Comprehensive Study Guide for the 10% Initiative: How Might We BEE Better Sustainable Design Project

Program Overview: 10% Initiative - How Might We BEE Better

  • Project Name: How Might We BEE Better PROGRAMME / 10% Initiative.

  • Duration: 33 Weeks.

  • Dates: 2525 May – 1212 June 20262026.

  • Institution: OneAIE / Greenside Design Centre (GDC).

  • Educational Blueprint: The project is aligned with the United Nations Sustainable Development Goals (SDGs), described as the blueprint for a better and sustainable future by addressing global challenges including:

    • Poverty

    • Inequality

    • Climate change

    • Environmental degradation

    • Prosperity

    • Peace and justice

  • Goal Timeline: The UN aims for the achievement of each Goal and target by the year 20302030.

Institutional Mission and the 10% Initiative

  • Mission Alignment: In accordance with the GDC's mission to 'encourage commitment to social responsibility.'

  • Higher Education Context: Following the Council on Higher Education's focus on Community Engagement as a core function of institutions.

  • Project Significance: The 10% Initiative is Greenside Design Centre’s response to the demand for higher education to impact social transformation and community development significantly.

  • Opportunity for Engagement: It allows staff and students to explore 'designedly engagements' within a domain—community needs—that rarely receives support from professional design services.

The Project Brief: Bee Conservation and Design Thinking

  • Rationale: Bees are vital to human life, global food supplies, ecosystems, and economies.

  • Identified Causes of Global Bee Decline:

    • Habitat Loss: Destruction of natural environments.

    • Pesticides and Chemicals: Toxic exposures.

    • Climate Change: Forceful migration to areas with insufficient food sources.

    • Diseases and Pests: Biological threats to hive health.

    • Poor Beekeeping Practices: Stress-inducing methods that weaken insect immune systems.

  • Core Research Question: "How might we make improvements in day-to-day practices, encourage positive habits, and conceive of large interventions to protect and conserve these vital insects?"

  • Design Objective: Utilize design thinking processes to improve, uplift, or re-invent a specific aspect of the world of bees.

Week 1 Schedule: Investigate, Interpret & Ideate

  • Focus: Defining the opportunity to improve or the specific issue to solve.

  • Thinking Methodology: Students apply divergent thinking through class exercises and immersion in bee-related topics.

  • Key Activities:

    • Conduct appropriate research and analyze precedents.

    • Elicit needs, shortcomings, and "ultimate dreams" regarding the world of bees.

    • Document 10 specific opportunities per group and post them on the Miro board.

    • Attend a documentary screening on Thursday followed by a group discussion on experiences, passions, and challenges.

  • Milestones:

    • Apply convergent thinking to narrow the substantial list of opportunities down to one focal point.

    • Generate a minimum of 1515 concepts per group.

    • Concepts must be documented as feasible routes with brief explanations and quick visual evidence.

Week 2 Schedule: Iterate, Refine & Investigate Further

  • Focus: Refining the selected opportunity.

  • Selection Process: Choose 44 out of the 1515 concepts based on three criteria:

    • Most innovative

    • Most do-able

    • Most impactful

  • Individual Development: Each group member chooses one of the 44 concepts (their own or a teammate's) to develop further.

  • Development Phase: Spend approximately 11 to 22 days on research, precedent analysis, and visual recording of design thinking.

  • Saturday Milestone: Each group conducts a brief presentation (55 to 1010 minutes). The class votes to select the one concept that will be fully resolved by the group.

Week 3 Schedule: Iterate & Finalize

  • Focus: Finalizing the solution to the selected bee opportunity.

  • Testing Requirements: Iterations must be tested via analyzed prototypes or user testing.

  • Deliverable Requirements:

    • Demonstrate the feasibility of the solution.

    • Substantiate design decisions through research.

    • Document the resolved design thoroughly.

  • Final Logistics:

    • Tuesday: Complete the final group presentation for the start of class and submit a copy to the class Teams chat.

    • Wednesday & Thursday: Preparation, editing, and rehearsal of the formal presentation.

    • Thursday: Formal final presentation due.

    • Attendance: All students must attend all sessions online.

Deliverable 1: Design (Group Behance / Miro Project)

Groups must demonstrate their solution via a public Behance or Miro project. Mandatory elements include:

  • Context: Design problem context supported by research (must use at least two forms: primary user research like interviews/surveys, or secondary desktop research from credible sources).

  • POV Statement: A clearly defined Point of View statement.

  • Ideation: Full documentation of the ideation process.

  • Prototype: A medium to high-fidelity prototype (rendered in software, mocked up digitally, photographed, or illustrated).

  • User Testing: Documentation of testing with users.

  • Recommendations: Suggestions for further development if additional time were available.

  • Note on Assessment: Every student must be a project owner on Behance. The project must be public to be graded.

Deliverable 2: Portfolio of Evidence (Individual)

Each student submits a Portfolio of Evidence (PoE) using the provided PowerPoint Template to prove personal contribution. It must include:

  • Evidence of daily engagement.

  • Specific indication of individual contributions to research, precedent analysis, ideation, prototyping, and testing.

  • Proof of collaboration on the Critical Studies (CS) presentation.

Deliverable 3: Critical Studies (CS) Presentation (Group)

Groups submit a presentation following a specific template outline. Requirements include:

  • Literary Quote: A quote from a literary text defining/explaining sustainable Human Centered Design (HCD).

  • SDG Link: A description of HCD as it relates to UN Sustainable Development Goals in the students' own words.

  • Universal Design: Evaluation of the project based on universal design principles.

  • Success/Failure Analysis: Honest description of how the project succeeded or failed in being human-centered.

  • HCD Challenges: Identification of challenges in reaching HCD solutions and recommendations for overcoming them.

Summary of Submission Requirements

  • Deadline (Presentations): Thursday, 1111 June 20262026 at 18:0018:00.

  • Deadline (All Submissions): Friday, 1212 June 20262026 at 18:0018:00.

  • Group Requirements:

    • Completed Group PowerPoint Template.

    • One public Miro Project.

    • Two forms of research.

    • Point of View statement, ideation evidence, and medium-high fidelity prototype.

    • User testing evidence and further development suggestions.

  • Individual Requirements:

    • Completed PowerPoint PoE Template including documentation of daily engagement and individual contributions.

Assessment Strategy: Individual Assessment

Total Individual Marks: /30/30

  • a. Portfolio of Evidence (PoE): Individual contribution to research, ideation, prototyping, and CS engagement. (Mark: /10/10)

  • b. Attendance Rate: Documented in registers. (Mark: /10/10)

    • Above 75%=875\% = 8

    • 6060–75%=675\% = 6

    • 4040–59%=459\% = 4

    • Below 39%=039\% = 0

  • c. Peer Review: Rating by classmates. (Mark: /10/10)

    • Worked really hard =8= 8

    • Did what was needed =6= 6

    • Did little work =4= 4

    • Did nothing =0= 0

Assessment Strategy: Group Critical Studies

Total CS Marks: /110/110

  • a. Technical Execution: Correct structure, academic style, formatting, referencing, and inclusion of a direct quote on sustainable HCD. (Mark: /20/20)

  • b. HCD Description: Clear, relevant description from a credible source. (Mark: /20/20)

  • c. HCD and SDGs: Definition in own words, understandable and fair. (Mark: /30/30)

  • d. HCD Challenges: Identification of challenges and providing at least one recommendation. (Mark: /20/20)

  • e. Universal Design: Critical evaluation of deliverables against Universal Design Principles. (Mark: /20/20)

Assessment Strategy: Group Design, Communication & Technical

Design Subtotal: /50/50

  • merit of the selected opportunity for bee industry/sustainability goals. (Mark: /10/10)

  • Range/Relevance of research. (Mark: /10/10)

  • Engagement in the design thinking process. (Mark: /10/10)

  • Investigation and development through testing. (Mark: /10/10)

  • Feasibility of the final iteration. (Mark: /10/10)

Communication Subtotal: /30/30

  • Skill level of visual investigations/iterations (2D/3D). (Mark: /10/10)

  • Quality of final images (photography/graphics). (Mark: /10/10)

  • Effectiveness of visual and verbal communication. (Mark: /10/10)

  • Technical & Professional Practice Subtotal: /20/20

  • Technical feasibility of the final design. (Mark: /10/10)

  • Research and understanding of technical requirements. (Mark: /10/10)

Final Mark Calculation and Administrative Notes

  • CS Mark: Based on the group presentation.

  • Design, Communication & Tech Marks: Calculated as an average of the individual and group mark only if the student passes the individual assessment.

  • Individual Failure Impact: If a student fails the individual assessment (must pass at least 22 of 33 sub-opportunities and have a passing average), their Design, Communication, and Tech marks equal the individual mark only. They do not get the group mark benefit.

  • Results Notification: Submissions are posted as symbols on college notice boards. Detailed marking schedules are not provided.

  • Point of Contact: Queries are directed to Ivor Templer.

Prescribed and Recommended Reading List

Prescribed Texts:

  • IDEO Design Kit (20162016). The Field Guide to Human Centered Design.

  • Resnick, E. (Ed.) (20192019). The Social Design Reader. Bloomsbury Publishing.

  • Vezzoli, C., Ceschin, F., Osanjo, L., et al. (20182018). Design for Sustainability: An Introduction.

Recommended Texts:

  • Agyeman, C. (20192019). Why People Should Be at the Heart of Sustainability Goals. GreenBiz.

  • Bacallo, J. (20202020). Storytelling and Human-Centered Curriculum Design for SDGs. UN SDGs.

  • Cooke, F. L., Dickmann, M., & Parry, E. (20222022). Building Sustainable Societies Through Human-Centered HRM. The International Journal of Human Resource Management.

  • Campo, S., Gatti, E., & Malan, J. L. (20162016). Human-Centred Design: Accelerating Results for Every Child by Design. UNICEF.

  • Kunkeyani, S. (20182018). Achieving the SDGs Through Incorporation of Human-Centered Design. CORPSAFRICA.

  • Shane, K. (20152015). Achieving the Sustainable Development Goals. ALT.Q.

  • Schulz, A., et al. (20222022). Towards the UN's SDGs: Conservation Technology for Design Teaching and Learning. ASEE Southeastern Section.