Computer System Hardware Notes

Computer System Hardware

Introduction

  • Computer Hardware: Physical parts/components that contribute to a computer system, can be felt and touched.

Inside a Computer Cabinet

  • Motherboard:
    • Main circuit board.
    • Connects all computer components.
    • Houses processor and RAM.
  • Central Processing Unit (CPU):
    • Performs calculations for processing.
    • Controls all parts of the computer system.
  • Memory Unit (RAM):
    • Stores data temporarily to run programs.
  • Storage Unit:
    • Stores data and programs permanently until deletion.
    • Examples: HDD, SSD.
  • Graphics Processing Unit (GPU):
    • Processes vast amounts of graphical data.
    • Improves visual performance.
  • Network Interface Card (NIC):
    • Provides a dedicated, full-time connection to a network.
  • Sound Cards:
    • Generates and records audio.
    • Enables connection of speakers and microphones.
  • Fans and Heat Sinks:
    • Removes heat from components to improve performance.
    • Reduces hardware component temperature.
  • Power Supply Unit (PSU):
    • Takes electricity from an external source and powers the motherboard and individual hardware components.

Computer Architecture

  • Design, arrangement, construction, or organization of different parts of a computer system.
  • Describes what and how the computer does it.
  • Components of a Computer System:
    • Input Unit
    • Processing Unit
      • Arithmetic and Logic Unit (ALU)
      • Control Unit (CU)
      • Memory Unit (Registers)
    • Memory/Storage Unit
    • Output Unit

Central Processing Unit (CPU)

  • The single unit is called a processor.
  • Brain of the computer, controls overall operations.
  • Multipurpose, programmable, clock-driven, register-based component.
  • Performs Arithmetic and Logical Operations.
  • Organizes and executes instructions.
  • Arithmetic and Logic Unit (ALU):
    • Performs arithmetic and logical operations.
    • Arithmetic operations are fundamental mathematical operations.
    • Logical operations are comparisons.
    • After processing, data is stored or released to an output device.
    • CPUs have multiple ALUs and FPUs that work together.
  • Control Unit (CU):
    • Controls the entire operation of the computer.
    • Acts as a central nervous system.
    • Determines what task is to be performed and assigns the task for components to perform.
  • Memory Unit (Registers):
    • Groups of high-speed memory within the CPU used during processing.
    • Does not perform actual processing.
    • Stores data temporarily during program execution.
    • Fastest memory.
    • ALU uses registers to store data, intermediary calculations, and results.
    • CPU registers also hold status information, program counters, or memory addresses.
  • Common Register Types (Register Array):
    • Memory Address Register (MAR): Holds the address of active memory location.
    • Memory Buffer Register (MBR): Holds the contents of accessed memory location.
    • Program Counter Register (PCR): Holds the address of the next instruction to be executed.
    • Accumulator Register (AR): Holds the data to be operated upon.
    • Instruction Register (IR): Holds the current instruction being executed.
    • Input/Output Register (IOR): Used to communicate with input and output devices.

How CPU Actually Works?

  • The System Clock:
    • Located on the motherboard to synchronize computer operations.
    • Sends out a signal on a regular basis (cycle).
    • Cycles per second measured in hertz (Hz).
    • One megahertz (MHz) = one million ticks of the system clock.
  • The Machine Cycle / Instruction Cycle:
    • When the CPU processes a single piece of instruction.
    • Consists of four general operations:
      • Fetch
      • Decode
      • Execute
      • Store
    • Each machine cycle processes a single microcode instruction.
    • Simple commands may require multiple machine cycles.
    • Computers may need thousands, millions, or billions of machine cycles to complete a user command or program instruction.
  • The Machine Cycle Example:
    • Adding 1+2 requires at least four machine cycles:
      • Step 1: Fetch number 1 from RAM, decode it, and store it in register X.
      • Step 2: Fetch number 2 from RAM, decode it, and store it in register Y.
      • Step 3: Fetch and decode the addition instruction, add the two numbers (in registers X and Y), and store the sum in register Z.
      • Step 4: Fetch and decode the instruction to display the sum, and then output the sum (currently stored in register Z) to RAM.

BUS System in Computer

  • Electrically conducting path along which data is transmitted.
  • Consists of a set of parallel conductors, wires, copper tracks, aluminum trails, etc.
  • Each wire carries one bit at a time.
  • Compared to a highway (pathways on which data travels).
  • Function of Bus System:
    • Carries information from one component to another.
    • One component can interact with others by bus.
    • Supplies power to various peripherals connected to it.
  • Structure of Bus System:
    • Data Bus
    • Address Bus
    • Control Bus
  • Data Bus:
    • Transfers data between CPU, memory, and I/O devices.
    • May be 16-bit or 32-bit.
    • The number of wires affects the speed at which data can travel.
    • An 16 wire bus can move 16-bit at a time.
    • These lines are bidirectional (data flows in both directions).
  • Address Bus:
    • Carries memory address for read & write operations.
    • The processor uses the address bus to identify peripherals or memory locations.
    • The wider the bus path, the more information can be processed at a time.
    • A 32-bit address bus can address 2322^{32} bytes of data.
  • Control Bus:
    • Carries control signals generated from the control unit within the CPU.
    • Specifies whether data is to be read or written to the memory.
    • Used to carry read/write commands, the status of I/O devices, etc.

Factors Affecting CPU Performance

  • Clock Speed
  • Word Length
  • Cache Memory
  • More RAM
  • Address Bus Width
  • Data Bus Width

Memory / Storage Unit

  • Part of the computer system used to store data or instructions temporarily and permanently.
  • Once data is stored, it remains there until replaced.

Some Terminologies

  • Volatility
  • Random vs Sequential Access
  • Logical vs Physical Representation
  • Volatile / Non-Volatile Memory:
    • Volatile memory: Requires continuous power to maintain stored data (e.g., RAM).
    • Non-volatile memory: Retains data even when power is lost (e.g., ROM, Hard Disks).
  • Random vs Sequential Access:
    • Random Access: (Direct access) Data can be retrieved directly from any location, in any order (e.g., Hard drives, USB flash drives).
    • Sequential Access: Data can only be retrieved in the order it is physically stored. Slower than random access (e.g., Magnetic tape drive).
  • Logical vs Physical Representation:
    • Logical file representation: User's view of data storage (filename, folders).
    • Physical file representation: Actual physical way the data is stored on the storage media as viewed by the computer.
  • Memory / Storage Unit Function:
    • Storing data and instructions for short or long periods.
    • Two types of memory:
      • Primary Memory or Main Memory
      • Secondary Memory or Auxiliary Memory

Types of Memory: On the Basis of Usage

  • Primary Memory:
    • RAM
    • ROM
    • Cache
  • Secondary Memory:
    • Hard Disk
    • Tape Drive
    • CD, DVD
    • Flash Drives

Type of Memory: On the Basis of Technology

  • Semiconductor Memory: Built using semiconductor components (transistor, IC). Ex: RAM, ROM, Cache.
  • Magnetic Memory: Uses magnetic property for storing data. Ex: hard disk, floppy disk.
  • Optical Memory: Uses optical property to read/write operation of data. Ex: CD, DVD, Blu-Ray Disk.

Primary Memory

  • Main memory or system memory.
  • Used for storing data and instructions during processing.
  • Expensive, faster, and used in small storage capacity.
  • Example: RAM, ROM, Cache memory.

RAM (Random Access Memory)

  • Read/write memory.
  • Possesses random access property; CPU can access any memory location in random sequence.
  • Volatile memory; stores data as long as power is on.
  • When power is off, stored content is lost.
  • RAM is used to store:
    • Instruction waiting to be executed by CPU.
    • Instruction currently being executed by CPU.
    • Data waiting for processing.
    • Data currently being processed.
    • Output data.
  • Types of RAM:
    • Static RAM (SRAM)
    • Dynamic RAM (DRAM)
Static RAM (SRAM)
  • Stores data as long as the computer is ON.
  • Faster to read/write than DRAM.
  • Stores data in the form of voltage.
  • Rarely used due to expensive costs and limited storage capacity.
Dynamic RAM (DRAM)
  • The stored data will be lost after a few milliseconds even if the computer is in ON state.
  • Cheaper but slower to read/write than SRAM.
  • Stores data in the form of charge.
  • A refreshing circuit is required to prevent data loss.
  • Popularly used at present.

Differences between SRAM and DRAM

(This section would ideally contain a table comparing SRAM and DRAM in terms of speed, cost, storage method, etc.)

ROM (Read Only Memory)

  • Can only perform read operations.
  • Does not have write capabilities.
  • Non-volatile memory; information stored is permanent.
  • Programs in ROM include firmware, BIOS program, etc.
  • Helps in booting the computer system and loading the operating system.

Difference between RAM and ROM

(This section would ideally contain a table comparing RAM and ROM based on read/write capabilities, volatility, usage, etc.)

Types of ROM

  • PROM (Programmable Read Only Memory)
  • EPROM (Erasable Programmable Read Only Memory)
  • EEPROM (Electrically Erasable Programmable Read Only Memory)
PROM
  • Programmable ROM.
  • User can write data in PROM only once.
  • Special equipment called ROM programmer or ROM burner is available for storing data in PROM.
EPROM
  • Erasable PROM.
  • Data stored in EPROM can be erased by exposing it to ultraviolet light.
  • Used to store programs that are permanent but need frequent updating.
  • Far more economical than PROM as it can be reused.
EEPROM
  • Electrically erasable PROM.
  • Can be erased and reprogrammed electrically.
  • Either a single byte or the entire chip can be erased in one operation.
  • It has a limit on the number of times for which it can be reprogrammed.
Flash ROM (Special type of EEPROM)
  • Used in small portable computers.
  • Can be inserted into slots connected to the motherboard.
  • Non-volatile.
  • Can be overwritten.
  • Now standard on most computers today.

Cache Memory

  • A special, high-speed, and expensive semiconductor memory placed between RAM and CPU.
  • Used so the CPU doesn't have to wait for data to be delivered.
  • Most frequently used instructions are kept in cache memory.
  • Allows CPU to run faster because it doesn’t have to take time to swap instructions in and out of RAM.
  • Levels of Cache Memory:
    • L1 Level
    • L2 Level
    • L3 Level
L1 Level Cache
  • Smallest and fastest.
  • Embedded directly into the CPU; operates at the same speed as the CPU.
  • Divided into two parts:
    • L1i: Stores instructions
    • L1d: Stores data
  • Size ranges from 2KB to 64KB.
L2 Level Cache
  • Larger in size and slightly slower in speed compared to L1 cache.
  • Located closer to the CPU than the main memory.
  • Feeds data and instructions to L1 cache.
  • Size ranges from 256KB to 512KB.
L3 Level Cache
  • Also known as Last Level Cache (LLC).
  • Larger than both L1 and L2 caches but is slower.
  • Located outside of the CPU.
  • Plays an important role in data sharing and communications.
  • Size ranges from 1MB to 8MB.

Roles of Levels of Cache Memory

  • Each level plays a crucial role in improving the performance of a computer system.
  • By storing frequently accessed data and instructions, these caches help to speed up data access times and reduce the workload on the CPU.

Secondary Memory

  • Additional or auxiliary memory.
  • Non-volatile; used to store huge amounts of data.
  • Usually cheaper and slower.
  • No direct access to CPU; requires primary memory for operation.
  • Example: hard disk, SSD, pen drive, etc.

Differences between Primary and Secondary Memory

Magnetic Hard Disk Drives (HDD)

  • Consists of a rotating magnetic surface (platter).
  • The mechanical arm (head) that moves over the platter is used to read from and write to the disk.
  • The platter keeps spinning at high speed while the head of the arm moves across its surface.
  • Data is stored in platters divided into tracks and sectors.