Classes and Object Orientated Programming

A class is like a blueprint or template for creating objects that have attributes (data) and can execute methods

Example Player Class:

Called Player

Each actual character you spawn is an object

Each player has attributes (names) and methods (attack, speak)

KEY INFO:

Class - a blueprint

Object - is an instance of a class

Attribute - A variable stored in an object

Method - a function defined inside a class

Constructor - special method that sets up attribute values when an object is created or a method called when creating an instance

Encapsulation is the method of hiding the attributes of an object and allowing it to be accessed or changed through public methods like getters or setters

  • Prevents accidental changes, keeps data and methods together and protects data from direct external access

Inheritance allows a class to to inherit attributes and methods from another class the parent class

  • Reuse code from a more general class and extend behaviour with new feature

Polymorphism means methods behave differently depending on the object that calls usually through method overriding

Same method name different behaviour