Chapter 2 Notes – Motion in a Straight Line
2.1 Introduction
- Motion = change of position with time; ubiquitous (walking, blood flow, planetary motion, galactic drift)
- Chapter focus: rectilinear (straight-line) motion; treat bodies as point objects when size ≪ path length
- Kinematics: describes motion without addressing causes (dynamics in Ch. 4)
- Key goals
- Define & measure velocity and acceleration
- Derive kinematic equations for uniform acceleration
- Introduce relative velocity concept
2.2 Instantaneous Velocity and Speed
- Average velocity over interval Δt: vˉ=ΔtΔx
- Instantaneous velocity (simply “velocity”)
- v=limΔt→0ΔtΔx=dtdx
- Geometrical meaning: slope of tangent to x
\text{–}t graph at chosen instant
- Table-based limiting process (car with x=0.08t3 at t=4s) illustrates numeric convergence to v=3.84ms−1
- Practical note: plotting tangents is cumbersome; analytical differentiation or high-resolution data preferred
- Example 2.1 (quadratic position):
- x=a+bt2,a=8.5m,b=2.5ms−2
- Velocity v=dtdx=2bt=5.0tms−1
- v(0)=0,v(2)=10ms−1; average v2→4=15ms−1
- Speed = magnitude of velocity
- Instantaneously: ∣v∣=speed
- Over finite interval: average speed ≥ |average velocity|
2.3 Acceleration
- Need arises because velocity usually varies
- Galileo’s insight: uniform rate of change with time (not distance) for free fall ⟹ constant g
- Average acceleration: aˉ=t<em>2−t</em>1v<em>2−v</em>1
- Instantaneous acceleration: a=limΔt→0ΔtΔv=dtdv (slope of v–t tangent)
- Sign conventions & interpretations
- Positive/negative depend on chosen axis
- Speeding up: a same sign as v; slowing down: opposite sign
- Graphical features
- x–t: curves upward ((a>0)), downward ((a<0)), straight ((a=0))
- v–t with constant a is straight line; area under curve = displacement
- Sharp kinks in textbook graphs are idealisations; real motion is smooth
- Starting at x0=0 (special case)
- v=v0+at
- x=v0t+21at2
- v2=v02+2ax
- Generalised (non-zero x0):
- v=v0+at
- x=x<em>0+v</em>0t+21at2
- v2=v<em>02+2a(x−x</em>0)
- Derivation methods
- Geometric: area under v–t (triangle + rectangle)
- Calculus (Example 2.2): integrate a=dtdv and v=dtdx
- Average velocity during UAM: vˉ=2v0+v
Worked Examples & Applications
- Example 2.3 (Projectile from 25 m high building, v0=20 m s$^{-1}$)
- Max rise above launch: 20m
- Total time to ground: 5s (two-part or single-equation method)
- Example 2.4 (Free Fall)
- Choose up as +ve ⇒ a=−g=−9.8m s−2
- Equations reduce to v=−gt,y=−21gt2,v2=−2gy
- Plots: constant negative a, linear v(t), parabolic y(t)
- Example 2.5 (Galileo’s law of odd numbers)
- Successive equal-time displacements ∝1:3:5:7… proven via y=−21gt2
- Example 2.6 (Stopping distance)
- d<em>s=2∣a∣v</em>02 ⟹ quadruples when v0 doubles
- Example 2.7 (Human reaction time)
- Drop-ruler method: d=21cm ⇒ tr=g2d≈0.21s
Graphical Insights
- Area under v–t = displacement (dimensional check: [ms−1]×[s]=[m])
- Slope relationships
- x–t slope → velocity
- v–t slope → acceleration
- Integrals vs derivatives provide forward/backward links among x,v,a
Common Conceptual Pitfalls (Points to Ponder)
- Choice of origin & sign crucial before assigning +/– to x,v,a
- Negative acceleration ≠ “slowing down” per se; depends on direction of v
- Zero velocity at an instant can coexist with non-zero acceleration (turning point)
- Kinematic equations valid only for constant a; calculus definitions of v,a always valid
Real-World Connections
- Traffic engineering: stopping distances, speed limits, school zones
- Sports: cricket-ball drift, basketball free-throws (parabolic arcs)
- Safety design: reaction-time allowances in road signage
Ethical & Practical Implications
- Responsible driving: recognising squared dependence of stopping distance on speed advocates speed moderation
- Experiment design: neglecting air resistance acceptable only within justified error margins
Numerical & Algebraic Quick-Reference
- vˉ=ΔtΔx, v=dtdx
- aˉ=ΔtΔv, a=dtdv=dt2d2x
- UAM set: v=v<em>0+at, x=x</em>0+v<em>0t+21at2, v2=v</em>02+2a(x−x0)
- Free-fall shortcuts (down positive): v=gt, y=21gt2
Exercises (Study Checklist)
- Identify point-object approximations (train carriage, monkey on cyclist, etc.)
- Analyse position-time graphs for walkers, drunkard, children A & B
- Calculate braking retardation for v0=126km h−1 over 200m
- Up-thrown ball (29.4 m s$^{-1}$): sign conventions, height, return time
- Reason about zero speed vs acceleration, “constant speed ⇒ zero a?” etc.
- Piece-wise speed/time or x/t plots: determine highest average speed, sign of a, impossible graphs
- Relative velocity: bullet fired from police van toward faster car (key speed is relative one)
Summary (Key Take-aways)
- Motion description needs clear origin & axis choice
- Instantaneous quantities via calculus; average via finite ratios
- Graph slopes & areas provide visual/analytic tools
- For constant a, three kinematic equations inter-relate x,v,t,a
- Free fall is special UAM with a=±g
- Practical scenarios (stopping cars, reaction times) highlight square-law & human factors