Chapter 2 Notes – Motion in a Straight Line
2.1 Introduction
- Motion = change of position with time; ubiquitous (walking, blood flow, planetary motion, galactic drift)
- Chapter focus: rectilinear (straight-line) motion; treat bodies as point objects when size ≪ path length
- Kinematics: describes motion without addressing causes (dynamics in Ch. 4)
- Key goals
- Define & measure velocity and acceleration
- Derive kinematic equations for uniform acceleration
- Introduce relative velocity concept
2.2 Instantaneous Velocity and Speed
- Average velocity over interval \Delta t: \bar v = \frac{\Delta x}{\Delta t}
- Instantaneous velocity (simply “velocity”)
- v = \lim_{\Delta t\to 0} \frac{\Delta x}{\Delta t} = \frac{dx}{dt}
- Geometrical meaning: slope of tangent to x
\text{–}t graph at chosen instant
- Table-based limiting process (car with x=0.08t^3 at t=4\,\text{s}) illustrates numeric convergence to v=3.84\,\text{m\,s}^{-1}
- Practical note: plotting tangents is cumbersome; analytical differentiation or high-resolution data preferred
- Example 2.1 (quadratic position):
- x = a + bt^2,\; a=8.5\,\text{m},\, b=2.5\,\text{m\,s}^{-2}
- Velocity v = \frac{dx}{dt} = 2bt = 5.0t\,\text{m\,s}^{-1}
- v(0)=0,\; v(2)=10\,\text{m\,s}^{-1}; average v_{2\to4}=15\,\text{m\,s}^{-1}
- Speed = magnitude of velocity
- Instantaneously: |v| = \text{speed}
- Over finite interval: average speed ≥ |average velocity|
2.3 Acceleration
- Need arises because velocity usually varies
- Galileo’s insight: uniform rate of change with time (not distance) for free fall ⟹ constant g
- Average acceleration: \bar a = \frac{v2 - v1}{t2 - t1}
- Instantaneous acceleration: a = \lim_{\Delta t\to0}\frac{\Delta v}{\Delta t}=\frac{dv}{dt} (slope of v\text{–}t tangent)
- Sign conventions & interpretations
- Positive/negative depend on chosen axis
- Speeding up: a same sign as v; slowing down: opposite sign
- Graphical features
- x\text{–}t: curves upward ((a>0)), downward ((a<0)), straight ((a=0))
- v\text{–}t with constant a is straight line; area under curve = displacement
- Sharp kinks in textbook graphs are idealisations; real motion is smooth
- Starting at x_0=0 (special case)
- v = v_0 + at
- x = v_0 t + \tfrac12 a t^2
- v^2 = v_0^{2} + 2ax
- Generalised (non-zero x_0):
- v = v_0 + at
- x = x0 + v0 t + \tfrac12 a t^2
- v^{2}=v0^{2}+2a(x - x0)
- Derivation methods
- Geometric: area under v\text{–}t (triangle + rectangle)
- Calculus (Example 2.2): integrate a=\frac{dv}{dt} and v=\frac{dx}{dt}
- Average velocity during UAM: \bar v = \tfrac{v_0+v}{2}
Worked Examples & Applications
- Example 2.3 (Projectile from 25 m high building, v_0=20 m s$^{-1}$)
- Max rise above launch: 20\,\text{m}
- Total time to ground: 5\,\text{s} (two-part or single-equation method)
- Example 2.4 (Free Fall)
- Choose up as +ve ⇒ a=-g=-9.8\,\text{m s}^{-2}
- Equations reduce to v=-gt,\; y=-\tfrac12 gt^2,\; v^2=-2gy
- Plots: constant negative a, linear v(t), parabolic y(t)
- Example 2.5 (Galileo’s law of odd numbers)
- Successive equal-time displacements \propto 1:3:5:7\dots proven via y=-\tfrac12 g t^2
- Example 2.6 (Stopping distance)
- ds = \frac{v0^2}{2|a|} ⟹ quadruples when v_0 doubles
- Example 2.7 (Human reaction time)
- Drop-ruler method: d=21\,\text{cm} ⇒ t_r = \sqrt{\frac{2d}{g}} \approx 0.21\,\text{s}
Graphical Insights
- Area under v\text{–}t = displacement (dimensional check: [\text{m}\,\text{s}^{-1}]\times[\text{s}]=[\text{m}])
- Slope relationships
- x\text{–}t slope → velocity
- v\text{–}t slope → acceleration
- Integrals vs derivatives provide forward/backward links among x, v, a
Common Conceptual Pitfalls (Points to Ponder)
- Choice of origin & sign crucial before assigning +/– to x, v, a
- Negative acceleration ≠ “slowing down” per se; depends on direction of v
- Zero velocity at an instant can coexist with non-zero acceleration (turning point)
- Kinematic equations valid only for constant a; calculus definitions of v, a always valid
Real-World Connections
- Traffic engineering: stopping distances, speed limits, school zones
- Sports: cricket-ball drift, basketball free-throws (parabolic arcs)
- Safety design: reaction-time allowances in road signage
Ethical & Practical Implications
- Responsible driving: recognising squared dependence of stopping distance on speed advocates speed moderation
- Experiment design: neglecting air resistance acceptable only within justified error margins
Numerical & Algebraic Quick-Reference
- \bar v = \frac{\Delta x}{\Delta t}, v = \frac{dx}{dt}
- \bar a = \frac{\Delta v}{\Delta t}, a = \frac{dv}{dt} = \frac{d^2x}{dt^2}
- UAM set: v = v0 + at, x = x0 + v0 t + \frac12 a t^2, v^2 = v0^2 + 2a(x - x_0)
- Free-fall shortcuts (down positive): v = gt, y = \tfrac12 g t^2
Exercises (Study Checklist)
- Identify point-object approximations (train carriage, monkey on cyclist, etc.)
- Analyse position-time graphs for walkers, drunkard, children A & B
- Calculate braking retardation for v_0=126\,\text{km h}^{-1} over 200\,\text{m}
- Up-thrown ball (29.4 m s$^{-1}$): sign conventions, height, return time
- Reason about zero speed vs acceleration, “constant speed ⇒ zero a?” etc.
- Piece-wise speed/time or x/t plots: determine highest average speed, sign of a, impossible graphs
- Relative velocity: bullet fired from police van toward faster car (key speed is relative one)
Summary (Key Take-aways)
- Motion description needs clear origin & axis choice
- Instantaneous quantities via calculus; average via finite ratios
- Graph slopes & areas provide visual/analytic tools
- For constant a, three kinematic equations inter-relate x, v, t, a
- Free fall is special UAM with a=\pm g
- Practical scenarios (stopping cars, reaction times) highlight square-law & human factors