ENHANCING VOCABULARY THROUGH GAME-BASED DRILLS
Rationale of the Study
Vocabulary knowledge contributes to reading comprehension.
Teachers must be aware of strategies that promote vocabulary growth and how to effectively teach them.
Studies by Gordon, Hansen, et al. (2015) underline vocabulary's role in second language reading.
Importance of Vocabulary in Reading
First language reading research emphasizes vocabulary as essential in comprehension, demonstrated by:
Davis (2015): factor analysis shows word knowledge is critical for reading comprehension.
Kruse's findings indicate vocabulary is primary in reading importance.
Loban's studies correlate preschool vocabulary knowledge with later reading success.
Adoption of Game-Based Drills
Researchers propose game-based drills to enhance vocabulary for Grade 10 students.
Game-Based Drills through Flashcards
The strategy uses chart flashcards for vocabulary skill enhancement, making English engaging and enjoyable for students.
Problem Statement
What is the demographic profile of respondents (age, gender, track/strand)?
What are participants' perceived assessment levels in vocabulary skills, specifically:
Self-assessment of vocabulary knowledge
Vocabulary learning strategies
Application usage
Reflection and goals
What are participants' perceived ratings of game-based drills in improving vocabulary skills?
Is there a significant difference in pre and post-test scores of learner respondents?
Are game-based drills effective in enhancing vocabulary skills?
Null Hypothesis
At a 0.05 level of significance, students in a game-based vocabulary program will show significant improvements in vocabulary scores compared to a control group.
Significance of the Study
Learners: Students will benefit from findings as a model for enhancing English proficiency and vocabulary skills.
English Teachers: Results can guide teachers to develop more interactive, student-centered methodologies.
Faculty Members: Faculty can improve English instruction using the study's findings post-research.
Future Researchers: Study findings will aid in understanding game-based learning's impacts.
Scope and Delimitation
The study focuses on assessing the effectiveness of game-based drills in improving vocabulary skills of Grade 10 students using pre/post-test questionnaires.
Research will occur in Awihao National High School during the 2024-2025 period, emphasizing chart flashcards.
Chapter 2 Research Questions
Demographic profile of respondents (age/gender/track/strand)?
Participants' perceived assessment levels in vocabulary across specific domains.
Ratings of game-based drills on enhancing vocabulary skills.
Difference in pre and post-test scores?
Effectiveness of game-based drills?
Review of Related Literature and Studies
Rise in private language schools in Iran due to English demand (Sadeghi & Richards, 2015).
Vocabulary is crucial for language learning but traditional teaching leads to student disinterest (Hafidz Tresna Yudha & Berlinda Mandasar, 2021).
Games can reduce stress and enhance learning efficiency; the impact of Kahoot examined on EFL learners' vocabulary recall (Mahdieh Azizian, 2022).
Importance of Vocabulary Strategies
Vocabulary strategies are critical for understanding and retaining language learning knowledge.
Studies have shown the effectiveness of Game-Based Learning strategies in improving vocabulary performance.
A quasi-experimental design used to correlate game-based learning with vocabulary acquisition success.
Game-Based Learning Conclusion
Game-based learning balances theory and application, cultivating targeted learning outcomes (Chen et al., 2018).
Repeated cycles within games prevent boredom, fostering engagement and meaningful learning connections (Boctor, 2013).
Methodology
Research Design
Assessing the effectiveness of game-based drills in enhancing vocabulary among Grade 10 learners in Awihao National High School using Creswell method.
Research Environment
Conducted at Awihao National High School, Cebu
Research Procedure
Standardized questionnaire (11-item test) to evaluate vocabulary comprehension.
Data Gathering Procedure
Evaluating effectiveness via questionnaires measuring engagement, enjoyment, and game effectiveness on vocabulary skills.
Treatment of Data
Welch's t-test will evaluate significant differences in scores between groups.
Definition of Terms
Drill: Method of instruction involving systematic repetition.
Enhancing: Improving quality, amount, or strength.
Game-based learning: Incorporating game principles in learning activities.
Phrase: Group of words expressing an idea, lacking a subject and verb.
Sentence: A group of words with a subject and verb forming a complete thought.
Skills: Ability to effectively use knowledge in performance.
Vocabulary: Collection of words alphabetically arranged and defined.
References
Cited various research studies and sources on vocabulary and game-based learning approaches.
Conclusion
Game-Based Drills show promise in enhancing Grade 10 students' vocabulary skills while engaging them in learning.