ENHANCING VOCABULARY THROUGH GAME-BASED DRILLS

Rationale of the Study

  • Vocabulary knowledge contributes to reading comprehension.

  • Teachers must be aware of strategies that promote vocabulary growth and how to effectively teach them.

  • Studies by Gordon, Hansen, et al. (2015) underline vocabulary's role in second language reading.

Importance of Vocabulary in Reading

  • First language reading research emphasizes vocabulary as essential in comprehension, demonstrated by:

    • Davis (2015): factor analysis shows word knowledge is critical for reading comprehension.

    • Kruse's findings indicate vocabulary is primary in reading importance.

    • Loban's studies correlate preschool vocabulary knowledge with later reading success.

Adoption of Game-Based Drills

  • Researchers propose game-based drills to enhance vocabulary for Grade 10 students.

Game-Based Drills through Flashcards

  • The strategy uses chart flashcards for vocabulary skill enhancement, making English engaging and enjoyable for students.

Problem Statement

  1. What is the demographic profile of respondents (age, gender, track/strand)?

  2. What are participants' perceived assessment levels in vocabulary skills, specifically:

    • Self-assessment of vocabulary knowledge

    • Vocabulary learning strategies

    • Application usage

    • Reflection and goals

  3. What are participants' perceived ratings of game-based drills in improving vocabulary skills?

  4. Is there a significant difference in pre and post-test scores of learner respondents?

  5. Are game-based drills effective in enhancing vocabulary skills?

Null Hypothesis

  • At a 0.05 level of significance, students in a game-based vocabulary program will show significant improvements in vocabulary scores compared to a control group.

Significance of the Study

  • Learners: Students will benefit from findings as a model for enhancing English proficiency and vocabulary skills.

  • English Teachers: Results can guide teachers to develop more interactive, student-centered methodologies.

  • Faculty Members: Faculty can improve English instruction using the study's findings post-research.

  • Future Researchers: Study findings will aid in understanding game-based learning's impacts.

Scope and Delimitation

  • The study focuses on assessing the effectiveness of game-based drills in improving vocabulary skills of Grade 10 students using pre/post-test questionnaires.

  • Research will occur in Awihao National High School during the 2024-2025 period, emphasizing chart flashcards.

Chapter 2 Research Questions

  1. Demographic profile of respondents (age/gender/track/strand)?

  2. Participants' perceived assessment levels in vocabulary across specific domains.

  3. Ratings of game-based drills on enhancing vocabulary skills.

  4. Difference in pre and post-test scores?

  5. Effectiveness of game-based drills?

Review of Related Literature and Studies

  • Rise in private language schools in Iran due to English demand (Sadeghi & Richards, 2015).

  • Vocabulary is crucial for language learning but traditional teaching leads to student disinterest (Hafidz Tresna Yudha & Berlinda Mandasar, 2021).

  • Games can reduce stress and enhance learning efficiency; the impact of Kahoot examined on EFL learners' vocabulary recall (Mahdieh Azizian, 2022).

Importance of Vocabulary Strategies

  • Vocabulary strategies are critical for understanding and retaining language learning knowledge.

  • Studies have shown the effectiveness of Game-Based Learning strategies in improving vocabulary performance.

  • A quasi-experimental design used to correlate game-based learning with vocabulary acquisition success.

Game-Based Learning Conclusion

  • Game-based learning balances theory and application, cultivating targeted learning outcomes (Chen et al., 2018).

  • Repeated cycles within games prevent boredom, fostering engagement and meaningful learning connections (Boctor, 2013).

Methodology

Research Design

  • Assessing the effectiveness of game-based drills in enhancing vocabulary among Grade 10 learners in Awihao National High School using Creswell method.

Research Environment

  • Conducted at Awihao National High School, Cebu

Research Procedure

  • Standardized questionnaire (11-item test) to evaluate vocabulary comprehension.

Data Gathering Procedure

  • Evaluating effectiveness via questionnaires measuring engagement, enjoyment, and game effectiveness on vocabulary skills.

Treatment of Data

  • Welch's t-test will evaluate significant differences in scores between groups.

Definition of Terms

  • Drill: Method of instruction involving systematic repetition.

  • Enhancing: Improving quality, amount, or strength.

  • Game-based learning: Incorporating game principles in learning activities.

  • Phrase: Group of words expressing an idea, lacking a subject and verb.

  • Sentence: A group of words with a subject and verb forming a complete thought.

  • Skills: Ability to effectively use knowledge in performance.

  • Vocabulary: Collection of words alphabetically arranged and defined.

References

  • Cited various research studies and sources on vocabulary and game-based learning approaches.

Conclusion

  • Game-Based Drills show promise in enhancing Grade 10 students' vocabulary skills while engaging them in learning.