KINEMATICS – MOTION ALONG A STRAIGHT LINE
Agenda
- Differentiate and relate the following quantities:
- Distance
- Displacement
- Speed
- Velocity
- Acceleration
- Analyze motion graphs with respect to:
- Displacement–time
- Velocity–time
- Acceleration–time
- Construct multiple motion graphs from verbal or numerical data.
- Solve quantitative problems involving uniformly accelerated motion (UAM).
- Demonstrate and describe the motion of a free-falling body.
Activity 1: “Who is the Fastest?”
- Line graph provided: horizontal axis = time (s); vertical axis = distance (m)
- Three runners: Bob, Nikki, Leroy.
- Guide-question cues (leads for analysis):
- Identify runner with smallest completion time (steepest curve to 100 m).
- Determine who started the fastest (greatest initial slope).
- Interpret Leroy’s flat region from t=8\text{ s} to t\approx12.5\text{ s} (no change in x ⇒ at rest).
- Straight-line segment ⇒ constant speed; curved segment ⇒ changing speed (acceleration or deceleration).
- Slope of graph = instantaneous speed (or average speed for linear segments).
- Real-world relevance: same analysis applies to 100-m dash data, car travel logs, fitness-tracker plots.
Concept of Motion
- Motion = change of an object’s position relative to surroundings as time progresses.
- Can be described via:
- Words (qualitative narrative)
- Tables (data sets)
- Numerical data (explicit t and x pairs)
- Equations (functional relationships)
- Graphs (visual summaries)
Basic Quantities Describing Motion
- Distance
- Scalar; “how much ground” covered irrespective of direction.
- Displacement
- Vector; overall change in position.
- Symbol: \Delta x = xf - xi in 1-D, \vec{\Delta r} in 2-D/3-D.
- Speed
- Scalar; rate of covering distance.
- Average speed = \dfrac{\text{distance}}{\text{time}}.
- Velocity
- Vector counterpart of speed; rate of change of displacement.
- Average velocity = \dfrac{\Delta x}{\Delta t}.
- Acceleration
- Vector; rate of change of velocity.
- \vec a = \dfrac{\Delta \vec v}{\Delta t}.
Graphical Analysis of 1-D Motion
- Example scenario (Page 13): three objects A, B, C on position–time graph.
- A: starts at origin, moves slowly forward.
- B: stationary (horizontal line).
- C: reverses direction quickly, passes origin (negative slope then positive? or vice versa depending on sign conventions).
- Second scenario (Page 14) with labels A → D illustrates:
- Gradual speed increases, passing the origin, slowing, reversing, and returning near start.
Concavity and Direction on Position–Time Graphs
- Concave-up curve ⇒ a>0 (positive acceleration).
- Concave-down curve ⇒ a<0 (negative acceleration / deceleration relative to chosen positive axis).
- Increasing x(t) (upward slope) ⇒ motion in the positive direction.
- Decreasing x(t) (downward slope) ⇒ motion in the negative direction.
Slope Interpretation: Velocity
- Slope of a displacement–time graph equals instantaneous or average velocity.
- Using two arbitrary points (x1,t1) and (x2,t2):
\text{slope} = \dfrac{\Delta x}{\Delta t} = \dfrac{x2 - x1}{t2 - t1} = v - Graphical construction (Page 19) illustrates linear segments whose slopes directly yield velocities of Bob, Nikki, Leroy.
Time–Position–Velocity Relationship (Mnemonic Table)
- Constant velocity: straight, non-zero slope on x–t; horizontal line on v–t; zero line on a–t.
- Speeding up: curve upward on x–t; slope of v–t positive; a positive.
- Slowing down: curve flattens; negative a (assuming velocity positive).
Acceleration and Area under Velocity–Time Graph
- Velocity–time graph: slope = acceleration.
- Area under v–t between t1 and t2 equals displacement \Delta x.
- Example integrals (Page 21):
- Triangular area = \tfrac12\,bh → \tfrac12\,(\text{base})(\text{height}) → correct units \text{(m/s)}·\text{s}=\text{m}.
- Sign conventions critical: area below time axis ⇒ negative displacement.
Uniformly Accelerated Motion (UAM)
- Definition: motion with constant (uniform) acceleration a.
- Acceleration does not vary with time: a(t)=a_0 = constant numeric value.
- Common real-life examples: objects in free fall (neglecting drag), vehicles undergoing steady throttle, projectile motion (vertical component).
- Ethical/engineering relevance: accurate UAM modeling essential in automotive safety, elevator design, amusement-park ride certification.
Kinematic Equations for UAM
Given constant a, initial velocity vi, final velocity vf, elapsed time t, and displacement \Delta x:
- vf = vi + at
- \Delta x = v_i t + \tfrac12 a t^2
- \Delta x = \left(\dfrac{vf + vi}{2}\right) t
- vf^2 = vi^2 + 2a \Delta x
- All four are algebraically related; any two known quantities determine the others.
- Use consistent units (SI): x in m, v in m/s, a in m/s², t in s.
Worked Examples (from transcript)
- Airplane acceleration
- Given: v_i = 60\,\text{m/s}, a = 0.5\,\text{m/s}^2, t = 10\,\text{s}.
- Find vf using Eq 1: vf = 60 + (0.5)(10) = 65\,\text{m/s}.
- Airplane distance while accelerating
- Given: v_i = 80\,\text{m/s}, a = 2.0\,\text{m/s}^2, t = 10\,\text{s}.
- Use Eq 2:
\Delta x = 80(10) + \tfrac12 (2.0)(10)^2 = 800 + 100 = 900\,\text{m}.
Practice Problem (self-test)
- Car at rest (v_i = 0) accelerates at a = 4\,\text{m/s}^2 for t = 7\,\text{s}.
- Find vf: vf = 0 + (4)(7) = 28\,\text{m/s} (≈100 km/h).
Free-Fall Motion
- Special case of UAM in vertical dimension.
- Acceleration due to gravity: g = 9.8\,\text{m/s}^2 (downward, often taken as negative when upward is positive).
- Symbolic choices:
- Upward positive: a = -g.
- Downward positive: a = +g.
Conceptual Characteristics of Free Fall
- Magnitude of acceleration constant: |a| = 9.8\,\text{m/s}^2 regardless of mass (neglecting air drag).
- If dropped (released from rest): v_i = 0.
- At the peak of upward throw: instantaneous v = 0 but a = -9.8\,\text{m/s}^2 still acts.
- Symmetry: speed at launch equals speed upon returning to same height (opposite direction).
- Practical implications: design of sports trajectories, safety nets, timing of fireworks.
Free-Fall Example
- Rock dropped from rest from a roof 6.0\,\text{m} above ground.
- Known: v_i = 0, a = -9.8\,\text{m/s}^2, \Delta y = -6.0\,\text{m} (downward).
- Use Eq 2 (vertical form):
\Delta y = v_i t + \tfrac12 a t^2 → -6.0 = 0 + \tfrac12 (-9.8) t^2
t^2 = \dfrac{12.0}{9.8} \approx 1.224
t \approx 1.11\,\text{s}. - Interpretation: the rock hits the ground slightly over one second after release.