KINEMATICS – MOTION ALONG A STRAIGHT LINE

Agenda

  • Differentiate and relate the following quantities:
    • Distance
    • Displacement
    • Speed
    • Velocity
    • Acceleration
  • Analyze motion graphs with respect to:
    • Displacement–time
    • Velocity–time
    • Acceleration–time
  • Construct multiple motion graphs from verbal or numerical data.
  • Solve quantitative problems involving uniformly accelerated motion (UAM).
  • Demonstrate and describe the motion of a free-falling body.

Activity 1: “Who is the Fastest?”

  • Line graph provided: horizontal axis = time (s); vertical axis = distance (m)
  • Three runners: Bob, Nikki, Leroy.
  • Guide-question cues (leads for analysis):
    • Identify runner with smallest completion time (steepest curve to 100 m).
    • Determine who started the fastest (greatest initial slope).
    • Interpret Leroy’s flat region from t=8\text{ s} to t\approx12.5\text{ s} (no change in x ⇒ at rest).
    • Straight-line segment ⇒ constant speed; curved segment ⇒ changing speed (acceleration or deceleration).
    • Slope of graph = instantaneous speed (or average speed for linear segments).
  • Real-world relevance: same analysis applies to 100-m dash data, car travel logs, fitness-tracker plots.

Concept of Motion

  • Motion = change of an object’s position relative to surroundings as time progresses.
  • Can be described via:
    • Words (qualitative narrative)
    • Tables (data sets)
    • Numerical data (explicit t and x pairs)
    • Equations (functional relationships)
    • Graphs (visual summaries)

Basic Quantities Describing Motion

  • Distance
    • Scalar; “how much ground” covered irrespective of direction.
  • Displacement
    • Vector; overall change in position.
    • Symbol: \Delta x = xf - xi in 1-D, \vec{\Delta r} in 2-D/3-D.
  • Speed
    • Scalar; rate of covering distance.
    • Average speed = \dfrac{\text{distance}}{\text{time}}.
  • Velocity
    • Vector counterpart of speed; rate of change of displacement.
    • Average velocity = \dfrac{\Delta x}{\Delta t}.
  • Acceleration
    • Vector; rate of change of velocity.
    • \vec a = \dfrac{\Delta \vec v}{\Delta t}.

Graphical Analysis of 1-D Motion

  • Example scenario (Page 13): three objects A, B, C on position–time graph.
    • A: starts at origin, moves slowly forward.
    • B: stationary (horizontal line).
    • C: reverses direction quickly, passes origin (negative slope then positive? or vice versa depending on sign conventions).
  • Second scenario (Page 14) with labels A → D illustrates:
    • Gradual speed increases, passing the origin, slowing, reversing, and returning near start.

Concavity and Direction on Position–Time Graphs

  • Concave-up curve ⇒ a>0 (positive acceleration).
  • Concave-down curve ⇒ a<0 (negative acceleration / deceleration relative to chosen positive axis).
  • Increasing x(t) (upward slope) ⇒ motion in the positive direction.
  • Decreasing x(t) (downward slope) ⇒ motion in the negative direction.

Slope Interpretation: Velocity

  • Slope of a displacement–time graph equals instantaneous or average velocity.
  • Using two arbitrary points (x1,t1) and (x2,t2):
    \text{slope} = \dfrac{\Delta x}{\Delta t} = \dfrac{x2 - x1}{t2 - t1} = v
  • Graphical construction (Page 19) illustrates linear segments whose slopes directly yield velocities of Bob, Nikki, Leroy.

Time–Position–Velocity Relationship (Mnemonic Table)

  • Constant velocity: straight, non-zero slope on x–t; horizontal line on v–t; zero line on a–t.
  • Speeding up: curve upward on x–t; slope of v–t positive; a positive.
  • Slowing down: curve flattens; negative a (assuming velocity positive).

Acceleration and Area under Velocity–Time Graph

  • Velocity–time graph: slope = acceleration.
  • Area under v–t between t1 and t2 equals displacement \Delta x.
  • Example integrals (Page 21):
    • Triangular area = \tfrac12\,bh → \tfrac12\,(\text{base})(\text{height}) → correct units \text{(m/s)}·\text{s}=\text{m}.
  • Sign conventions critical: area below time axis ⇒ negative displacement.

Uniformly Accelerated Motion (UAM)

  • Definition: motion with constant (uniform) acceleration a.
  • Acceleration does not vary with time: a(t)=a_0 = constant numeric value.
  • Common real-life examples: objects in free fall (neglecting drag), vehicles undergoing steady throttle, projectile motion (vertical component).
  • Ethical/engineering relevance: accurate UAM modeling essential in automotive safety, elevator design, amusement-park ride certification.

Kinematic Equations for UAM

Given constant a, initial velocity vi, final velocity vf, elapsed time t, and displacement \Delta x:

  1. vf = vi + at
  2. \Delta x = v_i t + \tfrac12 a t^2
  3. \Delta x = \left(\dfrac{vf + vi}{2}\right) t
  4. vf^2 = vi^2 + 2a \Delta x
  • All four are algebraically related; any two known quantities determine the others.
  • Use consistent units (SI): x in m, v in m/s, a in m/s², t in s.

Worked Examples (from transcript)

  1. Airplane acceleration
    • Given: v_i = 60\,\text{m/s}, a = 0.5\,\text{m/s}^2, t = 10\,\text{s}.
    • Find vf using Eq 1: vf = 60 + (0.5)(10) = 65\,\text{m/s}.
  2. Airplane distance while accelerating
    • Given: v_i = 80\,\text{m/s}, a = 2.0\,\text{m/s}^2, t = 10\,\text{s}.
    • Use Eq 2:
      \Delta x = 80(10) + \tfrac12 (2.0)(10)^2 = 800 + 100 = 900\,\text{m}.

Practice Problem (self-test)

  • Car at rest (v_i = 0) accelerates at a = 4\,\text{m/s}^2 for t = 7\,\text{s}.
  • Find vf: vf = 0 + (4)(7) = 28\,\text{m/s} (≈100 km/h).

Free-Fall Motion

  • Special case of UAM in vertical dimension.
  • Acceleration due to gravity: g = 9.8\,\text{m/s}^2 (downward, often taken as negative when upward is positive).
  • Symbolic choices:
    • Upward positive: a = -g.
    • Downward positive: a = +g.

Conceptual Characteristics of Free Fall

  • Magnitude of acceleration constant: |a| = 9.8\,\text{m/s}^2 regardless of mass (neglecting air drag).
  • If dropped (released from rest): v_i = 0.
  • At the peak of upward throw: instantaneous v = 0 but a = -9.8\,\text{m/s}^2 still acts.
  • Symmetry: speed at launch equals speed upon returning to same height (opposite direction).
  • Practical implications: design of sports trajectories, safety nets, timing of fireworks.

Free-Fall Example

  • Rock dropped from rest from a roof 6.0\,\text{m} above ground.
  • Known: v_i = 0, a = -9.8\,\text{m/s}^2, \Delta y = -6.0\,\text{m} (downward).
  • Use Eq 2 (vertical form):
    \Delta y = v_i t + \tfrac12 a t^2 → -6.0 = 0 + \tfrac12 (-9.8) t^2
    t^2 = \dfrac{12.0}{9.8} \approx 1.224
    t \approx 1.11\,\text{s}.
  • Interpretation: the rock hits the ground slightly over one second after release.