Negative Reinforcement Notes
Negative Reinforcement
Review of Reinforcement
- Reinforcement: Any stimuli that increases future behavior frequency in similar settings when presented contingent upon the behavior.
- Positive Reinforcement: Presenting a stimulus after a behavior to increase that behavior. Example: Giving a dog a treat for sitting on command.
- The effectiveness of a reinforcer is determined by observing an increase in the behavior.
- Reinforcement and punishment are consequences within the antecedent-behavior-consequence framework of operant behavior.
Negative Reinforcement
- Involves the removal of a stimulus from the environment to increase a behavior.
- Example 1: Scratching an itch. The scratching behavior is reinforced by the removal of the itching sensation.
- Example 2: Buckling a seatbelt to stop the car's warning chime.
Eleanor's Bath Time
- Scenario: Eleanor screams to avoid bath time. Her dad sometimes allows her to skip the bath when she screams.
- Eleanor screams more when it's her dad's turn.
- Dad provides negative reinforcement by allowing Eleanor to avoid the bath when she screams.
- Screaming leads to the delay or avoidance of the bath.
Stimulus Control
- Dad is a discriminative stimulus (SD) for screaming because his presence indicates that screaming will be reinforced by bath avoidance.
- Mom is an S-delta because her presence indicates that screaming will not result in bath avoidance.
Intermittent Schedule
- Inconsistency in reinforcement (sometimes screaming works, sometimes it doesn't) can strengthen the behavior and make it harder to extinguish.
Alternative Strategies
- Teach a new escape response: Encourage Eleanor to say "Not now, please" or "Can we wait?"
- Condition the bath as a reinforcer: Add enjoyable items like rubber ducks, themed toys, or bubbles to make bath time more appealing.
Aversive Stimuli
- Aversive Stimulus: A stimulus that increases the frequency of responses that lead to its removal.
- Eleanor's case: Bath time is aversive, leading her to scream to avoid it.
- Aversive vs. Appetitive Stimuli:
- Aversive: Stimuli organisms work to avoid.
- Appetitive: Stimuli organisms seek out.
- Analogy: "Aversive" reminds of "avoid"; "Appetitive" sounds like "appetite."
Examples of Aversive Stimuli
- Harmful stimuli: Bitter berries, extreme temperatures, pain.
- Learned aversions: A child hating dishwashing and avoiding dish sponges.
- Reducing the magnitude of an aversive stimulus can be reinforcing (e.g., turning up the heat to reduce cold).
Escape Contingency
- The escape from an aversive stimulus is contingent upon a specific behavior.
Examples
- Taking pain reliever for a headache. (\text{Pain relief is contingent on taking the medication})
- A student cusses in math class and is sent to the hall, thus escaping math class.
- Potential unintended reinforcement: Escape from math and access to friends in the hall may reinforce the cussing behavior.
Complexity of Contingencies
- Multiple contingencies can be at play simultaneously. Scenarios are often more complex than they appear.
- It's crucial to consider various layers of potential reinforcement and punishment when analyzing behavior.