Comprehensive Study Guide: 1D Kinematics, Vectors, and Graphical Motion Analysis

Kinematic Terminology and Hierarchy

  • Kinematics is the branch of classical mechanics that describes the motion of points, bodies, or systems of bodies without considering the forces that cause the motion.

  • Time derivatives form a continuous chain of motion descriptors:

Hierarchy of Time Derivatives

  • The sequence of sequential time derivatives (ddt\frac{d}{dt}) of position is defined as follows:

    • Position: r⃗\vec{r} or xx
    • Velocity: v⃗=dr⃗dt\vec{v} = \frac{d\vec{r}}{dt}
    • Acceleration: a⃗=dv⃗dt=d2r⃗dt2\vec{a} = \frac{d\vec{v}}{dt} = \frac{d^2\vec{r}}{dt^2}
    • Jerk: j⃗=da⃗dt=d3r⃗dt3\vec{j} = \frac{d\vec{a}}{dt} = \frac{d^3\vec{r}}{dt^3}
    • Snap: s⃗=dj⃗dt=d4r⃗dt4\vec{s} = \frac{d\vec{j}}{dt} = \frac{d^4\vec{r}}{dt^4}
    • Crackle: c⃗=ds⃗dt=d5r⃗dt5\vec{c} = \frac{d\vec{s}}{dt} = \frac{d^5\vec{r}}{dt^5}
    • Pop: p⃗=dc⃗dt=d6r⃗dt6\vec{p} = \frac{d\vec{c}}{dt} = \frac{d^6\vec{r}}{dt^6}
  • Position:

    • Position is a vector quantity that specifies the location of an object relative to a chosen reference point (the origin) along a spatial coordinate axis (e.g., the xx-axis in one dimension).
    • The sign (positive or negative) denotes the direction relative to the origin.
    • Example: A point located at x=3 mx = 3\,\text{m} lies 3 m3\,\text{m} to the right of the origin; a point at x=−1 mx = -1\,\text{m} lies 1 m1\,\text{m} to the left of the origin.
  • Displacement:

    • Displacement (Δx\Delta x) is a vector quantity representing the straight-line change in position from an initial location (xix_i) to a final location (xfx_f):

Δx=xf−xi\Delta x = x_f - x_i

  • It depends only on the initial and final positions, not on the path taken.

    • Distance Travelled:
  • Distance travelled is a scalar quantity representing the total length of the physical path traversed by an object during its motion between two points.

  • Distance travelled is always non-negative (≥0\ge 0).

    • Example Comparison (Mailbox Walk):
  • Walking from a front door to a mailbox 10 m10\,\text{m} away and returning back to the front door:

  • Initial position: xi=0 mx_i = 0\,\text{m}

  • Final position: xf=0 mx_f = 0\,\text{m}

  • Displacement: Δx=0 m\Delta x = 0\,\text{m}

  • Distance travelled: d=10 m+10 m=20 md = 10\,\text{m} + 10\,\text{m} = 20\,\text{m}

    • Average Velocity:
  • Average velocity (vavgv_{avg}) is a vector quantity defined as the total displacement divided by the total time interval (Δt\Delta t):

vavg=ΔxΔtv_{avg} = \frac{\Delta x}{\Delta t}

  • The sign of average velocity matches the sign of displacement.

    • Average Speed:
  • Average speed is a scalar quantity defined as the total distance travelled divided by the total time interval (Δt\Delta t):

Average Speed=Distance TravelledΔt\text{Average Speed} = \frac{\text{Distance Travelled}}{\Delta t}

  • Example Comparison (Mailbox Walk Calculations):
    • If the round trip to the mailbox (10 m10\,\text{m} away and back, total distance 20 m20\,\text{m}, total displacement 0 m0\,\text{m}) takes 4 s4\,\text{s} (moving from x=0 mx = 0\,\text{m} to x=−3 mx = -3\,\text{m} along a path with total length 7 m7\,\text{m}):
    • Average velocity for displacement Δx=−3 m\Delta x = -3\,\text{m} over Δt=4 s\Delta t = 4\,\text{s}:

vavg=−3 m4 s=−0.75 m/sv_{avg} = \frac{-3\,\text{m}}{4\,\text{s}} = -0.75\,\text{m/s}

  • Average speed for distance d=7 md = 7\,\text{m} over Δt=4 s\Delta t = 4\,\text{s}:

Average Speed=7 m4 s=1.75 m/s\text{Average Speed} = \frac{7\,\text{m}}{4\,\text{s}} = 1.75\,\text{m/s}

  • Example Comparison (Vertical Toss):

    • A ball thrown straight up in the air and caught at the exact same height from which it was released:
    • Displacement: Δy=0 m\Delta y = 0\,\text{m}
    • Average velocity: vavg=0 m/sv_{avg} = 0\,\text{m/s}
    • Distance travelled: Non-zero (twice the peak height reached)
    • Average speed: Non-zero
  • Instantaneous Velocity and Instantaneous Speed:

    • Instantaneous velocity (vv) is the velocity of an object at a specific single point in time, evaluated as the mathematical limit of average velocity as the time interval approaches zero:

v=lim⁡Δt→0ΔxΔt=dxdtv = \lim_{\Delta t \to 0} \frac{\Delta x}{\Delta t} = \frac{dx}{dt}

  • Instantaneous speed is the scalar magnitude of the instantaneous velocity (∣v∣|v|).

    • Acceleration:
  • Acceleration (a⃗\vec{a}) is a vector quantity defined as the rate of change of velocity over time:

a⃗=Δv⃗Δt\vec{a} = \frac{\Delta \vec{v}}{\Delta t}

  • The SI base unit of acceleration is meters per second squared (m/s2\text{m/s}^2 or m⋅s−2\text{m}\cdot\text{s}^{-2}).
  • Example calculation: Accelerating a car from 30 km/h30\,\text{km/h} to 50 km/h50\,\text{km/h} over a time period of 60 s60\,\text{s}:
    • Convert speeds to standard SI units (m/s\text{m/s}):

vi=30 km/h3.6=8.333 m/sv_i = \frac{30\,\text{km/h}}{3.6} = 8.333\,\text{m/s}

vf=50 km/h3.6=13.889 m/sv_f = \frac{50\,\text{km/h}}{3.6} = 13.889\,\text{m/s}

- Compute change in velocity (Δv\Delta v):

Δv=13.889 m/s−8.333 m/s=5.556 m/s\Delta v = 13.889\,\text{m/s} - 8.333\,\text{m/s} = 5.556\,\text{m/s}

- Compute acceleration (aa):

a=5.556 m/s60 s=0.0926 m/s2≈0.09 m/s2a = \frac{5.556\,\text{m/s}}{60\,\text{s}} = 0.0926\,\text{m/s}^2 \approx 0.09\,\text{m/s}^2

Vectors and Trigonometric Foundations

  • Vector Attributes:

    • A vector is a mathematical quantity possessing both magnitude (length/size) and direction.
    • Key kinematic physical quantities that are vectors include displacement, velocity, acceleration, and force.
  • Forms of Vector Representation:

Vector Components and Resultant

  • Component Notation: Expressing a vector in terms of unit vectors along Cartesian axes:

r⃗=6x^+8y^\vec{r} = 6\hat{x} + 8\hat{y}

  • Resultant Notation: Expressing a vector in terms of its overall magnitude and directional angle relative to a geographical/coordinate reference:

r⃗=10 at 37∘ North of East\vec{r} = 10 \text{ at } 37^\circ \text{ North of East}

  • Trigonometric Relations (SOH-CAH-TOA):

Right Triangle Trigonometry Ratios

  • For a right-angled triangle with angle AA, opposite side aa, adjacent side bb, and hypotenuse cc:

sin⁡(A)=OppositeHypotenuse=ac\sin(A) = \frac{\text{Opposite}}{\text{Hypotenuse}} = \frac{a}{c}

cos⁡(A)=AdjacentHypotenuse=bc\cos(A) = \frac{\text{Adjacent}}{\text{Hypotenuse}} = \frac{b}{c}

tan⁡(A)=OppositeAdjacent=ab\tan(A) = \frac{\text{Opposite}}{\text{Adjacent}} = \frac{a}{b}

  • Procedure for Determining Vector Angles:

    1. Define a coordinate origin and choose positive directional axes (conventionally, up and right are defined as positive).
    2. Draw the orthogonal components (xx and yy) of the vector tail-to-head starting at the origin.
    3. Complete the right-angled triangle where the vector itself forms the hypotenuse.
    4. Solve for the interior angle using inverse trigonometric functions (typically relative to the horizontal xx-axis).
  • Worked Example (Vector Direction Angle):

    • Given a vector starting at the origin with horizontal component x=9.0x = 9.0 and vertical component y=7.0y = 7.0:
    • Angle θ\theta with respect to the horizontal xx-axis is calculated as:

θ=arctan⁡(OppositeAdjacent)=arctan⁡(7.09.0)≈38∘\theta = \arctan\left(\frac{\text{Opposite}}{\text{Adjacent}}\right) = \arctan\left(\frac{7.0}{9.0}\right) \approx 38^\circ

Graphical Analysis of Motion

  • Position-Time (x−tx-t) Graphs and Velocity:
    • The slope of a tangent line at any point on a position-time graph gives the instantaneous velocity of the object:

Slope=ΔxΔt=v\text{Slope} = \frac{\Delta x}{\Delta t} = v

  • When velocity is constant, the position-time plot is linear, adhering to y=mx+by = mx + b where y=x(t)y = x(t), slope m=vm = v, run x=tx = t, and vertical intercept b=xib = x_i.

    • Worked Example (Ranking Average Velocity from Position-Time Graph):

Position vs Time Graph with Intervals A through D

  • Evaluating slopes across four distinct time intervals:
    • Interval A (t=0 st = 0\,\text{s} to t=3.5 st = 3.5\,\text{s}): Moves from x=−2 mx = -2\,\text{m} to x=5 mx = 5\,\text{m}. Slope = 5−(−2)3.5−0=73.5=+2 m/s\frac{5 - (-2)}{3.5 - 0} = \frac{7}{3.5} = +2\,\text{m/s}.
    • Interval B (t=3.5 st = 3.5\,\text{s} to t=4.5 st = 4.5\,\text{s}): Remains at x=5 mx = 5\,\text{m}. Slope = 5−51=0 m/s\frac{5 - 5}{1} = 0\,\text{m/s}.
    • Interval C (t=4.5 st = 4.5\,\text{s} to t=6.0 st = 6.0\,\text{s}): Moves from x=5 mx = 5\,\text{m} to x=6 mx = 6\,\text{m}. Slope = 6−56.0−4.5=11.5=+0.67 m/s\frac{6 - 5}{6.0 - 4.5} = \frac{1}{1.5} = +0.67\,\text{m/s}.
    • Interval D (t=6.0 st = 6.0\,\text{s} to t=10.0 st = 10.0\,\text{s}): Moves from x=6 mx = 6\,\text{m} to x=−2 mx = -2\,\text{m}. Slope = −2−610.0−6.0=−84=−2 m/s\frac{-2 - 6}{10.0 - 6.0} = \frac{-8}{4} = -2\,\text{m/s}.
  • Ranking velocities from most negative to most positive:

vD<vB<vC<vAv_D < v_B < v_C < v_A

  • Velocity-Time (v−tv-t) Graphs and Acceleration:

Velocity vs Time Graph showing regions A, B, C, and D

  • The slope of a velocity-time graph gives the acceleration:

Slope=ΔvΔt=a\text{Slope} = \frac{\Delta v}{\Delta t} = a

  • Region A (Positive Slope): Object accelerates in the positive direction.

  • Region B (Zero Slope): Object maintains constant velocity (zero acceleration).

  • Region C (Negative Slope, Positive Velocity): Object decelerates while moving in the positive direction.

  • Region D (Negative Slope, Negative Velocity): Object accelerates in the negative direction (speeding up in reverse).

    • Worked Examples (Velocity-Time Analysis):
  • Finding Acceleration at a Point: On a v−tv-t graph where velocity decreases linearly from 2 m/s2\,\text{m/s} at t=1 st = 1\,\text{s} to −4 m/s-4\,\text{m/s} at t=4 st = 4\,\text{s}:

a=ΔvΔt=−4 m/s−2 m/s4 s−1 s=−6 m/s3 s=−2 m/s2a = \frac{\Delta v}{\Delta t} = \frac{-4\,\text{m/s} - 2\,\text{m/s}}{4\,\text{s} - 1\,\text{s}} = \frac{-6\,\text{m/s}}{3\,\text{s}} = -2\,\text{m/s}^2

  • Negative Acceleration Interval: The acceleration is negative over time intervals where the line slopes downwards (e.g., from t=1 st = 1\,\text{s} to t=4 st = 4\,\text{s}).

  • Matching Acceleration-Time Plot: A v−tv-t graph consisting of an upward linear line, a flat horizontal line, and a downward linear line corresponds step-for-step to an a−ta-t graph containing a constant positive step, a zero step, and a constant negative step.

    • Area Under Curves:
  • Area under Acceleration-Time (a−ta-t) Graph:

    • Units of area: [a]×[t]=ms2×s=ms[a] \times [t] = \frac{\text{m}}{\text{s}^2} \times \text{s} = \frac{\text{m}}{\text{s}}.
    • The area bounded between the acceleration curve and the time axis yields the change in velocity (Δv⃗\Delta \vec{v}):

Δv⃗=a⃗Δt\Delta \vec{v} = \vec{a} \Delta t

  • Area under Velocity-Time (v−tv-t) Graph:
    • Units of area: [v]×[t]=ms×s=m[v] \times [t] = \frac{\text{m}}{\text{s}} \times \text{s} = \text{m}.
    • The area bounded between the velocity curve and the time axis yields the displacement (Δx\Delta x).

Area Bounded between Curve and Time Axis

  • Boundary Rule: The area evaluated must always be computed between the function curve and the horizontal time axis (xx-axis). Areas above the time axis represent positive displacement, while areas below the time axis represent negative displacement.

    • Worked Example (Displacement Calculation from v−tv-t Graph):
  • Given a v−tv-t plot where from t=1 st = 1\,\text{s} to t=2 st = 2\,\text{s}, velocity goes from 2 m/s2\,\text{m/s} to 0 m/s0\,\text{m/s} (triangle above axis), and from t=2 st = 2\,\text{s} to t=4 st = 4\,\text{s}, velocity goes from 0 m/s0\,\text{m/s} to −4 m/s-4\,\text{m/s} (triangle below axis):

  • Positive Area (t=1 st = 1\,\text{s} to 2 s2\,\text{s}):

Area1=12×base×height=12×(2 s−1 s)×2 m/s=+1 m\text{Area}_1 = \frac{1}{2} \times \text{base} \times \text{height} = \frac{1}{2} \times (2\,\text{s} - 1\,\text{s}) \times 2\,\text{m/s} = +1\,\text{m}

  • Negative Area (t=2 st = 2\,\text{s} to 4 s4\,\text{s}):

Area2=12×base×height=12×(4 s−2 s)×(−4 m/s)=−4 m\text{Area}_2 = \frac{1}{2} \times \text{base} \times \text{height} = \frac{1}{2} \times (4\,\text{s} - 2\,\text{s}) \times (-4\,\text{m/s}) = -4\,\text{m}

  • Total Displacement (Δx\Delta x):

Δx=Area1+Area2=+1 m+(−4 m)=−3 m\Delta x = \text{Area}_1 + \text{Area}_2 = +1\,\text{m} + (-4\,\text{m}) = -3\,\text{m}

Derivation of 1D Kinematic Equations

  • For one-dimensional motion under constant acceleration, the four fundamental kinematic equations are:

    1. xf=xi+vit+12at2x_f = x_i + v_i t + \frac{1}{2}a t^2
    2. xf=xi+(vi+vf2)tx_f = x_i + \left(\frac{v_i + v_f}{2}\right)t
    3. vf=vi+atv_f = v_i + a t
    4. vf2=vi2+2a(xf−xi)v_f^2 = v_i^2 + 2a (x_f - x_i)
  • Geometric Derivation from v−tv-t Motion Plots:

    • Consider a velocity-time graph with initial velocity viv_i at t=0t = 0 and final velocity vfv_f at time tt.
    • The total area under the linear curve can be partitioned into a lower rectangle and an upper triangle:
    • Area of rectangle = vitv_i t
    • Area of triangle = 12t(vf−vi)=12tΔv\frac{1}{2} t (v_f - v_i) = \frac{1}{2} t \Delta v
    • Substituting Δv=at\Delta v = a t into the triangle area:

Δx=vit+12t(at)=vit+12at2\Delta x = v_i t + \frac{1}{2} t (a t) = v_i t + \frac{1}{2} a t^2

  • Alternatively, substituting Δv=vf−vi\Delta v = v_f - v_i into the total area expression:

Δx=vit+12tvf−12tvi=12tvf+12tvi=(vi+vf2)t\Delta x = v_i t + \frac{1}{2} t v_f - \frac{1}{2} t v_i = \frac{1}{2} t v_f + \frac{1}{2} t v_i = \left(\frac{v_i + v_f}{2}\right)t

1D Kinematics Worked Examples (Horizontal Motion)

  • Example 1: Cheetah Acceleration:
    • Problem: A cheetah accelerates from rest to 25 m/s25\,\text{m/s} in 6.2 s6.2\,\text{s}. How far has the cheetah travelled?
    • Inventory:
    • vi=0 m/sv_i = 0\,\text{m/s}
    • vf=25 m/sv_f = 25\,\text{m/s}
    • t=6.2 st = 6.2\,\text{s}
    • Calculation:

Δx=(vi+vf2)t=(0+25 m/s2)(6.2 s)=(12.5 m/s)(6.2 s)=78 m\Delta x = \left(\frac{v_i + v_f}{2}\right)t = \left(\frac{0 + 25\,\text{m/s}}{2}\right)(6.2\,\text{s}) = (12.5\,\text{m/s})(6.2\,\text{s}) = 78\,\text{m}

  • Example 2: Parking at Saba Coffee Shop:
    • Problem: Driving to a parking spot 53.0 m53.0\,\text{m} away, a driver decelerates at a=−2.48 m/s2a = -2.48\,\text{m/s}^2 to come to a complete stop. What was the initial speed in km/hkm/h?
    • Inventory:
    • vf=0 m/sv_f = 0\,\text{m/s}
    • a=−2.48 m/s2a = -2.48\,\text{m/s}^2
    • Δx=53.0 m\Delta x = 53.0\,\text{m}
    • Calculation:

vf2=vi2+2aΔx  ⟹  0=vi2+2(−2.48 m/s2)(53.0 m)v_f^2 = v_i^2 + 2a \Delta x \implies 0 = v_i^2 + 2(-2.48\,\text{m/s}^2)(53.0\,\text{m})

vi2=262.88 m2/s2  ⟹  vi=262.88≈16.2136 m/sv_i^2 = 262.88\,\text{m}^2/\text{s}^2 \implies v_i = \sqrt{262.88} \approx 16.2136\,\text{m/s}

- Convert to km/h\text{km/h}:

vi=16.2136 m/s×3.6=58.4 km/hv_i = 16.2136\,\text{m/s} \times 3.6 = 58.4\,\text{km/h}

  • Example 3: Car Entering a Freeway:
    • Problem: A car accelerates from rest at 2.40 m/s22.40\,\text{m/s}^2 for 12.0 s12.0\,\text{s}. Find total distance travelled and final velocity.
    • Inventory:
    • vi=0 m/sv_i = 0\,\text{m/s}
    • a=2.40 m/s2a = 2.40\,\text{m/s}^2
    • t=12.0 st = 12.0\,\text{s}
    • Calculation 1 (Distance):

Δx=vit+12at2=0+12(2.40 m/s2)(12.0 s)2=0.5×2.40×144=173 m\Delta x = v_i t + \frac{1}{2} a t^2 = 0 + \frac{1}{2}(2.40\,\text{m/s}^2)(12.0\,\text{s})^2 = 0.5 \times 2.40 \times 144 = 173\,\text{m}

  • Calculation 2 (Final Velocity):

vf=vi+at=0+(2.40 m/s2)(12.0 s)=28.8 m/sv_f = v_i + a t = 0 + (2.40\,\text{m/s}^2)(12.0\,\text{s}) = 28.8\,\text{m/s}

  • Example 4: Deer Stopping Distance (Zero Reaction Time):
    • Problem: Driving at 30 m/s30\,\text{m/s}, a driver spots a deer 75 m75\,\text{m} away. What acceleration is needed to stop right before the deer?
    • Inventory:
    • vi=30 m/sv_i = 30\,\text{m/s}
    • vf=0 m/sv_f = 0\,\text{m/s}
    • Δx=75 m\Delta x = 75\,\text{m}
    • Calculation:

vf2=vi2+2aΔx  ⟹  0=(30 m/s)2+2a(75 m)v_f^2 = v_i^2 + 2a \Delta x \implies 0 = (30\,\text{m/s})^2 + 2 a (75\,\text{m})

0=900+150a  ⟹  a=−900150=−6 m/s20 = 900 + 150 a \implies a = -\frac{900}{150} = -6\,\text{m/s}^2

  • Example 5: Deer Stopping Distance with Reaction Time:
    • Problem: Same scenario as Example 4 (vi=30 m/sv_i = 30\,\text{m/s}, initial distance 75 m75\,\text{m}), but incorporating a driver reaction time of treact=0.5 st_{react} = 0.5\,\text{s}. Find the required deceleration.
    • Phase 1 (Reaction Phase):
    • Speed is constant (30 m/s30\,\text{m/s}) for 0.5 s0.5\,\text{s}.

dreact=vi×treact=30 m/s×0.5 s=15 md_{react} = v_i \times t_{react} = 30\,\text{m/s} \times 0.5\,\text{s} = 15\,\text{m}

  • Phase 2 (Braking Phase):
    • Remaining distance available for braking: Δxbrake=75 m−15 m=60 m\Delta x_{brake} = 75\,\text{m} - 15\,\text{m} = 60\,\text{m}.

vf2=vi2+2aΔxbrake  ⟹  0=(30 m/s)2+2a(60 m)v_f^2 = v_i^2 + 2a \Delta x_{brake} \implies 0 = (30\,\text{m/s})^2 + 2 a (60\,\text{m})

0=900+120a  ⟹  a=−900120=−7.5 m/s20 = 900 + 120 a \implies a = -\frac{900}{120} = -7.5\,\text{m/s}^2

  • Example 6: Two-Phase Motion (Squirrel Distraction):
    • Problem: Starting from rest, a car accelerates at 3.50 m/s23.50\,\text{m/s}^2 for 7.00 s7.00\,\text{s}. A squirrel jumps on the road, causing the driver to slam on the brakes, slowing down at 2.25 m/s22.25\,\text{m/s}^2 until stopped. Find total distance and total elapsed time.
    • Phase 1 (Acceleration):
    • vi1=0 m/sv_{i1} = 0\,\text{m/s}, a1=3.50 m/s2a_1 = 3.50\,\text{m/s}^2, t1=7.00 st_1 = 7.00\,\text{s}

vf1=vi1+a1t1=0+(3.50)(7.00)=24.5 m/sv_{f1} = v_{i1} + a_1 t_1 = 0 + (3.50)(7.00) = 24.5\,\text{m/s}

d1=12a1t12=12(3.50)(7.00)2=85.75 md_1 = \frac{1}{2} a_1 t_1^2 = \frac{1}{2}(3.50)(7.00)^2 = 85.75\,\text{m}

  • Phase 2 (Braking):
    • vi2=24.5 m/sv_{i2} = 24.5\,\text{m/s}, vf2=0 m/sv_{f2} = 0\,\text{m/s}, a2=−2.25 m/s2a_2 = -2.25\,\text{m/s}^2

vf2=vi2+a2t2  ⟹  0=24.5+(−2.25)t2  ⟹  t2=24.52.25≈10.889 sv_{f2} = v_{i2} + a_2 t_2 \implies 0 = 24.5 + (-2.25)t_2 \implies t_2 = \frac{24.5}{2.25} \approx 10.889\,\text{s}

d2=vf22−vi222a2=0−(24.5)22(−2.25)=−600.25−4.5≈133.389 md_2 = \frac{v_{f2}^2 - v_{i2}^2}{2 a_2} = \frac{0 - (24.5)^2}{2(-2.25)} = \frac{-600.25}{-4.5} \approx 133.389\,\text{m}

  • Total Motion:

    • Total distance = d1+d2=85.75 m+133.389 m=219.139 m≈219 md_1 + d_2 = 85.75\,\text{m} + 133.389\,\text{m} = 219.139\,\text{m} \approx 219\,\text{m}

    • Total time = t1+t2=7.00 s+10.889 s=17.889 s≈17.9 st_1 + t_2 = 7.00\,\text{s} + 10.889\,\text{s} = 17.889\,\text{s} \approx 17.9\,\text{s}

    • Example 7: Direction Reversal (Distance vs. Displacement):

  • Problem: An object moves initially at vi=−5 m/sv_i = -5\,\text{m/s} (leftward). It undergoes constant acceleration for 10 s10\,\text{s}, reaching vf=+5 m/sv_f = +5\,\text{m/s} (rightward). Find distance travelled and total displacement.

  • Acceleration Calculation:

a=vf−vit=5 m/s−(−5 m/s)10 s=1010=1.0 m/s2a = \frac{v_f - v_i}{t} = \frac{5\,\text{m/s} - (-5\,\text{m/s})}{10\,\text{s}} = \frac{10}{10} = 1.0\,\text{m/s}^2

  • Time to Come to Rest (v=0v = 0):

v=vi+atstop  ⟹  0=−5+1.0tstop  ⟹  tstop=5 sv = v_i + a t_{stop} \implies 0 = -5 + 1.0 t_{stop} \implies t_{stop} = 5\,\text{s}

  • Segment 1 (t=0t = 0 to 5 s5\,\text{s}):

Δx1=vitstop+12atstop2=(−5)(5)+12(1.0)(5)2=−25+12.5=−12.5 m\Delta x_1 = v_i t_{stop} + \frac{1}{2} a t_{stop}^2 = (-5)(5) + \frac{1}{2}(1.0)(5)^2 = -25 + 12.5 = -12.5\,\text{m}

  • Segment 2 (t=5t = 5 to 10 s10\,\text{s}):

Δx2=(0)(5)+12(1.0)(5)2=+12.5 m\Delta x_2 = (0)(5) + \frac{1}{2}(1.0)(5)^2 = +12.5\,\text{m}

  • Results:

    • Distance travelled = ∣Δx1∣+∣Δx2∣=12.5 m+12.5 m=25 m|\Delta x_1| + |\Delta x_2| = 12.5\,\text{m} + 12.5\,\text{m} = 25\,\text{m}

    • Total displacement = Δx1+Δx2=−12.5 m+12.5 m=0 m\Delta x_1 + \Delta x_2 = -12.5\,\text{m} + 12.5\,\text{m} = 0\,\text{m}

    • Example 8: Two-Vehicle Pursuit / Catch-Up:

Yellow Car and Blue Car Pursuit Diagram

  • Problem: A yellow car travels rightward at constant speed vy=12 m/sv_y = 12\,\text{m/s}. When it is 45 m45\,\text{m} behind a stationary blue car, the blue car begins accelerating from rest. The yellow car catches the blue car 5.5 s5.5\,\text{s} later. Find the blue car's acceleration.
  • Position Equations:
    • Yellow car position: xy(t)=12tx_y(t) = 12 t
    • Blue car position: xb(t)=45+12abt2x_b(t) = 45 + \frac{1}{2} a_b t^2
  • Catch-up Condition at t=5.5 st = 5.5\,\text{s}:

xy(5.5)=xb(5.5)x_y(5.5) = x_b(5.5)

12(5.5)=45+12ab(5.5)212(5.5) = 45 + \frac{1}{2} a_b (5.5)^2

66=45+12ab(30.25)66 = 45 + \frac{1}{2} a_b (30.25)

21=15.125ab  ⟹  ab=2115.125≈1.39 m/s221 = 15.125 a_b \implies a_b = \frac{21}{15.125} \approx 1.39\,\text{m/s}^2

Vertical 1D Kinematics (Free Fall Motion)

  • Definition of Free Fall:
    • Free fall is one-dimensional vertical motion where the only acting acceleration is due to gravity (gg).
    • Air resistance and atmospheric drag forces are neglected.
    • Acceleration due to gravity is constant near the surface of the Earth:

g=9.81 m/s2g = 9.81\,\text{m/s}^2

  • The sign assigned to gg depends entirely on the defined coordinate system choice (e.g., a=−9.81 m/s2a = -9.81\,\text{m/s}^2 if upward is chosen as positive, or a=+9.81 m/s2a = +9.81\,\text{m/s}^2 if downward is chosen as positive).

    • Worked Example: Cliff Height Measurement:
  • Problem: A rock dropped from rest from the top of a cliff takes 6.50 s6.50\,\text{s} to hit the ground. Determine the height of the cliff.

  • Coordinate System Definition: Define downward direction as positive.

  • Inventory:

    • vi=0 m/sv_i = 0\,\text{m/s}
    • t=6.50 st = 6.50\,\text{s}
    • a=9.81 m/s2a = 9.81\,\text{m/s}^2
  • Calculation:

Δy=vit+12at2\Delta y = v_i t + \frac{1}{2} a t^2

Δy=(0)(6.50 s)+12(9.81 m/s2)(6.50 s)2\Delta y = (0)(6.50\,\text{s}) + \frac{1}{2}(9.81\,\text{m/s}^2)(6.50\,\text{s})^2

Δy=0.5×9.81×42.25=207.246 m≈207 m\Delta y = 0.5 \times 9.81 \times 42.25 = 207.246\,\text{m} \approx 207\,\text{m}

  • The total height of the cliff is 207 m207\,\text{m}.