Comprehensive Physics Notes: Motion in a Straight Line, Motion in a Plane, and Laws of Motion

Motion in a Straight Line

  • Rectilinear Motion

    • The study of the motion of objects along a straight line is known as rectilinear motion.
  • Average Velocity and Average Speed

    • Average Velocity: Defined as the ratio of total displacement to the total time interval.     Average velocity=Total displacementTotal time interval\text{Average velocity} = \frac{\text{Total displacement}}{\text{Total time interval}}vˉ=x2−x1t2−t1=ΔxΔt\bar{v} = \frac{x_2 - x_1}{t_2 - t_1} = \frac{\Delta x}{\Delta t}     where x1x_1 and x2x_2 are the positions of the object at time t1t_1 and t2t_2.
    • Average Speed: Defined as the ratio of total path length (distance travelled) to the total time interval.     Average speed=Total path lengthTotal time interval\text{Average speed} = \frac{\text{Total path length}}{\text{Total time interval}}
  • Uniform Motion

    • If an object moving along a straight line covers equal distances in equal intervals of time, it is said to be in uniform motion along a straight line.
    • In uniform motion, the velocity of the object remains constant.
  • Instantaneous Velocity and Speed

    • Instantaneous Velocity: The average velocity tells us how fast an object moves over a given time interval, but not at specific instants. The velocity at a specific instant tt is called instantaneous velocity and is defined as the limit of the average velocity as the time interval Δt\Delta t becomes infinitesimally small.     v=lim⁡Δt→0ΔxΔt=dxdtv = \lim_{\Delta t \to 0} \frac{\Delta x}{\Delta t} = \frac{dx}{dt}     where dxdt\frac{dx}{dt} is the differential coefficient of xx with respect to tt, representing the rate of change of position with respect to time.
    • Determining Velocity from Position-Time Graph: Velocity at any instant (e.g., t=4.0 st = 4.0\,\text{s}) is equal to the slope of the tangent to the position-time graph at that instant.     Position-time graph for instantaneous velocity
    • Limiting Value Analysis at t=4.0 st = 4.0\,\text{s}:     Table 2.1 Limiting value of delta x / delta t
    • For Δt=2.0 s\Delta t = 2.0\,\text{s} (t1=3.0 st_1 = 3.0\,\text{s}, t2=5.0 st_2 = 5.0\,\text{s}): x(t1)=2.16 mx(t_1) = 2.16\,\text{m}, x(t2)=10.0 mx(t_2) = 10.0\,\text{m}, Δx=7.84 m\Delta x = 7.84\,\text{m}, ΔxΔt=3.92 m s−1\frac{\Delta x}{\Delta t} = 3.92\,\text{m\,s}^{-1}.
    • For Δt=1.0 s\Delta t = 1.0\,\text{s} (t1=3.5 st_1 = 3.5\,\text{s}, t2=4.5 st_2 = 4.5\,\text{s}): x(t1)=3.43 mx(t_1) = 3.43\,\text{m}, x(t2)=7.29 mx(t_2) = 7.29\,\text{m}, Δx=3.86 m\Delta x = 3.86\,\text{m}, ΔxΔt=3.86 m s−1\frac{\Delta x}{\Delta t} = 3.86\,\text{m\,s}^{-1}.
    • For Δt=0.5 s\Delta t = 0.5\,\text{s} (t1=3.75 st_1 = 3.75\,\text{s}, t2=4.25 st_2 = 4.25\,\text{s}): x(t1)=4.21875 mx(t_1) = 4.21875\,\text{m}, x(t2)=6.14125 mx(t_2) = 6.14125\,\text{m}, Δx=1.9225 m\Delta x = 1.9225\,\text{m}, ΔxΔt=3.845 m s−1\frac{\Delta x}{\Delta t} = 3.845\,\text{m\,s}^{-1}.
    • For Δt=0.1 s\Delta t = 0.1\,\text{s} (t1=3.95 st_1 = 3.95\,\text{s}, t2=4.05 st_2 = 4.05\,\text{s}): x(t1)=4.93039 mx(t_1) = 4.93039\,\text{m}, x(t2)=5.31441 mx(t_2) = 5.31441\,\text{m}, Δx=0.38402 m\Delta x = 0.38402\,\text{m}, ΔxΔt=3.8402 m s−1\frac{\Delta x}{\Delta t} = 3.8402\,\text{m\,s}^{-1}.
    • For Δt=0.01 s\Delta t = 0.01\,\text{s} (t1=3.995 st_1 = 3.995\,\text{s}, t2=4.005 st_2 = 4.005\,\text{s}): x(t1)=5.100824 mx(t_1) = 5.100824\,\text{m}, x(t2)=5.139224 mx(t_2) = 5.139224\,\text{m}, Δx=0.0384 m\Delta x = 0.0384\,\text{m}, ΔxΔt=3.8400 m s−1\frac{\Delta x}{\Delta t} = 3.8400\,\text{m\,s}^{-1}.
    • As Δt\Delta t approaches 00, the average velocity approaches the limiting value 3.84 m s−13.84\,\text{m\,s}^{-1}, which is dxdt\frac{dx}{dt} at t=4.0 st = 4.0\,\text{s}.
    • Instantaneous Speed: Instantaneous speed is the magnitude of instantaneous velocity. For example, velocities of 24 m s−124\,\text{m\,s}^{-1} and −24 m s−1-24\,\text{m\,s}^{-1} both correspond to a speed of 24.0 m s−124.0\,\text{m\,s}^{-1}.
  • Problem: Velocity and Average Velocity from Position Equation

    • Given position equation: x=a+bt2x = a + b t^2, where a=8.5 ma = 8.5\,\text{m}, b=2.5 m s−2b = 2.5\,\text{m\,s}^{-2}, and tt is in seconds.
    • Part (a): Instantaneous velocity at t=0 st = 0\,\text{s} and t=2.0 st = 2.0\,\text{s}:     v=dxdt=ddt(a+bt2)=2btv = \frac{dx}{dt} = \frac{d}{dt}(a + b t^2) = 2 b t
    • At t=0 st = 0\,\text{s}: v=0 m s−1v = 0\,\text{m\,s}^{-1}.
    • At t=2.0 st = 2.0\,\text{s}: v=2×2.5×2.0=10 m s−1v = 2 \times 2.5 \times 2.0 = 10\,\text{m\,s}^{-1}.
    • Part (b): Average velocity between t=2.0 st = 2.0\,\text{s} and t=4.0 st = 4.0\,\text{s}:     vˉ=x4−x24−2=(a+16b)−(a+4b)2=12b2=6b=6×2.5=15 m s−1\bar{v} = \frac{x_4 - x_2}{4 - 2} = \frac{(a + 16b) - (a + 4b)}{2} = \frac{12b}{2} = 6b = 6 \times 2.5 = 15\,\text{m\,s}^{-1}
  • Acceleration

    • Acceleration describes how velocity changes with time. It is the rate of change of velocity.
    • Average Acceleration: Ratio of change of velocity to the time interval.     aˉ=v2−v1t2−t1=ΔvΔt\bar{a} = \frac{v_2 - v_1}{t_2 - t_1} = \frac{\Delta v}{\Delta t}
    • Unit: m s−2\text{m\,s}^{-2}.
    • Dimensions: [a]=[L T−2][\text{a}] = [\text{L T}^{-2}].
    • Vector quantity.
    • If velocity increases with time, acceleration is positive (+ve+ve).
    • If velocity decreases with time, acceleration is negative (−ve-ve), termed retardation or deceleration.
    • Uniform Acceleration: Velocity changes by equal amounts in equal intervals of time.
    • Instantaneous Acceleration: The limit of average acceleration as Δt→0\Delta t \to 0:     a=lim⁡Δt→0ΔvΔt=dvdt=d2xdt2a = \lim_{\Delta t \to 0} \frac{\Delta v}{\Delta t} = \frac{dv}{dt} = \frac{d^2 x}{dt^2}
    • Position-Time Graphs for Acceleration:     Position-time graphs for acceleration
    • Curves upward for positive acceleration (a>0a > 0).
    • Curves downward/flattens for negative acceleration (a<0a < 0).
    • Straight inclined line for zero acceleration (a=0a = 0).
    • Velocity-Time Graphs for Motion with Constant Acceleration:
    • Positive direction with positive acceleration.
    • Positive direction with negative acceleration.
    • Negative direction with negative acceleration.
    • Motion with negative acceleration changing direction at time t1t_1 (moves in +x+x direction from 00 to t1t_1, then in −x-x direction from t1t_1 to t2t_2).
  • Displacement from Velocity-Time Graph

    • The area under the velocity-time graph equals the displacement of the particle.
    • Proof: In uniform motion, velocity uu is constant (parallel to time axis). Over time TT, Area=uT=Displacement\text{Area} = u T = \text{Displacement}.
  • Kinematic Equations for Uniformly Accelerated MotionVelocity-time graph for kinematic derivations

    • Velocity-Time Relation:     Slope=a=BCAC=v−ut\text{Slope} = a = \frac{BC}{AC} = \frac{v - u}{t}v−u=at  ⟹  v=u+ator(v=v0+at)v - u = a t \implies v = u + a t \quad \text{or} \quad (v = v_0 + a t)
    • Position-Time Relation:     Displacement s=Area of rectangle+Area of triangle=ut+12(v−u)t\text{Displacement } s = \text{Area of rectangle} + \text{Area of triangle} = u t + \frac{1}{2}(v - u)t     Substituting v−u=atv - u = a t gives:     s=ut+12at2or(s=v0t+12at2)s = u t + \frac{1}{2} a t^2 \quad \text{or} \quad (s = v_0 t + \frac{1}{2} a t^2)
    • Position-Velocity Relation:     Displacement s=Average velocity×time=(v+u2)(v−ua)=v2−u22a\text{Displacement } s = \text{Average velocity} \times \text{time} = \left(\frac{v + u}{2}\right) \left(\frac{v - u}{a}\right) = \frac{v^2 - u^2}{2a}v2−u2=2as  ⟹  v2=u2+2asor(v2=v02+2as)v^2 - u^2 = 2 a s \implies v^2 = u^2 + 2 a s \quad \text{or} \quad (v^2 = v_0^2 + 2 a s)
  • Stopping Distance of Vehicles

    • The distance a vehicle travels before stopping after applying brakes.     v2=u2+2asv^2 = u^2 + 2 a s0=u2+2as  ⟹  −u2=2as  ⟹  s=−u22a0 = u^2 + 2 a s \implies -u^2 = 2 a s \implies s = -\frac{u^2}{2a}
  • Motion under Free Fall

    • Free fall is motion with uniform acceleration due to gravity directed downwards: a=−g=−9.8 m s−2a = -g = -9.8\,\text{m\,s}^{-2}.
    • Released from rest (u=0u = 0) at y=0y = 0:     v=−gt=−9.8tv = -g t = -9.8 ty=−12gt2=−4.9t2y = -\frac{1}{2} g t^2 = -4.9 t^2v2=−2gy=−19.6yv^2 = -2 g y = -19.6 y
  • Problem: Motion of a Ball Thrown Vertically UpwardsBall thrown upwards from building

    • A ball is thrown vertically upwards at 20 m s−120\,\text{m\,s}^{-1} from the top of a 25.0 m25.0\,\text{m} tall building (g=10 m s−2g = 10\,\text{m\,s}^{-2}).
    • Part (a): Maximum height risen above the launch point:     v2−u2=2as  ⟹  0−202=2(−10)s  ⟹  −400=−20s  ⟹  s=20 mv^2 - u^2 = 2 a s \implies 0 - 20^2 = 2(-10)s \implies -400 = -20s \implies s = 20\,\text{m}Total height above ground=20 m+25 m=45 m\text{Total height above ground} = 20\,\text{m} + 25\,\text{m} = 45\,\text{m}
    • Part (b): Total time before hitting the ground:
    • Upward time (t1t_1): v=u+at1  ⟹  0=20−10t1  ⟹  t1=2 sv = u + a t_1 \implies 0 = 20 - 10 t_1 \implies t_1 = 2\,\text{s}.
    • Downward time (t2t_2) from height of 45 m45\,\text{m}:       s=ut2+12at22  ⟹  −45=0−12(10)t22  ⟹  −45=−5t22  ⟹  t22=9  ⟹  t2=3 ss = u t_2 + \frac{1}{2} a t_2^2 \implies -45 = 0 - \frac{1}{2}(10) t_2^2 \implies -45 = -5 t_2^2 \implies t_2^2 = 9 \implies t_2 = 3\,\text{s}Total time=2 s+3 s=5 s\text{Total time} = 2\,\text{s} + 3\,\text{s} = 5\,\text{s}
  • Galileo's Law of Odd Numbers

    • Statement: "The distances traversed, during equal intervals of time, by a body falling from rest, stand to one another in the same ratio as the odd numbers beginning with unity [1 : 3 : 5 : 7…]."
    • Proof:
    • Dividing time into intervals τ\tau with u=0u = 0 and y=−12gt2y = -\frac{1}{2} g t^2:
    • At t=0t = 0: y=0y = 0, yy in terms of y0[=−12gτ2]=0y_0 \left[= -\frac{1}{2} g \tau^2\right] = 0, interval distance = −-
    • At t=τt = \tau: y=−12gτ2y = -\frac{1}{2} g \tau^2, y0y_0, interval distance = y0y_0, ratio = 11
    • At t=2τt = 2\tau: y=−4(12gτ2)y = -4\left(\frac{1}{2} g \tau^2\right), 4y04 y_0, interval distance = 3y03 y_0, ratio = 33
    • At t=3τt = 3\tau: y=−9(12gτ2)y = -9\left(\frac{1}{2} g \tau^2\right), 9y09 y_0, interval distance = 5y05 y_0, ratio = 55
    • At t=4τt = 4\tau: y=−16(12gτ2)y = -16\left(\frac{1}{2} g \tau^2\right), 16y016 y_0, interval distance = 7y07 y_0, ratio = 77
    • At t=5τt = 5\tau: y=−25(12gτ2)y = -25\left(\frac{1}{2} g \tau^2\right), 25y025 y_0, interval distance = 9y09 y_0, ratio = 99
    • At t=6τt = 6\tau: y=−36(12gτ2)y = -36\left(\frac{1}{2} g \tau^2\right), 36y036 y_0, interval distance = 11y011 y_0, ratio = 1111

Motion in a Plane

  • Scalars and Vectors

    • Scalar Quantity: Has magnitude only and no direction. Specified completely by a single number with appropriate units. Examples: distance, mass, temperature, time.
    • Vector Quantity: Has both magnitude and direction and obeys the triangle law or parallelogram law of addition. Examples: displacement, velocity, acceleration, force.
  • Vector Representation

    • Represented using bold letters (e.g., A\mathbf{A}) or an arrow over a letter (e.g., A⃗\vec{A}).
    • Absolute magnitude is denoted by ∣A⃗∣=A|\vec{A}| = A
    • Graphically, a vector is represented by a directed line segment. Point PP is the tail and point QQ is the head. Line length indicates magnitude; arrowhead indicates direction.
  • Position and Displacement Vectors

    • Position vectors of points PP and P′P' at times tt and t′t' are r=OP\mathbf{r} = OP and r′=OP′\mathbf{r}' = OP'.
    • Displacement vector PP′⃗\vec{PP'} is the straight line joining initial position PP to final position P′P': Δr=r′−r\Delta \mathbf{r} = \mathbf{r}' - \mathbf{r}.
    • Displacement is independent of the actual path taken.
  • Equality of Vectors

    • Two vectors A\mathbf{A} and B\mathbf{B} are equal if and only if they have identical magnitudes and directions.
  • Multiplication of Vectors by Real Numbers

    • Multiplying vector A\mathbf{A} by a scalar λ>0\lambda > 0 yields vector λA\lambda \mathbf{A} with same direction and magnitude λ∣A∣\lambda |\mathbf{A}|.
    • Multiplying vector A\mathbf{A} by a scalar λ<0\lambda < 0 flips direction and yields magnitude −λ∣A∣-\lambda |\mathbf{A}|.
  • Graphical Method of Vector Addition and Subtraction

    • Triangle Law of Vector Addition (Head-to-Tail Method): If two vectors are represented in magnitude and direction by two sides of a triangle taken in order, their resultant is given by the third side taken in reverse order.
    • Vector addition is commutative: A+B=B+A\mathbf{A} + \mathbf{B} = \mathbf{B} + \mathbf{A}
    • Vector addition is associative: (A+B)+C=A+(B+C)(\mathbf{A} + \mathbf{B}) + \mathbf{C} = \mathbf{A} + (\mathbf{B} + \mathbf{C})
    • Subtraction of Vectors: Defined via addition: A−B=A+(−B)\mathbf{A} - \mathbf{B} = \mathbf{A} + (-\mathbf{B}).
    • Parallelogram Law of Vector Addition: If two vectors are represented in magnitude and direction by adjacent sides of a parallelogram, their resultant is given by the diagonal passing through their common point.     Parallelogram law of vector addition
  • Problem: Direction of Umbrella in Rain and Wind

    • Rain falls vertically at vr=35 m s−1v_r = 35\,\text{m\,s}^{-1}. Wind blows East to West at vw=12 m s−1v_w = 12\,\text{m\,s}^{-1}.
    • Resultant speed RR:     R=vr2+vw2=352+122=1225+144=1369=37 m s−1R = \sqrt{v_r^2 + v_w^2} = \sqrt{35^2 + 12^2} = \sqrt{1225 + 144} = \sqrt{1369} = 37\,\text{m\,s}^{-1}
    • Angle θ\theta with vertical:     tan⁡(θ)=vwvr=1235=0.343  ⟹  θ=tan⁡−1(0.343)≈19∘\tan(\theta) = \frac{v_w}{v_r} = \frac{12}{35} = 0.343 \implies \theta = \tan^{-1}(0.343) \approx 19^\circ
    • The boy should hold his umbrella in the vertical plane at an angle of 19∘19^\circ with the vertical towards the East.
  • Unit Vectors and Vector Resolution

    • Unit Vector: A vector of unit magnitude pointing in a specific direction. Dimensionless and unitless. A^=A∣A∣  ⟹  A=∣A∣A^\hat{A} = \frac{\mathbf{A}}{|\mathbf{A}|} \implies \mathbf{A} = |\mathbf{A}| \hat{A}.
    • Orthogonal Unit Vectors: i^\hat{i}, j^\hat{j}, k^\hat{k} along xx, yy, zz axes. ∣i^∣=∣j^∣=∣k^∣=1|\hat{i}| = |\hat{j}| = |\hat{k}| = 1
    • Resolution in a Plane: A=Axi^+Ayj^\mathbf{A} = A_x \hat{i} + A_y \hat{j}, where Ax=Acos⁡(θ)A_x = A \cos(\theta) and Ay=Asin⁡(θ)A_y = A \sin(\theta).
    • Magnitude A=Ax2+Ay2A = \sqrt{A_x^2 + A_y^2}, angle θ=tan⁡−1(AyAx)\theta = \tan^{-1}\left(\frac{A_y}{A_x}\right).
    • In 3D: A=Axi^+Ayj^+Azk^\mathbf{A} = A_x \hat{i} + A_y \hat{j} + A_z \hat{k} with magnitude A=Ax2+Ay2+Az2A = \sqrt{A_x^2 + A_y^2 + A_z^2}.
  • Analytical Method of Vector AdditionVector addition analytical geometry

    • From geometry:     OS2=ON2+SN2OS^2 = ON^2 + SN^2ON=OP+PN=A+Bcos⁡(θ),SN=Bsin⁡(θ)ON = OP + PN = A + B \cos(\theta), \quad SN = B \sin(\theta)R2=(A+Bcos⁡(θ))2+(Bsin⁡(θ))2=A2+2ABcos⁡(θ)+B2cos⁡2(θ)+B2sin⁡2(θ)R^2 = (A + B \cos(\theta))^2 + (B \sin(\theta))^2 = A^2 + 2 A B \cos(\theta) + B^2 \cos^2(\theta) + B^2 \sin^2(\theta)R=A2+B2+2ABcos⁡(θ)R = \sqrt{A^2 + B^2 + 2 A B \cos(\theta)}
    • Direction α\alpha of resultant with vector A\mathbf{A}:     tan⁡(α)=SNOP+PN=Bsin⁡(θ)A+Bcos⁡(θ)\tan(\alpha) = \frac{SN}{OP + PN} = \frac{B \sin(\theta)}{A + B \cos(\theta)}
    • Law of Sines: Rsin⁡(θ)=Bsin⁡(α)  ⟹  sin⁡(α)=BRsin⁡(θ)\frac{R}{\sin(\theta)} = \frac{B}{\sin(\alpha)} \implies \sin(\alpha) = \frac{B}{R} \sin(\theta).
  • Problem: Resultant Velocity of a Motorboat

    • Motorboat heading North at vb=25 km/hv_b = 25\,\text{km/h}, current vc=10 km/hv_c = 10\,\text{km/h} at 60∘60^\circ East of South.
    • Angle between vectors θ=180∘−60∘=120∘\theta = 180^\circ - 60^\circ = 120^\circ
    • Resultant velocity magnitude RR:     R=vb2+vc2+2vbvccos⁡(120∘)=252+102+2(25)(10)(−1/2)=625+100−250=475≈22 km/hR = \sqrt{v_b^2 + v_c^2 + 2 v_b v_c \cos(120^\circ)} = \sqrt{25^2 + 10^2 + 2(25)(10)(-1/2)} = \sqrt{625 + 100 - 250} = \sqrt{475} \approx 22\,\text{km/h}
    • Direction ϕ\phi East of North:     sin⁡(ϕ)=vcRsin⁡(120∘)=10×3221.8=1032×21.8≈0.397  ⟹  ϕ≈23.4∘\sin(\phi) = \frac{v_c}{R} \sin(120^\circ) = \frac{10 \times \frac{\sqrt{3}}{2}}{21.8} = \frac{10 \sqrt{3}}{2 \times 21.8} \approx 0.397 \implies \phi \approx 23.4^\circ
  • Motion in Two Dimensions

    • Position vector: r=xi^+yj^\mathbf{r} = x \hat{i} + y \hat{j}
    • Displacement vector: Δr=Δxi^+Δyj^\Delta \mathbf{r} = \Delta x \hat{i} + \Delta y \hat{j}
    • Velocity vector: v=drdt=vxi^+vyj^\mathbf{v} = \frac{d\mathbf{r}}{dt} = v_x \hat{i} + v_y \hat{j}, where vx=dxdtv_x = \frac{dx}{dt}, vy=dydtv_y = \frac{dy}{dt}.
    • Magnitude v=vx2+vy2v = \sqrt{v_x^2 + v_y^2}, angle θ=tan⁡−1(vyvx)\theta = \tan^{-1}\left(\frac{v_y}{v_x}\right).
    • Acceleration vector: a=dvdt=axi^+ayj^\mathbf{a} = \frac{d\mathbf{v}}{dt} = a_x \hat{i} + a_y \hat{j}, where ax=dvxdta_x = \frac{dv_x}{dt}, ay=dvydta_y = \frac{dv_y}{dt}.
  • Problem: Particle Derivatives from Position Function

    • Position function: r=3.0ti^+2.0t2j^+5.0k^\mathbf{r} = 3.0 t \hat{i} + 2.0 t^2 \hat{j} + 5.0 \hat{k}
    • Part (a): Velocity and acceleration functions:     v(t)=drdt=3.0i^+4.0tj^\mathbf{v}(t) = \frac{d\mathbf{r}}{dt} = 3.0 \hat{i} + 4.0 t \hat{j}a(t)=dvdt=4.0j^(a=4.0 m s−2 along y-direction)\mathbf{a}(t) = \frac{d\mathbf{v}}{dt} = 4.0 \hat{j} \quad (a = 4.0\,\text{m\,s}^{-2} \text{ along } y\text{-direction})
    • Part (b): Magnitude and direction of v(t)\mathbf{v}(t) at t=1.0 st = 1.0\,\text{s}:     v(1.0)=3.0i^+4.0j^\mathbf{v}(1.0) = 3.0 \hat{i} + 4.0 \hat{j}Magnitude v=32+42=5.0 m s−1\text{Magnitude } v = \sqrt{3^2 + 4^2} = 5.0\,\text{m\,s}^{-1}θ=tan⁡−1(4.03.0)≈53∘ with x-axis\theta = \tan^{-1}\left(\frac{4.0}{3.0}\right) \approx 53^\circ \text{ with } x\text{-axis}
  • Projectile MotionProjectile trajectory diagram

    • An object in flight after being thrown or projected is called a projectile. Its path (trajectory) is parabolic.
    • Initial velocity components: ux=ucos⁡(θ)u_x = u \cos(\theta) along horizontal; uy=usin⁡(θ)u_y = u \sin(\theta) along vertical.
    • Acceleration components: ax=0a_x = 0 (horizontal velocity ucos⁡(θ)u \cos(\theta) is constant); ay=−ga_y = -g. At peak, v_y = 0$.\n - **Equation of Path**:\n    x = u \cos(\theta) t \implies t = \frac{x}{u \cos(\theta)}\n    y = u \sin(\theta) t - \frac{1}{2} g t^2 = u \sin(\theta) \left(\frac{x}{u \cos(\theta)}\right) - \frac{1}{2} g \left(\frac{x}{u \cos(\theta)}\right)^2\n    y = \tan(\theta) x - \frac{g}{2 u^2 \cos^2(\theta)} x^2\n    This takes the parabolic form y = a x + b x^2.\n - **Time of Flight (T)**:\n    s_y = u_y T + \frac{1}{2} a_y T^2 \implies 0 = u \sin(\theta) T - \frac{1}{2} g T^2 \implies T = \frac{2 u \sin(\theta)}{g}\n - **Horizontal Range (R)**:\n    R = u \cos(\theta) \times T = u \cos(\theta) \times \frac{2 u \sin(\theta)}{g} = \frac{u^2 \sin(2\theta)}{g}\n - Maximum range occurs at \theta = 45^\circ::R_{\max} = \frac{u^2}{g}.\n - Range is identical for complementary angles \thetaandand90^\circ - \theta:\n      \text{For } (90^\circ - \theta), \quad R = \frac{u^2 \sin(2(90^\circ - \theta))}{g} = \frac{u^2 \sin(180^\circ - 2\theta)}{g} = \frac{u^2 \sin(2\theta)}{g}\n - **Maximum Height (H)**:\n    v_y^2 - u_y^2 = 2 a_y H \implies 0 - u^2 \sin^2(\theta) = -2 g H \implies H = \frac{u^2 \sin^2(\theta)}{2g}\n\n- **Problem: Cricket Ball Projectile**\n - u = 28\,\text{m\,s}^{-1},,\theta = 30^\circ,,g = 9.8\,\text{m\,s}^{-2}.\n - **(a) Maximum Height**: H = \frac{28^2 \sin^2(30^\circ)}{2 \times 9.8} = \frac{784 \times 0.25}{19.6} = 10\,\text{m}.\n - **(b) Time of Flight**: T = \frac{2 \times 28 \times \sin(30^\circ)}{9.8} = \frac{28}{9.8} = 2.9\,\text{s}.\n - **(c) Horizontal Range**: R = \frac{28^2 \sin(60^\circ)}{9.8} = \frac{784 \times 0.866}{9.8} = 69\,\text{m}.\n\n- **Uniform Circular Motion**\n - Motion of an object along a circular path at constant speed.\n - **Period (T)**: Time for one full revolution.\n - **Frequency (\nu)∗∗:Numberofrevolutionspersecond()**: Number of revolutions per second (\nu = \frac{1}{T},unit:Hertz, unit: Hertz\text{Hz}).\n - **Angular Velocity (\omega)∗∗:Rateofchangeofangulardisplacement)**: Rate of change of angular displacement\Delta \theta:\n    \omega = \lim_{\Delta t \to 0} \frac{\Delta \theta}{\Delta t} = \frac{d\theta}{dt} = \frac{2\pi}{T} = 2\pi \nu \quad (\text{unit: rad/s})\n - **Relation between Linear and Angular Velocity**: v = r \omega.\n - **Angular Acceleration (\alpha)∗∗:)**:\alpha = \frac{d\omega}{dt} = \frac{d^2 \theta}{dt^2}.\n - **Centripetal Acceleration (a_c)**: Acceleration directed towards the centre along the radius:\n    a_c = \frac{v^2}{R} = \omega^2 R = v \omega\n\n- **Problem: Insect Trapped in Circular Groove**\n - Radius R = 12\,\text{cm} = 0.12\,\text{m},completes7revolutionsin, completes 7 revolutions in100\,\text{s}((T = \frac{100}{7}\,\text{s}).\n - **(a) Angular and Linear Speed**:\n    \omega = \frac{2\pi}{T} = \frac{2\pi}{100/7} = \frac{14\pi}{100} = 0.44\,\text{rad/s}\n    v = \omega R = 0.44 \times 0.12 = 5.3 \times 10^{-2}\,\text{m\,s}^{-1}\n - **(b) Acceleration Vector**: Direction changes continuously towards the centre (not constant). Magnitude:\n    a = \omega^2 R = (0.44)^2 \times 0.12 = 2.3 \times 10^{-2}\,\text{m\,s}^{-2}\n\n# Laws of Motion\n\n- **Galileo's Law of Inertia**\n - If net external force is zero, a body at rest continues to remain at rest, and a body in motion continues to move with uniform velocity. Inertia means resistance to change.\n - Example: A standing passenger jerks backward when a bus starts suddenly (inertia of rest) and thrown forward when a moving bus stops suddenly (inertia of motion).\n\n- **Newton's First Law of Motion**\n - Every body continues in its state of rest or of uniform motion in a straight line unless compelled by an external force. Net external force equals zero implies zero acceleration.\n\n- **Momentum**\n - Momentum \mathbf{p}istheproductofmassis the product of massmandvelocityand velocity\mathbf{v}::\mathbf{p} = m \mathbf{v}.\n - Vector quantity; unit: \text{kg\,m\,s}^{-1};dimensions:; dimensions:[\text{M L T}^{-1}].\n - Heavier/faster objects require greater force to stop in a given time interval.\n\n- **Newton's Second Law of Motion**\n - The rate of change of momentum of a body is directly proportional to the applied force and takes place in the direction of the force:\n    F \propto \frac{\Delta \mathbf{p}}{\Delta t} \implies F = \frac{d\mathbf{p}}{dt}\n - Catching a ball: Drawing hands backward increases time interval \Delta t,reducingimpactforce, reducing impact forceF = \frac{\Delta p}{\Delta t}.\n\n- **Derivation of Force Equation (F = m a)**\n - For constant mass m:\n    F = \frac{d}{dt}(m \mathbf{v}) = m \frac{d\mathbf{v}}{dt} = m a\n - Unit: \text{kg\,m\,s}^{-2}orNewton(or Newton (\text{N}).1Nistheforcecausing). 1 N is the force causing1\,\text{m\,s}^{-2}accelerationinaacceleration in a1\,\text{kg} mass.\n - **Vector Form**: F_x = m a_x,,F_y = m a_y,,F_z = m a_z.\n - Important features: Consistent with 1st law (F = 0 \implies a = 0);forcecomponentaffectsonlytheparallelvelocitycomponent;); force component affects only the parallel velocity component;F_{\text{net}} = m a_{\text{system}}; instantaneous acceleration depends on instantaneous force.\n\n- **Problem: Bullet Fired into Wooden Block**\n - Bullet mass m = 0.04\,\text{kg},initialspeed, initial speedu = 90\,\text{m/s},stopped(, stopped (v = 0)afterdistance) after distances = 60\,\text{cm} = 0.6\,\text{m}.\n - Constant retardation a:\n    v^2 - u^2 = 2 a s \implies 0 - 90^2 = 2 \times a \times 0.6 \implies a = -\frac{8100}{1.2} = -6750\,\text{m\,s}^{-2}\n - Retarding force F = m a = 0.04 \times (-6750) = -270\,\text{N}.\n\n- **Problem: Force from Vertical Motion Equation**\n - Motion given by y = u t + \frac{1}{2} g t^2.\n - Velocity v = \frac{dy}{dt} = u + g t.\n - Acceleration a = \frac{dv}{dt} = g.\n - Force F = m a = m g\n\n- **Impulse and Impulsive Force**\n - **Impulse (I)**: Product of large force acting for a short duration and time duration; equals change in momentum.\n    I = F \times t = \Delta p\n - Unit: \text{kg\,m\,s}^{-1}oror\text{N\,s};dimensions:; dimensions:[\text{M L T}^{-1}].\n - **Impulse-Momentum Principle**: F = \frac{dp}{dt} \implies F dt = dp \implies I = \Delta p.\n\n- **Problem: Impulse Imparted to a Baseball/Cricketball**\n - Batsman hits back ball (m = 0.15\,\text{kg})straightatinitialspeed) straight at initial speed12\,\text{m\,s}^{-1} without changing speed.\n - \text{Initial momentum} = 0.15 \times (-12) = -1.8\,\text{kg\,m\,s}^{-1}.\n - \text{Final momentum} = 0.15 \times 12 = 1.8\,\text{kg\,m\,s}^{-1}.\n - \text{Impulse} = \Delta p = 1.8 - (-1.8) = 3.6\,\text{N\,s}.\n\n- **Newton's Third Law of Motion**\n - To every action, there is an equal and opposite reaction: F_{AB} = -F_{BA}.\n - Forces occur in pairs simultaneously on different bodies (do not cancel out).\n\n- **Apparent Weight of a Body in an Elevator**\n  ![Elevator apparent weight cases](https://assets.knowt.com/pdf-flow-prod/dfb2f397-596b-48ae-9954-b841606cb975-figures/9.png)\n - Normal reaction R gives apparent weight.\n - **Case 1 (Rest or Uniform Velocity, a = 0)∗∗:)**:R - m g = 0 \implies R = m g (No change in weight).\n - **Case 2 (Accelerating Upwards at a)∗∗:)**:R - m g = m a \implies R = m(g + a) (Weight increases).\n - **Case 3 (Accelerating Downwards at a)∗∗:)**:m g - R = m a \implies R = m(g - a) (Weight decreases).\n - **Case 4 (Free Fall, a = g)∗∗:)**:R = m(g - g) = 0 (Weightlessness).\n\n- **Problem: Passenger Scale Reading in Elevator**\n - Man of mass m = 70\,\text{kg},,g = 10\,\text{m\,s}^{-2}.\n - **(a) Upward uniform speed (10\,\text{m\,s}^{-1},,a = 0)∗∗:)**:R = m g = 700\,\text{N},scalereading, scale reading= \frac{700}{10} = 70\,\text{kg}.\n - **(b) Downward acceleration (a = 5\,\text{m\,s}^{-2})∗∗:)**:R = m(g - a) = 70(10 - 5) = 350\,\text{N},scalereading, scale reading= 35\,\text{kg}.\n - **(c) Upward acceleration (a = 5\,\text{m\,s}^{-2})∗∗:)**:R = m(g + a) = 70(10 + 5) = 1050\,\text{N},scalereading, scale reading= 105\,\text{kg}.\n - **(d) Free fall (a = g)∗∗:)**:R = 0\,\text{N},scalereading, scale reading= 0\,\text{kg}.\n\n- **Law of Conservation of Momentum**\n - Total momentum of an isolated system (F_{\text{ext}} = 0) is conserved.\n - **Recoil of Gun**: Initial momentum = 0.Finalmomentum. Final momentum\mathbf{p}b + \mathbf{p}_g = 0 \implies m \mathbf{v} + M \mathbf{V} = 0.\n    \text{Recoil velocity } V = -\frac{m v}{M}, \quad \text{Muzzle velocity } v = -\frac{M V}{m}\n - **Collision of Two Bodies**: F{AB} \Delta t = p_A' - p_AandandF_{BA} \Delta t = p_B' - p_B.Since. SinceF_{AB} = -F_{BA},,p_A' - p_A = -(p_B' - p_B) \implies p_A' + p_B' = p_A + p_B.\n\n- **Equilibrium of a Particle**\n - Net external force is zero (\sum \mathbf{F}i = 0).\n - Two forces: \mathbf{F}_1 + \mathbf{F}_2 = 0 \implies \mathbf{F}_1 = -\mathbf{F}_2\n - Three forces: \mathbf{F}_1 + \mathbf{F}_2 + \mathbf{F}_3 = 0 \implies \mathbf{F}_1 + \mathbf{F}_2 = -\mathbf{F}_3\n\n- **Problem: Suspended Mass in Equilibrium**\n - Mass m = 6\,\text{kg}((W = m g = 60\,\text{N})suspendedby) suspended by2\,\text{m}rope.Horizontalforcerope. Horizontal force50\,\text{N}appliedatmidpointapplied at midpointP.\n - At midpoint P,upperropetension, upper rope tensionT_1atangleat angle\thetatovertical;lowerropetensionto vertical; lower rope tensionT_2 = 60\,\text{N}.\n - Vertical equilibrium: T_1 \cos(\theta) = 60\n - Horizontal equilibrium: T_1 \sin(\theta) = 50\n - Dividing gives: \tan(\theta) = \frac{50}{60} = \frac{5}{6} \implies \theta = \tan^{-1}\left(\frac{5}{6}\right) \approx 40^\circ\n\n- **Friction**\n - Force opposing relative motion between surfaces in contact.\n - **Static Friction (f_s)∗∗:Opposesimpendingmotion.Maximumvalue)**: Opposes impending motion. Maximum valuef{s,\max} = \mu_s N,where, where\mu_s is coefficient of static friction.\n    \text{Law of Static Friction: } f_s \le \mu_s N\n - **Kinetic Friction (f_k)∗∗:Opposesactualslidingmotion.)**: Opposes actual sliding motion.f_k = \mu_k N,where, where\mu_k < \mu_s. Independent of contact area and velocity.\n\n- **Body on an Inclined Plane and Angle of Friction**\n  ![Block on inclined surface diagram](https://assets.knowt.com/pdf-flow-prod/dfb2f397-596b-48ae-9954-b841606cb975-figures/23.jpg)\n - Forces on block at point of sliding: Weight m g,Normalforce, Normal forceN,Staticfriction, Static frictionf_{s,\max}.\n - m g \sin(\theta) = f_{s,\max} = \mu_s N\n - m g \cos(\theta) = N\n - Dividing equations: \mu_s = \tan(\theta) \implies \theta = \tan^{-1}(\mu_s)..\theta is the angle of friction.\n - Example: If \theta = 15^\circ,,\mu_s = \tan(15^\circ) = 0.27.\n\n- **Problem: Train Box Static Acceleration**\n - Maximum acceleration of train for box (\mu_s = 0.15) to remain stationary:\n    m a = f_s \le \mu_s m g \implies a \le \mu_s g \implies a_{\max} = 0.15 \times 10 = 1.5\,\text{m\,s}^{-2}\n\n- **Problem: Block and Trolley System Acceleration and Tension**\n  ![Block and trolley system](https://assets.knowt.com/pdf-flow-prod/dfb2f397-596b-48ae-9954-b841606cb975-figures/25.png)\n - Trolley mass 20\,\text{kg},hangingblockmass, hanging block mass3\,\text{kg},,\mu_k = 0.04,,g = 10\,\text{m\,s}^{-2}.\n - Hanging block motion: 30 - T = 3 a\n - Trolley motion: T - f_k = 20 a,where, wheref_k = \mu_k N = 0.04 \times (20 \times 10) = 8\,\text{N}.\n - System equations: T - 8 = 20 a\n - Adding equations: 22 = 23 a \implies a = \frac{22}{23} \approx 0.96\,\text{m\,s}^{-2}.\n - Tension: T = 30 - 3(0.96) = 27.1\,\text{N}.\n\n- **Rolling Friction, Disadvantages, Advantages, and Reduction**\n - Rolling friction is significantly smaller than static or kinetic friction.\n - Disadvantage: Dissipates power as heat in moving machine parts.\n - Advantage: Essential for walking, automobile braking, tyre traction.\n - Methods to reduce friction: Lubricants, ball bearings, cushion of air between surfaces.\n\n- **Circular Motion Dynamics**\n - Centripetal force directed towards centre: f_c = \frac{m v^2}{R}.\n - **Car on Level Curved Road**: Frictional force provides centripetal acceleration:\n    f_s = \frac{m v^2}{R} \le \mu_s N = \mu_s m g \implies v_{\max} = \sqrt{\mu_s R g}\n - **Problem: Cyclist on Turn** (v = 18\,\text{km/h} = 5\,\text{m\,s}^{-1},,R = 3\,\text{m},,\mu_s = 0.1,,g = 9.8\,\text{m\,s}^{-2}):\n    v^2 = 25\,\text{m}^2\text{s}^{-2}, \quad \mu_s R g = 0.1 \times 3 \times 9.8 = 2.94\,\text{m}^2\text{s}^{-2}\n    Since v^2 > \mu_s R g, the cyclist will slip.\n\n- **Car on a Banked Curved Road**\n  ![Motion of car on banked road](https://assets.knowt.com/pdf-flow-prod/dfb2f397-596b-48ae-9954-b841606cb975-figures/27.jpg)\n - Vertical force balance: N \cos(\theta) - f \sin(\theta) = m g\n - Horizontal centripetal force: N \sin(\theta) + f \cos(\theta) = \frac{m v^2}{R}\n - **Maximum Safe Speed**: v_{\max} = \sqrt{R g \frac{\mu_s + \tan(\theta)}{1 - \mu_s \tan(\theta)}}\n - **Optimum Speed** (without friction, \mu_s = 0):):v_{\text{optimum}} = \sqrt{R g \tan(\theta)}.\n\n- **Problem: Racetrack Speeds**\n - R = 300\,\text{m},,\theta = 15^\circ,,\mu_s = 0.2,,g = 9.8\,\text{m\,s}^{-2}.\n - **(a) Optimum Speed**:\n    v_o = \sqrt{R g \tan(\theta)} = \sqrt{300 \times 9.8 \times \tan(15^\circ)} = \sqrt{2940 \times 0.2679} = 28.1\,\text{m\,s}^{-1}\n - **(b) Maximum Permissible Speed**:\n    v_{\max} = \sqrt{\frac{300 \times 9.8 \times (\tan(15^\circ) + 0.2)}{1 - 0.2 \times \tan(15^\circ)}} = \sqrt{\frac{2940 \times 0.4679}{1 - 0.05358}} = 38.1\,\text{m\,s}^{-1}$$