Comprehensive Physics Notes: Motion in a Straight Line, Motion in a Plane, and Laws of Motion
Motion in a Straight Line
Rectilinear Motion
- The study of the motion of objects along a straight line is known as rectilinear motion.
Average Velocity and Average Speed
- Average Velocity: Defined as the ratio of total displacement to the total time interval. where and are the positions of the object at time and .
- Average Speed: Defined as the ratio of total path length (distance travelled) to the total time interval.
Uniform Motion
- If an object moving along a straight line covers equal distances in equal intervals of time, it is said to be in uniform motion along a straight line.
- In uniform motion, the velocity of the object remains constant.
Instantaneous Velocity and Speed
- Instantaneous Velocity: The average velocity tells us how fast an object moves over a given time interval, but not at specific instants. The velocity at a specific instant is called instantaneous velocity and is defined as the limit of the average velocity as the time interval becomes infinitesimally small. where is the differential coefficient of with respect to , representing the rate of change of position with respect to time.
- Determining Velocity from Position-Time Graph: Velocity at any instant (e.g., ) is equal to the slope of the tangent to the position-time graph at that instant.

- Limiting Value Analysis at :

- For (, ): , , , .
- For (, ): , , , .
- For (, ): , , , .
- For (, ): , , , .
- For (, ): , , , .
- As approaches , the average velocity approaches the limiting value , which is at .
- Instantaneous Speed: Instantaneous speed is the magnitude of instantaneous velocity. For example, velocities of and both correspond to a speed of .
Problem: Velocity and Average Velocity from Position Equation
- Given position equation: , where , , and is in seconds.
- Part (a): Instantaneous velocity at and :
- At : .
- At : .
- Part (b): Average velocity between and :
Acceleration
- Acceleration describes how velocity changes with time. It is the rate of change of velocity.
- Average Acceleration: Ratio of change of velocity to the time interval.
- Unit: .
- Dimensions: .
- Vector quantity.
- If velocity increases with time, acceleration is positive ().
- If velocity decreases with time, acceleration is negative (), termed retardation or deceleration.
- Uniform Acceleration: Velocity changes by equal amounts in equal intervals of time.
- Instantaneous Acceleration: The limit of average acceleration as :
- Position-Time Graphs for Acceleration:

- Curves upward for positive acceleration ().
- Curves downward/flattens for negative acceleration ().
- Straight inclined line for zero acceleration ().
- Velocity-Time Graphs for Motion with Constant Acceleration:
- Positive direction with positive acceleration.
- Positive direction with negative acceleration.
- Negative direction with negative acceleration.
- Motion with negative acceleration changing direction at time (moves in direction from to , then in direction from to ).
Displacement from Velocity-Time Graph
- The area under the velocity-time graph equals the displacement of the particle.
- Proof: In uniform motion, velocity is constant (parallel to time axis). Over time , .
Kinematic Equations for Uniformly Accelerated Motion

- Velocity-Time Relation:
- Position-Time Relation: Substituting gives:
- Position-Velocity Relation:
Stopping Distance of Vehicles
- The distance a vehicle travels before stopping after applying brakes.
Motion under Free Fall
- Free fall is motion with uniform acceleration due to gravity directed downwards: .
- Released from rest () at :
Problem: Motion of a Ball Thrown Vertically Upwards

- A ball is thrown vertically upwards at from the top of a tall building ().
- Part (a): Maximum height risen above the launch point:
- Part (b): Total time before hitting the ground:
- Upward time (): .
- Downward time () from height of :
Galileo's Law of Odd Numbers
- Statement: "The distances traversed, during equal intervals of time, by a body falling from rest, stand to one another in the same ratio as the odd numbers beginning with unity [1 : 3 : 5 : 7…]."
- Proof:
- Dividing time into intervals with and :
- At : , in terms of , interval distance =
- At : , , interval distance = , ratio =
- At : , , interval distance = , ratio =
- At : , , interval distance = , ratio =
- At : , , interval distance = , ratio =
- At : , , interval distance = , ratio =
- At : , , interval distance = , ratio =
Motion in a Plane
Scalars and Vectors
- Scalar Quantity: Has magnitude only and no direction. Specified completely by a single number with appropriate units. Examples: distance, mass, temperature, time.
- Vector Quantity: Has both magnitude and direction and obeys the triangle law or parallelogram law of addition. Examples: displacement, velocity, acceleration, force.
Vector Representation
- Represented using bold letters (e.g., ) or an arrow over a letter (e.g., ).
- Absolute magnitude is denoted by
- Graphically, a vector is represented by a directed line segment. Point is the tail and point is the head. Line length indicates magnitude; arrowhead indicates direction.
Position and Displacement Vectors
- Position vectors of points and at times and are and .
- Displacement vector is the straight line joining initial position to final position : .
- Displacement is independent of the actual path taken.
Equality of Vectors
- Two vectors and are equal if and only if they have identical magnitudes and directions.
Multiplication of Vectors by Real Numbers
- Multiplying vector by a scalar yields vector with same direction and magnitude .
- Multiplying vector by a scalar flips direction and yields magnitude .
Graphical Method of Vector Addition and Subtraction
- Triangle Law of Vector Addition (Head-to-Tail Method): If two vectors are represented in magnitude and direction by two sides of a triangle taken in order, their resultant is given by the third side taken in reverse order.
- Vector addition is commutative:
- Vector addition is associative:
- Subtraction of Vectors: Defined via addition: .
- Parallelogram Law of Vector Addition: If two vectors are represented in magnitude and direction by adjacent sides of a parallelogram, their resultant is given by the diagonal passing through their common point.

Problem: Direction of Umbrella in Rain and Wind
- Rain falls vertically at . Wind blows East to West at .
- Resultant speed :
- Angle with vertical:
- The boy should hold his umbrella in the vertical plane at an angle of with the vertical towards the East.
Unit Vectors and Vector Resolution
- Unit Vector: A vector of unit magnitude pointing in a specific direction. Dimensionless and unitless. .
- Orthogonal Unit Vectors: , , along , , axes.
- Resolution in a Plane: , where and .
- Magnitude , angle .
- In 3D: with magnitude .
Analytical Method of Vector Addition

- From geometry:
- Direction of resultant with vector :
- Law of Sines: .
Problem: Resultant Velocity of a Motorboat
- Motorboat heading North at , current at East of South.
- Angle between vectors
- Resultant velocity magnitude :
- Direction East of North:
Motion in Two Dimensions
- Position vector:
- Displacement vector:
- Velocity vector: , where , .
- Magnitude , angle .
- Acceleration vector: , where , .
Problem: Particle Derivatives from Position Function
- Position function:
- Part (a): Velocity and acceleration functions:
- Part (b): Magnitude and direction of at :
Projectile Motion

- An object in flight after being thrown or projected is called a projectile. Its path (trajectory) is parabolic.
- Initial velocity components: along horizontal; along vertical.
- Acceleration components: (horizontal velocity is constant); . At peak, v_y = 0$.\n - **Equation of Path**:\n x = u \cos(\theta) t \implies t = \frac{x}{u \cos(\theta)}\n y = u \sin(\theta) t - \frac{1}{2} g t^2 = u \sin(\theta) \left(\frac{x}{u \cos(\theta)}\right) - \frac{1}{2} g \left(\frac{x}{u \cos(\theta)}\right)^2\n y = \tan(\theta) x - \frac{g}{2 u^2 \cos^2(\theta)} x^2\n This takes the parabolic form y = a x + b x^2.\n - **Time of Flight (T)**:\n s_y = u_y T + \frac{1}{2} a_y T^2 \implies 0 = u \sin(\theta) T - \frac{1}{2} g T^2 \implies T = \frac{2 u \sin(\theta)}{g}\n - **Horizontal Range (R)**:\n R = u \cos(\theta) \times T = u \cos(\theta) \times \frac{2 u \sin(\theta)}{g} = \frac{u^2 \sin(2\theta)}{g}\n - Maximum range occurs at \theta = 45^\circR_{\max} = \frac{u^2}{g}.\n - Range is identical for complementary angles \theta90^\circ - \theta:\n \text{For } (90^\circ - \theta), \quad R = \frac{u^2 \sin(2(90^\circ - \theta))}{g} = \frac{u^2 \sin(180^\circ - 2\theta)}{g} = \frac{u^2 \sin(2\theta)}{g}\n - **Maximum Height (H)**:\n v_y^2 - u_y^2 = 2 a_y H \implies 0 - u^2 \sin^2(\theta) = -2 g H \implies H = \frac{u^2 \sin^2(\theta)}{2g}\n\n- **Problem: Cricket Ball Projectile**\n - u = 28\,\text{m\,s}^{-1}\theta = 30^\circg = 9.8\,\text{m\,s}^{-2}.\n - **(a) Maximum Height**: H = \frac{28^2 \sin^2(30^\circ)}{2 \times 9.8} = \frac{784 \times 0.25}{19.6} = 10\,\text{m}.\n - **(b) Time of Flight**: T = \frac{2 \times 28 \times \sin(30^\circ)}{9.8} = \frac{28}{9.8} = 2.9\,\text{s}.\n - **(c) Horizontal Range**: R = \frac{28^2 \sin(60^\circ)}{9.8} = \frac{784 \times 0.866}{9.8} = 69\,\text{m}.\n\n- **Uniform Circular Motion**\n - Motion of an object along a circular path at constant speed.\n - **Period (T)**: Time for one full revolution.\n - **Frequency (\nu\nu = \frac{1}{T}\text{Hz}).\n - **Angular Velocity (\omega\Delta \theta:\n \omega = \lim_{\Delta t \to 0} \frac{\Delta \theta}{\Delta t} = \frac{d\theta}{dt} = \frac{2\pi}{T} = 2\pi \nu \quad (\text{unit: rad/s})\n - **Relation between Linear and Angular Velocity**: v = r \omega.\n - **Angular Acceleration (\alpha\alpha = \frac{d\omega}{dt} = \frac{d^2 \theta}{dt^2}.\n - **Centripetal Acceleration (a_c)**: Acceleration directed towards the centre along the radius:\n a_c = \frac{v^2}{R} = \omega^2 R = v \omega\n\n- **Problem: Insect Trapped in Circular Groove**\n - Radius R = 12\,\text{cm} = 0.12\,\text{m}100\,\text{s}T = \frac{100}{7}\,\text{s}).\n - **(a) Angular and Linear Speed**:\n \omega = \frac{2\pi}{T} = \frac{2\pi}{100/7} = \frac{14\pi}{100} = 0.44\,\text{rad/s}\n v = \omega R = 0.44 \times 0.12 = 5.3 \times 10^{-2}\,\text{m\,s}^{-1}\n - **(b) Acceleration Vector**: Direction changes continuously towards the centre (not constant). Magnitude:\n a = \omega^2 R = (0.44)^2 \times 0.12 = 2.3 \times 10^{-2}\,\text{m\,s}^{-2}\n\n# Laws of Motion\n\n- **Galileo's Law of Inertia**\n - If net external force is zero, a body at rest continues to remain at rest, and a body in motion continues to move with uniform velocity. Inertia means resistance to change.\n - Example: A standing passenger jerks backward when a bus starts suddenly (inertia of rest) and thrown forward when a moving bus stops suddenly (inertia of motion).\n\n- **Newton's First Law of Motion**\n - Every body continues in its state of rest or of uniform motion in a straight line unless compelled by an external force. Net external force equals zero implies zero acceleration.\n\n- **Momentum**\n - Momentum \mathbf{p}m\mathbf{v}\mathbf{p} = m \mathbf{v}.\n - Vector quantity; unit: \text{kg\,m\,s}^{-1}[\text{M L T}^{-1}].\n - Heavier/faster objects require greater force to stop in a given time interval.\n\n- **Newton's Second Law of Motion**\n - The rate of change of momentum of a body is directly proportional to the applied force and takes place in the direction of the force:\n F \propto \frac{\Delta \mathbf{p}}{\Delta t} \implies F = \frac{d\mathbf{p}}{dt}\n - Catching a ball: Drawing hands backward increases time interval \Delta tF = \frac{\Delta p}{\Delta t}.\n\n- **Derivation of Force Equation (F = m a)**\n - For constant mass m:\n F = \frac{d}{dt}(m \mathbf{v}) = m \frac{d\mathbf{v}}{dt} = m a\n - Unit: \text{kg\,m\,s}^{-2}\text{N}1\,\text{m\,s}^{-2}1\,\text{kg} mass.\n - **Vector Form**: F_x = m a_xF_y = m a_yF_z = m a_z.\n - Important features: Consistent with 1st law (F = 0 \implies a = 0F_{\text{net}} = m a_{\text{system}}; instantaneous acceleration depends on instantaneous force.\n\n- **Problem: Bullet Fired into Wooden Block**\n - Bullet mass m = 0.04\,\text{kg}u = 90\,\text{m/s}v = 0s = 60\,\text{cm} = 0.6\,\text{m}.\n - Constant retardation a:\n v^2 - u^2 = 2 a s \implies 0 - 90^2 = 2 \times a \times 0.6 \implies a = -\frac{8100}{1.2} = -6750\,\text{m\,s}^{-2}\n - Retarding force F = m a = 0.04 \times (-6750) = -270\,\text{N}.\n\n- **Problem: Force from Vertical Motion Equation**\n - Motion given by y = u t + \frac{1}{2} g t^2.\n - Velocity v = \frac{dy}{dt} = u + g t.\n - Acceleration a = \frac{dv}{dt} = g.\n - Force F = m a = m g\n\n- **Impulse and Impulsive Force**\n - **Impulse (I)**: Product of large force acting for a short duration and time duration; equals change in momentum.\n I = F \times t = \Delta p\n - Unit: \text{kg\,m\,s}^{-1}\text{N\,s}[\text{M L T}^{-1}].\n - **Impulse-Momentum Principle**: F = \frac{dp}{dt} \implies F dt = dp \implies I = \Delta p.\n\n- **Problem: Impulse Imparted to a Baseball/Cricketball**\n - Batsman hits back ball (m = 0.15\,\text{kg}12\,\text{m\,s}^{-1} without changing speed.\n - \text{Initial momentum} = 0.15 \times (-12) = -1.8\,\text{kg\,m\,s}^{-1}.\n - \text{Final momentum} = 0.15 \times 12 = 1.8\,\text{kg\,m\,s}^{-1}.\n - \text{Impulse} = \Delta p = 1.8 - (-1.8) = 3.6\,\text{N\,s}.\n\n- **Newton's Third Law of Motion**\n - To every action, there is an equal and opposite reaction: F_{AB} = -F_{BA}.\n - Forces occur in pairs simultaneously on different bodies (do not cancel out).\n\n- **Apparent Weight of a Body in an Elevator**\n \n - Normal reaction R gives apparent weight.\n - **Case 1 (Rest or Uniform Velocity, a = 0R - m g = 0 \implies R = m g (No change in weight).\n - **Case 2 (Accelerating Upwards at aR - m g = m a \implies R = m(g + a) (Weight increases).\n - **Case 3 (Accelerating Downwards at am g - R = m a \implies R = m(g - a) (Weight decreases).\n - **Case 4 (Free Fall, a = gR = m(g - g) = 0 (Weightlessness).\n\n- **Problem: Passenger Scale Reading in Elevator**\n - Man of mass m = 70\,\text{kg}g = 10\,\text{m\,s}^{-2}.\n - **(a) Upward uniform speed (10\,\text{m\,s}^{-1}a = 0R = m g = 700\,\text{N}= \frac{700}{10} = 70\,\text{kg}.\n - **(b) Downward acceleration (a = 5\,\text{m\,s}^{-2}R = m(g - a) = 70(10 - 5) = 350\,\text{N}= 35\,\text{kg}.\n - **(c) Upward acceleration (a = 5\,\text{m\,s}^{-2}R = m(g + a) = 70(10 + 5) = 1050\,\text{N}= 105\,\text{kg}.\n - **(d) Free fall (a = gR = 0\,\text{N}= 0\,\text{kg}.\n\n- **Law of Conservation of Momentum**\n - Total momentum of an isolated system (F_{\text{ext}} = 0) is conserved.\n - **Recoil of Gun**: Initial momentum = 0\mathbf{p}b + \mathbf{p}_g = 0 \implies m \mathbf{v} + M \mathbf{V} = 0.\n \text{Recoil velocity } V = -\frac{m v}{M}, \quad \text{Muzzle velocity } v = -\frac{M V}{m}\n - **Collision of Two Bodies**: F{AB} \Delta t = p_A' - p_AF_{BA} \Delta t = p_B' - p_BF_{AB} = -F_{BA}p_A' - p_A = -(p_B' - p_B) \implies p_A' + p_B' = p_A + p_B.\n\n- **Equilibrium of a Particle**\n - Net external force is zero (\sum \mathbf{F}i = 0).\n - Two forces: \mathbf{F}_1 + \mathbf{F}_2 = 0 \implies \mathbf{F}_1 = -\mathbf{F}_2\n - Three forces: \mathbf{F}_1 + \mathbf{F}_2 + \mathbf{F}_3 = 0 \implies \mathbf{F}_1 + \mathbf{F}_2 = -\mathbf{F}_3\n\n- **Problem: Suspended Mass in Equilibrium**\n - Mass m = 6\,\text{kg}W = m g = 60\,\text{N}2\,\text{m}50\,\text{N}P.\n - At midpoint PT_1\thetaT_2 = 60\,\text{N}.\n - Vertical equilibrium: T_1 \cos(\theta) = 60\n - Horizontal equilibrium: T_1 \sin(\theta) = 50\n - Dividing gives: \tan(\theta) = \frac{50}{60} = \frac{5}{6} \implies \theta = \tan^{-1}\left(\frac{5}{6}\right) \approx 40^\circ\n\n- **Friction**\n - Force opposing relative motion between surfaces in contact.\n - **Static Friction (f_sf{s,\max} = \mu_s N\mu_s is coefficient of static friction.\n \text{Law of Static Friction: } f_s \le \mu_s N\n - **Kinetic Friction (f_kf_k = \mu_k N\mu_k < \mu_s. Independent of contact area and velocity.\n\n- **Body on an Inclined Plane and Angle of Friction**\n \n - Forces on block at point of sliding: Weight m gNf_{s,\max}.\n - m g \sin(\theta) = f_{s,\max} = \mu_s N\n - m g \cos(\theta) = N\n - Dividing equations: \mu_s = \tan(\theta) \implies \theta = \tan^{-1}(\mu_s)\theta is the angle of friction.\n - Example: If \theta = 15^\circ\mu_s = \tan(15^\circ) = 0.27.\n\n- **Problem: Train Box Static Acceleration**\n - Maximum acceleration of train for box (\mu_s = 0.15) to remain stationary:\n m a = f_s \le \mu_s m g \implies a \le \mu_s g \implies a_{\max} = 0.15 \times 10 = 1.5\,\text{m\,s}^{-2}\n\n- **Problem: Block and Trolley System Acceleration and Tension**\n \n - Trolley mass 20\,\text{kg}3\,\text{kg}\mu_k = 0.04g = 10\,\text{m\,s}^{-2}.\n - Hanging block motion: 30 - T = 3 a\n - Trolley motion: T - f_k = 20 af_k = \mu_k N = 0.04 \times (20 \times 10) = 8\,\text{N}.\n - System equations: T - 8 = 20 a\n - Adding equations: 22 = 23 a \implies a = \frac{22}{23} \approx 0.96\,\text{m\,s}^{-2}.\n - Tension: T = 30 - 3(0.96) = 27.1\,\text{N}.\n\n- **Rolling Friction, Disadvantages, Advantages, and Reduction**\n - Rolling friction is significantly smaller than static or kinetic friction.\n - Disadvantage: Dissipates power as heat in moving machine parts.\n - Advantage: Essential for walking, automobile braking, tyre traction.\n - Methods to reduce friction: Lubricants, ball bearings, cushion of air between surfaces.\n\n- **Circular Motion Dynamics**\n - Centripetal force directed towards centre: f_c = \frac{m v^2}{R}.\n - **Car on Level Curved Road**: Frictional force provides centripetal acceleration:\n f_s = \frac{m v^2}{R} \le \mu_s N = \mu_s m g \implies v_{\max} = \sqrt{\mu_s R g}\n - **Problem: Cyclist on Turn** (v = 18\,\text{km/h} = 5\,\text{m\,s}^{-1}R = 3\,\text{m}\mu_s = 0.1g = 9.8\,\text{m\,s}^{-2}):\n v^2 = 25\,\text{m}^2\text{s}^{-2}, \quad \mu_s R g = 0.1 \times 3 \times 9.8 = 2.94\,\text{m}^2\text{s}^{-2}\n Since v^2 > \mu_s R g, the cyclist will slip.\n\n- **Car on a Banked Curved Road**\n \n - Vertical force balance: N \cos(\theta) - f \sin(\theta) = m g\n - Horizontal centripetal force: N \sin(\theta) + f \cos(\theta) = \frac{m v^2}{R}\n - **Maximum Safe Speed**: v_{\max} = \sqrt{R g \frac{\mu_s + \tan(\theta)}{1 - \mu_s \tan(\theta)}}\n - **Optimum Speed** (without friction, \mu_s = 0v_{\text{optimum}} = \sqrt{R g \tan(\theta)}.\n\n- **Problem: Racetrack Speeds**\n - R = 300\,\text{m}\theta = 15^\circ\mu_s = 0.2g = 9.8\,\text{m\,s}^{-2}.\n - **(a) Optimum Speed**:\n v_o = \sqrt{R g \tan(\theta)} = \sqrt{300 \times 9.8 \times \tan(15^\circ)} = \sqrt{2940 \times 0.2679} = 28.1\,\text{m\,s}^{-1}\n - **(b) Maximum Permissible Speed**:\n v_{\max} = \sqrt{\frac{300 \times 9.8 \times (\tan(15^\circ) + 0.2)}{1 - 0.2 \times \tan(15^\circ)}} = \sqrt{\frac{2940 \times 0.4679}{1 - 0.05358}} = 38.1\,\text{m\,s}^{-1}$$