Product Platform Notes

Creating a Product Platform

The First “P”: Product

  • Product, not promotion, is the most important component of the marketing mix.
  • Offer benefits, not just fear; tangible goods or services, not just brochures.
  • Adopt these principles to succeed.

Learning Objectives

  • Understand the First “P” (Product).
  • Develop a Social Marketing Product Platform:
    • Core Product
    • Actual Product
    • Augmented Product
  • Understand Design Thinking.
  • Understand Branding.
  • Consider Ethical Considerations for Product Platform.

Product: The First “P”

  • A product is anything offered to a market to satisfy a want or need.
  • Types include physical goods, services, experiences, events, persons, places, properties, organizations, information, or ideas (Kotler and Keller 2005).
  • In social marketing, major product elements include:
    • The benefit the priority audience wants in exchange for performing the behavior.
    • Goods and services promoted to the audience.
    • Additional product elements to assist the audience in performing the behavior.
  • Goods are usually “consumed” or “utilized,” while services are intangible and do not result in ownership.

Developing the Social Marketing Product

  • Traditional marketing theory identifies three product levels:
    • Core Product: The benefit the priority audience wants and expects in exchange for performing the behavior.
    • Actual Product: Any goods or services you will be influencing your priority audience to "buy."
    • Augmented Product: Additional product elements that you may develop, distribute, sell, or just promote.
  • Examples are presented in Table 10.5 in your Textbook.

Core Product

  • Core product – The central component of the product platform.
  • Answers the questions:
    • What's in it for the customer to adopt the behavior?
    • What benefits will customers receive?
    • What needs will the desired behavior satisfy?
    • What problems will it solve?
  • It is not the behavior itself, but the benefits the audience wants and expects when performing the behavior.
  • According to the service-dominant logic model, a product has value only when a customer “uses” it, and this value (core product) is determined by the customer, not the marketer.
  • Theodore Levitt: “People don’t want to buy a quarter-inch drill. They want a quarter-inch hole!”
  • Example: No smoking campaign (refer to Textbook).

Actual Product

  • Actual product – The specific tangible goods or services you want your audience to acquire, consume, participate in, and/or utilize—those related to the desired behavior.
  • May be existing goods or services offered by:
    • For-profit companies (e.g., fruits and vegetables).
    • Nonprofit organizations (e.g., rapid HIV/AIDS test).
    • Governmental agencies (e.g., community swimming pool).
  • Example: Diabetes Association of Sri Lanka’s F’Poon (serrated spoon) to decrease sugar consumption. (refer to Textbook page 330-331).

Actual Product: Branding and Sponsorship

  • Additional components at the actual-product level may include brand names, the campaign’s sponsoring organization, and any endorsements and sponsors.
  • Example: Text4baby, a free mobile information service providing pregnant women and moms with information to influence behaviors for their babies’ best start in life (refer to Textbook page 332-333).

Augmented Product

  • Augmented product - Additional product elements provided or promoted along with the actual product.
  • Provide encouragement, remove barriers, or sustain behavior.
  • Examples:
    • A walking buddy.
    • A detailed resource guide and map of local walking trails.
    • Organized walking programs.
    • A journal for tracking exercise levels.
  • Provide opportunities to brand and to “tangibilize” the campaign, creating more attention, appeal, and memorability.
  • Example: Walk Boston – safe walking environment campaign (page 334).

Augmented Product: Tangible Goods and Services

  • Decisions Regarding Tangible Goods:
    • Is there a need for new tangible goods that would greatly support the behavior change? (e.g., diabetes finger-prick blood tests)
    • Do current tangible goods need to be improved or enhanced? (e.g., compost bins)
  • Decisions Regarding Tangible Services:
    • Services are often distinguished as offerings that are intangible and do not result in the ownership of anything.
    • Examples:
      • Education-related services (e.g., parenting workshops).
      • Personal services (e.g., escorts for students back to their dorms at night).
      • Counseling services (e.g., a crisis line for people considering suicide).
      • Clinical services (e.g., community clinics for free immunizations).

Augmented Product: Service Decisions

  • Decisions Regarding Tangible Services:
    • Should a new service be developed and offered? (e.g., toll-free tobacco quitlines)
    • Does an existing service need to be improved or enhanced? (e.g., 800 number for questions about recycling)

Examples of Three Product Levels

Core Product (Benefits)Actual Product (Desired behavior)Augmented Product (Tangible object/service)
Savings someone’s lifeBecome an organ donorNational Organ Donor Card
Protection from physical abuseCall for help if you are being abusedHelp line for domestic abuse
Natural immunities for infantsBreastfeed exclusivelyIn-home nurse consultation
Reduced levels of carbon dioxideConserve electricityLightbulbs with the ENERGY STAR label

Design Thinking

  • Tim Brown (IDEO) describes design as focusing on making a product attractive, easy to use, and marketable.
  • Design thinking focuses less on an object and more on an approach to designing products that fulfill human desires, solve problems, and create innovation.
  • Design thinking is consistent with the product platform, beginning with determining the core product (the value the priority audience wants in exchange for adopting the behavior).
  • Determining features of tangible goods and services (actual and augmented products) comes next.
  • Elements of design (shape, size, color, sound, texture, process) are applied to arrive at the actual features.

Branding

  • Brand – a name, term, sign, symbol, and/or design that identifies the maker or seller of a product (e.g., ENERGY STAR).
  • Branding in social marketing is not as common, but encouraged to help create visibility and ensure memorability.

Branding Examples

  • Nutrition: 5 A Day
  • Pet Waste: Scoop the Poop
  • Schoolchildren: Walking School Bus
  • Water conservation: Water-Use It Wisely
  • Energy conservation: ENERGY STAR