Cognitive Psychology Notes

Proprioception and Vestibulation

  • Somatosensation: General term for sensory perception of the body and its state.

  • Somatosensory and motor cortex: Areas of the brain responsible for processing sensory information from the body and controlling movement, respectively.

  • Homunculus: A distorted representation of the human body, based on a neurological map of the areas and proportions of the brain dedicated to processing motor functions or sensory functions.

  • Proprioception: The sense of body position and movement.

  • Body image: A subjective sense of one's own body, its appearance, and its capabilities.

  • Rubber hand illusion: A perceptual illusion where a rubber hand is perceived as one's own hand through synchronous stroking of both the real and rubber hand.

  • Phantom limb syndrome: The sensation that an amputated limb is still present and may be experiencing pain or other sensations.

  • Mirror box treatment: A therapy technique used to alleviate phantom limb pain by using a mirror to create a visual illusion of the missing limb.

  • Vestibulation: The sense of balance and spatial orientation coordinated by the inner ear.

  • Semicircular canals: Fluid-filled tubes in the inner ear that detect rotational movements of the head.

  • Otolith organs: Sensory structures in the inner ear that detect linear acceleration and head tilt.

  • Orientation: Awareness of one's position relative to the surrounding environment.

  • Direction: The path or course one is moving along.

  • Heading: The direction one is facing.

  • Tumbling room: A disorienting environment that challenges one's sense of balance and spatial orientation.

  • Vection: The illusory perception of self-motion caused by moving visual stimuli.

  • Optical flow: The pattern of apparent motion of objects, surfaces, and edges in a visual scene caused by the relative motion between an observer and the scene.

  • Anti-gravity hill: A perceptual illusion where a downhill slope appears to be an uphill slope due to surrounding visual context.

  • Tilt illusion: A visual illusion where the perceived orientation of a line is affected by the orientation of surrounding lines.

  • Mystery spots: Locations where perceptual illusions and apparent violations of gravity occur.

Representation and Imagination

  • Analog/propositional representation: Two contrasting theories on how information is stored in the mind. Analog suggests information is stored in a format similar to the original stimulus, while Propositional proposes information is stored as abstract, language-like propositions.

  • Kosslyn's imagery studies: Research exploring the nature of mental imagery, suggesting that images are processed in a spatially organized manner.

  • Imagination: The ability to form mental images or concepts of things that are not present or have not been experienced.

  • Mental rotation tasks: Cognitive exercises involving the mental manipulation of objects to determine if they are the same or different.

  • Visualization: The act of creating mental images or pictures.

  • VVIQ/VISQ: Questionnaires designed to measure the vividness and quality of visual imagery.

  • Aphantasia: The inability to form mental images. / Hyperphantasia: The experience of extremely vivid mental imagery.

  • Inner speech/inner monologue: The internal dialogue or self-talk that occurs in one's mind.

Categorization

  • Categorization: The process of grouping objects or ideas into categories based on shared characteristics.

  • Generalization: The ability to apply knowledge or skills learned in one context to other, similar contexts./ Discrimination: The ability to distinguish between different categories or concepts.

  • Necessary and sufficient conditions: Criteria that must be met for something to belong to a particular category.

  • Causal history: The events or factors that have led to the formation of a category.

  • Prototype: A mental image or representation of the most typical or representative member of a category.

  • Typicality ratings: Assessments of how well a particular item represents a category.

  • Exemplars: Specific instances or examples of members of a category.

  • Hierarchical structure of categories: The organization of categories into levels of abstraction, with broader categories containing narrower subcategories.

  • Categorical perception: The perception of distinct categories despite continuous variation in a physical property.

  • Group attribution error: The tendency to attribute the beliefs or behaviors of an individual to the entire group to which they belong.

  • Stereotyping: Assuming that all members of a group share certain characteristics./ Prejudice: Preconceived opinions or biases, often negative, about a group and its members.

Attention

  • Sensory memory: A brief temporary storage system for sensory information. (iconic: visual; echoic: auditory)

  • Focusing: Selectively concentrating on one aspect of the environment while ignoring others.

  • Concentration: Sustained focus on a particular task or stimulus.

  • Attentional bottleneck: The limitation on the amount of information that can be processed at any one time.

  • Attentional capture: The diversion of attention by a salient or unexpected stimulus (pop-out).

  • Attentional blink: A brief period of reduced attention following the detection of a target stimulus.

  • Feature-integration theory: A theory of attention proposing that objects are initially processed in terms of their individual features in a preattentive stage, and then features are combined to form a coherent object in an attentive stage.

  • Saccades: Rapid eye movements between fixation points./ Fixations: Periods of relative eye stability.

  • Broadbent's filter model of attention: A theory proposing that unattended information is blocked early in the processing stream.

  • Stable world assumption: The assumption that the world remains constant despite changes in sensory input due to movement.

  • Attenuation model: A modified filter model proposing that unattended information is weakened but not completely blocked.

  • Cocktail party effect: The ability to selectively attend to one conversation while filtering out other conversations, but still noticing pertinent information, like your name being said in another conversation.

  • Resource model: A theory proposing that attention is a limited resource that can be allocated to different tasks.

  • Task switching: Shifting attention between two or more tasks./ Multi-tasking: Attempting to perform multiple tasks simultaneously.

  • Overt orientation: Shifting attention by physically moving one's eyes or head./ Covert orientation: Shifting attention without moving one's eyes or head.

  • Inattentional blindness: Failure to notice an object or event that is fully visible because attention is focused on something else./ Change blindness: Failure to notice a change in a visual scene because attention is not directed to the changing object or area.

Consciousness

  • Philosophical zombies: Hypothetical beings that are physically identical to humans but lack subjective experience or consciousness.

  • Easy question of consciousness: Questions about the mechanisms and functions of consciousness that can be answered through empirical investigation./ Hard question of consciousness: Questions about the subjective experience of consciousness and how it arises from physical processes.

  • Neural correlates of consciousness: The specific brain activity patterns associated with conscious experience.

  • Blindsight: The ability to respond to visual stimuli without consciously perceiving them.

  • Neglect: A neurological condition in which a person is unaware of stimuli on one side of their body or environment.

  • Optic ataxia: A neurological condition in which a person has difficulty using visual information to guide movements.

  • Global workspace hypothesis: information is integrated and broadcast throughout the brain to make it available to various cognitive processes.

  • Masked priming: The presentation of a stimulus (the prime) is immediately followed by another stimulus (the mask), this can influence the processing of the subsequent stimulus.

  • Gist: The overall meaning or essence of a scene or situation.

  • Reverse hierarchy model: A theory proposing that conscious perception begins with high-level, abstract representations and then proceeds to lower-level details.

  • Dual visual system theory: The visual information is used for perception and another for action.

  • PTSD and the amygdala: Post-traumatic stress disorder is associated with heightened activity in the amygdala, a brain region involved in processing emotions.

Working Memory and Executive Function

  • Primacy effect: The tendency to remember the first items in a list better than subsequent items. / Recency effects: The tendency to remember the last items in a list better than preceding items.

  • Phonological loop: A component of working memory that processes and stores auditory information.

  • Visuospatial sketchpad: A component of working memory that processes and stores visual and spatial information.

  • Central executive: A component of working memory that controls and regulates the flow of information between the phonological loop, visuospatial sketchpad, and long-term memory.

  • Episodic buffer: A component of working memory that integrates information from the phonological loop, visuospatial sketchpad, and long-term memory into a coherent episode.

  • Span tasks: Tests used to measure working memory capacity by assessing the number of items that can be held in memory.(digit span is an example)

  • Working memory capacity: The amount of information that can be held in working memory at any one time.

  • Chunking: Organizing individual pieces of information into larger, more meaningful units to improve working memory capacity.

  • Rehearsal: Repeating information over and over to maintain it in working memory.

  • Word-length effect: The finding that it is easier to remember a list of short words than a list of long words.

  • Phonological similarity effect: The finding that it is more difficult to remember a list of phonologically similar items than a list of phonologically dissimilar items.

  • Corsi block task: A test of visuospatial working memory in which participants must remember and reproduce a sequence of touched blocks.

  • Concurrent tasks: Performing two or more tasks simultaneously to assess the allocation of attentional resources.

  • Object tracking tasks: Tasks that require participants to track the movement of multiple objects.

  • Executive function: A set of cognitive processes that control and regulate thoughts and actions.

  • Inhibition: The ability to suppress or inhibit irrelevant information or responses.

  • Frontal lobes: The brain region associated with executive function.

  • Wisconsin card sort test: A test of executive function in which participants must sort cards based on changing rules.

  • A-not-B error: A developmental error in which infants continue to search for an object in a location where they previously found it, even after seeing it hidden in a new location.

  • Marshmallow task: A test of delayed gratification in which children are given the choice between receiving a small reward immediately or a larger reward later.

  • General fluid intelligence (factor g): The ability to solve novel problems and reason abstractly.

  • Near transfer: Transfer of learning to similar situations. / Far transfer: Transfer of learning to dissimilar situations.

Explicit Memory

  • Schema (schemata): A mental framework or blueprint for organizing and interpreting information.

  • Serial reproduction method: A technique used to study how stories change as they are passed from one person to another.

  • Recall: Retrieving information from memory without cues. / Recognition memory: Identifying information that has been previously encountered.

  • Encoding: The process of converting information into a form that can be stored in memory./ Storage: The process of maintaining information in memory over time./ Retrieval: The process of accessing information stored in memory.

  • Atkinson-Shiffrin model: A model of memory proposing three distinct stages: sensory memory, short-term memory, and long-term memory.

  • Levels of processing model: A model of memory proposing that information is better remembered when it is processed deeply, such as by focusing on its meaning.

  • Elaborative encoding: Encoding information by relating it to existing knowledge and experiences.

  • Semantic networks: Networks of interconnected concepts and ideas in memory.

  • Mnemonics: Memory aids or techniques used to improve encoding and retrieval (method of loci is an example).

  • Testing effect: The finding that memory is better when information is retrieved through testing rather than simply rereading.

  • Interleaving material: Studying different topics or concepts in an interleaved fashion rather than in blocks.

  • Generative learning: Actively constructing knowledge by generating new ideas and solutions.

  • Savings on re-learning: The finding that it takes less time to relearn information that has been previously learned.

  • Desirable difficulties: Learning conditions that are challenging but ultimately lead to better retention and transfer.

  • Ebbinghaus forgetting curve: A curve illustrating the decline in memory retention over time.

    • f(t)=e−tSf(t) = e^{-\frac{t}{S}}

  • Decay: The gradual fading of memories over time.

  • Proactive interference: Interference from previously learned information that disrupts the retrieval of new information./ Retroactive interference: Interference from newly learned information that disrupts the retrieval of old information.

  • Memory consolidation: The process by which memories become more stable and durable over time.

  • Perma-store: The idea that some memories can become permanently stored and resistant to forgetting.

  • State-dependent memory: Memory that is better when the internal state during retrieval matches the internal state during encoding./ Context-dependent memory: Memory that is better when the external context during retrieval matches the external context during encoding

  • Tip-of-the-tongue effect: The experience of knowing that you know something but being unable to retrieve it from memory.

  • Rosy view: The tendency to remember past events more positively than they actually were.

  • Intrusion errors: Errors in memory in which information that was not part of the original event is recalled.

  • Boundary extension: The tendency to remember a scene as being wider than it actually was.

  • Reconstructive memory: The process of filling in gaps in memory with inferences and guesses.

  • Seven sins of memory: Sins of omission: transience, absent-mindedness, blocking. Sins of commission: misattribution, suggestibility, bias, persistence.

  • Misinformation effect: The tendency for post-event information to distort or alter memories of the event.

  • Flashbulb memories: Vivid and detailed memories of emotionally significant events.

Implicit Memory

  • Behaviorism: A school of psychology that emphasizes observable behavior over internal mental processes.

  • Classical conditioning: A type of learning in which a neutral stimulus becomes associated with a meaningful stimulus.(process includes unconditioned stimulus, unconditioned response, conditioned stimulus, conditioned response)

  • Operant conditioning: A type of learning in which behavior is strengthened or weakened by its consequences.

  • Reinforcement: Consequences that increase the likelihood of a behavior./ Punishment: Consequences that decrease the likelihood of a behavior.

  • Implicit memory/learning: Memory or learning that occurs without conscious awareness.

  • Anterograde amnesia: The inability to form new memories after an injury or event.

  • Procedural memory: Memory for skills and habits. (also known as muscle memory)

  • Implicit tasks: Tasks that assess implicit memory or learning.

Speech Perception

  • Phoneme: The smallest unit of sound that distinguishes one word from another.

  • Place: Where in the vocal tract the sound is produced./ Manner: How the sound is produced./ Voicing: Whether the vocal cords are vibrating during sound production.

  • Characteristics of vowels: Sounds produced with an open vocal tract.

  • Formants: Resonant frequencies of the vocal tract that distinguish different vowels.

  • Phonemic restoration effect: The tendency to perceive missing phonemes in speech when they are replaced by a non-speech sound.

  • Phantom word illusion: The perception of words that are not actually present in a sound stream.

  • Sine wave speech: Speech that is synthesized from sine waves to mimic the formants of natural speech.

  • Segmentation: Identifying word boundaries in continuous speech./ Matching: Mapping perceived sounds to phonemes and words./ Ordering problems: Determining the sequence of phonemes in a word.

  • Coarticulation: The overlapping of articulatory gestures in speech production.

  • McGurk effect: The perception of a different phoneme when visual and auditory information conflict.

  • Auditory vs. motor theories of speech perception: Competing theories on whether speech perception is based primarily on auditory processing or on motor representations of speech gestures.

Psycholinguistics

  • Language: A system of communication that is generative, referential, extendable, combinatorial, and shared.

  • Generative: Capable of producing an infinite number of utterances./ Referential: Used to refer to objects and events in the world./ Extendable: Able to incorporate new words and concepts./ Combinatorial: Allows for the creation of complex meanings by combining simpler elements./ Shared: Understood by a community of speakers.

  • Displaced reference: The ability to talk about things that are not present or that do not exist.

  • Clever Hans: A horse that appeared to be able to do math but was actually responding to subtle cues from the audience./ Koko: A gorilla that learned sign language.

  • Broca's aphasia: A language disorder characterized by difficulty producing speech also the Broca's area in brain/ Wernicke's aphasia: A language disorder characterized by difficulty understanding speech also the Wernicke's area in brain.

  • Phonotactic regularities: The rules governing the permissible sequences of phonemes in a language.

  • Morpheme: The smallest unit of meaning in a language.

  • Ambiguous syntax/semantics: Sentences or words that have multiple possible interpretations.

  • Garden path sentence: A sentence that initially leads the reader to one interpretation, but then requires a different interpretation.

  • On-line processing of language: The real-time comprehension and production of language.

  • Prosody: The rhythm, stress, and intonation of speech.

  • Neologisms: Newly coined words.

  • Discourse markers: Words or phrases that signal relationships between ideas in discourse.

  • Backchannels: Verbal and nonverbal cues used to indicate engagement and understanding in a conversation.

Problem-solving and Decision-making

  • Well-defined problem: A problem with a clear goal and a specific set of steps to achieve it./ Ill-defined problem: A problem with a vague goal and no clear path to a solution.

  • Algorithm: A step-by-step procedure that guarantees a correct solution to a problem./ Heuristic: A mental shortcut or rule of thumb used to solve problems more quickly.

  • Insight: A sudden realization of the solution to a problem.

  • Functional fixedness: The tendency to see objects as having only one particular function.

  • Incubation: Taking a break from a problem to allow for unconscious processing.

  • Solving by analogy: Using the solution to a similar problem to solve a new problem.

  • Solving by embodiment: Using physical actions and sensations to solve problems.

  • Convergent creativity: The ability to come up with a single, well-established solution to a problem./ Divergent creativity: The ability to come up with multiple, novel solutions to a problem.

  • RAT (Remote Associates Test): A test of convergent creativity in which participants must find a word that is associated with three given words.

  • Optimal economics: Making decisions that maximize economic outcomes.

  • Expected value: The average outcome of a decision, weighted by the probability of each outcome.

  • Bounded rationality: The idea that people make decisions that are rational within the constraints of their cognitive abilities and available information.

  • Psychological utility: The subjective value or satisfaction derived from a decision.

  • Behavioral economics: A field that combines psychology and economics to study how people make decisions.

  • Satisficing: Choosing a satisfactory option rather than searching for the optimal option.

  • Embodied simulation and decision-making: Using mental simulations of physical actions and sensations to make decisions.

  • Paralysis by analysis: Overthinking a problem to the point where no decision can be made.

  • Dual processing theory: the mind has two systems for decision-making: System 1 is fast, intuitive, and emotional; System 2 is slow, deliberate, and logical.

  • Confirmation bias: The tendency to seek out information that confirms one's existing beliefs.

  • Baader-Meinhof phenomenon: The illusion of increased frequency of a word, concept, or thing after noticing it for the first time.

  • Availability heuristic: The tendency to overestimate the likelihood of events that are readily available in memory.

  • Representativeness heuristic: The tendency to judge the probability of an event based on how similar it is to a prototype or stereotype.

  • Anchoring: The tendency to rely too heavily on the first piece of information received when making decisions.

  • Framing: The way in which a problem is presented can influence the decisions people make.

  • Dunning-Kruger effect: The tendency for unskilled individuals to overestimate their abilities and for experts to underestimate their abilities.

  • Loss aversion: The tendency to feel the pain of a loss more strongly than the pleasure of an equivalent gain.

  • Sunk costs: Costs that have already been incurred and cannot be recovered.

  • Logical fallacies: Errors in reasoning that invalidate an argument.


Sure, here are some examples:

  • Well-defined problem: A mathematical equation that needs to be solved using a specific formula.

  • Ill-defined problem: Deciding on a career path or how to improve employee morale.

  • Algorithm: A recipe for baking a cake.

  • Heuristic: Using the process of elimination to answer a multiple-choice question.

  • Insight: Suddenly understanding the punchline of a joke.

  • Functional fixedness: Using a hammer as a paperweight instead of thinking to use it to hammer a nail into the wall.

  • Incubation: Taking a break while writing an essay after experiencing writer's block, and then coming back to it with a fresh perspective.

  • Solving by analogy: Understanding how the heart works by comparing it to a pump.

  • Solving by embodiment: Grasping the concept of leverage by actually using a lever.

  • Convergent creativity: Finding the one correct answer on a multiple-choice test.

  • Divergent creativity: Brainstorming various marketing strategies for a new product.

  • RAT (Remote Associates Test): Finding the word "salt" that is associated with "deep", "foam", and "sea”.

  • Optimal economics: Choosing to invest in a high-yield, low-risk stock.

  • Expected value: Calculating the potential winnings from a lottery ticket based on the odds of winning and the payout.

  • Bounded rationality: Choosing the first suitable apartment instead of spending countless hours searching for the absolute perfect one.

  • Psychological utility: Buying a product based on its brand image and emotional appeal rather than its practical value.

  • Behavioral economics: Understanding why people save less for retirement when they are automatically enrolled in a retirement plan, but have the option to opt-out.

  • Satisficing: Buying the first laptop that meets all your essential needs without researching every possible model.

  • Embodied simulation and decision-making: Imagining yourself using a product before buying it to assess its usability.

  • Paralysis by analysis: Spending too much time researching different diets and never starting one.

  • Dual processing theory: System 1: Quickly swerving to avoid a pedestrian; System 2: Carefully comparing different car insurance plans.

  • Confirmation bias: Only reading news articles that support your political views.

  • Baader-Meinhof phenomenon: Suddenly noticing a particular brand of car everywhere after deciding to buy one.

  • Availability heuristic: Believing that plane crashes are more common than car accidents because they receive more media coverage.

  • Representativeness heuristic: Assuming that someone who wears glasses and enjoys reading is a librarian.

  • Anchoring: Being more likely to buy a product that is initially priced high but then discounted, even if the discounted price is still higher than similar products.

  • Framing: Choosing a medical treatment with a 90% survival rate over one with a 10% mortality rate, even though they are statistically equivalent.

  • Dunning-Kruger effect: An inexperienced person confidently presenting themselves as an expert in a field.

  • Loss aversion: Feeling more upset about losing $100 than feeling happy about gaining $100.

  • Sunk costs: Continuing to invest money in a failing business because of the money already invested.

  • Logical fallacies: Arguing that climate change is not real, because it snowed this winter.