LP3: Media & Companies — Lesson 7: Revenue Streams & Costs

Revenue streams and monetisation strategies

  • Key revenue streams (as listed):

    • Transactions

    • Subscriptions

    • Advertising

    • Licensing

    • Crowdfunding

    • Native Advertising (Content Marketing)

    • Influencer Marketing

  • The material repeatedly ties revenue streams to cost structures and strategic choices depending on content type, audience, and market context.

Transactions
  • What it is: You pay for something just once, like buying a single item.

  • Think of it like: Buying a single newspaper, a magazine, or a book. During COVID-19, many people paid for a single online concert ticket instead of attending in person.

Subscriptions
  • What it is: You pay regularly (like monthly or yearly) to keep getting access to something. It's usually cheaper to keep an existing customer than to find a new one.

  • Why it's good: You get a steady flow of money, and it costs less to keep customers. It's often more affordable for the customer in the long run.

  • Think of it like: Your Netflix subscription, where you pay every month to watch shows and movies. News sites like The Straits Times also use subscriptions (often called "paywalls") for their online content.

Advertising
  • What it is: Businesses pay media companies to show their ads. This is a huge way media makes money.

  • Think of it like:

    • Print: Ads you see in The Straits Times newspaper. A quarter-page ad in full color might cost around 20,00020{,}000.

    • TV: Commercials you see during prime time on Channel 8. A 30-second ad could be 3,5003{,}500 or more.

    • Digital: Ads on websites. If an ad costs 55 for every 1,000 times it's shown (this is called CPM, or Cost Per Thousand), you'd need 1,000,000 views to earn 5,0005{,}000.

    • Product Placement: When brands pay to have their products clearly shown in movies or TV shows, like a specific soda can in a close-up scene. For example, the movie "Man of Steel" earned over USUS$160{,}000{,}000 just from brands paying to have their products featured BEFORE the movie even came out!

Licensing
  • What it is: Media companies pay other content creators for the right to use or show their content (like photos, articles, or videos). They can also charge others to use their own content.

  • Think of it like: The Straits Times or Channel NewsAsia paying news services like Reuters or Associated Press to use their news stories and photos. On the flip side, MediaCorp might charge Netflix a fee to show its local TV shows on Netflix's platform.

Crowdfunding
  • What it is: People put in small amounts of money to help fund a large project, often a movie or a game. It's a way for the public to directly support creative projects.

  • Think of it like: Someone setting up a Kickstarter page to fund their independent film. Instead of getting money from big film studios, they get many small donations from everyday people.

Native Advertising (Content Marketing)
  • What it is: This is paid content that looks and feels exactly like the regular articles or videos in a publication. It blends in so well that it's hard to tell it's an ad.

  • Why it's important: As fewer people read print, native ads have become big online. They give readers content they expect while still being an advertisement.

  • Warning: It's important for these to be clearly marked as ads, or readers might feel tricked, which can hurt the publication's trustworthiness.

  • Think of it like: Reading an article on a tech blog about "The Best New Smartphones," but then realizing it was actually paid for by a phone company and is subtly promoting their products. It looks like a regular article, but it's an ad.

Influencer Marketing
  • What it is: Brands pay popular people on social media (influencers) to promote their products or services to their followers.

  • Think of it like: When a famous TikToker or Instagrammer like Naomi Neo or Jianhao Tan posts a picture or video using a specific makeup brand or reviewing a new gadget. Their followers see it and are influenced to buy it.

  • Definition: collaboration between popular social-media users and brands to promote products/services.

Operating costs in a media business
  • Why managing costs is important: To make money and stay in business, media companies need to know how much they spend. Costs affect how they price things, what content they make, and whether they survive.

  • Example (Podcast): Starting a podcast can cost anywhere from nothing (if you use free tools) to thousands of dollars (for professional equipment). You need money for making the show, getting it out there, and letting people know about it.

  • Costs depend on the type of media:

    • Old-school Media (TV, radio, newspapers): Very expensive to run and produce content.

    • New Digital Media (YouTube, blogs, influencers): Cheaper to start, but you still need to spend money on online ads and promotion.

    • Streaming Services (Netflix, Spotify): These are based on subscriptions, but they pay a lot to license movies, shows, and music.

  • Examples:

    • Netflix: Spends huge amounts of money to create its own shows and movies, and to keep its streaming smooth.

    • TikTok creator: Can start with just a phone, but to get popular, they need to spend on building their brand and getting more people to watch.

Types of costs in a media business

There are three main kinds of costs:

  1. Fixed costs: These costs stay the same, no matter how much content you make.

  2. Variable costs: These costs change depending on how much content you produce.

  3. Operational & Distribution costs: These are the costs to make sure your content gets to your audience (like website fees, app costs, or customer help).

Fixed costs
  • What they are: Expenses that don't change, no matter how much content you create or sell.

  • Examples of fixed costs:

    • Rent and bills for your office: The money you pay for your workspace, electricity, and internet stays the same each month.

    • Equipment: Things like cameras, microphones, and editing software (like ext{Adobe Premiere Pro}oror ext{Final Cut})areboughtonceorpaidforregularly,regardlessofhowmanyvideosyoumake.</p></li><li><p><strong>Salariesofpermanentstaff</strong>:Thewagesyoupaytoyourfulltimeemployees(likeproducers,editors,orwriters)areusuallyconstant.</p></li></ul></li><li><p><strong>Thinkofitlike</strong>:Abigfilmstudio,likeWarnerBros.,alwayspaysforitsstudiobuildingsandthesalariesofitsmainstaff,eveniftheyrenotfilminganewmovieeverysingleday.</p></li></ul><h5id="958e8a18f8ae4391bdfd4b1fd75d6779"datatocid="958e8a18f8ae4391bdfd4b1fd75d6779"collapsed="false"seolevelmigrated="true">Variablecosts</h5><ul><li><p><strong>Whattheyare</strong>:Coststhatgoupordowndependingonhowmuchcontentyouproduce.</p></li><li><p><strong>Examplesofvariablecosts</strong>:</p><ul><li><p><strong>Makingcontent</strong>:Themoneyspentonfilming,editing,specialeffects,oranimation.Ifyoumakemorevideos,thesecostsgoup.</p></li><li><p><strong>Advertisingandmarketing</strong>:Howmuchyouspendonsocialmediaadsorpayinginfluencerstopromoteyourcontent.Themoreyouadvertise,themoreyouspend.</p></li><li><p><strong>Licensingfees</strong>:Moneyyoupaytousemusic,photos,orvideosthatbelongtosomeoneelse.Ifyouusemorelicensedcontent,yourcostsincrease.</p></li></ul></li><li><p><strong>Thinkofitlike</strong>:AYouTubecreatormightpay) are bought once or paid for regularly, regardless of how many videos you make.</p></li><li><p><strong>Salaries of permanent staff</strong>: The wages you pay to your full-time employees (like producers, editors, or writers) are usually constant.</p></li></ul></li><li><p><strong>Think of it like</strong>: A big film studio, like Warner Bros., always pays for its studio buildings and the salaries of its main staff, even if they're not filming a new movie every single day.</p></li></ul><h5 id="958e8a18-f8ae-4391-bdfd-4b1fd75d6779" data-toc-id="958e8a18-f8ae-4391-bdfd-4b1fd75d6779" collapsed="false" seolevelmigrated="true">Variable costs</h5><ul><li><p><strong>What they are</strong>: Costs that go up or down depending on how much content you produce.</p></li><li><p><strong>Examples of variable costs</strong>:</p><ul><li><p><strong>Making content</strong>: The money spent on filming, editing, special effects, or animation. If you make more videos, these costs go up.</p></li><li><p><strong>Advertising and marketing</strong>: How much you spend on social media ads or paying influencers to promote your content. The more you advertise, the more you spend.</p></li><li><p><strong>Licensing fees</strong>: Money you pay to use music, photos, or videos that belong to someone else. If you use more licensed content, your costs increase.</p></li></ul></li><li><p><strong>Think of it like</strong>: A YouTube creator might pay50touseasonginonevideo,butiftheywantaspecialcustomsongforabiggervideo,itmightcostthemto use a song in one video, but if they want a special custom song for a bigger video, it might cost them500. The cost changes based on the video.

    Operational & Distribution costs
    • What they are: These are the costs to get your content to your audience and keep everything running smoothly.

    • Examples of these costs:

      • Website and app fees: Money for keeping your website or app online (like cloud storage, domain names, or app development).

      • Platform fees: Some platforms take a cut of your earnings. For example, YouTube takes about 45\% of the ad money generated by videos on their platform.

      • Customer support and legal stuff: Costs for helping your users or dealing with legal matters like contracts and protecting your content.

    • Think of it like: If you have a podcast, you pay fees to platforms like Spotify and Apple Podcasts to host and distribute your show. You also need to manage how people subscribe to your podcast.

    Cost structures by media type (recap)

    • Traditional Media: high operating, production, and distribution costs.

    • Digital Media: lower entry costs but requires ongoing digital marketing investment.

    • Streaming & Content Platforms: licensing costs are high, with subscription-based revenue models.

    Revenue streams to cover costs and profit (summary from slides)

    • Common monetisation strategies:

      • 1) Subscription models (e.g., meWATCH, Netflix).

      • 2) Ad revenue & sponsorships (e.g., Channel 8, YouTube brand partnerships).

      • 3) Crowdfunding & alternative income (e.g., Kickstarter, merchandise).

    • Real-world notes: Twitch exemplifies a mixed monetisation approach—subscriptions, ads, sponsorships, and merchandise supported by fans.

    • Takeaway: most successful media companies deploy a combination of revenue models tailored to their content, audience, and market conditions.

    Twitch-style recap and example (summary)

    • Platform uses multiple revenue streams to cover costs:

      • Subscriptions: viewers pay a monthly fee for perks.

      • Ad revenue: ads shown during streams.

      • Sponsorships: brand partnerships and esports sponsorships.

      • Merchandise: selling branded goods.

    • Core idea: diversify revenue to match content and audience.

    Activity prompt (for the lesson assignment)

    • You are asked to propose a media business idea and outline:

      • Choose one format: YouTube channel, podcast series, digital magazine/blog, or influencer agency.

      • List at least three major costs and classify them as fixed, variable, or operational & distribution.

      • Propose at least two revenue sources and justify why they fit the chosen format.

      • Synthesize the idea, cost considerations, and monetisation plan in ≤ 250 words.

    Key formulas and metrics to remember

    • CPM (Cost Per Thousand Impressions):

      • ext{CPM} = \frac{\text{Cost}}{1000\ \,\text{impressions}}</p></li></ul></li><li><p>Revenuefromimpressions(foragivenCPM):</p><ul><li><p>Revenueper1000impressions=</p></li></ul></li><li><p>Revenue from impressions (for a given CPM):</p><ul><li><p>Revenue per 1000 impressions = ext{CPM}</p></li><li><p>Iftargetrevenueis</p></li><li><p>If target revenue isRandCPMisand CPM isC,requiredviews(impressions)is:</p></li><li><p>, required views (impressions) is:</p></li><li><p>\text{Views} = \frac{R \cdot 1000}{C}</p></li></ul></li><li><p>CTR(ClickThroughRate)isapproximately</p></li></ul></li><li><p>CTR (Click-Through Rate) is approximately10\% on average for display ads.

      • Observed industry figures to contextualise scale:

        • Global Netflix subscribers (Q4 2024) > 3.0 \times 10^{8}</p></li><li><p>TheStraitsTimesprintadandonlineadvertisinginterplay(examplecostscitedabove)</p></li><li><p>Singaporeinfluencerspend(2024) </p></li><li><p>The Straits Times print ad and online advertising interplay (example costs cited above)</p></li><li><p>Singapore influencer spend (2024) ~US$93.15\,\text{million} (~S$126.7 million)

      Connections to broader themes

      • The material connects revenue models to the cost structure, showing that higher production/licensing costs push brands toward recurring revenue (subscriptions) and diversified streams (advertising, licensing, native ads).

      • It also highlights ethical considerations in native advertising, balancing monetisation with editorial trust.

      • The discussion links to real-world platforms (Netflix, MeWATCH, Channel 8, MediaCorp, TikTok, YouTube, Twitch) to illustrate how models play out in practice.

      Real-world relevance and takeaways

      • No single best model; success comes from a mix aligned to content type, audience behavior, and market dynamics.

      • Cost discipline matters: fixed, variable, and operational costs must be managed in tandem with revenue strategy.

      • Emerging formats (crowdfunding, native advertising, influencer marketing) can unlock new funding and reach if used responsibly and transparently.