Philippine Creative Industries and the Creative Economy
Key Terminology
- AGILE: Principles and practices prioritizing flexibility, collaboration, and customer-centric development.
- PIVOTAL: Of crucial importance in determining outcomes or directions.
- AUGMENTED: Enhancements or additions, typically via technology, to improve capabilities or perception.
- INDIGENOUS: Communities or cultures native to a specific area with distinct identities pre-dating modern state boundaries.
- PREMIER: Leading or first in importance and position.
- PROPEL: To drive or push something forward with force or speed.
Legal Framework of Philippine Creative Industries
- Republic Act No. : Officially known as the Philippine Creative Industries Development Act (PCIDA).
- State Policy: Aimed at promoting and supporting development by strengthening the rights and capacities of creative firms, artists, indigenous cultural communities, and stakeholders.
- Definition: Creative industries include trades involving natural or juridical persons producing cultural, artistic, and innovative goods and services through human creativity and intellectual property utilization.
Strategic Objectives and Governance
- Vision: To establish the Philippines as Asia's Premier Creative Hub by the year .
- Philippine Creative Industries Development Council (PCIDC):
- Chaired by Department of Trade and Industry (DTI) Secretary Fred Pascual.
- Composed of members: ex officio government members and regular members from the private sector.
- Philippine Creative Industries Development Plan (PCIDP): Approved on February , this serves as the strategic roadmap and framework for the country's goals and targets.
- Philippine Creative Industries Month (PCIM): Recognized annually in September.
Creative Industry Domains
The Philippine creative economy is categorized into several domains, including:
- Audiovisual Media
- Creative Services
- Design
- Publishing and Printed Media
- Performing Arts
- Visual Arts
- Digital Interactive Media
- Traditional Cultural Expressions
- Cultural Sites
Concept of the Creative Economy
- General Definition: Economic activity depending on individuals and organizations using creativity to drive jobs, revenue, and cultural engagement.
- Howkins (2001) Framework: Defines the creative economy through key activities such as advertising, architecture, crafts, fashion, film, software, research and development, and video games.
- Market Trends: The movement toward creating creative zones with special incentives and the emergence of small, agile businesses that prioritize talented individuals and community values over traditional shareholder-focused models.