Untitled Flashcards Set
User Interface (UI)
The inputs and outputs that allow a user to interact with a piece of software. Includes a variety of forms such as buttons, menus, images, text, and graphics.
Event
Associated with an action and supplies input data to a program. Can be generated when a key is pressed, a mouse is clicked, a program is started, or by any other defined action that effects the flow of execution.
Debugging
Finding and fixing problems in an algorithm or program.
Input
Data that are sent to a computer for processing by a program. Can come in a variety of forms, such as tactile interaction, audio, visuals, or text.
Output
Any data that are sent from a program to a device. Can come in a variety of forms, such as tactile interaction, audio, visuals, or text.
Program Statement
A command or instruction. Sometimes referred to as a code statement.
Program
A collection of program statements. Programs run (or "execute") one command at a time.
Sequential Programming
Program statements run in order, from top to bottom.
Event Driven Programming
Some program statements run when triggered by an even, like a mouse click or a key press.
Documentation
A written description of how a command or a piece of code works or was developed.
Comment
Form of program documentation written into the program to be read by people and which do not affect how a program runs.
Pair Programming
A collaborative programming style in which two programmers switch between the roles of writing code and tracking or planning high level progress.
Development Process
The steps or phases used to create a piece of software. Typical phases include investigating, designing, prototyping, an testing.
Incremental Development Process
A design approach that breaks the problem into smaller pieces and makes sure each piece works before adding it to the whole.
Iterative Development Process
A design approach requires refinement and revision based on feedback, testing, or reflection throughout the process. This may require visiting earlier phases of the process.
Plagiarism
The use of material created by someone else without permission and presented as one's own.
Program Requirements
Descriptions of how a program functions and may include a description of user interactions that a program must provide.
Program Specification
A description of all the requirements for the program.
Syntax Error
A mistake in the program where the rules of the programming language are not followed.
Software
A program or a collection of programs.
User Interface (UI)
The inputs and outputs that allow a user to interact with a piece of software. Includes a variety of forms such as buttons, menus, images, text, and graphics.
Event
Associated with an action and supplies input data to a program. Can be generated when a key is pressed, a mouse is clicked, a program is started, or by any other defined action that effects the flow of execution.
Debugging
Finding and fixing problems in an algorithm or program.
Input
Data that are sent to a computer for processing by a program. Can come in a variety of forms, such as tactile interaction, audio, visuals, or text.
Output
Any data that are sent from a program to a device. Can come in a variety of forms, such as tactile interaction, audio, visuals, or text.
Program Statement
A command or instruction. Sometimes referred to as a code statement.
Program
A collection of program statements. Programs run (or "execute") one command at a time.
Sequential Programming
Program statements run in order, from top to bottom.
Event Driven Programming
Some program statements run when triggered by an even, like a mouse click or a key press.
Documentation
A written description of how a command or a piece of code works or was developed.
Comment
Form of program documentation written into the program to be read by people and which do not affect how a program runs.
Pair Programming
A collaborative programming style in which two programmers switch between the roles of writing code and tracking or planning high level progress.
Development Process
The steps or phases used to create a piece of software. Typical phases include investigating, designing, prototyping, an testing.
Incremental Development Process
A design approach that breaks the problem into smaller pieces and makes sure each piece works before adding it to the whole.
Iterative Development Process
A design approach requires refinement and revision based on feedback, testing, or reflection throughout the process. This may require visiting earlier phases of the process.
Plagiarism
The use of material created by someone else without permission and presented as one's own.
Program Requirements
Descriptions of how a program functions and may include a description of user interactions that a program must provide.
Program Specification
A description of all the requirements for the program.
Syntax Error
A mistake in the program where the rules of the programming language are not followed.
Software
A program or a collection of programs.