Media and Information Literacy Exam Notes

True or False Statements

  • MOOC suggests modern systems of education: TRUE
  • MOOC always leads to formal qualifications: FALSE
  • You can access MOOC even without a computer: TRUE
  • Films are among the most common media offerings incorporating 3D: TRUE
  • MOOC can cater to a limited number of students: FALSE
  • Text is very powerful in disseminating information: TRUE
  • Text is effective if lengthy: FALSE
  • Typeface only refers to the use of letters: FALSE
  • Use of variety of typeface conveys same emotions: FALSE
  • Typeface used in books and magazines is serif: TRUE
  • Visual information can be produced formally and informally: TRUE
  • Typography is an example of visual media: TRUE
  • Visual media's purpose excludes gaining attention: FALSE
  • Information through visual media is only effective with images: FALSE
  • Shapes are strokes connecting two points, basic element of visual design: TRUE

Word Pool Definitions

    1. Representation or style of text in a digital format: E. Typeface
    1. Publications disseminating information through media: D. Text Media
    1. Text type used for large advertising: A. Slab Serif
    1. Proximity means: I. Proximity
    1. Making text bold or enlarging it portrays: G. Emphasis
    1. Contrast between black and white in design: F. Values
    1. Building blocks in visual image construction: J. Visual Media
    1. Illusion of surfaces resulting in smoothness or roughness: H. Texture
    1. Placement of dark and light areas to direct attention: C. Directional Movement
    1. Area more important in a composition: B. Center of Interest

Multiple Choice Questions

    1. Learners make meaning from multiple views: D. Social
    1. Media creates public opinion: C. Media Power
    1. Monitoring information for economic policy: A. Economic
    1. Concentration of symbolic power in institutions: C. Media Power
    1. Deliberate use of someone else's identity: D. Identity theft
    1. Transforming banking relationships significantly: A. Banks of the future
    1. Crime involving the Internet or technology: C. Cyber crime
    1. Trend spreading beyond the newsroom: B. Business strategy
    1. Social media changes in health: C. Health care
    1. Content damaging to young people: D. Illegal content
    1. People as educators/media: C. People as Media
    1. Media practitioners providing information: D. People in Media
    1. Most web-friendly image format: D. JPEG
    1. Worst choice for web graphics but allows animation: A. GIF
    1. Geometric area standing out from surroundings: D. Shape
    1. Describes shape or outline, creates texture: A. Line
    1. Perceived feeling of surface texture: B. Texture
    1. Electronics worn on the body: D. Wearable technology
    1. 3D representation of user interaction: A. 3D Environment
    1. Learning anytime, anywhere: C. Ubiquitous Learning
    1. Interpreting and assessing media: A. MIL
    1. Leading online providers offering free content: A. MOOC
    1. Media connecting people globally: D. Web Media
    1. Internet as a medium for information exchange: D. Web Media
    1. People as medium for instruction: A. People Media
    1. Created by drawing pictures on paper: A. Flipbook
    1. Communication where outputs depend on inputs: B. Interactive Media
    1. Game where players assume fictional roles: B. Role – Playing
    1. Story-driven online video game: D. Video games
    1. Route object takes, showing change in direction: B. Motion Path
    1. Can be objective or subjective: C. Timing
    1. Live or recorded audio sent through radio: C. Radio Podcast
    1. Downloadable audio/video file: A. Audio Podcast
    1. Regular movement with flow, like dance: C. Rhythm
    1. Symmetrical or asymmetrical balance: A. Balance