7.7 relationship between media and audiences
AQA A-Level Sociology: The Relationship Between the Media and Audiences
What You Need to Know
You need to be able to:
Explain sociological theories about media effects.
Analyse and evaluate different audience models.
Understand methodological debates about researching media effects.
1. Theoretical FrameworksFunctionalist View
The media performs positive functions for society:
Socialisation
Teaches society's norms and values.
Reinforces acceptable behaviour.
Social Control
Exposes deviant behaviour.
Encourages conformity.
Social Solidarity
Shared media experiences unite people.
Creates value consensus.
Example: News coverage of national events can bring people together.
Marxist View
Media serves the interests of the ruling class.
Althusser: Ideological State Apparatus (ISA)
The media:
Spreads ruling-class ideology.
Influences people through ideas rather than force.
Encourages acceptance of capitalism.
False Class Consciousness
Media distracts workers from recognising exploitation.
Examples
Celebrity culture.
Consumerism.
Focus on individual success rather than class inequality.
Feminist View
Media helps maintain patriarchy.
Radical Feminists
Argue media:
Objectifies women.
Reinforces traditional gender roles.
Promotes male dominance.
Neo-Marxism & HegemonyGramsci
The ruling class maintains power through consent rather than force.
Media:
Shapes common sense ideas.
Makes inequality seem natural.
2. Direct Effects TheoriesFolk Devils (Cohen)
Groups portrayed negatively by media.
Example
Mods and Rockers (1964)
Media:
Exaggerated conflict.
Labelled groups as dangerous.
Increased public fear.
Moral Panic
A situation where:
Media exaggerates a social problem.
Public becomes fearful.
Pressure grows for action.
Features
Fear
Hostility
Exaggeration
Public concern
Deviancy Amplification (Cohen)
Media attention increases deviant behaviour.
Process:
Behaviour occurs.
Media exaggerates it.
Public concern rises.
More attention is given.
Behaviour increases further.
Baudrillard: Hyperreality
Media can blur reality and fiction.
Simulacra
Copies without originals.
Hyperreality
People struggle to distinguish reality from media representations.
3. Hypodermic Syringe ModelMain Idea
Media messages are "injected" directly into passive audiences.
Audience:
Passive.
Easily manipulated.
Accepts media messages without questioning them.
EvidenceBandura (1961) – Bobo Doll Experiment
Children observed aggressive behaviour.
Findings:
Children copied aggression.
Suggested imitation of media violence.
Media Violence ExamplesJames Bulger Case (1993)
Murderers had watched Child's Play 3.
Some claimed media violence influenced behaviour.
Columbine School Shooting (1999)
Linked by some commentators to violent music and games.
Evaluation of Hypodermic Syringe ModelStrengths
Some evidence for imitation.
Media can influence behaviour.
Weaknesses
Bandura was artificial.
Audience seen as too passive.
Most people do not copy violence.
Ignores individual interpretation.
CounterargumentsCatharsis
Media violence may reduce aggression by providing an outlet.
Desensitisation
Repeated exposure may make violence seem less shocking.
Awareness
Media coverage may educate people about social issues.
4. Cultural Effects ModelMain Idea
Media influence is:
Long term.
Gradual.
Indirect.
Instead of immediate effects, media shapes beliefs over time.
The Drip-Drip Effect
Repeated messages:
Gradually influence attitudes.
Become normalised.
Example
Repeated stereotypes of women or ethnic minorities can shape public beliefs.
Encoding and Decoding (Hall)
Media messages contain meanings.
Audience:
Decodes messages.
Interprets them.
May accept or reject them.
Therefore:
Audiences are active, not passive.
EvaluationStrengths
More realistic than hypodermic model.
Recognises audience interpretation.
Explains long-term attitude formation.
Weaknesses
Difficult to measure long-term effects.
Hard to prove direct causation.
5. Reception AnalysisMain Idea
Audiences actively interpret media messages.
Different people understand the same message differently.
Hall's Three Readings1. Dominant (Preferred) Reading
Audience accepts intended meaning.
Example:
A news report praising police is accepted as accurate.
2. Negotiated Reading
Partly accepts and partly rejects.
Example:
Agreeing with police actions generally but criticising specific actions.
3. Oppositional Reading
Rejects intended meaning.
Example:
Viewing police as oppressive rather than heroic.
Factors Affecting Interpretation
Class
Gender
Age
Ethnicity
Religion
Personal experience
EvaluationStrengths
Reflects diversity of audiences.
Recognises agency.
Supported by audience research.
Weaknesses
Underestimates media power.
Some messages may still have dominant influence.
6. Two-Step Flow Model (Katz & Lazarsfeld, 1955)Main Idea
Media messages do not directly affect everyone.
Instead:
Media → Opinion Leaders → Audience
Opinion Leaders
People who:
Consume lots of media.
Have specialist knowledge.
Influence others.
Examples:
Teachers
Politicians
Journalists
Influencers
Community leaders
Process
Opinion leaders receive media information.
They interpret it.
They pass it to others.
Audience forms opinions partly through them.
EvaluationStrengths
Recognises social interaction.
More realistic than hypodermic model.
Weaknesses
Media influence can be direct today through social media.
Opinion leaders themselves are influenced by media.
7. Selective Filter Model (Klapper, 1960)Main Idea
Audiences choose how they engage with media.
People actively filter messages.
Three Filters1. Selective Exposure
People choose media that matches existing beliefs.
Example:
Conservatives reading conservative newspapers.
2. Selective Perception
People interpret messages differently.
Example:
Two people watching the same news report but reaching different conclusions.
3. Selective Retention
People remember messages that support existing views.
EvaluationStrengths
Recognises audience activity.
Supported by everyday experience.
Weaknesses
Media saturation means people still encounter unwanted messages.
Advertising can bypass filters through repetition and emotional appeals.
8. Uses and Gratifications Model (McQuail)Main Idea
People actively use media to satisfy needs.
Audience chooses media rather than media controlling audience.
Four Main Uses1. Diversion
Escape from everyday life.
Examples:
Netflix, gaming, films.
2. Personal Relationships
Creates shared experiences and discussion topics.
Examples:
Talking about TV shows with friends.
3. Personal Identity
Reinforces values and identity.
Examples:
Finding relatable characters.
4. Surveillance
Finding information about the world.
Examples:
News and documentaries.
EvaluationStrengths
Audience-centred approach.
Recognises active choice.
Weaknesses
Media can still shape attitudes.
Some media content influences people regardless of intention.
Glasgow University Media Group (Key Study)
Studied media coverage of industrial disputes.
Findings
Media often:
Reflected dominant interests.
Favoured powerful groups.
Presented strikes negatively.
Example
1984–85 Miners' Strike:
Many viewers believed picketing miners caused violence.
Evidence suggested police often initiated clashes.
Significance
Supports cultural effects theory:
Media influence is subtle and long-term rather than immediate.
Comparison Table
Model | Audience View | Key Idea |
|---|---|---|
Hypodermic Syringe | Passive | Direct effects |
Cultural Effects | Semi-active | Long-term influence |
Reception Analysis | Active | Different interpretations |
Two-Step Flow | Active | Opinion leaders mediate influence |
Selective Filter | Active | Audience filters messages |
Uses & Gratifications | Active | Media used to satisfy needs |
Key Sociologists to Remember
Althusser – Ideological State Apparatus
Gramsci – Hegemony
Cohen – Moral panic & deviancy amplification
Baudrillard – Hyperreality
Bandura – Bobo Doll experiment
Hall – Encoding/decoding & reception analysis
Katz & Lazarsfeld – Two-step flow
Klapper – Selective filter model
McQuail – Uses and gratifications
Glasgow University Media Group – Media bias
20-Mark Essay Tip
For any question on media effects:
Paragraph 1: Hypodermic Syringe Model
Paragraph 2: Cultural Effects Model
Paragraph 3: Reception Analysis
Paragraph 4: Selective Filter / Uses & Gratifications
Conclusion: Media does influence audiences, but effects are usually indirect, negotiated and shaped by social context rather than being simple and direct.