Lecture 21: Musical Sounds Study Guide

Defining Music and Noise

  • Conceptual Distinction: The difference between music and noise is the combination of different frequencies and amplitudes of sound.

    • Musical Sounds: Generally categorized as combinations of frequencies that are pleasing to the listener. Examples include genres such as jazz, classical, rock, or rap.
    • Noise: Categorized as sounds that are not pleasing to the listener. Examples include banging together pots and pans or dropping a hammer on the floor.
  • Subjectivity: To a certain extent, distinguishing music from noise is a subjective process. One individual may consider a sound to be musical while another considers it noise.

  • Physics Perspective: Scientists broadly categorize sounds based on the specific types of frequencies they contain.

    • Most sounds are not "pure tones" (consisting of only a single frequency) but are combinations of few or many different tones.

Fourier Analysis of Sound Waves

  • Definition of Fourier Analysis: A method used to examine the different individual frequencies that make up a specific sound wave. The mathematical complexity of Fourier analysis is significant and often requires specialized software.

  • Software Application: Software such as Logger Pro can record a sound wave and generate a Fourier analysis graph of amplitude versus frequency. This allows researchers to see:

    • Which frequencies are represented in a specific sound wave.
    • The relative loudness (amplitude) of each frequency component.
  • Types of Fourier Analysis Distributions:

    • Discrete: Characteristic of musical sounds (e.g., tuning forks, pianos) where only a few specific frequencies exist.
    • Continuous/Random: Characteristic of noise (e.g., finger snaps, white noise) where frequency distributions are broad or lack a clear pattern.

Comparative Examples of Fourier Analysis

  • Tuning Fork:

    • Designed to produce a single frequency.
    • Analysis shows a single predominant peak at 490Hz490\,Hz (the frequency stamped on the side of the fork).
    • Other harmonics may exist but are present at greatly reduced amplitudes.
  • Piano:

    • When playing a single note, it does not produce a single frequency wave.
    • It contains more frequencies than a tuning fork.
    • The frequencies are periodic, meaning they are spaced out at regular intervals.
  • Finger Snap:

    • Produces many different frequencies of sound waves.
    • The Fourier analysis graph appears random with no clear pattern to the frequencies.
  • White Noise Machine:

    • Creates a very broad spectrum of frequencies represented in the sound wave.

Timbre and Musical Instruments

  • Harmonics and Standing Waves: Musical instruments are designed to support different standing waves, creating sounds at various frequencies.

  • The Problem of Middle C: If five different instruments play "middle C" at a frequency of approximately 260Hz260\,Hz, they still sound distinct from one another.

  • Definition of Timbre: The characteristic that causes different instruments to sound different even when playing the same note at the same fundamental frequency.

    • Timbre is determined by the specific Fourier analysis of the instrument.
    • It depends on the design of the instrument, the materials used in its construction, and the specific composition of harmonics created.

Loudness versus Intensity

  • Loudness: A subjective quality related to the amplitude of a sound wave. It cannot be universally agreed upon, as one person may find a volume level pleasing while another finds it too loud.

  • Intensity: An objective, physical quantity that can be measured. It describes the energy per unit of area reaching a specific location every second.

    • Formula: Intensity is equal to the amount of power (PP) divided by the area (AA) over which that power is distributed.
    • Units: The units of intensity are watts per meter squared (W/m2W/m^2).

The Range of Human Hearing

  • The human ear can detect an enormous range of intensity values:

    • Threshold of Human Hearing (Quiet): 1012W/m210^{-12}\,W/m^2 (represented as 0.000000000001W/m20.000000000001\,W/m^2).
    • Rocket Engine (Loud): 106W/m210^{6}\,W/m^2 (represented as a one followed by six zeros).
  • Relative Intensity Scale: Because the range of absolute intensity is so vast, scientists use a relative scale based on the threshold of human hearing (1012W/m210^{-12}\,W/m^2).

    • The relative intensity of the threshold of hearing is 1.
    • The relative intensity of a rocket engine is 101810^{18}.

The Decibel Scale and Logarithms

  • Logarithmic Scale: To manage the large range of values, scientists use a logarithm (which looks at the exponent of the power of ten while ignoring the base).

    • Threshold of human hearing on a log scale: 0.
    • Rocket engine on a log scale: 18.
  • The Decibel (dB) Scale: The final scale used to discuss sound intensity. It is calculated by taking the logarithm of the relative intensity and multiplying by 10.

  • Safety Thresholds:

    • Hearing Damage: Exposure to sounds around 85dB85\,dB can cause permanent damage to the ears over time.
    • Physical Pain: Sound waves cause physical pain at approximately 120dB120\,dB.

Hearing Protection

  • Methods of Protection:

    • Earplugs: Sufficient for short exposures or relatively low intensity noises.
    • Earmuffs: Necessary for longer exposures or more intense noises, such as working near jet engines.
  • Calculating Intensity Reduction: Earplug packages include a decibel value indicating the reduction in intensity.

    • Example: A gas-powered leaf blower at 90dB90\,dB paired with 30dB30\,dB earplugs reduces the perceived intensity to 60dB60\,dB.

Calculating Intensity Differences

  • Because the decibel scale is logarithmic, comparing intensities involves powers of ten.

  • Increasing the decibel value by 10 results in multiplying the physical intensity by 10.

    • 10 dB difference: 10 times more intense.
    • 20 dB difference: 100 times more intense (10×1010 \times 10).
    • 30 dB difference: 1000 times more intense (10×10×1010 \times 10 \times 10).
  • Jet Engine vs. Rocket Engine Example:

    • Jet engine: 150dB150\,dB.
    • 160dB160\,dB is 10 times more intense than a jet engine.
    • 170dB170\,dB is 100 times more intense than a jet engine.
    • Rocket engine (180dB180\,dB) is 1000 times more intense than a jet engine.