IB Design Technology Exam Notes
Papers
- Paper 1: Multiple Choice (20%), Topics 1-10
- Paper 2: Section A (20%) - Database & Direct Qs, Section B (20%) - Answer one question, Topics 1-6
- Paper 3: (HL Only) Section A (20%), Section B (20%), Topics 7-10
- Internal Assessment: Criteria A, B, C, D + E, F (HL only) 40%
Topic 1: Human Factors and Ergonomics
- Ergonomics: Science of human-object, system, environment relationships.
- Anthropometrics, Psychological, Physiological
- Anthropometrics: Body measurements (quantitative).
- User Population: Defined by age, gender, ethnicity, physical condition.
- Percentile Range: Population proportion with dimension at or less.
- 5th percentile (Reach), 95th percentile (Fit), 50th percentile (Limitations)
- Static/Structural: Body measurements at rest.
- Dynamic/Functional: Body measurements in motion.
- Sampling: Information gathering from potential users.
- Clearance: Space between objects.
- Reach: Range a person can touch/grasp.
- Adjustability: Product's ability to change size.
- Psychological Factors: Qualitative (person-dependent).
- Data: Sound, Light, Smell, Texture, Taste, Temperature
- Data Scales: Nominal (by name), Ordinal (by order), Interval (same scale), Ratio (true zero)
- Human Information Processing: Input -> Sensory -> Central -> Motor -> Output
- Environmental factors.
- Physiological Factors: Physical characteristics, tolerance, fatigue, comfort.
- Biomechanics: Force, repetition, duration, posture analysis.
Topic 2: Resource Management and Sustainable Production
- Resources: Reserves and Resources.
- Non-Renewable: Oil, Coal, Natural Gas.
- Renewable: Solar, Wind, Hydroelectric.
- Product Life Cycle: Pre-production -> Production -> Transportation -> Utilisation -> Disposal
- Waste Mitigation Strategies:
- Product Recovery: Reuse, Recycle, Repair, Recondition, Take Back Legislation.
- Waste Reduction Methodologies: Re-engineering, Dematerialisation.
- Circular Economy: Cradle-to-cradle, Design for Reuse/Disassembly, Bio-mimicry.
- Embodied Energy: Total energy to produce a product (Cradle-to-gate).
- Electric Vehicles (EVs): Battery-powered motors.
- Local Combined Heat and Power (CHP): Close to end users.
- Hydrogen Fuel Cell: Anode (-), Cathode (+).
- Individual Energy Generation:
- Solar photovoltaic (PV) systems (Silicone based).
- Solar thermal panels.
- Small-scale wind turbines.
- Micro combined heat and power (CHP).
- Biomass systems (biofuel systems).
- Hydroelectric Systems.
- Carbon Mitigation Strategies:
- Renewable energy, avoid activity, reduce emissions, emission control, carbon capture.
- Batteries (End-of-life Disposal):
- Primary (single use): Alkaline, Lithium.
- Secondary (rechargeable): Lead acid, Lithium ion (Li-Ion), Lithium ion polymer (LiPo), Nickel Cadmium (Ni-Cad).
- Capacitors:
- Polarised (higher capacity).
- Non-polarised (lower capacity).
- Clean Technology: Less energy, less materials, less waste.
- Drivers: Consumer pressure, legislation.
- Legislation Reactions: Reactive (short run), Proactive (long run).
- Changes: Incremental (End of pipe), Radical.
- Green Design --> Eco-design --> Sustainable Design
- Green Design Objectives: Efficiency, minimise harm, appropriate life, disposal effects, packaging, safety, minimise materials, labeling.
- Strategies for Designing Green Products:
- Prevention Principle
- Precautionary principle
- Eco Design:
- Materials, energy, waste/pollution.
- Sustainability:
- Environmental, economic, social aspects.
- Life Cycle Analysis (LCA):
- Environmental effect assessment at all stages.
- Major considerations: Water, soil, air, noise, energy, resources, ecosystems.
- Environmental Impact Assessment Matrix: Targets high negative impact products.
- Converging Technologies:
- Advantages: Reduced materials, disassembly, energy, recyclability, portability.
- Disadvantages: Disruptive innovation, initial quality.
- During Production:
- Clean technologies, recycled materials, design for materials/process/disassembly, dematerialisation, renewable resources, reduce embodied energy, less noise.
- During Distribution:
- Reduce packaging, recycled materials, minimise weight/size, recyclable materials.
- During Utilisation:
- Energy efficiency, easy repair, design for disassembly.
- During Disposal:
- Recyclable materials, take back legislation, label parts, standard parts for reuse.
Topic 3: Modelling
- Models: Illustrate design features.
- Conceptual modelling: originates in the mind
- Graphical modelling: Communicating design ideas
- Free-hand, Isometric, Exploded, Perspective, Orthographic, Part/Assembly drawings
- Physical Modelling:
- Scale, Mock-up, Aesthetic, Prototypes, Instrumented models
- CAD:
- Surface, Solid Models
- Bottom up, Top down
- Finite Element Analysis (FEA):
- CAD simulation (materials, joining, force)
- Animation: Simulate motion.
- Virtual Reality: Real situation simulation.
- Haptic Technology: User influence via touch.
- Digital Humans: Computer simulation of human body.
- Motion Capture: Recording human/animal movements.
- Virtual Prototyping (VP): Cheaper.
- Rapid Prototyping:
- Stereolithography (SLA): Photosensitive resin hardened by laser.
- Select Laser Sintering (SLS): Heat fusible powder sinters by laser.
- Fused Deposition Modelling (FDM): Molten material extrusion.
- Laminated Object Manufacture (LOM): Sheet material cut by laser/plotter.
- Steps: CAD design -> .stl -> 3D printer -> Virtual slicing.
Topic 4: Raw Materials to Final Product
- Physical Properties:
- Mass, Weight, Density (M/V), Electrical Resistivity, Thermal Conductivity, Thermal Expansion, Hardness
- Mechanical Properties:
- Strength (Tensile, Compressive), Stiffness, Toughness, Ductility, Elasticity, Plasticity, Young's Modulus
- High tensile = Low ductility
- High ductility = Low tensile
- Expansion Joints: Elastic material for structural expansion.
- Aesthetic Properties: Appearance, Smell, Taste, Texture.
- Smart Materials:
- Piezoelectric: Electric current on impact.
- Shape Memory Alloys (SMA):
- Pseudo-elasticity: Return to shape after force removal.
- Shape memory effect: Return to shape at trigger temperature.
- Magnetic Rheostatic (MR): Liquid solidifies under magnetic field.
- Electro Rheostatic (ER): Liquid solidifies under electric field.
- Photochromicity: Darkens under UV light.
- Thermoelectricity: Electricity from heat.
- Materials:
- Metals and Alloys: Ferrous, Non-ferrous.
- Metallic Bond: Positive ions in free electrons.
- Timber: Natural (Softwood/Hardwood), Man-made (MDF, Plywood).
- Glass: Soda-Lime, Borosilicate, Toughened, Laminated.
- Plastics:
- Thermoplastics (Recyclable): LDPE, HDPE, PP, HIPS, ABS, PET, PVC, UPVC.
- Thermosetting Plastics (Non-recyclable): Urea-formaldehyde, Melamine resin, Epoxy resin, Polyurethane.
- Thermoplastics: Covalent bonds within the chain, Thermosetting: Covalent bonds between the chains and within the chains
- Textiles: Natural (Wool, Cotton, Silk), Synthetic (Nylon, Polyester, Lycra).
- Composites: Mixture with matrix, high variability.
- Scales of Production:
- Mass customisation, doesn't need a third-party because consumers buy from the manufacturer.
- Manufacturing Techniques:
- Adding, Wasting, Shaping, Joining.
- Additive:
- Paper based rapid prototyping, LOM, SLA, SLS, FDM
- Subtractive:
- Cutting, Machining, Turning, Abrading
- One Off:
- Advantages: Unique, skilled workers, flexible, low setup cost
- Disadvantages: high unit cost, high labour cost, labour-intensive
- Batch:
- Advantages: Variety, lower unit cost, more flexible then mass
- Disadvantages: Labor switch time, not unique
- Mass and Continuous
- Advantages: High production rate, low unit cost, automated
- Disadvantages: Products aren't unique, High set up cost, not flexible
- Shaping:
- Casting, Moulding, Thermoforming, Lamination, Knitting, Weaving, Bending.
- Joining:
- Fusing, Fastening, Adhering, Stitching.
- Fastening:
- Temporary: Screws, bolts, knock down fittings.
- Permanent: Rivets, nails, hinges.
- Wood: PVA, Cascamite.
- Thermoplastics: Tensol cement.
- Water based adhesives are more environmentally friendly
- G-code: CNC instructions (start, stop, speed, XYZ coordinates).
- Design for Manufacture (DFM):
- Materials, process, assembly, disassembly.
- Production Systems:
- Craft: Manual skills.
- Mechanised: Machines controlled by man.
- Automated: Machines controlled by computers (CNC, robots), Assembly line.
- Industrial Robots:
- Programmed end effectors (gripper, welding gun).
- Work envelope, Load capacity (pay load).
- Robot Generations:
- First: Simple arm, repetitive, human supervision.
- Second: Sensors, less supervision, control unit.
- Third: Independent, intelligent, speech recognition.
- Robot type:
- Machine to Machine (M2M): Information transmission.
- Automated Production Advantages and Disadvantages:
- Advantages: Productivity, flexibility, accuracy, quality, hazardous work, reprogrammable.
- Disadvantages: High setup cost, job loss, training requirements, maintenance.
Topic 5: Innovation and Design
- Invention: Discovering a principle.
- Innovation: Commercial success of an invention.
- Invention Drivers: Motivation, curiosity, discontent, money, helping.
- Reasons Inventions Shelved:
- Marketability, financial support, price, marketing, resistance, risk, safety.
- Intellectual Property (IP):
- Patents (inventions), Copyrights © (artistic), Registered Design (aesthetics), Marks (distinguish)
- Trademark ™, Servicemark, Registered trademark ®
- Types of Innovation:
- Sustaining innovation: adding to an existing product to improve it and keep sales going
- Disruptive innovation: when a product enters the market and affects existing products
- Process innovation
- Innovation Strategies for Design:
- Incremental, architectural, modular, configurational.
- Sustaining & Incremental innovation
- Disruptive & Radical innovation
- Innovation Strategies for Markets: Diffusion, Suppression.
- Innovation Strategies: Act of insight, chance, analogy, adaptation, transfer, push, pull.
- Stakeholders: Lone inventor, Product champion, Entrepreneur.
- Obsolescence: Technological, Style, Functional.
- Innovation Cycle: Idea -> Manufacturing -> Marketing -> Redesign.
- Diffusion Elements: Innovation, communication, time, social system.
- Innovation Characteristics: Trial-ability, relative advantages, compatibility, complexity, observability.
- Consumer Categories: Innovators, early adopters, early/late majority, laggards.
- Research Strategies: Literature, expert, user, trial, performance, field.
Topic 6: Classic Designs
- Classic Designs:
- Timeless, fashionable, standard-setting, recognizable, mass-produced, well-designed, copied, groundbreaking, impactful, continuous demand, ubiquitous.
- Form vs. Function:
- Balance is a challenge; consumers appreciate aesthetics.
- Bauhaus Movement: Form follows function, mass-produced, simple lines.
- Art Deco: French decorative art.
- Retro-styling: Respect original form, change internal components.
- Function:
- Practical (quantifiable): performance, size, ease of use,
- Psychological (subjective): emotions attached.
Topic 7: User-Centred Design
- User Centred Design (UCD):
- Attention to user needs in all design stages.
- Associated with Usefulness, usability, desirability.
- UCD Principles:
- Understanding users, tasks, environments.
- User involvement throughout.
- Iterative, inclusive (Universal design).
- Addresses whole user experience.
- Multi-disciplinary teams.
- Usability:
- Extent product can be used effectively.
- Usability Objectives:
- Usefulness, learnability, effectiveness, efficiency, likability.
- Good User-Product Interface:
- Simplicity, intuitive logic, feedback, low memory burden, visibility, mapping, affordance, constraints.
- Population Stereotypes: Widespread responses in user population.
- User Research Strategies:
- User population, classification (Personae, Secondary Personae, Anti - Personae), Use case
- User-Centered Design Strategies:
- Field research, methods of extreme, interviews, focus groups, observation, questionnaires, affinity diagramming, participatory design, prototype, usability testing sessions
- Environment:
- Natural, testing house, usability laboratory.
- Designing for Pleasure and Emotion:
- Pleasure Framework: Physio, Psycho, Socio, Ideo.
- Emotional Design: Visceral, Behavioural, Reflective.
- ACT Model: Attract, Converse, Transact.
Topic 8: Sustainability
- Sustainable Development: Meets present needs without compromising future generations.
- Triple Bottom Line: Economic (Profit), Environmental (Planet), Social (People).
- Economic: Growth, development, productivity.
- Environmental: Resources, nature, pollution, waste.
- Social: Identity, empowerment, equity, stability.
- Coupling: Two items that decrease/increase together
- Decoupling: Economic growth separate from environmental impact.
- International Laws: Rio (1992), Kyoto Protocol.
- Sustainability Reporting: Economic, environmental, social, governance.
- Advantages of Sustainability Reporting:
- Governments: Assessment, transparency.
- Manufacturers: Vision, strengths/weaknesses, reputation, compatibility, trust, Attraction.
- Consumers: Trust, understanding, decision making.
- Product Stewardship: Responsibility for minimising environmental impact at all stages.
- Examples: Organic foods, genetically modified food, green cotton, forest stewardship, plastics.
- Sustainable Consumption: Minimal environmental impact, social equity, economic viability; consuming differently.
- Attitudes:
- Eco-warriors, eco-champions, eco-fans, eco-phobes.
- Labelling:
- Eco Labelling: Voluntary ,better for the environment.
- Energy Labelling: Legal, energy efficient.
- Market: Pricing considerations, stimulating demand, education.
- Pressure Groups: Influence using media.
- Consumerism: Lifestyle, ethical.
- Sustainable Design: Triple Bottom Line, cradle to cradle, long timescale.
- Datschefski’s Principles: Cyclic, solar, safe, efficient, social.
- Cyclic, Solar, Safe, Efficient and Social.
- Sustainable Innovation: Stakeholder cooperation, long implementation
- Government Role in Innovation: Regulation, education, taxes, subsidies.
- Energy Sustainability: Macro, Micro
- Energy Security: Uninterrupted availability at affordable price.
Topic 9: Innovation and Markets
- Corporate Strategies:
- Pioneering, imitative, penetration, development, diversification, hybrid.
- Corporate Social Responsibility (CSR): Self-regulation.
- Market Sectors: Geographical, client-based.
- Market Segments: Income, profession, age, gender, family, values, behaviour.
- Product: Family, Versioning.
- Marketing Mix:
- Product:Aesthetics, Packaging, Quality, Technology, Standardisation, Trigger/Incremental Products
- Place: Distribution, point of sale
- Price: Cost-Plus, Demand, Competition, Line, Psychological
- Promotion: Above/Below the line.
- Marketing Research: Information gathering to create product ideas, develop ideas into products, technology trends
- Consumers reaction to technology: Technophile, Technocautious, Technophobe
- Brand:
- Name/symbol to identify a company's product from another company.
- Branding: Creating an image.
- Brand awareness, Brand loyalty, Brand image.
Topic 10: Commercial Production
- Commercial Production
- Just in case (JIC): Keeping a stock of components or products, in case of a rush order.
- Just in time (JIT): A situation where a firm does not allocate space to the storage of components or completed items, items that are not ordered are not made
- Kanaban: Notifying supplier when parts are out.
- Lean Production: Eliminating waste, maximizing value.
- Characteristics of Lean Production: Low Inventory, Highly trained workers, Quality Control ,Getting it Right, JIT
- Lean Production advantages
- Eliminating Waste, Maximising Flow, Zero Waste; Partners with Suppliers, Designing for Rapid Changeover
- Value stream mapping (VSM): Identifying waste.
- Workflow analysis: Reviewing processes for improvements.
- Lead Time = No value lead time = adds value
- 5S: Sorting, Stabilising, Shining, Standardising, Sustaining.
- 7 Wastes: Transporting, Inventory, Motion, Over productions and Defects
- Computer Integrated Manufacturing (CIM): Computerized manufacturing system.
- Quality Management(QM): Eliminating waste and defects by meeting a consistent and specified standards
- Quality control (QC): During production, it detects defects
- Statistical process control (SPC): During production, it allows us to see if the products are deviating from the set of standards, it detects the defects
- Quality assurance (QA): From every aspect related to the product, it prevents defects
- A comprehensive quality management is key to reduced costs, increased sales, brand loyalty and premium pricing.
- Economic Viability: Cost effectiveness, value for money.
- Pricing Strategies: Cost plus pricing
Unit price = (TFC+TVC+Profit)/Quantity - Return on Investment (ROI): (Revenue−Costofgoodssold)/costofgoodssold