LINEAR MOTION_TA
MECHANICS
NEWTON'S FIRST LAW OF MOTION
Newton's First Law states that in the absence of external forces and when observed from an inertial reference frame:
An object at rest remains at rest.
An object in motion continues in motion with constant velocity (constant speed in a straight line).
TYPES OF MOTION
Rectilinear Motion: Movement along a straight line.
Circular Motion: Movement along the circumference of a circle.
Spin or Rotational Motion: A body rotates about its central axis.
Simple Harmonic Motion: Oscillatory movement where the restoring force is proportional to the displacement.
Random Motion: Irregular motion examples include Brownian motion.
LINEAR MOTION
RECTILINEAR MOTION
Scalar and Vector Quantities
Scalar Quantity: Has only magnitude.
Examples: Distance, Speed, Mass, Work.
Vector Quantity: Has both magnitude and direction.
Examples: Displacement, Velocity, Acceleration, Force.
Important Parameters
Distance: The linear space between two points.
Displacement: The linear space in a specified direction; change in position.
Speed: The rate of change of distance over time.
Velocity: Speed in a specified direction.
Acceleration: The rate of change of velocity.
Distance vs Displacement
Distance: Path traced by a particle, often a broken line.
Displacement: Change in position from an initial point A to an end point B in a specified direction.
EXAMPLE DISCUSSIONS
Average Velocity
Formula:[ v_{avg} = \frac{\Delta x}{\Delta t} = \frac{x_2 - x_1}{t_2 - t_1} ]
Example: If a taxi travels 258 m in 3.0 s, then average velocity is 86 m/s.
Example Problem: Water Taxi
A taxi travels from the west to the east bank of a channel, returning after a set time:
Displacement: Zero (returns to starting point).
Distance: 240 m each way, totaling 480 m.
Constant Velocity Motion
Definition: Movement at a constant speed in a straight line.
For a distance moved at time ( t = t_f - t_0 ):
Distance covered: ( s = x_f - x_0 ) where ( x_0 ) is initial and ( x_f ) is final position.
MOTION UNDER CONSTANT ACCELERATION
Definition: Changes in speed occur with time under constant acceleration.
Motion can be defined as:
( v_x = u + at ) where ( u ) is initial velocity, ( a ) is acceleration, and ( t ) is time.
The distance covered can also be calculated using: [ x = x_0 + ut + \frac{1}{2}at^2 ]
Where ( x_0 ) is the initial position.
EXAMPLE APPLICATIONS OF ACCELERATION
A metro train decelerating from 23 m/s with a braking force can be described using: [ F = ma \Rightarrow a = \frac{F}{m} ]
Calculating the stopping distance using:[ v^2 = u^2 + 2ax ]
A signal passing through a communication system with varying speeds can be calculated graphically or algebraically.
VECTOR ADDITION
Vectors can be added using graphical methods:
Triangle law for vector addition:
Draw vector A.
From the tip of A, draw vector B.
The resulting vector R = B + A.
SIMPLE PENDULUM
A simple pendulum consists of a mass suspended from a string that swings back and forth.
The governing equations for a simple pendulum include the relationship between its period ( T ) and the length of the string ( L ):[ T = 2\pi \sqrt{\frac{L}{g}} ]
Where ( g ) is the acceleration due to gravity.
PRACTICAL PROBLEMS
Laboratory experiments can measure the acceleration due to gravity by analyzing pendulum motion.
Various projectile problems (e.g., heights, speeds) can also be solved using the principles of kinematics and the equations of motion.
INSTANTANEOUS VELOCITY AND ACCELERATION
Instantaneous Velocity: The speed of an object at a certain point in time, found using derivatives of position functions.
Instantaneous Acceleration: The rate of change of velocity over time, also determined using derivatives.