Psychosocial Development, Peers, Conditioning, and Reinforcement Schedules

Peers

  • Peers exert the greatest influence during adolescence; adolescents are more likely to be influenced by peers than parents.

  • In childhood, parents play the biggest role in shaping an individual; peers are mainly for activities and socialization.

  • As people age, peers are present for intimacy, liking, and support, albeit with reduced influence.

  • There's a concerning trend in the United States where fewer adults in their late twenties report having close friends compared to previous decades; this is linked to increased depression and anxiety.

  • More social relationships and friends are positively correlated with greater life and health satisfaction.

  • Close friends, not just acquaintances or work colleagues, are crucial.

  • Religiosity (regardless of the specific religion, except for cults) is connected to longevity and happiness because it provides:

    • A social network for support.

    • A sense of meaning and purpose in life.

  • There's a growing number of people with no religious affiliation, referred to as "nones" (n-o-n-e-s).

  • However, there has been a decrease in the number of "nones" since the COVID-19 pandemic, with people returning to spirituality or a moral compass.

Erik Erikson's Stages of Psychosocial Development

  • These stages represent the interaction between an individual's social environment and psychological development.

  • Each stage presents a conflict or crisis that must be resolved, influencing later development.

Stage 1: Trust vs. Mistrust

  • Focuses on attachment, where the question is whether an infant trusts their parents to meet their needs.

  • Example: A couple raising their children using attachment theory promptly responds to their children's cries to build trust.

  • Contrasting approach: The Ferber method involves letting a child cry for increasing intervals to teach them to fall asleep independently, which some might see as conflicting with building trust.

  • The lecturer emphasized that the best approach is subjective and depends on what each family deems suitable.

Stage 2: Autonomy vs. Shame and Doubt

  • Occurs during potty training and exploration of the body.

  • Shaming a child during this stage can lead to shame and doubt.

  • Using correct anatomical terms for private parts is important so a child can communicate effectively if they've been sexually assaulted or molested.

Stage 3: Initiative vs. Guilt

  • Involves children trying to do things on their own and how they are reacted to by the world around them.

  • Example: A child trying to help with dinner might accidentally break something, and the parental response can either encourage initiative or instill guilt.

Stage 4: Industry vs. Inferiority

  • Concerns feelings of competence and the ability to work hard to achieve things, versus feelings of inferiority.

Stage 5: Identity vs. Confusion (Role Formation)

  • Involves trying on different roles to eventually settle on a version of oneself, typically by age 18.

Stage 6: Intimacy vs. Isolation

  • Focuses on finding a mate or facing isolation.

Stage 7: Generativity vs. Stagnation

  • Involves the question of finding a purpose and creating something meaningful.

Stage 8: Integrity vs. Despair

  • Involves looking back on life with either a sense of fulfillment and acceptance or regret and despair.

  • These stages don't necessarily happen in chronological order; individuals facing terminal illness in their twenties, for example, may jump to the stage of integrity vs. despair.

Identity Formation in Adolescence

  • Involves a dynamic between exploration and commitment.

  • Four potential outcomes:

    • Foreclosure: Committing without exploring options (e.g., following a parent's career without considering alternatives).

    • Identity Confusion (Diffusion): Not exploring or committing to anything ("I don't know, and I don't care.").

    • Identity Achievement: Exploring options and making a decision (e.g., deciding to become a pharmacist after thorough consideration, as in the example of "miss Smith").

    • Moratorium: Exploring but postponing commitment (e.g., taking a gap year to explore options).

Classical Conditioning

  • A type of associative learning in which two things in the environment are paired: a stimulus and a response. The conditioning is mostly involuntary.

  • Involves creating conditions for an experience that leads to learning.

  • Unconditioned Stimulus (UCS): Something unlearned and innate that happens naturally.

    • Example: air blown into the eyes, or Dave's hot chicken

  • Unconditioned Response (UCR): The natural response to the unconditioned stimuli.

    • Example: Blinking, or salivating

  • Neutral Stimulus (NS): A stimulus that has no predetermined or determined biological response.

    • Example: The sound of a metronome

  • Conditioned Stimulus (CS): The previously neutral stimulus after it has been associated with the unconditioned stimulus.

    • Example: The sound of the metronome after being associated with food

  • Conditioned Response (CR): The learned response to the conditioned stimulus.

    • Example: Salivation after only hearing the metronome.

  • Acquisition: The point at which the conditioned response and the conditioned stimulus have been paired. Pair the neutral stimulus, then the unconditioned stimulus repeatedly over and over again.

  • Stimulus Generalization: The tendency to respond to stimuli similar to the conditioned stimulus.

    • Example: Little Albert was conditioned to be afraid of all white, fuzzy things, not just rats.

  • Stimulus Discrimination: The ability to distinguish between a conditioned stimulus and other stimuli.

  • Extinction: The weakening of the conditioned response when the conditioned stimulus is no longer paired with the unconditioned stimulus.

  • Spontaneous Recovery: The reappearance of the conditioned response after a period of extinction.

  • Higher Order Conditioning: Pairing a new neutral stimulus with the conditioned stimulus to create a second conditioned stimulus.

    • Example: Pairing a light with the metronome, eventually leading the dog to drool at the light alone.

    • The first pairing will always be the most effective predictor of what is going to happen.

Operant Conditioning

  • A type of associative learning in which a behavior is paired with a consequence; the order is response followed by a stimulus that is either added or subtracted.

  • Uses reinforcements and punishments.

    • Reinforcement: Designed to increase the targeted behavior.

    • Punishment: Designed to decrease the targeted behavior.

  • Positive: There is some kind of additional stimulus that is added.

  • Negative: Something is being taken away or removed.

  • Positive Reinforcement: Increasing a behavior by adding something wanted (a reward).

    • Example: Giving students stickers for answering questions correctly

  • Negative Reinforcement: Increasing a behavior by removing something unwanted (pain, distress, or discomfort).

    • Example: Taking Tylenol to remove a headache, or wearing deodorant to remove the possibility of embarrassment

  • Positive Punishment: Decreasing a behavior by adding something unwanted (typically pain).

    • Example: Spanking, detention, or suspension

  • Negative Punishment: Decreasing a behavior by removing something wanted.

    • Example: Grounding, or ghosting someone

Schedules of Reinforcement

  • Fixed: Is the reward predictable?

  • Variable: Is the reward unpredictable?

  • Ratio: The number of times that you have to perform a behavior to get the reward.

  • Fixed Ratio: Rewards are given after a fixed number of responses.

    • Example: A stamp card

  • Variable Ratio: Rewards are given after a variable number of responses.

    • Example: Gambling

  • Continuous Reinforcement: A reward is given every time a behavior is demonstrated.

  • Fixed Interval: Rewards are given after a fixed amount of time.

    • Example: Paychecks every two weeks.

  • Variable Interval: Rewards are given after a variable amount of time.

    • Example: Pop quizzes

  • Extinction is most susceptible in anything of the fixed schedule of reinforcement.

    • If someone knows that they are going to get a reward every time they do something, and that reward stops, they will quit after a few times.