Chapter 6 - Scalars and Vectors
6.1 Scalar and Vectors
Scalars
Magnitude
Only magnitude and units are needed to understand the journey
Examples;
time
distance
volume
speed
temperature
Vectors
Magnitude + direction
Magnitude, direction and units to make sense
Examples;
position
displacement
velocity
acceleration
force
momentum
Vectors as Arrows
In a vector diagram
Length indicates magnitude
Arrowhead shows the direction (tail to head)
Force - push or pull and is measured in the unit Newtons (N)
Exact scale is not always accurate, but are drawn relative to another.
Point of Application of Arrows
If vector represents a force, the tail end is draw at the point where force is applied to object
If it is a displacement vector, the tail is attached to the position where the object starts.
Friction vectors are drawn at the point where they act between an object and a surface.
Direction Conventions
Vectors need direction
In One Dimension (1D)
forwards/backwards
Up or down
left or right
OR
north or south
east or west
Sign Convention
Used to covert physical directions to positive and negative
+ ; forwards and right
- ; backwards and left
Horizontal Plane
Full Circle (True) Bearing
North is 0˚ T
Moves clockwise from north
Eg, 95° T is 95° clockwise from north
Quadrant Bearing
All angles are referenced from north and south and between 90˚ east or west
30° T becomes N 30° E, which can be read as ‘from north 30° towards the east’.

Vertical Plane
2D plane
Direction is references as upwards and downwards (vertical) or left and right (horizontal)

6.2 Adding Vectors in One and Two Dimensions
Adding vectors that are 1D means finding the resultant vector for a number of vectors that are in the same line
Adding Vectors in One Dimension
Adding two or more vectors in the same dimension = vectors are pointing in same direction OR opposite direction (collinear)
Graphical Method of Adding Vectors
Sum of vectors (resultant vector) is drawn from the tail of the first vector to the heat of the last vector.

Algebraic Method of Adding Vectors
A sign convention is used to represent direction
Allows you to enter the signs and magnitudes into a calc


Adding Vectors in Two Dimensions
Vectors must be in in the same plane (coplanar)
Go in any direction within the plane and can be separated by an angle (right angles, acute or obtuse)
Direction Conventions; north, south, east, west OR forwards, backwards, left, right
Graphical Method of Adding Vectors
Magnitude and direction of a resultant vector can be found by drawing a scaled vector diagram using
Head to tail method
Parallelogram method
Head to Tail Method
Use appropriate scale
Add vectors at right angles head to tail
Measure length of resultant vector and compare it to scale
Describe and measure the direction apporpriately

If vectors are at 90˚ to each other, the graphical method is better
Parallelogram Method
The two vectors to be added are drawn tail to tail
A parallel lone is drawn for each vector
The resultant vector is drawn from the tails of both to where the head meet
Geometric Method of Adding Vectors
Only give approximate results
More accurate using pythag and trig

6.3 Subtracting Vectors in One and Two Dimensions
Subtracting Vectors in One Dimension
Need → Final vector - Initial Vector
1) Work out which is initial vector
2) Reverse its direction
3) Add these two vectors together (final vector and opposite of initial vector)
Graphical Method of Subtracting Vectors
Velocity gives indication of how fast an object is moving in a certain direction
It is vector because the direction is important when saying the velocity
1) Determine which vector is initial and which is final
2) Final velocity is drawn first
3) Initial is then drawn but in opposite direction from its original form
4) The resultant vector is drawn from the tail of the final to the head of reversed initial
Magnitude from resultant vector can be calculated from the magnitudes of the two vectors
Algebraic Method of Subtracting Vectors
Sign convention used
Equation = Δv = v2 + (−v1)
change in velocity = final velocity - initial velocity
Subtracting Vectors in Two Dimension
Initial velocity must always be reversed before it is added to the final velocity
Graphical Method of Subtracting Vectors
1) Draw the final velocity first
2) Draw the opposite of the initial velocity head to tail with the final velocity vector
3) Draw the resultant change in velocity vector, starting at the tail of the final velocity
vector and ending at the head of the opposite of the initial velocity vector.
4) Measure the length of the resultant vector and compare it to the scale to
determine the magnitude of the change in velocity.
5) Measure an appropriate angle to determine the direction of the resultant vector.

Geometric Method of Subtracting Vectors
Only gives approximate results as it relies on comparing magnitude of the change in velocity to a scale and measuring with a protractor
Use Pythagoras and trigonometry for accuracy

6.4 Vector Components
Trigonometry
Finding Perpendicular Components of a Vector
two components that are at right angles to each other, when added together get the original vector.
To find the components of a vector, a right-angled triangle is constructed with the original vector as the hypotenuse.

Geometric Method of Finding Vector Components
Construct a right angled triangle using OG Vector as hypotenuse
Magnitude and direction are determined using trig

