Projectile motion
Acceleration and Gravity
Definition of Gravity:
Gravity is defined as a pulling force that causes falling objects to accelerate downward to the Earth's surface.
In the absence of any resistance from the air, the rate of change in velocity near the Earth is constant and measured as 9.8 m/s².
This measurement is known as the acceleration due to gravity, which is often described as negative due to the downward direction of the force.
Ball's Motion During Flight:
When a ball is tossed straight up and then caught again, its motion can be described as follows:
At its maximum height, the ball momentarily stops (v = 0) while gravity continues to act on it, pulling it downward.
As the ball rises, its upward velocity decreases rapidly at a rate of approximately 10 m/s every second, reflecting the acceleration due to gravity.
On its descent, the ball's downward velocity increases at the same rate of 9.8 m/s².
Overall, the acceleration due to gravity is always equal to 9.8 m/s² downward, being constant near the Earth's surface, regardless of the direction in which the ball is moving.
Projectile Motion in One Dimension
Definition of Projectiles:
Projectiles are objects that move through the air and are subject to gravitational pull towards the Earth.
Exclusions: Projectiles do not include powered vehicles like airplanes or rockets.
Assumption: Effects of wind resistance are ignored in analysis.
Key Points for Kinematics Problems with Projectiles:
The acceleration due to gravity is constant at 9.8 m/s² downward near the Earth's surface.
In equations, the symbol for acceleration is 'a', whereas the symbol representing gravity's acceleration is 'g'. Thus, we have:
(downward).Choose a consistent direction as positive (e.g., 'up' or 'down') before solving problems.
If 'up' is positive, then .
If 'down' is positive, then .
Remember that 'g' is a rate of change in velocity, similar to all applications of acceleration.
Problems with Projectile Motion in One Dimension
Example Problem 1: Golf Ball Dropped from a Height
Scenario: A golf ball is dropped from a height of 10.0 m above the ground, neglecting wind resistance.
Known Variables:
Acceleration:
Distance:
Initial velocity:
Find: The time it takes to hit the ground.
Kinematics Formula Used:
Solving Steps:
Substitute known values:
Simplifying gives:
Conclusion: The time taken to hit the ground is 1.4 s.
Part b: The speed of the golf ball when it hits the ground will need to be calculated using further kinematic equations.
Example Problem 2: Baseball Tossed Upwards
Scenario: A baseball is tossed straight up with an initial speed of 22.5 m/s.
Known Variables:
Acceleration: (because moving up)
Initial velocity:
Final velocity at maximum height:
Find: The maximum height the ball will reach.
Kinematics Formula Used:
Substituting Values:
Rearranging gives:
Simplifying leads to:
Follow-up (Part b): The speed of the baseball when caught, and total time spent in the air moving up and down will also need to be calculated.
One-Dimensional Projectile Motion and the Quadratic Equation
Example Problem 3: Ball Tossed Upward with Different Heights
Scenario: A student tosses a ball directly upwards with an initial speed of 15 m/s from ground level, intending for another student to catch it 7.8 m higher.
Known Variables:
Initial velocity:
Overall displacement:
Acceleration:
Time:
Using Kinematic Equation:
Substitute all into:
Rearranging gives:
Solving the Quadratic Equation:**
Using the quadratic formula:
Inserting values:
Determining Final Velocity and Time:**
Find the ball's final velocity upon being caught, correlating that with the air-time confirmed equal to 2.4 s.
Graphing Analysis of One-Dimensional Projectile Motion
Distance-Time Graph Analysis:
A graph illustrates the motion of a baseball tossed up and then caught at the same position:
The maximum height is reached at the halfway point in time.
The slope of the distance-time graph reflects the velocity, indicating initial motion with a steep positive slope.
As time progresses, the velocity decreases, as shown by a decreasing slope.
At the maximum height, the velocity becomes zero, indicating a horizontal slope.
Post maximum height, the velocity accelerates downwards, illustrated as an increasing negative slope.
The slopes during ascent and descent are equal and opposite.
Velocity-Time Graph Analysis:
A graph for the velocity of a baseball tossed up and then caught:
Initial positive velocity starts at the y-intercept and decreases to zero at the peak height.
It then increases in the negative direction as the ball falls back.
The straight line slope indicates a constant acceleration of -9.8 m/s².
The area under the graph yields the ball's displacement—indicating a positive area during the rise and an equal negative area during the fall.