Projectile motion

Acceleration and Gravity

  • Definition of Gravity:

    • Gravity is defined as a pulling force that causes falling objects to accelerate downward to the Earth's surface.

    • In the absence of any resistance from the air, the rate of change in velocity near the Earth is constant and measured as 9.8 m/s².

    • This measurement is known as the acceleration due to gravity, which is often described as negative due to the downward direction of the force.

  • Ball's Motion During Flight:

    • When a ball is tossed straight up and then caught again, its motion can be described as follows:

    • At its maximum height, the ball momentarily stops (v = 0) while gravity continues to act on it, pulling it downward.

    • As the ball rises, its upward velocity decreases rapidly at a rate of approximately 10 m/s every second, reflecting the acceleration due to gravity.

    • On its descent, the ball's downward velocity increases at the same rate of 9.8 m/s².

    • Overall, the acceleration due to gravity is always equal to 9.8 m/s² downward, being constant near the Earth's surface, regardless of the direction in which the ball is moving.

Projectile Motion in One Dimension

  • Definition of Projectiles:

    • Projectiles are objects that move through the air and are subject to gravitational pull towards the Earth.

    • Exclusions: Projectiles do not include powered vehicles like airplanes or rockets.

    • Assumption: Effects of wind resistance are ignored in analysis.

  • Key Points for Kinematics Problems with Projectiles:

    1. The acceleration due to gravity is constant at 9.8 m/s² downward near the Earth's surface.

    2. In equations, the symbol for acceleration is 'a', whereas the symbol representing gravity's acceleration is 'g'. Thus, we have:
      g=9.8extm/s2g = 9.8 ext{ m/s}^2 (downward).

    3. Choose a consistent direction as positive (e.g., 'up' or 'down') before solving problems.

      • If 'up' is positive, then a=g=9.8extm/s2a = -g = -9.8 ext{ m/s}^2.

      • If 'down' is positive, then a=g=9.8extm/s2a = g = 9.8 ext{ m/s}^2.

    4. Remember that 'g' is a rate of change in velocity, similar to all applications of acceleration.

Problems with Projectile Motion in One Dimension

  • Example Problem 1: Golf Ball Dropped from a Height

    • Scenario: A golf ball is dropped from a height of 10.0 m above the ground, neglecting wind resistance.

    • Known Variables:

    • Acceleration: a=9.8extm/s2a = 9.8 ext{ m/s}^2

    • Distance: d=10.0extmd = 10.0 ext{ m}

    • Initial velocity: V=0V = 0

    • Find: The time tt it takes to hit the ground.

    • Kinematics Formula Used:
      d=vt+rac12at2d = vt + rac{1}{2}at^2

    • Solving Steps:

    • Substitute known values: 10.0=0imest+rac12(9.8)t210.0 = 0 imes t + rac{1}{2}(9.8)t^2

      • Simplifying gives:
        10.0=4.9t210.0 = 4.9t^2
        t2=rac10.04.9t^2 = rac{10.0}{4.9}
        t=exts1.43extsext(rounded1.4s)t = ext{s } 1.43 ext{s} ext{ (rounded 1.4 s)}

    • Conclusion: The time taken to hit the ground is 1.4 s.

    • Part b: The speed of the golf ball when it hits the ground will need to be calculated using further kinematic equations.

  • Example Problem 2: Baseball Tossed Upwards

    • Scenario: A baseball is tossed straight up with an initial speed of 22.5 m/s.

    • Known Variables:

    • Acceleration: a=9.8extm/s2a = -9.8 ext{ m/s}^2 (because moving up)

    • Initial velocity: V=22.5extm/sV = 22.5 ext{ m/s}

    • Final velocity at maximum height: v=0v = 0

    • Find: The maximum height dd the ball will reach.

    • Kinematics Formula Used:
      v2=V2+2adv^2 = V^2 + 2ad

    • Substituting Values:

    • Rearranging gives: 0=(22.5)2+2(9.8)d0 = (22.5)^2 + 2(-9.8)d

      • Simplifying leads to:
        506.25=19.6d-506.25 = -19.6d
        d=rac506.2519.6<br>ightarrow25.8extmext(roundedto26m)d = rac{506.25}{19.6} <br>ightarrow 25.8 ext{m} ext{ (rounded to 26 m)}

    • Follow-up (Part b): The speed of the baseball when caught, and total time spent in the air moving up and down will also need to be calculated.

One-Dimensional Projectile Motion and the Quadratic Equation

  • Example Problem 3: Ball Tossed Upward with Different Heights

    • Scenario: A student tosses a ball directly upwards with an initial speed of 15 m/s from ground level, intending for another student to catch it 7.8 m higher.

    • Known Variables:

    • Initial velocity: V=15extm/sV = 15 ext{ m/s}

    • Overall displacement: d=7.8extmd = 7.8 ext{ m}

    • Acceleration: a=9.8extm/s2a = -9.8 ext{ m/s}^2

    • Time: t=?t = ?

    • Using Kinematic Equation:

    • Substitute all into: d=Vt+rac12at2d = Vt + rac{1}{2}at^2 7.8=15t+rac12(9.8)t27.8 = 15t + rac{1}{2}(-9.8)t^2

      • Rearranging gives:
        4.9t2+15t7.8=0-4.9t^2 + 15t - 7.8 = 0

    • Solving the Quadratic Equation:**

    • Using the quadratic formula: t=racb±extextsqrt(b24ac)2at = rac{-b \pm ext{ } ext{sqrt}(b^2 - 4ac)}{2a}

      • Inserting values:
        t=rac15±extextsqrt(1524(4.9)(7.8))2(4.9)t = rac{-15 \pm ext{ } ext{sqrt}(15^2 - 4(-4.9)(-7.8))}{2(-4.9)}

    • Determining Final Velocity and Time:**

    • Find the ball's final velocity upon being caught, correlating that with the air-time confirmed equal to 2.4 s.

Graphing Analysis of One-Dimensional Projectile Motion

  • Distance-Time Graph Analysis:

    • A graph illustrates the motion of a baseball tossed up and then caught at the same position:

    • The maximum height is reached at the halfway point in time.

    • The slope of the distance-time graph reflects the velocity, indicating initial motion with a steep positive slope.

    • As time progresses, the velocity decreases, as shown by a decreasing slope.

    • At the maximum height, the velocity becomes zero, indicating a horizontal slope.

    • Post maximum height, the velocity accelerates downwards, illustrated as an increasing negative slope.

    • The slopes during ascent and descent are equal and opposite.

  • Velocity-Time Graph Analysis:

    • A graph for the velocity of a baseball tossed up and then caught:

    • Initial positive velocity starts at the y-intercept and decreases to zero at the peak height.

    • It then increases in the negative direction as the ball falls back.

    • The straight line slope indicates a constant acceleration of -9.8 m/s².

    • The area under the graph yields the ball's displacement—indicating a positive area during the rise and an equal negative area during the fall.