AP Physics - Rotational Kinematics
θ ω
Introduction
Objects can have several types of motion
Figure skater
Gliding on skates
Translational
Straight line motion
Spinning on skates
Rotational
Spinning about a fixed axis
Wheels, gears, hands on clock, rotor of jets, helicopter blades, planets, acrobats, high divers, hurricanes, electrons, and atoms
Rotary Motion is all “around” us
Restrictions
Deal with only rigid bodies about a fixed axis
Not stars and the sun because not rigid
Rolling motion with moving axis not dealt with
Bowling ball because of changing axis
Rotational vs. Translational
Translational
Every point moves in a straight line
Fixed direction
Every point experiences linear displacement during a particular time interval
Rotational
Every point on the body moves around a circle whose center lies on the axis of motion
Every point experiences the same angular displacement during a particular time interval
Angular Position
Have to define angular position before talking about its motion
Use a reference line perpendicular to the axis of rotation
The position of an object can be described using polar coordinates rather than x and y
r - length measure from axis along reference line
θ - angle reference line makes to your original axis
Angular Measure
It is more convenient to measure the angle θ in radians
s = r * θ
Angular Displacement
Is the change in the angular position
Δθ = θf - θi
Can not be treated as a vector (unless very small)
To be a vector it must have magnitude and direction and follow rules for vector addition
Fails addition test
Angular Speed and Velocity
In analogy to the linear case, we define the average and instantaneous angular speed
Measured in rads/s, rev/s
Can be + or - depending on increasing θ or decreasing θ
Clockwise - negative
Counterclockwise - positive
The direction of the angular velocity is along the axis of rotation, and is given by a right-hand rule
Angular Acceleration
The average angular acceleration is the rate at which the angular speed changes
In analogy to constant linear acceleration
a = (ω - ω0) / t
ω = ω0 + a * t
Measured in:
rads/s², rev/s²