Player Attribution: Explores how individuals reason about their successes and failures in gaming contexts.
Games User Research (GUR): Measures player performance and preferences based on psychological theories, notably linked to motivation and emotion.
Attribution Theory: Focuses on how players assign causes to their experiences and how these attributions influence their emotional reactions and motivations.
Aim: To develop a validated tool to assess player attribution in games, enhancing the understanding and design of player experiences.
Attributed causes can range from personal effort to external circumstances (skill vs. luck).
Understanding causal beliefs can clarify why players respond differently in similar situations (e.g., persevering vs. giving up after failure).
Existing psychological measures include constructs like flow, intrinsic motivation, and need satisfaction.
Despite advancements in understanding player behaviors through psychology, gaps remain in comprehensively understanding attribution's effect on player experience.
Questions arise such as: What influences pride vs. apathy in accomplishments?
Development Process: Collaborated with gaming experts to refine the item pool for attribution measurement.
Initially generated 43 items, focused mainly on the dimensions of internality and controllability.
Validation Steps:
Employed factor analyses to create dimensions for the GSAQ based on four attribution characteristics:
Internality: Internal vs. external causes.
Stability: Consistency of the cause over time.
Controllability: Ability to influence the cause.
Globality: Applicability of the cause across different life aspects.
Testing for Reliability: Conducted studies on different gaming scenarios, confirming the GSAQ's reliability and validity across various populations.
Causal beliefs significantly influence emotional reactions such as pride, confidence, and even guilt or shame.
High internality and controllability correlate with greater positive experiences and competence in games.
Attribution dimensions impact intrinsic motivation and well-being.
Achieved good model fit indices and significant correlations with existing psychological constructs (e.g., PENS scale, IMI).
Notably revealed that internality and controllability interact to shape player affect and performance perceptions.
GSAQ can elucidate discrepancies in player experiences (ex: players' self-perception in varied gaming aids or designs).
Helps to investigate behaviors in multiplayer settings, addressing toxic behavior through understanding causal beliefs.
Designers can tailor game feedback mechanisms based on attributional insights to foster positive player emotions and motivation.
Dynamic adjustments in gameplay could be optimized using GSAQ findings to enhance player control and reduce apprehension.
Sample Size: Investigated small-scale studies should be expanded for more robust findings.
Game Contexts: Need validation across varied genres and gameplay styles to generalize findings.
Future studies should evaluate causal relationships between attribution styles and emotional impacts on player experiences.
Attribution Theory offers valuable insights into understanding player experiences across digital gaming contexts.
GSAQ emerges as a vital tool for researchers and designers to enhance game user research, focus on players, and understand how attribution shapes gaming experiences.