Cognition, Language, Problem Solving & Intelligence
Cognition
- Definition: The umbrella term for all forms of thinking; includes processes linked to perception, knowledge, problem-solving, judgement, language, and memory.
- Input–Processing–Output model:
- Sensations & information enter the brain.
- They are filtered through emotions & stored memories.
- Resulting thoughts guide observable behaviour.
- Historical fascination: Artwork such as Rodin’s The Thinker and Shi Ke’s Huike Thinking illustrate humanity’s longstanding curiosity about thought.
Concepts & Prototypes
- Concepts:
- Mental categories containing linguistic information, images, ideas, or memories.
- Allow us to see relationships and efficiently store knowledge.
- May be highly abstract (e.g., justice) or concrete (e.g., bird species).
- Prototypes:
- The “best” or most typical example of a concept.
- Help us decide category inclusion quickly (e.g., Mahatma Gandhi as the prototype of civil disobedience).
- Significance: Rapid classification, inference, and learning; prototypes also shape stereotypes and expectations.
Natural & Artificial Concepts
- Natural concepts:
- Formed “naturally” via direct or indirect experience (e.g., personal experiences with \text{snow}).
- Fuzzy boundaries; flexible.
- Artificial concepts:
- Defined by strict, logical rules or properties (e.g., a square has 4 equal sides & 90^\circ angles).
- Central to academic disciplines (math, geometry, law) and crucial in building schemas in formal learning.
Schemata
- Schema (plural schemata): Organized clusters of related concepts.
- Role schema: Expectations about behaviour based on social roles (e.g., “librarian = quiet, book-loving”).
- Event schema / Cognitive script:
- Automatic sequence of actions in specific contexts (e.g., facing the door in elevators).
- Highly culture-specific; difficult to unlearn—creates habitual behaviours.
- Practical implication: Can streamline social interaction but also perpetuate biases or unsafe habits (e.g., texting when phone pings while driving).
Event Schema & Technology Example
- Automatic phone checking:
- Receiving a text triggers habitual phone pick-up.
- Research shows that mere availability/checking schemas heighten distraction while driving.
- Highlights friction between ingrained schemas and safety goals.
Language: Structure & Components
- Language (general): Rule-based symbol system for transmitting information.
- Lexicon: Entire word inventory of a language.
- Grammar: System of rules for combining lexicon into meaningful utterances.
- Phoneme: Smallest sound unit (e.g., /æ/, /t/).
- Morpheme: Smallest meaning-bearing unit (e.g., “un-”, “dog”).
- Semantics: Meaning extracted from morphemes/words.
- Syntax: Rules for arranging words into sentences.
Language Development
- Chomsky’s nativist view:
- Language acquisition is biologically driven; unfolds without formal tutoring.
- Universal pattern across cultures → evidence for an innate Language Acquisition Device.
- Critical period hypothesis:
- Optimal early-life window to master language structure.
- Deprivation—e.g., the case of Genie—yields permanent grammatical deficits despite vocabulary gains.
- Typical stages:
- 0\text{–}3 mo: Reflexive sounds (cries, coos).
- 3\text{–}8 mo: Reflexive + social interest.
- 8\text{–}13 mo: Intentional babbling, social signalling.
- 12\text{–}18 mo: First true words.
- 18\text{–}24 mo: Two-word “telegraphic” phrases.
- 2\text{–}3 yr: Sentences \ge 3 words.
- 3\text{–}5 yr: Complex syntax; sustained conversation.
Problem-Solving Strategies
- Trial & error: Random attempts until success (e.g., rebooting devices).
- Algorithm: Guaranteed solution via step-by-step formula (software manuals).
- Heuristic: Mental shortcut or “rule of thumb.”
- Working-backwards, sub-goal decomposition.
- Preferred when: information overload, strict time limits, low-stakes decisions, or accessible heuristic.
Practice Puzzles
- Sudoku (numeric constraint satisfaction).
- Nine-dot spatial task: Illustrates functional fixedness & need for “thinking outside the box.”
Pitfalls to Problem Solving
- Mental set: Persisting with past strategies even when ineffective.
- Functional fixedness: Inability to repurpose objects (e.g., candle–matchbox mounting task; box can be a platform).
Cognitive Biases
- Anchoring bias: Over-reliance on the first piece of information.
- Confirmation bias: Seeking evidence that supports existing beliefs; ignoring disconfirming data.
- Hindsight bias (“I knew it all along”).
- Representative bias: Assuming membership based on prototype resemblance → stereotypes.
- Availability heuristic: Estimating likelihood from vivid or recent examples (e.g., plane crashes).
Classifying Intelligence
- Spearman’s g: Single general intelligence factor underlying all tasks.
- Cattell’s two-factor model:
- Crystallised intelligence =\text{knowledge retrieval}.
- Fluid intelligence =\text{novel problem-solving}.
Triarchic Theory (Sternberg)
- Analytical: Academic / logical problem-solving.
- Creative: Novel, imaginative solutions.
- Practical: “Street smarts,” adaptive behaviour.
Multiple Intelligences (Gardner)
- Linguistic
- Logical-mathematical
- Musical
- Bodily-kinesthetic
- Spatial
- Interpersonal
- Intrapersonal
- Naturalist
- Emotional intelligence (EI): Combines interpersonal & intrapersonal; involves empathy, self-regulation, cultural competence.
Creativity
- Definition: Generating novel & valuable ideas/solutions.
- Characteristics of creative individuals: Deep domain expertise, sustained effort, openness to novel angles, collaboration, risk-taking.
- Divergent thinking: Many possible answers → creativity measure.
- Convergent thinking: Single correct answer, crystallised knowledge.
Measuring Intelligence
- IQ (Intelligence Quotient): Standardised score on intelligence tests.
- Binet–Simon scale (early 1900s): Diagnostic for school difficulties.
- Stanford–Binet (Terman): Introduced standardisation & norming across large samples → reliable scoring.
- Wechsler batteries (WAIS, WISC-V): Multidimensional (verbal, visual-spatial, fluid reasoning, working memory, processing speed).
- Flynn effect: Generational rise in average IQ → attributed to environment (education, nutrition, complexity of modern life).
The Bell Curve in IQ
- Normal distribution: Majority cluster near mean; tails contain extremes.
- Parameters:
- Mean =100, standard deviation \sigma=15.
- \approx82\% score between 85 and 115 (±1\sigma).
Source of Intelligence: Nature vs Nurture
- Genetic evidence: Identical twins reared apart still show high IQ correlation → heritability component.
- Environmental evidence: Enriched stimulation, parental engagement, schooling raise realised IQ.
- Range of reaction: Genes set upper & lower boundaries; environment determines where within that range an individual lands.
Genetics and IQ Data
- Correlation strength (highest → lowest):
- Identical twins together
- Identical twins apart
- Siblings/fraternal twins together
- Unrelated individuals together
- Suggests additive genetic & environmental influences.
Learning Disabilities
- General: Neurological disorders affecting specific cognitive domains; not equivalent to low global intelligence.
- Dysgraphia: Difficulty producing written language → poor handwriting, spelling.
- Dyslexia: Impaired letter/word processing → reversals, reading difficulty; most prevalent.
- Comorbidity: Frequently co-occurs with ADHD, dyscalculia, etc.
- Educational considerations: Early screening, multimodal instruction, assistive tech.