Sound Waves – Loudness, Amplitude, Oscilloscopes, Pitch & Frequency

Types of Waves
  • Transverse: the stuff that makes up the wave wiggles up and down or side to side, but the wave itself moves forward.

  • Longitudinal: the stuff wiggles back and forth, in the same direction the wave is moving; think of sound waves.

Wave Properties (for all waves)
  • Amplitude: how tall the wave is, from the middle line to its highest point (crest) or lowest point (trough).

  • Wavelength λ\lambda: the distance between two identical spots on neighboring waves (like from one peak to the next).

  • Frequency ff: how many full waves pass by in one second; the unit is Hertz (Hz), so 1Hz1\,\text{Hz} means 1 wave per second.

    • If a wave's speed stays the same, then if you have lots of waves per second (ff), they must be squished closer together (λ\lambda is smaller).

Amplitude & Loudness
  • Bigger waves (larger amplitude) mean louder sounds; smaller waves (smaller amplitude) mean softer sounds.

  • Changing how loud a sound is involves changing its energy. An amplifier just makes the electrical signal bigger before it goes to the speaker, making the sound louder.

Frequency & Pitch
  • More waves per second (higher ff) means a higher-pitched sound; fewer waves per second (lower ff) mean a lower-pitched sound.

  • The pitch of a sound depends ONLY on its frequency, not how big the wave is (amplitude).

Oscilloscopes (drawing waves)
  • A microphone changes sound (which is a back-and-forth wiggle) into an electrical wiggle that an oscilloscope can draw as an up-and-down wave.

  • The height of the drawn wave shows how loud it is (amplitude); how spread out the waves are shows how long each wave takes (TT), which helps us figure out how many waves there are per second (f=1/Tf = 1/T).

  • When comparing drawn waves:

    • If two sounds have the same pitch but different loudness, their drawn waves will be spaced the same but have different heights.

    • A higher-pitched sound will have its drawn waves squished closer together (more waves per second).

What Humans and Animals Can Hear
  • Humans (when young): can hear sounds from 20Hz\mathbf{20\,\text{Hz}} (a really deep rumble) up to 20,000Hz\mathbf{20,000\,\text{Hz}} (a super high squeak).

    • The ability to hear super high sounds gets worse as you get older.

  • Animals (some examples):

    • Elephant: 1612,000Hz\mathbf{16\text{–}12,000\,\text{Hz}} (they can hear some sounds too low for us).

    • Dog: 6745,000Hz\mathbf{67\text{–}45,000\,\text{Hz}}.

    • Bat: 2,000110,000Hz\mathbf{2,000\text{–}110,000\,\text{Hz}} (they use super high sounds too high for us to navigate).

Musical Instruments & Timbre
  • The same musical note (meaning the same main frequency) sounds different on different instruments like a guitar versus a piano. That's because instruments also make other, quieter sounds called 'harmonics' (which are just multiples of the main frequency).

  • Timbre: This is the unique quality or character of a sound, completely determined by which harmonics are present and how strong they are.

Simple Rules & Meanings
  • Loudness goes with how big the wave is (Amplitude).

  • Pitch goes with how many waves per second (Frequency).

  • Amplitude: how high or low the wave goes from its middle line.

  • Wavelength λ\lambda and frequency ff are tied to how fast the wave moves (vv) with this simple rule: v=fλv = f\lambda