Comprehensive Team Sports (PE Majorship) Notes

SOCCER / FOOTBALL

  • Nature of the Game
    • Two teams of 1111 players.
    • Objective: maneuver the spherical ball into opponents’ goal without using hands/arms (except the goalkeeper inside penalty area).
    • Match length (standard): two 4545-minute halves.
    • Victory: team with more goals when time expires.
  • Global Significance
    • World’s most-played & watched ball sport; FIFA estimates 250 million250\ million active players (early 21st21^{st} century).
    • First Women’s World-Cup goal for the Philippines scored by Sarina Bolden (historical landmark for PH football).
  • Historical Origins
    • Modern rules codified in Britain, 19th19^{th} C.
    • Football Association (1863) produced the first unified Law of the Game and started the first cup competition among regional clubs.
  • Field & Dimensions (essential numbers)
    • Penalty area extends 18 yards18\ yards (≈ 16.5 m16.5\ m) from each goal line.
    • Goal size (adult): 8.0 m×2.44 m8.0\ m \times 2.44\ m.
  • Starting Procedure
    • Referee tosses a coin with the two captains:
      • Winner chooses which goal to attack first half.
      • Loser takes the opening kick-off.
  • Card System (Discipline)
    • Yellow Card: caution; two yellows ⇒ automatic Red Card.
    • Red Card: immediate expulsion; team plays short-handed for remainder.
  • Player Positions & Core Tasks
    • Goalkeeper – only player allowed hand contact inside the penalty box; primary shot-stopper.
    • Defenders
      • Outside Full-backs: stay wide; rarely over-commit forward.
      • Central Defenders (center-backs): mark opposing strikers, clear aerial balls.
    • Midfielders – link defense & attack; highest work-rate; must both defend & create.
    • Forwards – goal scorers/creators.
      • Center Forward / Striker: most tactically dangerous finisher.
  • Sample Licensure-type Questions (essentials extracted)
    1. A “Right Fielder” is not an official football position (distractor drawn from baseball).
    2. Keeper distinguished by a distinct uniform & permitted hand use within the box.

BASKETBALL

  • Nature
    • Two teams of 55; aim: shoot ball through hoop 10 ft10\ ft (≈ 3.05 m3.05\ m) high.
    • Court: rectangle; baskets at each end.
    • Scoring:
      • Field goal inside arc = 22 pts.
      • Field goal beyond arc = 33 pts.
      • Free throw = 11 pt.
  • Historical Notes
    • Invented 18911891, Springfield, Massachusetts by James Naismith for indoor winter exercise (at request of Dr. Luther H. Gulick).
    • First equipment: soccer ball & peach baskets; original teams had 99 players.
  • Game Initiation
    • Tip-Off / Jump Ball at center circle tossed by referee.
  • Player Archetypes
    • Tallest: Center, Power Forward, Small Forward.
    • Shorter/ball-handlers: Point Guard, Shooting Guard.
  • Key Violations / Rules (board-exam focus)
    • Personal Foul: physical contact (grab/push).
    • Technical Foul: unsportsmanlike (e.g., yelling at referee).
    • Charging vs. Blocking distinctions (offensive vs. defensive fault).
    • Offensive 3-Second rule: no more than 33 s in lane when team controls ball front-court.
    • Only 55 players per team on court at any moment (Rule 1010-22-66 NCAA).
    • After made basket: ball put in from endline (not sideline/center).
  • Fundamental Skills
    • Dribbling: continuous controlled tapping toward floor.
    • Chest Pass follow-through: thumbs rotate downward, wrists fully flexed.
    • Right-hand Lay-up: jump off left foot, shoot with right hand; knee drive for elevation.
    • Shooting Focus: eyes up/court vision during dribble, not at ball.
  • Officiating & Timing
    • Clock starts on touch after opening tip; stops on whistle (foul, violation, timeout) or unusual delays.
    • Timeout signal: referee forms “T” with hands.
  • Sample Board-style Q&A Keys
    • Continuous tapping = Dribbling.
    • “Tip-Off” begins the match.
    • Penalty shot lane entry allowed when ball leaves shooter’s hand.
    • Fast-break best shot near basket = Lay-up.
    • Made goal despite foul counts, plus one free throw (3-pt play).

VOLLEYBALL

  • Origin & Growth
    • Invented 18951895 by William G. Morgan (initial name “Mintonette”).
    • Scoring per set originally 2121 pts, later 1515, now rally-point 2525 (noted evolution 19171917 onward).
    • FIVB founded 19471947; Olympic debut Tokyo 19641964; Beach volleyball (2-aside) Olympic 19961996.
  • Court & Rotation
    • Dimensions: 9 m×18 m9\ m \times 18\ m.
    • Six players: 3 front-row (positions 4,3,24,3,2) & 3 back-row (positions 5,6,15,6,1).
    • Rotational order must be maintained until serve contact; afterward players may interchange except back-row players cannot attack in front of attack line while airborne.
  • Serving Techniques
    • Underhand, Overhand, Float (no spin, unpredictable path), Jump Serve (topspin or float variant).
    • Vocabulary:
      Ace – untouched point.
      Lollipop – soft easy serve.
      • “Bringing the heat” – very powerful serve.
  • Passing & Setting
    • Forearm Pass / Bump: primary serve-receive; arms extended, thumbs parallel.
    • Overhead Pass / Set: fingertips contact; setter orchestrates offense; variants forward & back-set.
  • Attack & Defense
    • Spike (attack hit): 3- or 4-step attack approach culminating in jump & arm-swing.
    • Block: first defensive wall; aims to take away hitting angles.
    • Dig: emergency defensive pass after opponent spike; quick lateral dives.
  • Sample Exam Nuggets
    • Jump Topspin serve = fastest, hardest to pass.
    • Two simultaneous contacts by teammates count as one contact when part of a block.
    • Time-out limit: one per set, cannot carry over.
    • Unused time-outs do not accumulate.
    • Offense violation on serve ⇒ side-out; other team gains serve without point (old rules) or with point (rally scoring, depends on rule set).
    • Referee gesture:
      • Forearms rotating = Substitution.
      • Eight fingers spread (showing both palms) = Delay of service (server exceeded 88-second limit).
  • Key Attributes
    • Setter: good vision, soft hands, strong fingers, leadership (directs hitters).
    • Back-row attack legal only if take-off behind attack line.

BASEBALL

  • Basic Structure
    • Two teams of 99; field configured as diamond with four 9090-ft (≈ 27.43 m27.43\ m) bases.
    • Teams alternate offense (batting) & defense (fielding) each inning; after 3 outs sides change.
    • Regulation game: 99 innings; team with most runs wins.
    • Cultural note: dubbed National Sport of the USA.
  • Olympic Timeline
    • Unofficial demonstration 19041904; official debut 19921992; removed 20082008; reinstated 20202020(Tokyo Games).
  • Defensive Positions
    • Infield: Pitcher, Catcher, 1B, 2B, SS, 3B.
    • Outfield: LF, CF, RF.
    • Designated Hitter (DH) bats for pitcher in AL/pro leagues.
  • Strike Zone Definition
    • Vertically: midpoint between armpits & top of uniform pants down to just below kneecap.
    • Horizontally: over any part of home plate.
    • Umpire calls strike when any fraction of ball passes through zone.
  • Core Skills
    • Throwing: cornerstone of fielding; overhand most powerful.
    • Pitching: initiates every play; located on mound at diamond’s center.
    • Catching: secures thrown/ hit balls to record outs.
    • Batting: offensive attempt to hit pitched ball into playable territory.

SOFTBALL

  • Overview
    • Shares baseball’s basic rules but uses larger ball, shorter basepaths (typically 60 ft60\ ft), underhand pitching.
    • Standard team = 99 players; objective: score more runs by circling bases.
  • Fundamental Defensive Skills
    • Throwing (overhand, side-arm, underhand whip).
    • Catching – paired with throwing; prevents advancement.
    • Fielding – collective action to minimize opponents’ scoring.
  • Offensive & Running
    • Hitting/Batting: requires hand-eye coordination & pitch selection discipline.
    • Base Running: tactical awareness of outs, fielder positions, and force/ tag situations; aim to reach home safely.
  • Specialized Roles
    • Pitcher: key player; shoulders bulk of team success responsibility.
    • Battery: traditional term for Pitcher + Catcher (coined 1860s1860s by Henry Chadwick).
  • Equipment Essentials
    • Bat: cylindrical, round, ≤ 3434 in length; ≤ 3838 oz.
    • Safety gear for catcher: mask, chest protector, shin guards (sometimes called “tools of ignorance”).
  • Game/Rule Highlights
    • Official game minimum length: 55 innings (rain-shortened) though regulation is 77 in fast-pitch.
    • Walk (Base on Balls): batter awarded 1B after 44 pitches outside strike zone not swung at.
  • Situational Plays
    • Bunt: delicately tapped ball to sacrifice or reach safely.
    • Force vs. Tag: runner on 2B not forced to advance if 1B is unoccupied when ball is hit.
  • Board-Exam Quick Keys
    • Strike zone defined “between armpits & knees over plate.”
    • Best outfield throw = Overarm (covers distance).
    • Right-handed batter’s initial sprint uses left foot first (closest to 1B).
    • Batter & pitcher together are not the battery; correct pair is pitcher + catcher.
    • Minimum official innings = 55; 77 for full fast-pitch game.
    • Runner on 2B with two outs must wait — tag up — if fly ball may be caught.