Comprehensive Team Sports (PE Majorship) Notes
- Nature of the Game
- Two teams of 11 players.
- Objective: maneuver the spherical ball into opponents’ goal without using hands/arms (except the goalkeeper inside penalty area).
- Match length (standard): two 45-minute halves.
- Victory: team with more goals when time expires.
- Global Significance
- World’s most-played & watched ball sport; FIFA estimates 250 million active players (early 21st century).
- First Women’s World-Cup goal for the Philippines scored by Sarina Bolden (historical landmark for PH football).
- Historical Origins
- Modern rules codified in Britain, 19th C.
- Football Association (1863) produced the first unified Law of the Game and started the first cup competition among regional clubs.
- Field & Dimensions (essential numbers)
- Penalty area extends 18 yards (≈ 16.5 m) from each goal line.
- Goal size (adult): 8.0 m×2.44 m.
- Starting Procedure
- Referee tosses a coin with the two captains:
• Winner chooses which goal to attack first half.
• Loser takes the opening kick-off.
- Card System (Discipline)
- Yellow Card: caution; two yellows ⇒ automatic Red Card.
- Red Card: immediate expulsion; team plays short-handed for remainder.
- Player Positions & Core Tasks
- Goalkeeper – only player allowed hand contact inside the penalty box; primary shot-stopper.
- Defenders
• Outside Full-backs: stay wide; rarely over-commit forward.
• Central Defenders (center-backs): mark opposing strikers, clear aerial balls. - Midfielders – link defense & attack; highest work-rate; must both defend & create.
- Forwards – goal scorers/creators.
• Center Forward / Striker: most tactically dangerous finisher.
- Sample Licensure-type Questions (essentials extracted)
- A “Right Fielder” is not an official football position (distractor drawn from baseball).
- Keeper distinguished by a distinct uniform & permitted hand use within the box.
BASKETBALL
- Nature
- Two teams of 5; aim: shoot ball through hoop 10 ft (≈ 3.05 m) high.
- Court: rectangle; baskets at each end.
- Scoring:
• Field goal inside arc = 2 pts.
• Field goal beyond arc = 3 pts.
• Free throw = 1 pt.
- Historical Notes
- Invented 1891, Springfield, Massachusetts by James Naismith for indoor winter exercise (at request of Dr. Luther H. Gulick).
- First equipment: soccer ball & peach baskets; original teams had 9 players.
- Game Initiation
- Tip-Off / Jump Ball at center circle tossed by referee.
- Player Archetypes
- Tallest: Center, Power Forward, Small Forward.
- Shorter/ball-handlers: Point Guard, Shooting Guard.
- Key Violations / Rules (board-exam focus)
- Personal Foul: physical contact (grab/push).
- Technical Foul: unsportsmanlike (e.g., yelling at referee).
- Charging vs. Blocking distinctions (offensive vs. defensive fault).
- Offensive 3-Second rule: no more than 3 s in lane when team controls ball front-court.
- Only 5 players per team on court at any moment (Rule 10-2-6 NCAA).
- After made basket: ball put in from endline (not sideline/center).
- Fundamental Skills
- Dribbling: continuous controlled tapping toward floor.
- Chest Pass follow-through: thumbs rotate downward, wrists fully flexed.
- Right-hand Lay-up: jump off left foot, shoot with right hand; knee drive for elevation.
- Shooting Focus: eyes up/court vision during dribble, not at ball.
- Officiating & Timing
- Clock starts on touch after opening tip; stops on whistle (foul, violation, timeout) or unusual delays.
- Timeout signal: referee forms “T” with hands.
- Sample Board-style Q&A Keys
- Continuous tapping = Dribbling.
- “Tip-Off” begins the match.
- Penalty shot lane entry allowed when ball leaves shooter’s hand.
- Fast-break best shot near basket = Lay-up.
- Made goal despite foul counts, plus one free throw (3-pt play).
VOLLEYBALL
- Origin & Growth
- Invented 1895 by William G. Morgan (initial name “Mintonette”).
- Scoring per set originally 21 pts, later 15, now rally-point 25 (noted evolution 1917 onward).
- FIVB founded 1947; Olympic debut Tokyo 1964; Beach volleyball (2-aside) Olympic 1996.
- Court & Rotation
- Dimensions: 9 m×18 m.
- Six players: 3 front-row (positions 4,3,2) & 3 back-row (positions 5,6,1).
- Rotational order must be maintained until serve contact; afterward players may interchange except back-row players cannot attack in front of attack line while airborne.
- Serving Techniques
- Underhand, Overhand, Float (no spin, unpredictable path), Jump Serve (topspin or float variant).
- Vocabulary:
• Ace – untouched point.
• Lollipop – soft easy serve.
• “Bringing the heat” – very powerful serve.
- Passing & Setting
- Forearm Pass / Bump: primary serve-receive; arms extended, thumbs parallel.
- Overhead Pass / Set: fingertips contact; setter orchestrates offense; variants forward & back-set.
- Attack & Defense
- Spike (attack hit): 3- or 4-step attack approach culminating in jump & arm-swing.
- Block: first defensive wall; aims to take away hitting angles.
- Dig: emergency defensive pass after opponent spike; quick lateral dives.
- Sample Exam Nuggets
- Jump Topspin serve = fastest, hardest to pass.
- Two simultaneous contacts by teammates count as one contact when part of a block.
- Time-out limit: one per set, cannot carry over.
- Unused time-outs do not accumulate.
- Offense violation on serve ⇒ side-out; other team gains serve without point (old rules) or with point (rally scoring, depends on rule set).
- Referee gesture:
• Forearms rotating = Substitution.
• Eight fingers spread (showing both palms) = Delay of service (server exceeded 8-second limit).
- Key Attributes
- Setter: good vision, soft hands, strong fingers, leadership (directs hitters).
- Back-row attack legal only if take-off behind attack line.
BASEBALL
- Basic Structure
- Two teams of 9; field configured as diamond with four 90-ft (≈ 27.43 m) bases.
- Teams alternate offense (batting) & defense (fielding) each inning; after 3 outs sides change.
- Regulation game: 9 innings; team with most runs wins.
- Cultural note: dubbed National Sport of the USA.
- Olympic Timeline
- Unofficial demonstration 1904; official debut 1992; removed 2008; reinstated 2020(Tokyo Games).
- Defensive Positions
- Infield: Pitcher, Catcher, 1B, 2B, SS, 3B.
- Outfield: LF, CF, RF.
- Designated Hitter (DH) bats for pitcher in AL/pro leagues.
- Strike Zone Definition
- Vertically: midpoint between armpits & top of uniform pants down to just below kneecap.
- Horizontally: over any part of home plate.
- Umpire calls strike when any fraction of ball passes through zone.
- Core Skills
- Throwing: cornerstone of fielding; overhand most powerful.
- Pitching: initiates every play; located on mound at diamond’s center.
- Catching: secures thrown/ hit balls to record outs.
- Batting: offensive attempt to hit pitched ball into playable territory.
SOFTBALL
- Overview
- Shares baseball’s basic rules but uses larger ball, shorter basepaths (typically 60 ft), underhand pitching.
- Standard team = 9 players; objective: score more runs by circling bases.
- Fundamental Defensive Skills
- Throwing (overhand, side-arm, underhand whip).
- Catching – paired with throwing; prevents advancement.
- Fielding – collective action to minimize opponents’ scoring.
- Offensive & Running
- Hitting/Batting: requires hand-eye coordination & pitch selection discipline.
- Base Running: tactical awareness of outs, fielder positions, and force/ tag situations; aim to reach home safely.
- Specialized Roles
- Pitcher: key player; shoulders bulk of team success responsibility.
- Battery: traditional term for Pitcher + Catcher (coined 1860s by Henry Chadwick).
- Equipment Essentials
- Bat: cylindrical, round, ≤ 34 in length; ≤ 38 oz.
- Safety gear for catcher: mask, chest protector, shin guards (sometimes called “tools of ignorance”).
- Game/Rule Highlights
- Official game minimum length: 5 innings (rain-shortened) though regulation is 7 in fast-pitch.
- Walk (Base on Balls): batter awarded 1B after 4 pitches outside strike zone not swung at.
- Situational Plays
- Bunt: delicately tapped ball to sacrifice or reach safely.
- Force vs. Tag: runner on 2B not forced to advance if 1B is unoccupied when ball is hit.
- Board-Exam Quick Keys
- Strike zone defined “between armpits & knees over plate.”
- Best outfield throw = Overarm (covers distance).
- Right-handed batter’s initial sprint uses left foot first (closest to 1B).
- Batter & pitcher together are not the battery; correct pair is pitcher + catcher.
- Minimum official innings = 5; 7 for full fast-pitch game.
- Runner on 2B with two outs must wait — tag up — if fly ball may be caught.