ENTR customer
Definition of a Customer
A customer is generally defined as a person or entity that purchases products or services.
- Initial thoughts regarding customers include:
- A customer does not necessarily have to buy a product but can simply show interest in it.
- Customers can arise from a problem that a product aims to solve.Example: A person struggling to access their email could be considered a potential customer for an email management tool.
Chain of Customers
Emphasis on the complexity of customer identification:
- Businesses typically cater to multiple customer types rather than a singular definition.
- A chain of customer links exists in the realm of business:
1. Creating value.
2. Delivering value to the customer.
3. Capturing value.
Business Models (Types)
Two major business models are identified:
1. B2B (Business to Business): Selling products or services to other businesses.
2. B2C (Business to Consumer): Selling products or services directly to consumers.
- Hybrid businesses that engage in both models are also recognized.The choice of business model dictates the strategic path an entrepreneur should take.
Examples of B2B and B2C Engagement
Coffee Cup Problem
- Example of addressing coffee cup spills:
- B2B: Selling improved coffee cups to large companies like Starbucks or Dunkin' Donuts.
- B2C: Selling improved coffee cups directly to consumers like individuals or families.Deodorant Issue
- Example of a deodorant problem and its potential solutions:
- B2B: Providing a better formula to companies like Dove or Johnson & Johnson.
- B2C: Selling improved deodorants to individual consumers.
Considerations for Entrepreneurs
Each business model has distinct pros and cons:
- B2B:
- Pros: Potential for larger sales (larger contracts from corporations).
- Cons: Fewer customers, a complex sales process (more stakeholders involved).
- B2C:
- Pros: Easier to sell to many individuals in a market.
- Cons: Each sale may yield less profit compared to B2B sales.
The Sales Process and Customer Types
Importance of understanding different types of customers:
- Differentiating customer roles helps understand the sales process:
1. End User: The individual or entity using the product.
- Example: A student using a laptop or a traveler using a specific checking process through an airport.
2. Economic Buyer: The individual or entity paying for the product.
- Example: Someone purchasing a coffee cup for personal use or a university paying for technology.
3. Champion: The person advocating for the purchase of the product.
- Example: An employee supporting the acquisition of new software.Sometimes, the end user, economic buyer, and champion can overlap (e.g., an individual might buy their own laptop).
Customer Types in Entrepreneurial Ventures
Importance of recognizing the complexity and overlap in customer types:
1. Primary Customer Types:
- End User: Directly uses the product.
- Economic Buyer: Funds the purchase.
- Champion: Influences the decision-making process.
2. Secondary Customer Types:
- Influencer: Provides information that helps the buyer make decisions but does not have direct authority.
- Example: A restaurant critic influencing diners based on reviews.
3. Saboteur:
- This type can halt or impede purchasing decisions.
- Can be an individual or a policy that prevents the sale of a product.
- Example: University IT policies could limit the purchase of certain technologies if they do not meet security standards.
Case Examples
Example 1: Pokemon
- End User: Children playing the game like a five-year-old nephew.
- Economic Buyer: Parents buying games/toys.
- Champion: The child advocating for the purchase (e.g., telling parents about specific products).Example 2: Water Filtration System for Data Centers
- End User: Facilities manager using the system to ensure efficiency.
- Economic Buyer: The company or department financing the filtration system.
- Champion: The sustainability officer advocating for the purchase due to regulatory or ethical business practices.
Summary of Customer Roles and Definitions
Clearly defined roles in the decision-making unit are essential for understanding market principles:
1. End User: The person using the service/product to solve a problem.
2. Economic Buyer: The individual or entity that budgets for and purchases the product.
3. Champion: The person or entity advocating for the purchase or encouraging use, potentially with influence in the decision-making unit.
4. Influencer: Independent individuals who provide opinions that can sway purchasing decisions.
5. Saboteur: Entities that can prevent or slow down a purchasing decision, including individuals and systemic policies.