Vectors & Scalars – Comprehensive Study Notes

Scalars vs Vectors

  • Scalar ("Scaler")
    • Described completely by magnitude only.
    • Do not contain directional information.
    • Examples: Work, speed, distance, mass, temperature, density, volume.
  • Vector ("Dector")
    • Possess both magnitude and direction.
    • Denoted graphically by an arrow: tail → head.
    • Written with a bar/arrow overhead, boldface, or component form, e.g. A\vec A, A, A<em>xı^+A</em>yȷ^A<em>x \hat\imath + A</em>y \hat\jmath.
    • Examples: Force, velocity, displacement, weight, momentum, electric field.
    • Sample description: “Vector = 4 units South”, “F=100N\vec F = 100\,\text{N} toward +x”.

Physical vs Non-Physical Quantities

  • Physical quantity – measurable; can be expressed numerically with a unit.
    • Examples: Mass, velocity, temperature.
  • Non-physical quantity – cannot be measured directly with instruments.
    • Examples: Love, hate, goodness, inertia (as a qualitative idea).

Representation & Terminology

  • Magnitude (length) of A\vec A is A=A|\vec A|=A.
  • Tail: starting point; Head: arrow point.
  • Position vector r\vec r: directed from chosen origin to position of object.
  • Displacement vector Δr\Delta \vec r: change in position in a given interval; “how much & which way.”

Unit Vectors (Direction Cosines)

  • Have unit magnitude (1) & no physical unit; specify direction only.
  • Standard orthogonal (Cartesian) basis
    • ı^\hat\imath: +x direction  ȷ^\hat\jmath: +y  k^\hat k: +z
  • Any vector expressed as
    A=A<em>xı^+A</em>yȷ^+Azk^\boxed{\vec A = A<em>x \hat\imath + A</em>y \hat\jmath + A_z \hat k}
  • Components obtained by
    A<em>x=Acosα,  A</em>y=Acosβ,  Az=AcosγA<em>x = A\cos\alpha,\; A</em>y = A\cos\beta,\; A_z = A\cos\gamma
    where α,β,γ\alpha,\beta,\gamma are angles with x-, y-, z-axes.

Classes of Vectors

  • Equal Vectors: same magnitude & same direction.
  • Parallel Vectors: direction identical or opposite; magnitudes may differ.
  • Negative Vector: same magnitude as reference but opposite direction (A\vec A and A-\vec A).
  • Anti-parallel: simply opposite directions; magnitudes may differ.
  • Collinear: lie on same straight line.
  • Coplanar: lie in the same plane.
  • Orthogonal: angle 9090^\circ between them.
  • Concurrent: lines of action intersect at one point.
  • Axial (pseudo) vector: direction along axis of rotation (e.g.
    L=r×p\vec L = \vec r \times \vec p).
  • Zero/Null vector: magnitude 00; no defined direction.
  • Unit vector: magnitude 11, serves only for direction.

Head-to-Tail, Triangle & Parallelogram Laws

  • Triangle Law: If A\vec A & B\vec B are placed head-to-tail in order, resultant R=A+B\vec R = \vec A + \vec B is the third side taken from tail of first to head of last.
  • Parallelogram Law: Place A\vec A & B\vec B tail-to-tail; R\vec R is diagonal of parallelogram.
  • Magnitude of resultant (general):
    R=A2+B2+2ABcosθ\boxed{R = \sqrt{A^2 + B^2 + 2AB\cos\theta}} where θ\theta is the smaller angle between A\vec A & B\vec B.
  • Direction (angle ϕ\phi that R\vec R makes with A\vec A):
    tanϕ=BsinθA+Bcosθ\boxed{\tan\phi = \dfrac{B\sin\theta}{A + B\cos\theta}}
  • Commutative: A+B=B+A\vec A + \vec B = \vec B + \vec A.

Subtraction of Vectors

  • AB=A+(B)\vec A - \vec B = \vec A + (-\vec B); reverse B\vec B then add.
  • If angle between A\vec A and B\vec B is θ\theta, angle between A\vec A and B-\vec B is (180θ)(180^\circ-\theta).
  • Magnitude of difference:
    R=A2+B22ABcosθR = \sqrt{A^2 + B^2 - 2AB\cos\theta}.

Special Kinematics Example – Turning Vehicle/Aircraft

  • Object speed vv turns through angle θ\theta but maintains speed; change in velocity magnitude:
    Δv=2vsinθ2\boxed{\Delta v = 2v\sin\dfrac{\theta}{2}}
    (derived from vector subtraction of equal-length vectors forming isosceles triangle).
  • Example: v=20m/s, θ=60    Δv=20m/s.v=20\,\text{m/s},\ \theta = 60^\circ\;\Rightarrow\; \Delta v = 20\,\text{m/s}.

Resolution of a Vector

  • In 2-D: F=F<em>xı^+F</em>yȷ^\vec F = F<em>x \hat\imath + F</em>y \hat\jmath with
    F<em>x=Fcosθ,  F</em>y=FsinθF<em>x = F\cos\theta,\; F</em>y = F\sin\theta ((\theta) measured from +x).
  • Magnitude check: F=F<em>x2+F</em>y2F = \sqrt{F<em>x^2 + F</em>y^2}.
  • 3-D magnitude: A=A<em>x2+A</em>y2+Az2|\vec A| = \sqrt{A<em>x^2 + A</em>y^2 + A_z^2}.
  • Example: A=10|\vec A| =10 at 3030^\circ above +x axis → A<em>x=10cos30=53,  A</em>y=10sin30=5A<em>x = 10\cos30^\circ = 5\sqrt3,\; A</em>y = 10\sin30^\circ = 5.

Unit Vector Along a Given Vector

  • u^A=AA.\displaystyle \hat u_{A}=\frac{\vec A}{|\vec A|}.
  • E.g.
    A=3ı^+4ȷ^    A=5,  u^A=3ı^+4ȷ^5.\vec A = 3\hat\imath + 4\hat\jmath \;\Rightarrow\; |\vec A| = 5,\; \hat u_{A}=\dfrac{3\hat\imath + 4\hat\jmath}{5}.

Dot (Scalar) Product

  • Definition: AB=ABcosθ=A<em>xB</em>x+A<em>yB</em>y+A<em>zB</em>z\boxed{\vec A \cdot \vec B = |\vec A||\vec B|\cos\theta = A<em>x B</em>x + A<em>y B</em>y + A<em>z B</em>z}.
  • Properties
    • Scalar result.
    • Commutative: AB=BA\vec A\cdot\vec B = \vec B\cdot\vec A.
    • AA=A2\vec A\cdot\vec A = |\vec A|^2.
    • Orthogonality: AB=0    θ=90\vec A\cdot\vec B = 0 \iff \theta = 90^\circ.
  • Physical example: Work done W=FsW = \vec F \cdot \vec s.
    • If F=10N, s=5m, θ=60F = 10\,\text N,\ s=5\,\text m,\ \theta = 60^\circW=10×5cos60=25JW = 10\times 5\cos60^\circ = 25\,\text J.

Cross (Vector) Product

  • Definition: A×B=ABsinθ  n^\boxed{\vec A \times \vec B = |\vec A||\vec B|\sin\theta\; \hat n}
    where n^\hat n is a unit vector perpendicular to the plane of A,B\vec A,\vec B following right-hand rule.
  • Magnitude zero when vectors are parallel (θ=0,180\theta=0,\,180^\circ).
  • Direction relations for basis vectors:
    ı^×ȷ^=k^,  ȷ^×k^=ı^,  k^×ı^=ȷ^\hat\imath\times \hat\jmath = \hat k,\; \hat\jmath\times \hat k = \hat\imath,\; \hat k \times \hat\imath = \hat\jmath. Reverse order changes sign.
  • Determinant form (components):
    \vec A\times\vec B =
    \begin{vmatrix}
    \hat\imath & \hat\jmath & \hat k\
    Ax & Ay & Az\ Bx & By & Bz
    \end{vmatrix}.
  • Example: A=2ı^+3ȷ^+4k^,  B=3ı^+2ȷ^+3k^\vec A = 2\hat\imath + 3\hat\jmath + 4\hat k,\; \vec B = 3\hat\imath + 2\hat\jmath + 3\hat k
    • A×B=(3342)ı^+(4323)ȷ^+(2233)k^=(1)ı^+(6)ȷ^+(5)k^.\vec A \times \vec B = (3\cdot3 - 4\cdot2)\hat\imath + (4\cdot3 - 2\cdot3)\hat\jmath + (2\cdot2 - 3\cdot3)\hat k = (1)\hat\imath + (6)\hat\jmath + (-5)\hat k.

Angle Between Two Vectors

  • From dot product: cosθ=ABAB.\displaystyle \cos\theta = \frac{\vec A\cdot\vec B}{|\vec A||\vec B|}.
  • From cross product: sinθ=A×BAB.\displaystyle \sin\theta = \frac{|\vec A\times\vec B|}{|\vec A||\vec B|}.
  • Example: If difference of two unit vectors is also a unit vector → 1=1+12cosθcosθ=12θ=60.1 = 1 + 1 - 2\cos\theta \Rightarrow \cos\theta = \tfrac12 \Rightarrow \theta = 60^\circ.
  • If sum and difference have equal magnitude: implies θ=90.\theta = 90^\circ.

Concurrent & Resultant – Worked Examples

  • Two forces 6N6\,\text N each at 6060^\circ:
    R=62+62+2(6)(6)cos60=63N.R = \sqrt{6^2 + 6^2 + 2(6)(6)\cos60^\circ} = 6\sqrt3\,\text N.
  • Component form: F<em>1=6ı^,  F</em>2=6cos60ı^+6sin60ȷ^,\vec F<em>1=6\hat\imath,\; \vec F</em>2=6\cos60^\circ\hat\imath + 6\sin60^\circ\hat\jmath, then add.
  • Turning car: initial v<em>1=5ı^,\vec v<em>1 = 5\hat\imath, final v</em>2=5ȷ^\vec v</em>2 = 5\hat\jmathΔv=52\Delta v = 5\sqrt2 toward NW.

Electrostatics Example (Central Force)

  • For electron in orbit radius rr around proton:
    F=kq<em>1q</em>2r2r^\vec F = k \frac{q<em>1 q</em>2}{r^2}\,\hat r (directed radially toward centre).

Laws from Elementary Geometry

  • Cosine law (triangle ABC, side a opposite α\alpha):
    a2=b2+c22bccosα\boxed{a^2 = b^2 + c^2 - 2bc\cos\alpha}.
    Directly yields magnitude formula for R=B+C\vec R = \vec B + \vec C.
  • Sine law: asinα=bsinβ=csinγ.\displaystyle \frac{a}{\sin\alpha} = \frac{b}{\sin\beta} = \frac{c}{\sin\gamma}.
  • Useful for determining unknown sides/angles in vector polygons.

Quick Reference – Key Formulae

  • Resultant magnitude (addition): R=A2+B2+2ABcosθR = \sqrt{A^2 + B^2 + 2AB\cos\theta}.
  • Resultant magnitude (subtraction): R=A2+B22ABcosθR = \sqrt{A^2 + B^2 - 2AB\cos\theta}.
  • Direction of resultant: tanϕ=BsinθA+Bcosθ\tan\phi = \dfrac{B\sin\theta}{A + B\cos\theta}.
  • Change in velocity during turn: Δv=2vsinθ2\Delta v = 2v\sin\dfrac{\theta}{2}.
  • Scalar product: AB=A<em>xB</em>x+A<em>yB</em>y+A<em>zB</em>z\vec A\cdot\vec B = A<em>x B</em>x + A<em>y B</em>y + A<em>z B</em>z.
  • Vector product magnitude: A×B=ABsinθ|\vec A\times\vec B| = |\vec A||\vec B| \sin\theta.
  • Cartesian to magnitude: A=A<em>x2+A</em>y2+Az2|\vec A| = \sqrt{A<em>x^2 + A</em>y^2 + A_z^2}.
  • Unit vector: u^=AA\hat u = \dfrac{\vec A}{|\vec A|}.

These bullet-point notes encapsulate every major and minor detail from the transcript: definitions, classifications, graphical conventions, head–tail operations, derived formulas, geometric proofs, example calculations, orthogonal unit-vector algebra, dot & cross products, change-in-velocity applications, and the sine/cosine laws that underpin resultant derivations.