Written with a bar/arrow overhead, boldface, or component form, e.g. A, A, A<em>x^+A</em>y^.
Examples: Force, velocity, displacement, weight, momentum, electric field.
Sample description: “Vector = 4 units South”, “F=100N toward +x”.
Physical vs Non-Physical Quantities
Physical quantity – measurable; can be expressed numerically with a unit.
Examples: Mass, velocity, temperature.
Non-physical quantity – cannot be measured directly with instruments.
Examples: Love, hate, goodness, inertia (as a qualitative idea).
Representation & Terminology
Magnitude (length) of A is ∣A∣=A.
Tail: starting point; Head: arrow point.
Position vectorr: directed from chosen origin to position of object.
Displacement vectorΔr: change in position in a given interval; “how much & which way.”
Unit Vectors (Direction Cosines)
Have unit magnitude (1) & no physical unit; specify direction only.
Standard orthogonal (Cartesian) basis
^: +x direction ^: +y k^: +z
Any vector expressed as A=A<em>x^+A</em>y^+Azk^
Components obtained by A<em>x=Acosα,A</em>y=Acosβ,Az=Acosγ
where α,β,γ are angles with x-, y-, z-axes.
Classes of Vectors
Equal Vectors: same magnitude & same direction.
Parallel Vectors: direction identical or opposite; magnitudes may differ.
Negative Vector: same magnitude as reference but opposite direction (A and −A).
Anti-parallel: simply opposite directions; magnitudes may differ.
Collinear: lie on same straight line.
Coplanar: lie in the same plane.
Orthogonal: angle 90∘ between them.
Concurrent: lines of action intersect at one point.
Axial (pseudo) vector: direction along axis of rotation (e.g. L=r×p).
Zero/Null vector: magnitude 0; no defined direction.
Unit vector: magnitude 1, serves only for direction.
Head-to-Tail, Triangle & Parallelogram Laws
Triangle Law: If A & B are placed head-to-tail in order, resultant R=A+B is the third side taken from tail of first to head of last.
Parallelogram Law: Place A & B tail-to-tail; R is diagonal of parallelogram.
Magnitude of resultant (general): R=A2+B2+2ABcosθ where θ is the smaller angle between A & B.
Direction (angle ϕ that R makes with A): tanϕ=A+BcosθBsinθ
Commutative: A+B=B+A.
Subtraction of Vectors
A−B=A+(−B); reverse B then add.
If angle between A and B is θ, angle between A and −B is (180∘−θ).
Magnitude of difference: R=A2+B2−2ABcosθ.
Special Kinematics Example – Turning Vehicle/Aircraft
Object speed v turns through angle θ but maintains speed; change in velocity magnitude: Δv=2vsin2θ
(derived from vector subtraction of equal-length vectors forming isosceles triangle).
Example: v=20m/s,θ=60∘⇒Δv=20m/s.
Resolution of a Vector
In 2-D: F=F<em>x^+F</em>y^ with F<em>x=Fcosθ,F</em>y=Fsinθ ((\theta) measured from +x).
Magnitude check: F=F<em>x2+F</em>y2.
3-D magnitude: ∣A∣=A<em>x2+A</em>y2+Az2.
Example: ∣A∣=10 at 30∘ above +x axis → A<em>x=10cos30∘=53,A</em>y=10sin30∘=5.
Cartesian to magnitude: ∣A∣=A<em>x2+A</em>y2+Az2.
Unit vector: u^=∣A∣A.
These bullet-point notes encapsulate every major and minor detail from the transcript: definitions, classifications, graphical conventions, head–tail operations, derived formulas, geometric proofs, example calculations, orthogonal unit-vector algebra, dot & cross products, change-in-velocity applications, and the sine/cosine laws that underpin resultant derivations.