Page-by-Page Notes (ICT and Digital Arts)
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- Pangit ng crush mo /j
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Subsection 1: High-level and Low-level programming
- High-level programming languages can be easily understood and interpreted by people.
- Low-level programming languages are more machine-friendly and are harder to interpret by humans.
Subsection 2: Types of Programming Languages
- Procedural programming language
- Follows a systematic approach consisting of statements, functions, and commands to execute a computational task.
- Functional programming languages
- Emphasize reusability; each program consists of a set of functions that can be invoked to repeat a task until a condition is met.
- Object-oriented programming language (OOP)
- Organises and encapsulates data in terms of objects; uses inheritance and polymorphism to encourage reusability and reduce code complexity.
- Scripting programming languages
- Used to design, develop, and enhance an application’s or OS features; interpreted quickly and can execute code swiftly.
- Logic programming languages
- Aim to convey restrictions to the system about statements the developer uses to determine possible outcomes of actions.
Subsection 3: Examples of Programming Languages
- Examples include JavaScript, Python, Java, and HTML.
Summary
- Programming languages can be high-level (human-friendly) or low-level (closer to machine code).
- Types include procedural, functional, object-oriented, scripting, and logic.
- Common examples: JavaScript, Python, Java, HTML.
Practice Questions
Section B: Skills Needed by a Programmer
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Subsection 1: Programmer
- Software programmers are professionals who write code to build software applications.
- They generally have comprehensive coding and programming backgrounds and are proficient in different languages and platforms (e.g., SQL, XML, HTML, PHP, C++, Java, and more).
- Some programmers specialize in specific fields (e.g., databases, security, or development).
- Software programmers are integral in the development of software and applications.
Subsection 2: Roles and Responsibilities
- Tasks include planning systems, writing and debugging code, managing databases and operating systems, developing programs, analyzing algorithms, providing technical support, troubleshooting, and maintaining build and source code.
Subsection 3: Skills and Experience
- Technical skills: proficiency in programming languages, operating systems, debugging, IT knowledge, program design, math, and user-focused development.
- Soft skills: clear communication, teamwork, time management, creativity, problem-solving, and attention to detail.
- These skills help programmers work efficiently, collaborate, and deliver high-quality software.
Section C: Business and Career Opportunities in Computer Programming
Subsection 1: Top Five Computer Science Jobs by Salary
- Computer and Information Research Specialists – 145,080
- Software Developers – 132,270
- Computer Network Architects – 129,840
- Information Security Analysts – 120,360
- Database Administrators – 101,510
Subsection 2: Top Five Computer Science Jobs by Outlook
- Information Security Analysts – +32\%
- Software Developers – +25\%
- Computer and Information Research Specialists – +23\%
- Web Developers and Digital Designers – +16\%
- Computer Systems Analysts – +10\%
Subsection 3: Major Employers of Computer Scientists
- Microsoft
- Alphabet (Google)
- Apple
- Amazon
- Meta
- the U.S. Department of Defense
- NIKE
These employers offer roles in software engineering, data science, AI, cybersecurity, and product design across tech, e-commerce, government, defense, and sportswear.
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Section D: Trends in Computer Programming in the Philippines
- Growing demand
- The Philippines is a key hub for tech talent with ample programming jobs for fresh graduates and seasoned professionals.
- Opportunities include web development, mobile apps, systems programming, and COBOL (a niche but essential skill in sectors like finance).
- Entry-level & remote roles
- Newbies benefit from plentiful entry-level jobs.
- Post-pandemic shift has increased remote positions, enabling flexible work from anywhere.
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Chapter II: Digital Arts
Section A: Design Fundamentals
Subsection 1: Line
- A line connects two or more points; can be fat, thin, wavy, or jagged, with each variation producing a different feel.
Subsection 2: Shape
- A shape is a two-dimensional area with a recognizable boundary (circles, squares, triangles, etc.).
Subsection 3: Form
- When a shape becomes 3D, it is called a form (found in sculptures, architecture, and other three-dimensional objects).
Subsection 4: Texture
- The physical quality of a surface; can be part of a 3D object.
Subsection 5: Balance
- The equal distribution of visual weight; influenced by color, size, number, and negative space.
Subsection 6: Color Theory
- Color draws attention, conveys meaning, and should use strong contrast for visibility and action guidance. Colors evoke emotions and brand messages.
Subsection 7: Imagery
- Use high-quality, people-focused images with correct dimensions for clear display on all devices.
Subsection 8: Typography
- Choose readable, consistent fonts; limit styles; pair complementary types; ensure good contrast for legibility.
Subsection 9: Composition
- Arrange elements to create balance, guide the eye, and convey the message clearly.
Section B: Business and Career Opportunities in Digital Arts
Subsection 1: 14 Digital Arts Major Jobs
- Graphic artist – Creates original artwork for print and digital, often in a specific style, collaborating with designers or directors.
- Rigger – Builds digital skeletons for 3D characters, ensuring realistic movement in animation.
- Web content specialist – Produces promotional content (blogs, videos, ads) and plans brand tone with marketing teams.
- Graphic designer – Designs visuals for ads, websites, packaging, and more, using digital and traditional tools.
- Illustrator – Creates artwork for books, comics, or media, often in a chosen style, working with authors or publishers.
- Photo retoucher – Edits photos by adjusting colors, removing flaws, and enhancing images for clients.
- Concept artist – Develops initial designs for characters, settings, and props in games, films, and comics.
- 3D animator – Creates moving 3D images for media, working with designers and programmers.
- Creative director – Leads creative teams in campaigns, branding, and advertising strategy.
- User interface designer – Designs website or software interfaces to improve usability and aesthetics.
- Videographer – Shoots and edits video content for various productions.
- User experience designer – Improves accessibility and usability of sites, apps, and software.
- Art director – Oversees visual style in media, managing design teams and projects.
- Design director – Manages design teams, budgets, and creative concepts across industries.
Subsection 2: Alternate Jobs for Digital Arts Majors
- Character designer
- Infographics illustrator
- Motion and sound designer
- Prop designer
- Storyboard artist
- Modeler
- Interface graphic designer
- Background designer
- Effects artist
- Lighting director
- Digital compositor
- VFX supervisor
- Visual effects supervisor
- Digital art teacher
- Design specialist
- Director of photography
Subsection 3: Digital Artist Skills
- Problem-solving
- Teamwork
- Time management
- Critical thinking
- Leadership
- Drawing, painting, and other art-related skills
- Computer
- Coding
- Animation
- Design concepts
- Knowledge of art and color theory
- Attention to detail
- Communication
- Listening
- Interpersonal
- Adaptability
Section C: Trends in Digital Arts in the Philippines
- The Department of Trade and Industry (DTI) held the 2024 National Digital Arts Awards (NDAA) on March 27 in Taguig, gathering industry leaders, officials, and young creatives.
- Over 800 entries from 65 cities under the “City Pride” theme; winners recognized in Digital Print Art and Motion Graphics categories.
- The DTI highlighted the creative economy’s growth of 8.7\%, contributing ₱1.94\ trillion (7.3% GDP) and employing 7.51\ million Filipinos.
- The NDAA was praised as a launchpad for careers in digital arts, with government and private sector backing.
- Plans for the 2026 NDAA align with the Philippines hosting the ASEAN, aiming to make the country Asia’s Premier Creative Hub by 2030.
Summary
- Digital arts graduates have diverse career paths including core roles like graphic artist, rigger, web content specialist, illustrator, photo retoucher, concept artist, animator, creative director, UI/UX designer, videographer, art director, and design director.
- Alternate careers include character designer, storyboard artist, modeler, VFX supervisor, and digital art teacher.
- Key skills include technical (design, coding, animation), artistic (drawing, color theory), and soft skills (problem-solving, teamwork, leadership, adaptability).
Practice Questions
Chapter II: Digital Arts – Practice Questions (not provided in transcript)
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Subsection 2: Alternate Jobs for Digital Arts Majors (continued)
- Character designer
- Infographics illustrator
- Motion and sound designer
- Prop designer
- Storyboard artist
- Modeler
- Interface graphic designer
- Background designer
- Effects artist
- Lighting director
- Digital compositor
- VFX supervisor
- Visual effects supervisor
- Digital art teacher
- Design specialist
- Director of photography
Subsection 3: Digital Artist Skills (continued)
- Problem-solving
- Teamwork
- Time management
- Critical thinking
- Leadership
- Drawing, painting, and other art-related skills
- Computer
- Coding
- Animation
- Design concepts
- Knowledge of art and color theory
- Attention to detail
- Communication
- Listening
- Interpersonal
- Adaptability
Section C: Trends in Digital Arts in the Philippines (continued)
- NDAA 2024 details: date, location, entries, and categories; impact on growth and careers.
- Strategic outlook: NDAA 2026 and ASEAN-hosting plans for 2030.
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Subsection 16: Adaptability
Section C: Trends in Digital Arts in the Philippines (continued)
- Summary of NDAA outcomes and implications for graduates and careers.
Summary (Digital Arts)
- Digital arts graduates have diverse career paths (core and alternate roles).
- Key skills include technical, artistic, and soft skills such as problem-solving, teamwork, leadership, and adaptability.
Practice Questions
Chapter III: Computer Systems Servicing
Section A: Importance of CSS
- Subsection 1: Skills Needed in Computer Systems Servicing
- Includes technical skills (hardware assembly, software installation, troubleshooting, network setup) and soft skills (communication, problem-solving, time management).
Subsection 2: Types of Computer Systems Servicing
- Preventive maintenance to avoid problems.
- Corrective maintenance to fix issues.
- Upgrading services to improve performance.
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Section A: Understanding Computer Hardware
INPUT DEVICES
- Keyboard: primary device to enter characters and functions by pressing keys.
- Mouse: points and selects objects on the monitor; used with keyboard for versatility.
- Scanner: captures a source document and converts printed data/images into electronic data.
- Microphone: inputs sound for digital storage; used in multimedia presentations or audio work.
OUTPUT DEVICES
- Monitor: electronic visual display with screen, circuitry, and case.
- Printer: prints texts and pictures.
- Speaker: outputs sound.
- Projector: projects images onto large surfaces.
PROCESS DEVICE
- The computer’s circuitry in the system unit; processes data using program instructions.
- 1. Motherboard – main circuit board containing circuits and components.
- 2. CPU (Central Processing Unit) – main brain/heart; executes instructions and manages data flow.
- 3. Video Card / GPU (Graphics Processing Unit) – generates and outputs images to a display device.
Subsection 2: System Unit Assembly
- Putting computer parts together so the system works; placing components inside the case and connecting them properly.
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Subsection 3: System Unit Disassembly
- Taking the computer apart carefully to check, repair, or replace parts.
Section C: Careers and Business Opportunities in Computer Systems Servicing
Subsection 1: Computer Technician
- Repairs, maintains, and upgrades computer systems, ensuring they run smoothly.
Subsection 2: IT Support Specialist
- Provides technical assistance to users, solving hardware and software issues.
Subsection 3: Help Desk Technician
- Handles customer queries and troubleshooting via phone, chat, or email.
Subsection 4: Computer Hardware Installer
- Installs, configures, and tests computer hardware for individuals or businesses.
Subsection 5: System Administrator
- Manages and maintains networks, servers, and system security.
Subsection 6: Field Service Technician
- Travels to client locations to repair, maintain, or install computer systems.
Summary
- CSS covers importance, basic operations, and related careers.
- Key components: input devices, output devices, and processing devices.
- Includes system unit assembly and disassembly procedures.
- Career paths: computer technician, IT support specialist, help desk technician, hardware installer, system administrator, field service technician.
Practice Questions
Chapter IV: Telecommunications
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Section A: Understanding Business Process Outsourcing
Subsection 1: Front-office BPO
- Handles customer-facing services like sales, technical support, and customer service.
- Workers interact directly with clients to address needs and improve satisfaction.
Subsection 2: Back-office BPO
- Manages internal processes such as accounting, payroll, HR, and data management; not directly with customers but essential.
Subsection 3: BPO Call Center
- Specializes in handling inbound and outbound calls for clients, offering customer support, telemarketing, surveys, and technical troubleshooting.
Section B: Skills Needed in BPO
Subsection 1: Curiosity and Continuous Learning
- Staying updated with new tools, trends, and processes.
Subsection 2: Empathy for Yourself and Others
- Understanding emotions to build rapport and maintain a healthy work environment.
Subsection 3: Critical Thinking and Creativity
- Finding effective solutions to client problems.
Subsection 4: Collaboration and Communication
- Working well with teammates and conveying information clearly to clients.
Subsection 5: Flexibility and Adaptability
- Adjusting to shifting schedules, tasks, and client demands.
Subsection 6: Time Management
- Meeting deadlines while handling multiple tasks.
Subsection 7: Digital and Data Literacy
- Using digital tools, understanding data, and applying insights.
Subsection 8: Leadership Skills
- Guiding teams, resolving conflicts, and ensuring productivity.
Section C: Call Centers
Subsection 1: Purpose of a Call Center
- Acts as a communication hub for businesses to handle customer interactions, solve issues, and provide information.
Subsection 2: Types of Call Centers
- Inbound – customers call for support or information.
- Outbound – agents call customers for sales, follow-ups, or surveys.
- Blended – combines inbound and outbound functions.
- Virtual – agents work remotely using cloud-based systems.
- Multichannel/Omnichannel – handles calls plus email, chat, and social media.
Subsection 3: Call Center Account
- An account refers to the specific client or project a call center agent is assigned to; determines nature of work (technical support, billing, sales, or customer service) based on the client’s business.
Summary
- Chapter IV covers telecommunications and focuses on BPO and call centers.
- BPO is divided into front-office services (customer-facing), back-office services (internal operations), and call center services (handling calls for clients).
- Success in BPO requires adaptability, communication, problem-solving, time management, and digital literacy.
- Call centers serve as customer interaction hubs with various types and account-based work assignments.
Practice Questions
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- (Content ends with a closing note on Call Center Account and overall Chapter IV summary; Practice Questions are listed but not provided in the transcript.)
- Types of Call Centers recap: Inbound, Outbound, Blended, Virtual, Multichannel/Omnichannel.
- Final note: No explicit Practice Questions content provided in transcript.