Page-by-Page Notes (ICT and Digital Arts)

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  • Pangit ng crush mo /j

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Subsection 1: High-level and Low-level programming

  • High-level programming languages can be easily understood and interpreted by people.
  • Low-level programming languages are more machine-friendly and are harder to interpret by humans.

Subsection 2: Types of Programming Languages

  • Procedural programming language
    • Follows a systematic approach consisting of statements, functions, and commands to execute a computational task.
  • Functional programming languages
    • Emphasize reusability; each program consists of a set of functions that can be invoked to repeat a task until a condition is met.
  • Object-oriented programming language (OOP)
    • Organises and encapsulates data in terms of objects; uses inheritance and polymorphism to encourage reusability and reduce code complexity.
  • Scripting programming languages
    • Used to design, develop, and enhance an application’s or OS features; interpreted quickly and can execute code swiftly.
  • Logic programming languages
    • Aim to convey restrictions to the system about statements the developer uses to determine possible outcomes of actions.

Subsection 3: Examples of Programming Languages

  • Examples include JavaScript, Python, Java, and HTML.

Summary

  • Programming languages can be high-level (human-friendly) or low-level (closer to machine code).
  • Types include procedural, functional, object-oriented, scripting, and logic.
  • Common examples: JavaScript, Python, Java, HTML.

Practice Questions

Section B: Skills Needed by a Programmer

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Subsection 1: Programmer

  • Software programmers are professionals who write code to build software applications.
  • They generally have comprehensive coding and programming backgrounds and are proficient in different languages and platforms (e.g., SQL, XML, HTML, PHP, C++, Java, and more).
  • Some programmers specialize in specific fields (e.g., databases, security, or development).
  • Software programmers are integral in the development of software and applications.

Subsection 2: Roles and Responsibilities

  • Tasks include planning systems, writing and debugging code, managing databases and operating systems, developing programs, analyzing algorithms, providing technical support, troubleshooting, and maintaining build and source code.

Subsection 3: Skills and Experience

  • Technical skills: proficiency in programming languages, operating systems, debugging, IT knowledge, program design, math, and user-focused development.
  • Soft skills: clear communication, teamwork, time management, creativity, problem-solving, and attention to detail.
  • These skills help programmers work efficiently, collaborate, and deliver high-quality software.

Section C: Business and Career Opportunities in Computer Programming

Subsection 1: Top Five Computer Science Jobs by Salary

  1. Computer and Information Research Specialists – 145,080
  2. Software Developers – 132,270
  3. Computer Network Architects – 129,840
  4. Information Security Analysts – 120,360
  5. Database Administrators – 101,510

Subsection 2: Top Five Computer Science Jobs by Outlook

  1. Information Security Analysts – +32\%
  2. Software Developers – +25\%
  3. Computer and Information Research Specialists – +23\%
  4. Web Developers and Digital Designers – +16\%
  5. Computer Systems Analysts – +10\%

Subsection 3: Major Employers of Computer Scientists

  • Microsoft
  • Alphabet (Google)
  • Apple
  • Amazon
  • Meta
  • the U.S. Department of Defense
  • NIKE
    These employers offer roles in software engineering, data science, AI, cybersecurity, and product design across tech, e-commerce, government, defense, and sportswear.

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Section D: Trends in Computer Programming in the Philippines

  • Growing demand
    • The Philippines is a key hub for tech talent with ample programming jobs for fresh graduates and seasoned professionals.
    • Opportunities include web development, mobile apps, systems programming, and COBOL (a niche but essential skill in sectors like finance).
  • Entry-level & remote roles
    • Newbies benefit from plentiful entry-level jobs.
    • Post-pandemic shift has increased remote positions, enabling flexible work from anywhere.

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Chapter II: Digital Arts

Section A: Design Fundamentals

Subsection 1: Line
  • A line connects two or more points; can be fat, thin, wavy, or jagged, with each variation producing a different feel.
Subsection 2: Shape
  • A shape is a two-dimensional area with a recognizable boundary (circles, squares, triangles, etc.).
Subsection 3: Form
  • When a shape becomes 3D, it is called a form (found in sculptures, architecture, and other three-dimensional objects).
Subsection 4: Texture
  • The physical quality of a surface; can be part of a 3D object.
Subsection 5: Balance
  • The equal distribution of visual weight; influenced by color, size, number, and negative space.
Subsection 6: Color Theory
  • Color draws attention, conveys meaning, and should use strong contrast for visibility and action guidance. Colors evoke emotions and brand messages.
Subsection 7: Imagery
  • Use high-quality, people-focused images with correct dimensions for clear display on all devices.
Subsection 8: Typography
  • Choose readable, consistent fonts; limit styles; pair complementary types; ensure good contrast for legibility.
Subsection 9: Composition
  • Arrange elements to create balance, guide the eye, and convey the message clearly.

Section B: Business and Career Opportunities in Digital Arts

Subsection 1: 14 Digital Arts Major Jobs
  1. Graphic artist – Creates original artwork for print and digital, often in a specific style, collaborating with designers or directors.
  2. Rigger – Builds digital skeletons for 3D characters, ensuring realistic movement in animation.
  3. Web content specialist – Produces promotional content (blogs, videos, ads) and plans brand tone with marketing teams.
  4. Graphic designer – Designs visuals for ads, websites, packaging, and more, using digital and traditional tools.
  5. Illustrator – Creates artwork for books, comics, or media, often in a chosen style, working with authors or publishers.
  6. Photo retoucher – Edits photos by adjusting colors, removing flaws, and enhancing images for clients.
  7. Concept artist – Develops initial designs for characters, settings, and props in games, films, and comics.
  8. 3D animator – Creates moving 3D images for media, working with designers and programmers.
  9. Creative director – Leads creative teams in campaigns, branding, and advertising strategy.
  10. User interface designer – Designs website or software interfaces to improve usability and aesthetics.
  11. Videographer – Shoots and edits video content for various productions.
  12. User experience designer – Improves accessibility and usability of sites, apps, and software.
  13. Art director – Oversees visual style in media, managing design teams and projects.
  14. Design director – Manages design teams, budgets, and creative concepts across industries.
Subsection 2: Alternate Jobs for Digital Arts Majors
  1. Character designer
  2. Infographics illustrator
  3. Motion and sound designer
  4. Prop designer
  5. Storyboard artist
  6. Modeler
  7. Interface graphic designer
  8. Background designer
  9. Effects artist
  10. Lighting director
  11. Digital compositor
  12. VFX supervisor
  13. Visual effects supervisor
  14. Digital art teacher
  15. Design specialist
  16. Director of photography
Subsection 3: Digital Artist Skills
  1. Problem-solving
  2. Teamwork
  3. Time management
  4. Critical thinking
  5. Leadership
  6. Drawing, painting, and other art-related skills
  7. Computer
  8. Coding
  9. Animation
  10. Design concepts
  11. Knowledge of art and color theory
  12. Attention to detail
  13. Communication
  14. Listening
  15. Interpersonal
  16. Adaptability

Section C: Trends in Digital Arts in the Philippines

  • The Department of Trade and Industry (DTI) held the 2024 National Digital Arts Awards (NDAA) on March 27 in Taguig, gathering industry leaders, officials, and young creatives.
  • Over 800 entries from 65 cities under the “City Pride” theme; winners recognized in Digital Print Art and Motion Graphics categories.
  • The DTI highlighted the creative economy’s growth of 8.7\%, contributing ₱1.94\ trillion (7.3% GDP) and employing 7.51\ million Filipinos.
  • The NDAA was praised as a launchpad for careers in digital arts, with government and private sector backing.
  • Plans for the 2026 NDAA align with the Philippines hosting the ASEAN, aiming to make the country Asia’s Premier Creative Hub by 2030.
Summary
  • Digital arts graduates have diverse career paths including core roles like graphic artist, rigger, web content specialist, illustrator, photo retoucher, concept artist, animator, creative director, UI/UX designer, videographer, art director, and design director.
  • Alternate careers include character designer, storyboard artist, modeler, VFX supervisor, and digital art teacher.
  • Key skills include technical (design, coding, animation), artistic (drawing, color theory), and soft skills (problem-solving, teamwork, leadership, adaptability).
Practice Questions

Chapter II: Digital Arts – Practice Questions (not provided in transcript)

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Subsection 2: Alternate Jobs for Digital Arts Majors (continued)

  1. Character designer
  2. Infographics illustrator
  3. Motion and sound designer
  4. Prop designer
  5. Storyboard artist
  6. Modeler
  7. Interface graphic designer
  8. Background designer
  9. Effects artist
  10. Lighting director
  11. Digital compositor
  12. VFX supervisor
  13. Visual effects supervisor
  14. Digital art teacher
  15. Design specialist
  16. Director of photography

Subsection 3: Digital Artist Skills (continued)

  1. Problem-solving
  2. Teamwork
  3. Time management
  4. Critical thinking
  5. Leadership
  6. Drawing, painting, and other art-related skills
  7. Computer
  8. Coding
  9. Animation
  10. Design concepts
  11. Knowledge of art and color theory
  12. Attention to detail
  13. Communication
  14. Listening
  15. Interpersonal
  16. Adaptability

Section C: Trends in Digital Arts in the Philippines (continued)

  • NDAA 2024 details: date, location, entries, and categories; impact on growth and careers.
  • Strategic outlook: NDAA 2026 and ASEAN-hosting plans for 2030.

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Subsection 16: Adaptability

Section C: Trends in Digital Arts in the Philippines (continued)

  • Summary of NDAA outcomes and implications for graduates and careers.

Summary (Digital Arts)

  • Digital arts graduates have diverse career paths (core and alternate roles).
  • Key skills include technical, artistic, and soft skills such as problem-solving, teamwork, leadership, and adaptability.

Practice Questions

Chapter III: Computer Systems Servicing

Section A: Importance of CSS
  • Subsection 1: Skills Needed in Computer Systems Servicing
    • Includes technical skills (hardware assembly, software installation, troubleshooting, network setup) and soft skills (communication, problem-solving, time management).

Subsection 2: Types of Computer Systems Servicing

  • Preventive maintenance to avoid problems.
  • Corrective maintenance to fix issues.
  • Upgrading services to improve performance.

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Section A: Understanding Computer Hardware

INPUT DEVICES

  • Keyboard: primary device to enter characters and functions by pressing keys.
  • Mouse: points and selects objects on the monitor; used with keyboard for versatility.
  • Scanner: captures a source document and converts printed data/images into electronic data.
  • Microphone: inputs sound for digital storage; used in multimedia presentations or audio work.

OUTPUT DEVICES

  • Monitor: electronic visual display with screen, circuitry, and case.
  • Printer: prints texts and pictures.
  • Speaker: outputs sound.
  • Projector: projects images onto large surfaces.

PROCESS DEVICE

  • The computer’s circuitry in the system unit; processes data using program instructions.
    • 1. Motherboard – main circuit board containing circuits and components.
    • 2. CPU (Central Processing Unit) – main brain/heart; executes instructions and manages data flow.
    • 3. Video Card / GPU (Graphics Processing Unit) – generates and outputs images to a display device.

Subsection 2: System Unit Assembly

  • Putting computer parts together so the system works; placing components inside the case and connecting them properly.

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Subsection 3: System Unit Disassembly

  • Taking the computer apart carefully to check, repair, or replace parts.

Section C: Careers and Business Opportunities in Computer Systems Servicing

Subsection 1: Computer Technician
  • Repairs, maintains, and upgrades computer systems, ensuring they run smoothly.
Subsection 2: IT Support Specialist
  • Provides technical assistance to users, solving hardware and software issues.
Subsection 3: Help Desk Technician
  • Handles customer queries and troubleshooting via phone, chat, or email.
Subsection 4: Computer Hardware Installer
  • Installs, configures, and tests computer hardware for individuals or businesses.
Subsection 5: System Administrator
  • Manages and maintains networks, servers, and system security.
Subsection 6: Field Service Technician
  • Travels to client locations to repair, maintain, or install computer systems.

Summary

  • CSS covers importance, basic operations, and related careers.
  • Key components: input devices, output devices, and processing devices.
  • Includes system unit assembly and disassembly procedures.
  • Career paths: computer technician, IT support specialist, help desk technician, hardware installer, system administrator, field service technician.

Practice Questions

Chapter IV: Telecommunications

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Section A: Understanding Business Process Outsourcing

Subsection 1: Front-office BPO

  • Handles customer-facing services like sales, technical support, and customer service.
  • Workers interact directly with clients to address needs and improve satisfaction.

Subsection 2: Back-office BPO

  • Manages internal processes such as accounting, payroll, HR, and data management; not directly with customers but essential.

Subsection 3: BPO Call Center

  • Specializes in handling inbound and outbound calls for clients, offering customer support, telemarketing, surveys, and technical troubleshooting.

Section B: Skills Needed in BPO

Subsection 1: Curiosity and Continuous Learning

  • Staying updated with new tools, trends, and processes.

Subsection 2: Empathy for Yourself and Others

  • Understanding emotions to build rapport and maintain a healthy work environment.

Subsection 3: Critical Thinking and Creativity

  • Finding effective solutions to client problems.

Subsection 4: Collaboration and Communication

  • Working well with teammates and conveying information clearly to clients.

Subsection 5: Flexibility and Adaptability

  • Adjusting to shifting schedules, tasks, and client demands.

Subsection 6: Time Management

  • Meeting deadlines while handling multiple tasks.

Subsection 7: Digital and Data Literacy

  • Using digital tools, understanding data, and applying insights.

Subsection 8: Leadership Skills

  • Guiding teams, resolving conflicts, and ensuring productivity.

Section C: Call Centers

Subsection 1: Purpose of a Call Center

  • Acts as a communication hub for businesses to handle customer interactions, solve issues, and provide information.

Subsection 2: Types of Call Centers

  • Inbound – customers call for support or information.
  • Outbound – agents call customers for sales, follow-ups, or surveys.
  • Blended – combines inbound and outbound functions.
  • Virtual – agents work remotely using cloud-based systems.
  • Multichannel/Omnichannel – handles calls plus email, chat, and social media.

Subsection 3: Call Center Account

  • An account refers to the specific client or project a call center agent is assigned to; determines nature of work (technical support, billing, sales, or customer service) based on the client’s business.

Summary

  • Chapter IV covers telecommunications and focuses on BPO and call centers.
  • BPO is divided into front-office services (customer-facing), back-office services (internal operations), and call center services (handling calls for clients).
  • Success in BPO requires adaptability, communication, problem-solving, time management, and digital literacy.
  • Call centers serve as customer interaction hubs with various types and account-based work assignments.

Practice Questions

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  • (Content ends with a closing note on Call Center Account and overall Chapter IV summary; Practice Questions are listed but not provided in the transcript.)
  • Types of Call Centers recap: Inbound, Outbound, Blended, Virtual, Multichannel/Omnichannel.
  • Final note: No explicit Practice Questions content provided in transcript.