Impulse and Momentum

Impulse and Momentum

Introduction – A Simple Collision

  • Impulse and momentum are useful when discussing collisions.
  • A collision involves a short-duration interaction between two objects.
  • Collisions occur over small time intervals but are not instantaneous.
  • Example: A racket hitting a tennis ball exerts a force on the ball.
    • This force is large but short-lived, referred to as an impulsive force.
    • The ball compresses and expands during the impact.

Introduction – A Simple Collision

  • During a collision with a wall, an impulsive force acts on an object.
    • This force varies with time and reaches its maximum at maximum compression.
  • A graph of FxF_x vs. tt helps visualize the interaction.
  • The object deforms during the collision, indicating it's an elastic object rather than a particle.

Introduction – A Simple Collision

  • The object's velocity changes as a result of the collision.
  • Newton's 2nd Law can quantify the change in velocity:
    • F=ma=mdvdt\vec{F} = m\vec{a} = m \frac{d\vec{v}}{dt}
  • Rearranging gives:
    • mdv=Fdtm d\vec{v} = \vec{F} dt
  • Integrating both sides:
    • <em>v</em>iv<em>fmdv=</em>t<em>it</em>fF(t)dt\int<em>{v</em>i}^{v<em>f} m d\vec{v} = \int</em>{t<em>i}^{t</em>f} \vec{F}(t) dt
    • mv<em>fmv</em>i=<em>t</em>itfF(t)dtm\vec{v}<em>f - m\vec{v}</em>i = \int<em>{t</em>i}^{t_f} \vec{F}(t) dt

Momentum & Impulse

  • Momentum ($\vec{p}$) is defined as mass times velocity:
    • p=mv\vec{p} = m\vec{v}
    • It's a vector quantity pointing in the direction of velocity.
    • Units: kg ⋅ m/s
    • Can be broken into x and y components for problem-solving.
  • Impulse (JxJ_x) describes the effect of force over a time interval:
    • J<em>x=</em>t<em>it</em>fFx(t)dtJ<em>x = \int</em>{t<em>i}^{t</em>f} F_x(t) dt
    • Impulse is not a vector; it describes the action of a single force component.
    • Units: N ⋅ s (equivalent to kg ⋅ m/s)

An Alternate Version of Newton’s 2nd Law

  • Newton's 2nd Law can be expressed in terms of momentum:
    • F=ddtmv=dpdt\vec{F} = \frac{d}{dt} m\vec{v} = \frac{d\vec{p}}{dt}
    • Force is the rate of change of momentum with respect to time.
  • This is a more general form of the law.
    • The earlier version assumes constant mass, which isn't always the case (e.g., rockets burning fuel).

Relating Momentum and Impulse

  • From previous expressions, we have:
    • mv<em>xfmv</em>xi=<em>t</em>itfF(t)dtmv<em>{xf} - mv</em>{xi} = \int<em>{t</em>i}^{t_f} \vec{F}(t) dt
    • p<em>xfp</em>yi=Jxp<em>{xf} - p</em>{yi} = J_x
  • The momentum principle states that an impulse delivered to an object causes a change in the object's momentum.
    • Δp<em>x=J</em>x\Delta p<em>x = J</em>x
    • A force in the x-direction only changes the x-component of momentum.

The Momentum Principle

  • Consider a rubber ball hitting a wall.
    • The initial momentum is positive (to the right).
    • The final momentum is negative (to the left after rebound).
    • The force exerted is to the left, so the force curve is inverted, and the impulse is negative.
    • The impulse causes a change in the ball's momentum.

Impulse – One More Thing…

  • The force during a collision can be complex, making impulse computation difficult.
  • Instead of F(t)F(t), we can use the average force (FavgF_{avg}) exerted during the collision.
  • J<em>x=F</em>avgΔtJ<em>x = F</em>{avg} \Delta t
  • The area under the FavgF_{avg} curve (a rectangle) is the same as the area under the original F(t)F(t) curve.

Momentum Principle – Analogous to Energy Principle

  • The momentum principle is similar to the energy principle from Chapter 9.
  • When a force acts on an object, it does work and creates an impulse.
  • The choice of which principle to use depends on the context.
    • Energy Principle: ΔK=W=<em>x</em>ix<em>fF</em>xdx\Delta K = W = \int<em>{x</em>i}^{x<em>f} F</em>x dx
    • Momentum Principle: Δp<em>x=J</em>x=<em>t</em>it<em>fF</em>xdt\Delta p<em>x = J</em>x = \int<em>{t</em>i}^{t<em>f} F</em>x dt

Conservation of Momentum

  • Consider two objects headed toward each other.
    • Assumptions:
      • The objects are elastic.
      • No external forces act on either object during the interaction.
    • When they collide, each exerts a force on the other (action/reaction pair).
    • After the collision, they move away from each other, and their momenta have changed.

Conservation of Momentum

  • Objects have momenta p<em>x1p<em>{x1} and p</em>x2p</em>{x2}.
  • Total momentum of the system: p<em>x1+p</em>x2p<em>{x1} + p</em>{x2}.
  • The change in momentum of the system over time interval dtdt is:
    • ddt(p<em>x1+p</em>x2)=dp<em>x1dt+dp</em>x2dt\frac{d}{dt} (p<em>{x1} + p</em>{x2}) = \frac{d\vec{p}<em>{x1}}{dt} + \frac{d\vec{p}</em>{x2}}{dt}
  • Applying Newton's Laws:
    • Newton's 2nd Law: dp<em>x1dt=F</em>12\frac{d\vec{p}<em>{x1}}{dt} = F</em>{12}, dp<em>x2dt=F</em>21\frac{d\vec{p}<em>{x2}}{dt} = F</em>{21}
    • Newton's 3rd Law: F<em>21=F</em>12F<em>{21} = -F</em>{12}

Conservation of Momentum

  • dp<em>x1dt+dp</em>x2dt=F<em>12+F</em>21=F<em>12+(F</em>12)=0\frac{d\vec{p}<em>{x1}}{dt} + \frac{d\vec{p}</em>{x2}}{dt} = F<em>{12} + F</em>{21} = F<em>{12} + (-F</em>{12}) = 0
    • ddt(p<em>x1+p</em>x2)=0\frac{d}{dt} (p<em>{x1} + p</em>{x2}) = 0
    • The total momentum doesn't change with time.
    • p<em>x1+p</em>x2=constantp<em>{x1} + p</em>{x2} = constant
  • p<em>x1,i+p</em>x2,i=p<em>x1,f+p</em>x2,fp<em>{x1,i} + p</em>{x2,i} = p<em>{x1,f} + p</em>{x2,f}
  • The expressions don't depend on force.
    • We can analyze the interaction using momentum even if the force is unknown.

Momentum of a System

  • Consider a system of NN interacting particles with external forces also acting on the system.
  • The total momentum (PP) of the system is:
    • P=p<em>1+p</em>2++p<em>N=</em>kpkP = \vec{p}<em>1 + \vec{p}</em>2 + \cdots + \vec{p}<em>N = \sum</em>k \vec{p}_k
  • Applying Newton's 2nd Law to each particle:
    • dPdt=<em>k</em>jkF<em>jk+</em>kF<em>ext,k=</em>kFext,k\frac{dP}{dt} = \sum<em>k \sum</em>{j \neq k} \vec{F}<em>{jk} + \sum</em>k \vec{F}<em>{ext, k} = \sum</em>k \vec{F}_{ext, k}
    • Interaction forces cancel out; the change in momentum is due to external forces.

Law of Conservation of Momentum

  • An isolated system has a net external force of zero (Fext=0\vec{F}_{ext} = 0).
  • If we have an isolated system:
    • dPdt=0\frac{dP}{dt} = 0
  • The Law of Conservation of Momentum states:
    • The total momentum (PP) of an isolated system does not change.
    • Interactions within the system can change individual momenta, but the total remains constant.
    • P<em>f=P</em>iP<em>f = P</em>i

Problem Solving Strategy: Conservation of Momentum

  • MODEL: Clearly define the system.
    • If possible, choose a system that is isolated (Fnet=0F_{net} = 0).
    • If it's not possible to choose an isolated system, try to divide the problem into parts such that momentum is conserved during one segment of the motion.
    • Other segments of the motion can be analyzed using Newton's laws or conservation of energy.
  • VISUALIZE Draw a before-and-after pictorial representation. Define symbols that will be used in the problem, list known values, and identify what you're trying find.
  • SOLVE The mathematical representation is based on the law of conservation of momentum: P<em>f=P</em>iP<em>f = P</em>i. In component form, this is
    • (P<em>fx)</em>1+(P<em>fx)</em>2+(P<em>fx)</em>3+=(P<em>ix)</em>1+(P<em>ix)</em>2+(P<em>ix)</em>3+(P<em>{fx})</em>1 + (P<em>{fx})</em>2 + (P<em>{fx})</em>3 + … = (P<em>{ix})</em>1 + (P<em>{ix})</em>2 + (P<em>{ix})</em>3 + …
    • (P<em>fy)</em>1+(P<em>fy)</em>2+(P<em>fy)</em>3+=(P<em>iy)</em>1+(P<em>iy)</em>2+(P<em>iy)</em>3+(P<em>{fy})</em>1 + (P<em>{fy})</em>2 + (P<em>{fy})</em>3 + … = (P<em>{iy})</em>1 + (P<em>{iy})</em>2 + (P<em>{iy})</em>3 + …
  • REVIEW Check that your result has correct units and significant figures, is reasonable, and answers the question.

Problem Solving Strategy: Conservation of Momentum

Example 11.3: Rolling Away

Conservation of Momentum – Choosing a System

  • Problem-solving with momentum conservation depends on system choice.
  • Consider a ball dropped from a height above the Earth.
    • If the system is just the ball, gravity is an external force.
      • Impulse changes momentum; momentum is not conserved.
    • If the system includes the Earth, gravitational interaction forces are internal.
      • The system is isolated, and momentum is conserved.

Collisions – A Detailed Look

  • Momentum conservation is a major tool in studying collisions.
  • Two types of collisions:
    • Perfectly Inelastic Collisions:
      • Objects collide and stick together, moving with the same final velocity.
      • Momentum is conserved.
      • Mechanical energy is not conserved (transformed into thermal energy).
      • Example: A dart hitting a dartboard.
    • Perfectly Elastic Collisions:
      • Objects collide and bounce off each other.
      • Momentum is conserved.
      • Kinetic energy is conserved if ΔU=0\Delta U = 0.
      • Example: Billiard balls colliding.

A Perfectly Elastic Collision – Special Case

  • Consider a perfectly elastic collision between two balls with masses m<em>1m<em>1 and m</em>2m</em>2.
  • Initially, Ball 1 moves with velocity vix,1v_{ix,1} and Ball 2 is at rest.
    • Only Ball 1 has nonzero initial momentum and kinetic energy.
  • Afterward, both balls are moving.
    • Both have nonzero final momentum and kinetic energy.
    • Both energy and momentum are conserved.

A Perfectly Elastic Collision – Special Case

  • Using conservation laws, we can find expressions for the final velocities.
  • Momentum conservation:
    • P<em>ix=P</em>fxP<em>{ix} = P</em>{fx}
    • m<em>1v</em>ix,1=m<em>1v</em>fx,1+m<em>2v</em>fx,2m<em>1v</em>{ix,1} = m<em>1v</em>{fx,1} + m<em>2v</em>{fx,2}
  • Energy conservation:
    • K<em>1i=K</em>1f+K2fK<em>{1i} = K</em>{1f} + K_{2f}
    • 12m<em>1v</em>ix,12=12m<em>1v</em>fx,12+12m<em>2v</em>fx,22\frac{1}{2} m<em>1v</em>{ix,1}^2 = \frac{1}{2} m<em>1v</em>{fx,1}^2 + \frac{1}{2} m<em>2v</em>{fx,2}^2
  • We now have two equations and two unknowns.

A Perfectly Elastic Collision – Special Case

  • Result: In a perfectly elastic collision where Ball 2 is initially at rest, the final velocities are:
    • v<em>f1=m</em>1m<em>2m</em>1+m<em>2v</em>i1v<em>{f1} = \frac{m</em>1 - m<em>2}{m</em>1 + m<em>2} v</em>{i1}
    • v<em>f2=2m</em>1m<em>1+m</em>2vi1v<em>{f2} = \frac{2m</em>1}{m<em>1 + m</em>2} v_{i1}

Perfectly Elastic Collision – Special Case

  • Case A: Let m<em>1=m</em>2m<em>1 = m</em>2
    • Substituting into the expressions:
      • vfx,1=0v_{fx,1} = 0
      • v<em>fx,2=v</em>ix,1v<em>{fx,2} = v</em>{ix,1}
    • Ball 1 transfers its momentum to Ball 2.

Perfectly Elastic Collision – Special Case

  • Case B: Let m<em>1>>m</em>2m<em>1 >> m</em>2
    • Substituting into the expressions, we can make the approximations:
      • v<em>fx,1v</em>ix,1v<em>{fx,1} \approx v</em>{ix,1}
      • v<em>fx,22v</em>ix,1v<em>{fx,2} \approx 2v</em>{ix,1}
    • Ball 1 essentially stays on course while Ball 2 flies ahead of it.

Perfectly Elastic Collision – Special Case

  • Case C: Let m<em>1<<m</em>2m<em>1 << m</em>2
    • Substituting into the expressions, we can make the approximations:
      • v<em>fx,1v</em>ix,1v<em>{fx,1} \approx -v</em>{ix,1}
      • vfx,20v_{fx,2} \approx 0
    • Ball 1 rebounds, flying off with about the same speed it had initially, while Ball 2 remains at rest.

Model: Inelastic & Elastic Collisions

  • In a perfectly inelastic collision, the objects stick and move together. Kinetic energy is transformed into thermal energy.
    • Mathematically: (m<em>1+m</em>2)v<em>fx=m</em>1(v<em>ix)</em>1+m<em>2(v</em>ix)2(m<em>1 + m</em>2)v<em>{fx} = m</em>1(v<em>{ix})</em>1 + m<em>2(v</em>{ix})_2
  • In a perfectly elastic collision, the objects bounce apart with no loss of energy.
    • Mathematically: If object 2 is initially at rest, then
      • (v<em>fx)</em>1=m<em>1m</em>2m<em>1+m</em>2(v<em>ix)</em>1(v<em>{fx})</em>1=\frac{m<em>1 - m</em>2}{m<em>1 + m</em>2}(v<em>{ix})</em>1
      • (v<em>fx)</em>2=2m<em>1m</em>1+m<em>2(v</em>ix)1(v<em>{fx})</em>2 = \frac{2m<em>1}{m</em>1 + m<em>2}(v</em>{ix})_1

Explosions

  • Explosions involve a brief, intense interaction where objects move away from each other.
  • An explosion can be seen as the opposite of a collision.
  • Explosive forces are internal, so momentum is conserved if there are no external forces.
  • Examples:
    • Radioactivity: A uranium atom ejecting an alpha particle (daughter nucleus recoils).
    • Rocket Propulsion: Burning fuel expels exhaust gas downward, pushing the rocket up.

Momentum in Two Dimensions

  • Momentum is a vector quantity; total momentum is the vector sum of individual momenta.
  • Each component has its own conservation equation:
    • P<em>xi=P</em>xf<em>kp</em>xi,k=<em>kp</em>xf,kP<em>{xi} = P</em>{xf} \Rightarrow \sum<em>k p</em>{xi,k} = \sum<em>k p</em>{xf,k}
    • P<em>yi=P</em>yf<em>kp</em>yi,k=<em>kp</em>yf,kP<em>{yi} = P</em>{yf} \Rightarrow \sum<em>k p</em>{yi,k} = \sum<em>k p</em>{yf,k}
    • Total momentum is conserved only if each component is conserved.
  • Treat each component independently.

Example 11.9: A Three Piece Explosion

APPENDIX

A Perfectly Elastic Collision – Special Case

  • Using conservation laws, we can find expressions for the final velocities.
  • Momentum conservation:
    • P<em>ix=P</em>fxP<em>{ix} = P</em>{fx}
    • m<em>1v</em>ix,1=m<em>1v</em>fx,1+m<em>2v</em>fx,2m<em>1v</em>{ix,1} = m<em>1v</em>{fx,1} + m<em>2v</em>{fx,2}
  • Energy conservation:
    • K<em>1i=K</em>1f+K2fK<em>{1i} = K</em>{1f} + K_{2f}
    • 12m<em>1v</em>ix,12=12m<em>1v</em>fx,12+12m<em>2v</em>fx,22\frac{1}{2} m<em>1v</em>{ix,1}^2 = \frac{1}{2} m<em>1v</em>{fx,1}^2 + \frac{1}{2} m<em>2v</em>{fx,2}^2
  • We now have two equations and two unknowns.

A Perfectly Elastic Collision – Special Case

  • Solve the system to find the final velocities of the two balls:
    • m<em>1v</em>ix,12=m<em>1v</em>fx,12+m<em>2v</em>fx,22m<em>1v</em>{ix,1}^2 = m<em>1v</em>{fx,1}^2 + m<em>2v</em>{fx,2}^2
    • m<em>1v</em>ix,1=m<em>1v</em>fx,1+m<em>2v</em>fx,2m<em>1v</em>{ix,1} = m<em>1v</em>{fx,1} + m<em>2v</em>{fx,2}
  • Simplify by dropping the “x” subscripts since the motion is one dimension and solve each equation for vi12v_{i1}^2.
    • v<em>i12=v</em>f12+m<em>2m</em>1vf22v<em>{i1}^2 = v</em>{f1}^2 + \frac{m<em>2}{m</em>1} v_{f2}^2
    • v<em>f1=1m</em>1(m<em>1v</em>f1+m<em>2v</em>f2)v<em>{f1} = \frac{1}{m</em>1}(m<em>1v</em>{f1} + m<em>2v</em>{f2})
    • v<em>f12=1m</em>12(m<em>1v</em>f1+m<em>2v</em>f2)2=1m<em>12(m</em>12v<em>f12+2m</em>1m<em>2v</em>f1v<em>f2+m</em>22v<em>f22)=v</em>f12+2m<em>2m</em>1v<em>f1v</em>f2+m<em>22m</em>12vf22v<em>{f1}^2 = \frac{1}{m</em>1^2}(m<em>1v</em>{f1} + m<em>2v</em>{f2})^2 = \frac{1}{m<em>1^2}(m</em>1^2v<em>{f1}^2 + 2m</em>1m<em>2v</em>{f1}v<em>{f2} + m</em>2^2v<em>{f2}^2) = v</em>{f1}^2 + 2\frac{m<em>2}{m</em>1}v<em>{f1}v</em>{f2} + \frac{m<em>2^2}{m</em>1^2}v_{f2}^2

A Perfectly Elastic Collision – Special Case

  • Solve the system to find the final velocities of the two balls:

A Perfectly Elastic Collision – Special Case

  • Solve the system to find the final velocities of the two balls:
  • Now we can solve for v<em>f2v<em>{f2} in terms of v</em>f1v</em>{f1}
    • v<em>f2=2v</em>f1+m<em>2m</em>1v<em>f2v</em>f2(1m<em>2m</em>1)=2v<em>f1v</em>f2(m<em>1m</em>2m<em>1)=2m</em>1v<em>f1v</em>f2=2m<em>1m</em>1m<em>2v</em>f1v<em>{f2} = 2v</em>{f1} + \frac{m<em>2}{m</em>1} v<em>{f2} \Rightarrow v</em>{f2} \left(1 - \frac{m<em>2}{m</em>1}\right) = 2v<em>{f1} \Rightarrow v</em>{f2} \left(\frac{m<em>1 - m</em>2}{m<em>1}\right) = 2m</em>1v<em>{f1} \Rightarrow v</em>{f2} = \frac{2m<em>1}{m</em>1 - m<em>2} v</em>{f1}
  • We can substitute this expression into the original momentum conservation expression, Eq (b), to get an expression for vf1v_{f1}. Start by doing the substitution:
    • m<em>1v</em>i1=m<em>1v</em>f1+m<em>2v</em>f2=m<em>1v</em>f1+m<em>22m</em>1m<em>1m</em>2vf1m<em>1v</em>{i1} = m<em>1v</em>{f1} + m<em>2v</em>{f2} = m<em>1v</em>{f1} + m<em>2 \frac{2m</em>1}{m<em>1 - m</em>2} v_{f1}
    • m<em>1v</em>i1=m<em>1v</em>f1+2m<em>1m</em>2m<em>1m</em>2vf1m<em>1v</em>{i1} = m<em>1v</em>{f1} + \frac{2m<em>1m</em>2}{m<em>1 - m</em>2} v_{f1}
    • v<em>i1=v</em>f1+2m<em>2m</em>1m<em>2v</em>f1v<em>{i1} = v</em>{f1} + \frac{2m<em>2}{m</em>1 - m<em>2} v</em>{f1}

A Perfectly Elastic Collision – Special Case

  • Solve the system to find the final velocities of the two balls:
  • It’s now time to solve for v<em>f1v<em>{f1}. First, multiply everything by m</em>1m2m</em>1 - m_2 to get rid of the fraction.
    • (m<em>1m</em>2)v<em>i1=(m</em>1m<em>2)v</em>f1+2m<em>2v</em>f1=(m<em>1m</em>2+2m<em>2)v</em>f1=(m<em>1+m</em>2)vf1(m<em>1 - m</em>2)v<em>{i1} = (m</em>1 - m<em>2)v</em>{f1} + 2m<em>2v</em>{f1} = (m<em>1 - m</em>2 + 2m<em>2) v</em>{f1} = (m<em>1 + m</em>2) v_{f1}
    • v<em>f1=m</em>1m<em>2m</em>1+m<em>2v</em>i1v<em>{f1} = \frac{m</em>1 - m<em>2}{m</em>1 + m<em>2} v</em>{i1}
  • Our last step is to substitute this into our vf2v_{f2} expression so that both of our final velocities are in terms of the initial velocity.
    • v<em>f2=2m</em>1m<em>1m</em>2v<em>f1=2m</em>1m<em>1m</em>2m<em>1m</em>2m<em>1+m</em>2vi1v<em>{f2} = \frac{2m</em>1}{m<em>1 - m</em>2} v<em>{f1} = \frac{2m</em>1}{m<em>1 - m</em>2} \frac{m<em>1 - m</em>2}{m<em>1 + m</em>2} v_{i1}
    • v<em>f2=2m</em>1m<em>1+m</em>2vi1v<em>{f2} = \frac{2m</em>1}{m<em>1 + m</em>2} v_{i1}

A Perfectly Elastic Collision – Special Case

  • Result: In a perfectly elastic collision where Ball 2 is initially at rest, the final velocities are:
    • v<em>f1=m</em>1m<em>2m</em>1+m<em>2v</em>i1v<em>{f1} = \frac{m</em>1 - m<em>2}{m</em>1 + m<em>2} v</em>{i1}
    • v<em>f2=2m</em>1m<em>1+m</em>2vi1v<em>{f2} = \frac{2m</em>1}{m<em>1 + m</em>2} v_{i1}