Lecture Notes: Virtual Reality, Cognitive Science, and Philosophy of Mind

Administrative Announcements and Course Reports

  • Brief Reports: Students are required to write brief reports on the guest lectures provided in the course.

  • Purpose of Reports: The reports are intended for students to document their experience of the lectures, highlight new ideas, discuss exciting concepts, or express skepticism regarding the material.

  • Scope and Length:     * Students should not attempt to summarize the entire talk, as there is insufficient space to cover all details.     * The requirement is a report of approximately 500500 words.     * Students are encouraged to select a specific, interesting topic from the lecture and discuss it in detail rather than providing a shallow overview of all topics.

  • Timing: Guest lectures generally last about one hour, including roughly 4545 minutes of presentation followed by 1515 minutes for questions and answers (Q&A).

Introduction of Guest Lecturers

  • Context: The guest lecturers are visiting from the Center for Human Nature, Artificial Intelligence and Neuroscience (CHAIN) at Hokkaido University in Sapporo, Japan.

  • Nature of CHAIN: CHAIN is an interdisciplinary center that integrates computer science and Virtual Reality (VR) with philosophy, phenomenology, and other methods of investigating human nature and AI. Matthew (the host) visited this center for 55 months in 20242024.

  • Invited Speakers:     1. Kisuke Suzuki: Associate Professor at Hokkaido University.     2. Katsunori Miyahara: Philosopher specializing in cognitive science and AI ethics.

Kisuke Suzuki: Virtual Reality, Consciousness, and the Layers of Reality

  • Academic Background:     * Bachelor’s degree in Physics.     * MSC and PhD in Computer Science and Artificial Life from Tokyo University.     * Transitioned into Psychology and Virtual Reality (VR), focusing on consciousness and the experience of the self.     * Completed a 1010-year postdoc in the United Kingdom.     * Established a lab at Hokkaido University in 20212021.

  • Core Research Areas:     * Artificial Life (ALifeALife).     * Embodied Cognitive Science.     * Virtual Reality (VRVR).     * Computational Phenomenology (an emerging field studying phenomenology through computational methods).

  • Research Evolution:     * Initially studied autopoiesis and minimal agency in computer simulations.     * Moved toward the concept of "self in mind" and the continuity/identity of existence.     * Currently investigates hallucinations and disorders of consciousness/identity.

  • Consciousness as "Life as it Could Be": Inspired by the ALifeALife concept of "life as it could be," Suzuki uses VRVR to study the "mind as it could be" by artificially creating experiences that do not occur in the physical world.     * Rubber Hand Illusion: A classic bodily illusion where a participant hides their real hand and views a fake toy hand. By brushing both hands simultaneously, the participant begins to feel the fake hand is their own, demonstrating how easily the sense of body ownership can be manipulated.

Concepts of Presence and Reality

  • Presence vs. Reality:     * Presence: The feeling of "being here and now." It is often less felt in dreams, while watching TV, or in low-quality VRVR compared to physical reality.     * Structural Property: Presence is not a specific content of consciousness (like a visual object) but a structural property or a "fringe" of the conscious state. It is often only noticed when it is lost.     * Illusion of Non-Mediation: VRVR aims to create the illusion that one's experience is not mediated by a device (e.g., removing the "frame" of a TV or the bulkiness of a headset).

  • Disorders of Presence:     * Depersonalization/Derealization: A clinical symptom common in depression, schizophrenia, or following trauma (e.g., car accidents). Patients feel detached from their bodies (depersonalizationdepersonalization) or feel the world is unreal (derealizationderealization), seeing the environment through a metaphorical