Notes: Units, Quantities, and Vectors

1.1 The Nature of Physics

  • Physics is an experimental science based on measurements and observations.

  • Physicists look for patterns in observations to construct theories of universal validity.

  • Key assumptions:

    • The universe is comprehensible, logically consistent, rational, and explicable.

    • Physical objects, their motion, and their interactions are described by physical laws.

    • Experience shows that all known phenomena can be explained by physical laws that have been painstakingly deduced over centuries.

  • Math is the language of physics and is used extensively in this course.

  • Practice problem set assigned in MP (Math Practice).

1.2 Solving Physics Problems

  • Problem-Solving Strategy (1.1 Solving Physics Problems)

    • IDENTIFY the relevant concepts:

    • Use the problem’s physical conditions to decide which physics concepts are relevant.

    • Identify the target variables: the quantities you are solving for (e.g., projectile speed at impact, siren intensity, image size by a lens).

    • Identify the known quantities (stated or implied).

    • SET UP the problem:

    • Choose equations that will be used; ensure variables match those in the equations.

    • If appropriate, draw a sketch of the situation.

    • Estimate results and predict physical behavior when possible; tips are given in worked examples.

    • EXECUTE the solution:

    • Perform the math; study the worked examples for guidance.

    • EVALUATE your answer:

    • Compare with estimates; reconsider if there is a discrepancy.

    • If an algebraic expression is involved, verify behavior when variables take extreme values.

    • Note quantities of particular significance and consider more general or harder versions of the problem.

1.3 Standards and Units

  • Physical quantities can be expressed in terms of basic units:

    • Length: meter (m)

    • Time: second (s)

    • Mass: kilogram (kg) [Note: the pound is a unit of force, not mass]

  • SI (Système International) (aka “metric” or “MKS”) is the primary system used in this course:

    • Length: meter (m)

    • Time: second (s)

    • Mass: kilogram (kg)

  • Other unit systems:

    • CGS: centimeter (cm), gram (g), second (s)

    • Planck units: ħ = c = G = 1 (natural units) used in particle physics and astrophysics; momentum, position, time, and energy can be expressed in Planck units.

  • Planck-scale context: physics of the very small, very fast, or very large is often described with these natural units.

  • Momentum, position, time, and energy can be expressed in natural units when appropriate.

  • Key note: math is essential to physics; quantitative rigor is central.

1.3 Prefixes and Power of Ten (Power of ten prefixes)

  • Prefixes and their powers of ten:

    • atto- (a): 10^{-18}

    • femto- (f): 10^{-15}

    • pico- (p): 10^{-12}

    • nano- (n): 10^{-9}

    • micro- (μ): 10^{-6}

    • milli- (m): 10^{-3}

    • centi- (c): 10^{-2}

    • kilo- (k): 10^{3}

    • mega- (M): 10^{6}

    • giga- (G): 10^{9}

    • tera- (T): 10^{12}

    • peta- (P): 10^{15}

    • exa- (E): 10^{18}

  • Note: prefixes help express large and small quantities succinctly in measurements and calculations.

1.3 References for Standards

  • Time (second, s):

    • A standard reference can be determined by various methods (mean solar day, pendulum swing, quartz crystal vibrations, etc.).

    • Atomic clocks are the most accurate.

    • Current definition: 1 second = 9,192,631,770 oscillations of the cesium-133 atomic transition.

  • Length (meter, m):

    • The standard uses the speed of light c and the second definition above.

    • The meter is defined as 1/299,792,458 of the distance traveled by light in vacuum in 1 second.

  • Mass (kilogram, kg):

    • Defined by the International Prototype Kilogram (IPK) kept in Sèvres, France; tied to electrical constants and other fundamental constants like Planck’s constant.

    • Aims for long-term stability and reproducibility; modern references aim to be more fundamental.

  • Note: 2018 context; references to institutions such as NIST provide high-precision realizations.

1.4 Unit Conversions

  • Example: How fast in m/s is 70 mph?

    • 1 mile = 1600 meters

    • 1 hour = 3600 seconds

    • Calculation:
      70.0ext[mihr1ext]imesrac1600ext[m]1ext[mi]imesrac13600ext[s]=31.1ext[ms1ext]70.0 ext{ [mi hr}^{-1} ext{]} imes rac{1600 ext{ [m]}}{1 ext{ [mi]}} imes rac{1}{3600 ext{ [s]}} = 31.1 ext{ [m s}^{-1} ext{]}

  • Practical rule: convert to SI units early to avoid conversion errors when reporting results.

1.4 Unit Conversions and Derived Units

  • In this course, questions can be posed in any unit system, but answers are typically reported in SI units: [m], [kg], [s].

  • Many new quantities have their own derived units; e.g., Work has unit Joule (J).

  • Work unit:

    • extJ=extkgextm2exts2ext{J} = ext{kg} \, ext{m}^2 \, ext{s}^{-2}

  • Summary: convert to SI units to avoid simple errors.

1.5 Uncertainty and Significant Figures

  • All measured quantities have an associated uncertainty, e.g., a meter measure might be 135.3 ± 0.5 mm.

  • Significant figures (sig figs): digits that carry meaning in a measurement value; rules:

    • All digits are significant except leading zeros, trailing zeros without explicit decimal significance, or digits propagated by calculations with higher precision than the original data.

  • Arithmetic rules:

    • Multiplication and division: result cannot have more significant figures than the quantity with the fewest significant figures in the calculation.

    • Example:
      34.4354imes3.5=120.5239<br>ightarrow120.34.4354 imes 3.5 = 120.5239 <br>ightarrow 120. or 1.2imes1021.2 imes 10^{2}

    • Addition and subtraction: result is limited by the term with the fewest digits to the right of the decimal point.

    • Example:
      34.4354+3.5=37.9354<br>ightarrow37.934.4354 + 3.5 = 37.9354 <br>ightarrow 37.9

  • Example using circumference and diameter: if C=fracCDDC = frac{C}{D} D, and given measurements, e.g., C=424extmm,D=135extmmC = 424 ext{ mm}, D = 135 ext{ mm} then
    fracCD=frac424135ext(dimensionless)3.14074Proper sig figs: πext(incontext)3.14.frac{C}{D} = frac{424}{135} ext{ (dimensionless)} \approx 3.14074… \text{Proper sig figs: } \pi ext{ (in context) } \approx 3.14.

1.6 Estimates and Orders of Magnitude

  • Estimation is a crucial skill for quick, rough calculations and plausibility checks.

  • Back-of-the-envelope thinking can save time and guard against errors or misrepresentations.

  • Common approach:

    • Step 1: Identify what you know.

    • Step 2: Use what you know to estimate what you don’t know.

    • Step 3: Do the arithmetic with reasonable rounding to maintain a plausible order of magnitude.

  • Examples mentioned:

    • How long would it take to walk from Miami to Los Angeles? (order of magnitude estimate.)

    • How many dollars would completely cover the US mainland? (order of magnitude estimate.)

1.7 Vectors and Vector Addition

  • Vectors: quantities with both magnitude and direction.

  • Scalars: quantities with magnitude only.

  • Notation: boldface with arrow (e.g., V), or letters like a, b, α, γ for scalars; bold with arrow for vectors.

  • Vectors are position-independent; they are essential in physics and engineering.

  • Representations:

    • Graphical and numerical representations.

    • Example representations:

    • V=3e<em>x+3e</em>y\boldsymbol{V} = 3 \boldsymbol{e}<em>x + 3 \boldsymbol{e}</em>y

    • V=3i+3j\boldsymbol{V} = -3 \boldsymbol{i} + 3 \boldsymbol{j}

    • V=10extm,heta=150ext°ext(relativetohorizontal)\boldsymbol{V} = 10 ext{ m}, heta = 150^ ext{°} ext{ (relative to horizontal)}

  • Vectors can be added graphically by placing them head-to-tail; order of addition does not affect the resultant vector.

    • For example:

    • If vectors are A, B, and C, then A + B = C, etc.

    • A − B = A + (−B)

1.8 Components of Vectors

  • Any vector can be decomposed into components along coordinate axes (orthogonal, e.g., Cartesian axes).

  • Two common notations:

    • A=A<em>xBx A=A</em>xBxAyBy\boldsymbol{A} = A<em>x \boldsymbol{B x} \ \boldsymbol{A} = A</em>x \boldsymbol{B x} \, \oplus \, A_y \boldsymbol{B y}

    • Magnitude-angle form: A=A<em>x2+A</em>y2,tanθ=A<em>yA</em>x|\boldsymbol{A}| = \sqrt{A<em>x^2 + A</em>y^2}, \tan \theta = \frac{A<em>y}{A</em>x} where θ is the angle relative to the x-axis.

  • Components are convenient for algebraic manipulation and solving vector problems.

1.9 Unit Vectors

  • Unit vectors have magnitude 1 and no units; they point along a coordinate axis.

  • Examples: \hat{i}, \hat{j}, \hat{k} for x, y, z directions respectively.

  • One unit vector per physical dimension; used to express vectors in components.

1.10 Products of Vectors

  • Vectors can be multiplied to yield either a scalar or a vector:

  • Dot product (scalar product):

    • AB=ABcosθ\boldsymbol{A} \cdot \boldsymbol{B} = |\boldsymbol{A}| |\boldsymbol{B}| \cos \theta

    • It picks out the component of one vector along the other.

    • In component form: if \boldsymbol{A} = Ax \hat{i} + Ay \hat{j} + Az \hat{k} and \boldsymbol{B} = Bx \hat{i} + By \hat{j} + Bz \hat{k}, then
      AB=A<em>xB</em>x+A<em>yB</em>y+A<em>zB</em>z\boldsymbol{A} \cdot \boldsymbol{B} = A<em>x B</em>x + A<em>y B</em>y + A<em>z B</em>z

  • Cross product (vector product):

    • A×B=ABsinθn^\boldsymbol{A} \times \boldsymbol{B} = |\boldsymbol{A}| |\boldsymbol{B}| \sin \theta \, \hat{n}

    • The resulting vector is perpendicular to both input vectors; direction is given by the right-hand rule.

    • Magnitude is A×B=ABsinθ|\boldsymbol{A} \times \boldsymbol{B}| = |\boldsymbol{A}| |\boldsymbol{B}| \sin \theta.

    • Order matters: A×BB×A\boldsymbol{A} \times \boldsymbol{B} \neq \boldsymbol{B} \times \boldsymbol{A} and A×B=B×A\boldsymbol{A} \times \boldsymbol{B} = -\boldsymbol{B} \times \boldsymbol{A}.

  • Cross product is an axial vector; its direction is perpendicular to both input vectors.

  • Example rules for basis vectors:

    • i^×i^=0,j^×j^=0,k^×k^=0\hat{i} \times \hat{i} = 0, \quad \hat{j} \times \hat{j} = 0, \quad \hat{k} \times \hat{k} = 0

    • i^×j^=k^,j^×k^=i^,k^×i^=j^\hat{i} \times \hat{j} = \hat{k}, \quad \hat{j} \times \hat{k} = \hat{i}, \quad \hat{k} \times \hat{i} = \hat{j}

  • Component form for dot product:
    AB=(A<em>xi^+A</em>yj^+A<em>zk^)(B</em>xi^+B<em>yj^+B</em>zk^)\boldsymbol{A} \cdot \boldsymbol{B} = (A<em>x \hat{i} + A</em>y \hat{j} + A<em>z \hat{k}) \cdot (B</em>x \hat{i} + B<em>y \hat{j} + B</em>z \hat{k})
    =A<em>xB</em>x+A<em>yB</em>y+A<em>zB</em>z= A<em>x B</em>x + A<em>y B</em>y + A<em>z B</em>z

  • Component form for cross product:
    A×B=(A<em>xi^+A</em>yj^+A<em>zk^)×(B</em>xi^+B<em>yj^+B</em>zk^)\boldsymbol{A} \times \boldsymbol{B} = (A<em>x \hat{i} + A</em>y \hat{j} + A<em>z \hat{k}) \times (B</em>x \hat{i} + B<em>y \hat{j} + B</em>z \hat{k})
    =(A<em>yB</em>zA<em>zB</em>y)i^+(A<em>zB</em>xA<em>xB</em>z)j^+(A<em>xB</em>yA<em>yB</em>x)k^= (A<em>y B</em>z - A<em>z B</em>y) \hat{i} + (A<em>z B</em>x - A<em>x B</em>z) \hat{j} + (A<em>x B</em>y - A<em>y B</em>x) \hat{k}

  • Determinant method (determinant form) for cross product:

    • A×B=i^amp;j^amp;k^A<em>xamp;A</em>yamp;A<em>zB</em>xamp;B<em>yamp;B</em>z\boldsymbol{A} \times \boldsymbol{B} = \begin{vmatrix} \hat{i} &amp; \hat{j} &amp; \hat{k} \\ A<em>x &amp; A</em>y &amp; A<em>z \\ B</em>x &amp; B<em>y &amp; B</em>z \end{vmatrix}

    • This yields the component form above and works for any 3D vectors.

  • Practical notes:

    • The determinant expression is a convenient computational alternative when not using the right-hand rule.

    • In many problems, you will choose the method (geometric intuition, component form, or determinant) that makes the solution simplest.

1.10 Determinant method: cross product (summary)

  • The determinant method provides a compact, general approach to compute cross products in 3D:

    • A×B=i^amp;j^amp;k^A<em>xamp;A</em>yamp;A<em>zB</em>xamp;B<em>yamp;B</em>z\boldsymbol{A} \times \boldsymbol{B} = \begin{vmatrix} \hat{i} &amp; \hat{j} &amp; \hat{k} \\ A<em>x &amp; A</em>y &amp; A<em>z \\ B</em>x &amp; B<em>y &amp; B</em>z \end{vmatrix}

    • Result is a vector with components
      (A<em>yB</em>zA<em>zB</em>y)i^+(A<em>zB</em>xA<em>xB</em>z)j^+(A<em>xB</em>yA<em>yB</em>x)k^(A<em>y B</em>z - A<em>z B</em>y) \hat{i} + (A<em>z B</em>x - A<em>x B</em>z) \hat{j} + (A<em>x B</em>y - A<em>y B</em>x) \hat{k}

  • This method reinforces the right-hand rule intuition and is widely used when dealing with multiple cross products or symbolic vectors.

Quick reference: common vector identities and conventions

  • Dot product: AB=ABcosθ\boldsymbol{A} \cdot \boldsymbol{B} = |\boldsymbol{A}| |\boldsymbol{B}| \cos \theta

  • Cross product magnitude: A×B=ABsinθ|\boldsymbol{A} \times \boldsymbol{B}| = |\boldsymbol{A}| |\boldsymbol{B}| \sin \theta

  • Cross product direction: perpendicular to both inputs, following the right-hand rule; sign changes with order.

  • Unit vectors: i^,j^,k^\hat{i}, \hat{j}, \hat{k} form the standard basis in 3D Cartesian coordinates.

  • Angle relationships: tanθ=A<em>yA</em>x\tan \theta = \frac{A<em>y}{A</em>x} for components in the plane relative to the x-axis.

  • Magnitude of a vector from components: A=A<em>x2+A</em>y2+Az2|\boldsymbol{A}| = \sqrt{A<em>x^2 + A</em>y^2 + A_z^2} (3D case; 2D uses two components).

Additional notes and conceptual connections

  • The nature of physics relies on patterns and laws valid across scales; mathematics provides the precise language to describe these patterns.

  • Standardization of units and careful attention to uncertainty are essential for credible measurements and comparisons.

  • Vector algebra (addition, decomposition, and products) is foundational for describing physical quantities like force, velocity, momentum, and fields in multiple dimensions.

  • Understanding SI base and derived units, as well as common prefixes, is critical for communicating physical quantities clearly and avoiding errors in calculations.

  • Practical problem-solving approach (identify, set up, execute, evaluate) encourages systematic thinking and cross-checking results against physical intuition and estimates.