Notes: Units, Quantities, and Vectors
1.1 The Nature of Physics
Physics is an experimental science based on measurements and observations.
Physicists look for patterns in observations to construct theories of universal validity.
Key assumptions:
The universe is comprehensible, logically consistent, rational, and explicable.
Physical objects, their motion, and their interactions are described by physical laws.
Experience shows that all known phenomena can be explained by physical laws that have been painstakingly deduced over centuries.
Math is the language of physics and is used extensively in this course.
Practice problem set assigned in MP (Math Practice).
1.2 Solving Physics Problems
Problem-Solving Strategy (1.1 Solving Physics Problems)
IDENTIFY the relevant concepts:
Use the problem’s physical conditions to decide which physics concepts are relevant.
Identify the target variables: the quantities you are solving for (e.g., projectile speed at impact, siren intensity, image size by a lens).
Identify the known quantities (stated or implied).
SET UP the problem:
Choose equations that will be used; ensure variables match those in the equations.
If appropriate, draw a sketch of the situation.
Estimate results and predict physical behavior when possible; tips are given in worked examples.
EXECUTE the solution:
Perform the math; study the worked examples for guidance.
EVALUATE your answer:
Compare with estimates; reconsider if there is a discrepancy.
If an algebraic expression is involved, verify behavior when variables take extreme values.
Note quantities of particular significance and consider more general or harder versions of the problem.
1.3 Standards and Units
Physical quantities can be expressed in terms of basic units:
Length: meter (m)
Time: second (s)
Mass: kilogram (kg) [Note: the pound is a unit of force, not mass]
SI (Système International) (aka “metric” or “MKS”) is the primary system used in this course:
Length: meter (m)
Time: second (s)
Mass: kilogram (kg)
Other unit systems:
CGS: centimeter (cm), gram (g), second (s)
Planck units: ħ = c = G = 1 (natural units) used in particle physics and astrophysics; momentum, position, time, and energy can be expressed in Planck units.
Planck-scale context: physics of the very small, very fast, or very large is often described with these natural units.
Momentum, position, time, and energy can be expressed in natural units when appropriate.
Key note: math is essential to physics; quantitative rigor is central.
1.3 Prefixes and Power of Ten (Power of ten prefixes)
Prefixes and their powers of ten:
atto- (a): 10^{-18}
femto- (f): 10^{-15}
pico- (p): 10^{-12}
nano- (n): 10^{-9}
micro- (μ): 10^{-6}
milli- (m): 10^{-3}
centi- (c): 10^{-2}
kilo- (k): 10^{3}
mega- (M): 10^{6}
giga- (G): 10^{9}
tera- (T): 10^{12}
peta- (P): 10^{15}
exa- (E): 10^{18}
Note: prefixes help express large and small quantities succinctly in measurements and calculations.
1.3 References for Standards
Time (second, s):
A standard reference can be determined by various methods (mean solar day, pendulum swing, quartz crystal vibrations, etc.).
Atomic clocks are the most accurate.
Current definition: 1 second = 9,192,631,770 oscillations of the cesium-133 atomic transition.
Length (meter, m):
The standard uses the speed of light c and the second definition above.
The meter is defined as 1/299,792,458 of the distance traveled by light in vacuum in 1 second.
Mass (kilogram, kg):
Defined by the International Prototype Kilogram (IPK) kept in Sèvres, France; tied to electrical constants and other fundamental constants like Planck’s constant.
Aims for long-term stability and reproducibility; modern references aim to be more fundamental.
Note: 2018 context; references to institutions such as NIST provide high-precision realizations.
1.4 Unit Conversions
Example: How fast in m/s is 70 mph?
1 mile = 1600 meters
1 hour = 3600 seconds
Calculation:
Practical rule: convert to SI units early to avoid conversion errors when reporting results.
1.4 Unit Conversions and Derived Units
In this course, questions can be posed in any unit system, but answers are typically reported in SI units: [m], [kg], [s].
Many new quantities have their own derived units; e.g., Work has unit Joule (J).
Work unit:
Summary: convert to SI units to avoid simple errors.
1.5 Uncertainty and Significant Figures
All measured quantities have an associated uncertainty, e.g., a meter measure might be 135.3 ± 0.5 mm.
Significant figures (sig figs): digits that carry meaning in a measurement value; rules:
All digits are significant except leading zeros, trailing zeros without explicit decimal significance, or digits propagated by calculations with higher precision than the original data.
Arithmetic rules:
Multiplication and division: result cannot have more significant figures than the quantity with the fewest significant figures in the calculation.
Example:
orAddition and subtraction: result is limited by the term with the fewest digits to the right of the decimal point.
Example:
Example using circumference and diameter: if , and given measurements, e.g., then
1.6 Estimates and Orders of Magnitude
Estimation is a crucial skill for quick, rough calculations and plausibility checks.
Back-of-the-envelope thinking can save time and guard against errors or misrepresentations.
Common approach:
Step 1: Identify what you know.
Step 2: Use what you know to estimate what you don’t know.
Step 3: Do the arithmetic with reasonable rounding to maintain a plausible order of magnitude.
Examples mentioned:
How long would it take to walk from Miami to Los Angeles? (order of magnitude estimate.)
How many dollars would completely cover the US mainland? (order of magnitude estimate.)
1.7 Vectors and Vector Addition
Vectors: quantities with both magnitude and direction.
Scalars: quantities with magnitude only.
Notation: boldface with arrow (e.g., V), or letters like a, b, α, γ for scalars; bold with arrow for vectors.
Vectors are position-independent; they are essential in physics and engineering.
Representations:
Graphical and numerical representations.
Example representations:
Vectors can be added graphically by placing them head-to-tail; order of addition does not affect the resultant vector.
For example:
If vectors are A, B, and C, then A + B = C, etc.
A − B = A + (−B)
1.8 Components of Vectors
Any vector can be decomposed into components along coordinate axes (orthogonal, e.g., Cartesian axes).
Two common notations:
Magnitude-angle form: where θ is the angle relative to the x-axis.
Components are convenient for algebraic manipulation and solving vector problems.
1.9 Unit Vectors
Unit vectors have magnitude 1 and no units; they point along a coordinate axis.
Examples: \hat{i}, \hat{j}, \hat{k} for x, y, z directions respectively.
One unit vector per physical dimension; used to express vectors in components.
1.10 Products of Vectors
Vectors can be multiplied to yield either a scalar or a vector:
Dot product (scalar product):
It picks out the component of one vector along the other.
In component form: if \boldsymbol{A} = Ax \hat{i} + Ay \hat{j} + Az \hat{k} and \boldsymbol{B} = Bx \hat{i} + By \hat{j} + Bz \hat{k}, then
Cross product (vector product):
The resulting vector is perpendicular to both input vectors; direction is given by the right-hand rule.
Magnitude is .
Order matters: and .
Cross product is an axial vector; its direction is perpendicular to both input vectors.
Example rules for basis vectors:
Component form for dot product:
Component form for cross product:
Determinant method (determinant form) for cross product:
This yields the component form above and works for any 3D vectors.
Practical notes:
The determinant expression is a convenient computational alternative when not using the right-hand rule.
In many problems, you will choose the method (geometric intuition, component form, or determinant) that makes the solution simplest.
1.10 Determinant method: cross product (summary)
The determinant method provides a compact, general approach to compute cross products in 3D:
Result is a vector with components
This method reinforces the right-hand rule intuition and is widely used when dealing with multiple cross products or symbolic vectors.
Quick reference: common vector identities and conventions
Dot product:
Cross product magnitude:
Cross product direction: perpendicular to both inputs, following the right-hand rule; sign changes with order.
Unit vectors: form the standard basis in 3D Cartesian coordinates.
Angle relationships: for components in the plane relative to the x-axis.
Magnitude of a vector from components: (3D case; 2D uses two components).
Additional notes and conceptual connections
The nature of physics relies on patterns and laws valid across scales; mathematics provides the precise language to describe these patterns.
Standardization of units and careful attention to uncertainty are essential for credible measurements and comparisons.
Vector algebra (addition, decomposition, and products) is foundational for describing physical quantities like force, velocity, momentum, and fields in multiple dimensions.
Understanding SI base and derived units, as well as common prefixes, is critical for communicating physical quantities clearly and avoiding errors in calculations.
Practical problem-solving approach (identify, set up, execute, evaluate) encourages systematic thinking and cross-checking results against physical intuition and estimates.