Badminton Rules and Regulations

Badminton Court Dimensions

  • Back Boundary: The rearmost boundary of the court is known as the baseline.
  • Singles Play: In singles, the playing area is between the baseline and the inner sidelines.
  • Doubles Play: In doubles, the playing area extends to the outer sidelines from the baseline.
  • Service Exception (Doubles): During service in doubles, the double service line acts as the rear boundary of the service box. It's shorter than the baseline.
  • Mnemonic:
    • Singles court: long and narrow.
    • Doubles court: long and wide, but short during service.

Serving Rules

  • Underhand Serve: The serve must always be executed as an underhand stroke, meaning the racket head must point downwards.
  • Serving Position: A player's score dictates from which half of the court they must serve.
  • Initial Serve: At the start of the game, the serving player always serves from the right service court.
  • Net Contact: It is not a fault if the shuttle touches the net during service or play, provided it still lands within the correct boundaries.
  • Faults During Serve:
    • It is a fault if the server or receiver touches the boundary lines of their respective service court during the serve.
    • It is a fault if the shuttle does not land in the diagonally opposite service court.
  • Serving Based on Score:
    • Even Score (0, 2, 4, etc.): Server serves from the right service court.
    • Odd Score (1, 3, 5, etc.): Server serves from the left service court.

Scoring System

  • Point Award: The side winning a rally scores a point and gains the right to serve.

Faults

  • In addition to serving faults, the following are considered faults:
    • Shuttle Landing Out: If the shuttle lands outside the boundaries of the court.
    • Net Violations: If the shuttle goes through or under the net, fails to go over the net, or touches a player's body or clothing.
    • Shuttle Contact: If the shuttle is not hit before it touches the ground.
    • Player Contact with Net: If a player touches the net or its supports with their racket, body, or clothing while the shuttle is in play.

Match Duration

  • A badminton match consists of the best of three games (2 winning sets).
  • Each game is played to 21 points.
  • Winning a Set:
    • If the score reaches 20-all, the side that gains a two-point lead wins the set.
    • If the score reaches 29-all, the side that scores the 30th point wins the set.

Changing Ends

  • After First Set: Teams switch sides after the first set. The team that won the first set serves first in the second set.
  • During Third Set: In the third set, teams switch sides when the leading team reaches 11 points.

Singles Play - Serving

  • Initial and Even Score: At the beginning of a set and when the server's score is even, they serve from the right service court.
  • Odd Score: When the server's score is odd, they serve from the left service court.
  • Winning the Rally as Server: If the server wins the rally, they score a point and continue serving, but from the opposite service court.
  • Winning the Rally as Receiver: If the receiver wins the rally, they score a point and gain the right to serve.

Doubles Play - Serving

  • One Server Per Team: Only one server per team during their service turn.
  • Service Rotation: The right to serve alternates between players.
  • Initial and Even Score: At the start of a set and when the serving team's score is even, the server serves from the right service court.
  • Odd Score: When the serving team's score is odd, the server serves from the left service court.
  • Serving Team Wins Rally: If the serving team wins a rally, they score a point and the same server serves again, but from the other service court.
  • Receiving Team Wins Rally: If the receiving team wins a rally, they score a point and gain the right to serve. Players do not change their positions in this case.
  • Positioning: Players do not switch their respective service courts until they score a point as the serving team.
  • Double Hit Rule: The shuttle may only be hit once by a pair. If the shuttle is touched by both players, it's considered a fault.