Patterns of Motion and Equilibrium: Key Concepts

Galileo's Concept of Inertia

  • In the absence of force, objects in motion tend to continue moving indefinitely.

  • No force is necessary to keep a horizontally moving object moving when there's no friction.

  • Inertia is the property of objects to resist any change in their state of motion.

Mass—A Measure of Inertia

  • Mass: amount of matter composing an object.

  • Greater mass \Rightarrow greater inertia; smaller mass \Rightarrow smaller inertia.

  • Mass is a measure of an object's resistance to changes in its state of motion.

  • Standard unit for mass: kilogram ( \text{kg} ).

  • 1 \text{ kg} of material weighs approximately 9.8 \text{ Newtons} on Earth.

Weight

  • Weight is the amount of gravitational pull on an object.

  • It is the force upon an object due to gravity.

  • Weight is proportional to mass in a constant gravitational field.

Mass versus Volume

  • Mass: how much matter an object contains.

  • Volume: how much space an object occupies.

Density

  • Density is the measure of how much mass occupies a given space (compactness).

  • Equation: \text{Density} = \frac{\text{mass}}{\text{volume}} .

  • Units: \text{g/cm}^3 or \text{kg/m}^3 .

  • The density of an object (e.g., 1 \text{ kg} of iron) is the same regardless of location (e.g., Earth vs. Moon) because both mass and volume remain constant.

Net Force

  • Force: simply a push or a pull.

  • Net force: the combination of all forces acting on an object.

  • Net force changes an object's motion.

The Equilibrium Rule

  • For a non-accelerating object or system, the vector sum of forces acting on it equals zero.

  • Mathematical notation: \Sigma F = 0 .

  • This rule applies to vector quantities.

  • An object with a net force of zero is in mechanical equilibrium.

Normal/Support Force

  • The force that supports an object on the surface of another object against gravity.

  • In equilibrium (e.g., a book on a table), the support force balances the object's weight.

Dynamic Equilibrium

  • An object moving at constant velocity is in dynamic equilibrium.

  • This also implies that the two or more forces acting on it cancel to zero (i.e., \Sigma F = 0 ).

  • An object at rest or moving with constant velocity is in equilibrium.

The Force of Friction

  • A resistive force that opposes the motion (or attempted motion) of an object over a surface or through a fluid.

  • Acts in a direction opposing motion.

  • Amount depends on the materials in contact and how much they are pressed together.

  • Friction can occur with sliding objects, in water, and in air.

  • When an object moves at constant speed, the force of friction is equal and opposite to the applied push.

Speed and Velocity

  • Speed: distance covered per amount of travel time.

    • \text{Speed} = \frac{\text{distance covered}}{\text{travel time}} .

    • Average speed: \frac{\text{total distance covered}}{\text{travel time}} .

    • Instantaneous speed: speed at any given instant.

    • Speed is a scalar quantity (magnitude only).

  • Velocity: speed and direction of an object.

    • Velocity is a vector quantity (magnitude and direction).

  • Motion is relative; speeds are usually considered relative to the Earth's surface.

Acceleration

  • Acceleration is the rate at which velocity changes with time.

  • It can involve a change in magnitude, direction, or both.

  • Equation: \text{Acceleration} = \frac{\text{change of velocity}}{\text{time interval}} .

  • Units: (e.g., \text{m/s}^2 ).

  • An automobile cannot maintain constant velocity when accelerating or rounding a curve (as direction changes).

Free Fall

  • Occurs when gravity is the only force acting on a falling object (negligible air resistance).

  • In free fall, an object's velocity increases constantly with time.

  • On Earth, the acceleration due to gravity is approximately 10 \text{ m/s}^2 .

  • During free fall, speed increases by 10 \text{ m/s} each second.

  • The distance fallen by a free-falling body increases each second, proportional to time squared.

  • Equation for distance of free fall from rest: \text{D} = \frac{1}{2}\text{gt}^2 .