AR

Business Chapter 11-13

 

Marketing – an organizational and a set of process for creating, communicating, and delivering value to customers and for managing customer relationships in ways that benefit the organization and its stakeholders  

Utility- the ability of goods and services to satisfy consumer wants  

Marketing concept – a business philosophy that makes customer satisfaction – now and in the future – the central focus of the entire organization  

Customer relationship management (CRM) - the ongoing process of acquiring, maintaining, and growing profitable customer relationships by delivering unmatched value  

Value – a customer perception that a product has a better relationship than its competitors between the cost and the benefits  

Customer satisfaction – when customers perceive that a good or service delivers value above and beyond their expectations  

Customer loyalty – when customers buy a product from the same supplier again and again – sometimes even paying more for it than they would for a competitive product  

Marketing plan – a formal document that defines marketing objectives and the specific strategies for achieving those objectives 

Marketing segmentation – dividing potential customers into groups of similar people or segments 

Target marker – the group of people who are most likely to buy a particular product 

Comsumer marketers (B2C) - marketers who direct their efforts toward people who are buying products for personal consumption  

Business marketers (B2B) - marketers who direct their efforts toward people who are buying products to use either directly or indirectly to produce other products  

Demographic segmentation – dividing the market into smaller groups based on measurable characteristics about people such as age, income, ethnicity, and gender 

Geographic segmentation – dividing the market into smaller groups based on where consumers live. Examples include countries, cities, or population 

Psychographic segmentation – dividing the market into smaller groups based on consumer attitudes, interests, values, and lifestyles  

 

Behavior segmentation – dividing the market based on how people behave towards various products 

Marketing mix – the blend of marketing strategies for product, price, distribution, and promotion  

Enviornmental scanning – the process of continually collecting information from the external marketing environment  

Marketing share – the percentage of a market controlled by a given marketer  

Consumer behavior – description of how people act when they are buying, using, and disgarding goods and services for their own personal consumption. Explore the reason behind people’s actions  

Cognitive dissonance – consumer discomfort with a purchase, decision, typically for a higher priced item  

Business buyer behavior – describes how people act when they are buying products to use either directly or indirectly to produce other products  

Marketing research – the process of gathering, interpreting, and applying information to uncover marketing opportunities and challenges to make better marketing decisions  

Secondary data – existing data that marketers gather or purchase for research project  

Primary data – new data that marketers compule for a specific research project  

Observation research – marketing research that does not require the researcher to interact with the research subject  

Survey research – marketing research that requires the researcher to interact with the research project  

Green marketing – developing and promoting environmentally sound products and practices to gain a competitive edge  

Mass customization – the creation of products tailored for individual consumers on a mass basis  

 

CH. 12  

Product – anything that an organization offers to satisfy customers' needs and wants (goods and services)  

Pure goods – products that do not include any services 

Pure services – products that do not include any goods  

Consumer products – products purchased for personal use or consumption  

Business products – products purchased to use either directly or indirectly in the production of other products  

Products differentiation – the attributes that make a good or services different from other products that compete to meet the same or similar customer needs  

Quality level – how well a product performs its core functions  

Product consistency – how reliably a product delivers its promised level of quality  

Product features – the specific characteristics of a product  

Customer benefit – the advantage that a customer gains from a specific product feature  

Product line – a group of products that are closely related to each other, either in terms of how they work or the customers they serve  

Product mix – the total number of product lines and individual items sold by a single firm  

Cannibalization – when a producer offers a new product that takes sales away from its existing production  

Brand – a products identity including product name symbol, design, reputation, and image that it sets apart from other players 

Brand equity – the overall value of a brand to an organization  

Line extensions – similar products offered under the same name brand  

Brand extension – a new product into a category, introduced under an existing brand name Licensing – purchasing the right to use another's company’s brand name or symbol  

Cobranding – when established brands from different companies join forces to market the same product  

National brands- brands that the producer owns and markets  

Store brands – brands that the retailer both produces and distributes (also called private label brands)  

Product life cycle - a pattern of sales and profits that typically changes over time  

Promotion – marketing commination designed to influence consumer purchase decisions through information, persuasion, and reminders  

Integrating marketing communications – the coordination of marketing messages through every promotional vehicle to communicate a unified impression about a product  

Positionaing statement – a breif statement that articulates how the marketer would like the target marketer would like the target market to envision a product relative to the competition  

Promotional channels – specific marketing communication vehicles including traditional tools such as advertising, sales promotion, direct marketing and personal selling and newer tools such as product placement advergaming, and internet minimovies  

Product placement – the paid integration of branded products into movies, television, and other media  

Advergaming – video games created as a marketing tool, usually with a brand awareness as the core goal  

Buzz marketing – the active simulation of word of mouth via unconventional, and often relatively low-cost tactics  

Sponsorship – a deep association between a marketer and a partner which involves promotion  

Advertising – paid, nonpersonal communication, designed to influence a target audience with regard to a product, service, organization or idea  

Sales promotion – marketing activities designed to stimulate immediate sales activity through specific short term programs aimed at either consumers or distributors  

Consumer promotion – marketing activities designed to generate immediate consumer sales, using tools such as premiums, promotional products, samples, coupons, etc. 

Trade promotion – marketing activities designed to stimulate wholesalers and retailers to push specific products more aggressively over the short term  

Public relations (PR) - the ongoing effort to create positive relationships with all of a firm’s different “publics” including customers, employees, suppliers, the community, general public, and the government  

Publicity – unpaid stories in the media that influence perceptions about a company or its products  

Personal selling – the person to person presentation of products to potential buyers  

Push strategy – a marketing approach that involves motivating distributors to heavily promote or PUSH a product to the final consumers, usually though heavy trade promotion and personal selling  

Pull strategy-  a marketing approach that involves creating demand from the ultimate consumers so that they “pull” your products through the distribution channels by actively seeking them 

CH 13 

Distribution strategy – a plan for delivering the right product to the right person at the right place and time  

Channel of distribution – the network of organizations and processes thar links producers to consumers 

Physical distribution – the actual, physical movement of products along the distribution pathway  

Direct channel – a distribution process that links the producer and the consumer with no intermediaries  

Channel intermediaries – distribution organizations that facilitate the movement of products from the producer to the consumer  

Retailers- distributors that sell products directly to the ultimate users, typically in small quantities, that are stored and merchandized on the premises 

Wholesalers- distributors that buy products from producers and sell them to other business or nonfinal users such as hospitals, nonprofits, and the government  

Independent wholesaling business – independent distributors that buy products from a range of different business and sell those products to a range of different customers  

Merchant wholesalers – independent distributors who take legal possession, or title, of the goods they distribute 

Agent/brokers - independent distributors who do not take title of the goods they distribute  

Multichannel retailing – providing multiple distribution channels for consumers to buy a product 

Wheel of retailing – a classic distribution theory that suggests that retail firms and retail categories become more upscale as they go through their life cycles  

Multilevel marketing – involves hiring independent contractors to sell products to their personal network of friends and colleagues and to recruit new salespeople in return for a percentage of their commissions  

Supply chain – all organizations, process, and activities involved in the flow of goods from the raw materials to the final consumer  

Supply chain management (SCM) - planning and coordinating the movement of products along the supply chain, from the raw materials to the final product  

Logistics – a subset of supply chain management that focuses largely on the tactics involved in moving products along the supply chain  

Modes of transportation – the various transportation options – such as planes, trains, and railroads for moving products through the supply chain  

Penetration pricing – a new product pricing strategy that aims to capture as much of the market as possible through rock – bottom prices 

Everyday – low pricing (EDLP) - long term discount pricing, designed to achieve profitability through high sales volume 

High/low pricing – a pricing strategy designed to drive traffic to retail stores by special sales on a limited number of products, and higher everyday prices on others  

Loss-leader pricing – closely related to high/low pricing, loss-leader pricing means pricing a handful of items – or loss leaders – temporarily below cost to drive traffic  

Skimming pricing – a new product pricing strategy that aims to maximize profitability by offering by offering new products at a premium price  

Breakeven analysis – the process of determining the number of units a firm must sell to cover all costs  

Profit margin – the gap between the cost and the price of an item on a per product basis  

Odd pricing – the practice of ending prices in numbers below even dollars and cents in order to create a perception of greater value