Discrete Probability Distributions and Expected Value

Counting Formulas Review: Permutations vs. Combinations

  • Primary Formulas in Counting Outcomes:

    • Permutations (nPrnPr) and Combinations (nCrnCr) are the standard calculation methods for determining the total number of ways events can occur.

  • Permutations (nPrnPr):

    • Core Principle: Order matters.

    • Mnemonic: Permutation corresponds to Position (position, range, sequence, order, rank, or arrangement).

    • Key Trigger Words: Position, arrange, sequence, order, rank.

    • Practical Example: Entering test scores into a grade book requires sorting student grades in alphabetical order. Because the scores must be typed in a specific sequential order corresponding to student names, the sequence matters (nPrnPr).

  • Combinations (nCrnCr):

    • Core Principle: Order does NOT matter.

    • Mnemonic: Combinations are for Committees.

    • Key Concept: On a committee, members form an unordered group ("blob of people"). There are no unique positions, ranks, sequences, or hierarchical levels among members.

Course Schedule and Examination Details

  • Coverage: The upcoming examination covers Chapter 4 and Chapter 5.

  • Weekly Schedule:

    • Tuesday (Day 1): Section 5.1 (Discrete Probability Distributions).

    • Thursday (Day 2): Section 5.2.

    • Next Tuesday (1 Week from Today): Comprehensive Test Review Day. The test review material is published early for advance practice.

    • Next Thursday (1 Week from Thursday): In-class Chapter 4 & 5 Examination.

Introduction to Discrete Probability Distributions

  • Conceptual Continuity: Chapter 5 does not introduce entirely new arithmetic concepts; rather, it applies existing methods (calculating means, standard deviations, and probabilities) using formal mathematical notation.

  • Notation Shift (Chapter 4 vs. Chapter 5):

    • Chapter 4 Approach: Rolling a single fair six-sided die. Sample space is {1,2,3,4,5,6}\{1, 2, 3, 4, 5, 6\}, consisting of 66 equally likely outcomes. The probability of rolling a 22 is expressed directly as:         P(2) = \n\frac{1}{6}

    • Chapter 5 Approach: Define a random variable XX equal to the result of the die roll. The probability of rolling a 22 is expressed in function notation as:         P(X = 2) = \n\frac{1}{6}

  • Probability Distribution Table:

    • Constructed similarly to relative frequency distribution tables.

    • The left column lists every possible numerical value of the random variable XX.

    • The right column lists the associated probability P(X)P(X) for each corresponding outcome.

    • Example Table (Fair Six-Sided Die Roll):

      • X = 1 \implies P(X) = \n\frac{1}{6}

      • X = 2 \implies P(X) = \n\frac{1}{6}

      • X = 3 \implies P(X) = \n\frac{1}{6}

      • X = 4 \implies P(X) = \n\frac{1}{6}

      • X = 5 \implies P(X) = \n\frac{1}{6}

      • X = 6 \implies P(X) = \n\frac{1}{6}

Random Variables: Definitions and Classifications

  • Random Variable (XX):

    • Definition: A variable, typically represented by XX, that has a single numerical value determined by chance for each outcome of a procedure.

    • Property: Numerical values occur purely due to chance (e.g., rolling a die produces an outcome from {1,2,3,4,5,6}\{1, 2, 3, 4, 5, 6\} at random).

  • Probability Distribution:

    • Definition: A description (in table, formula, or graphical form) that gives the probability for each value of the random variable.

  • Classifications of Random Variables:

    • Discrete Random Variable:

      • Has a finite or countable list of numerical outcomes.

      • Consists of counting numbers without intermediate fractional steps.

      • Example: Rolling a die yields X∈{1,2,3,4,5,6}X \in \{1, 2, 3, 4, 5, 6\}. Impossible outcomes include 77 or 8.28.2

    • Continuous Random Variable:

      • Has infinitely many values covering a continuous numerical scale without gaps or interruptions.

      • Example: Commute time driving from St. Pete every morning ranging between 4040 and 6060 minutes. Outcomes can include 40.2 minutes40.2\,\text{minutes}, 41 minutes41\,\text{minutes}, 41.5 minutes41.5\,\text{minutes}, or 41.57 minutes41.57\,\text{minutes}.

    • Scope Note: Sections 5.1 and 5.2 focus exclusively on discrete random variables. Continuous random variables are addressed in Chapter 6.

Requirements for a Valid Probability Distribution

  • To confirm whether a given distribution is a valid probability distribution, all three of the following requirements must evaluate to YES:

    1. Numerical Random Variable: The random variable XX must represent quantitative numerical values. Non-numerical qualitative terms (e.g., colors like red/green/blue, or categories like "inappropriate attire") violate this rule.

    2. Sum of Probabilities Equals 1: Summing all individual probabilities across the sample space must yield exactly 11:         \n\nsigmap P(X) = 1

    3. Valid Probability Range: Every individual probability P(X)P(X) must fall inclusively between 00 and 11:         0≤P(X)≤10 \le P(X) \le 1

  • Evaluation of Proposed Distributions:

    • Case 1: Die Roll Distribution

      • X∈{1,2,3,4,5,6}X \in \{1, 2, 3, 4, 5, 6\}, each with P(X) = \n\frac{1}{6}.

      • Numerical XX? Yes.

      • \n\nsigmap P(X) = \n\n\frac{6}{6} = 1? Yes.

      • 0≤P(X)≤10 \le P(X) \le 1? Yes (0 \le \n\frac{1}{6} \le 1).

      • Result: Valid probability distribution.

    • Case 2: Number of Heads in Two Coin Flips

      • Sample space: {HH,HT,TH,TT}\{\text{HH}, \text{HT}, \text{TH}, \text{TT}\}.

      • Let XX = number of heads: X∈{0,1,2}X \in \{0, 1, 2\}.

      • P(X=0)=0.25P(X = 0) = 0.25 (from outcome TT\text{TT}, 11 of 44 outcomes).

      • P(X=1)=0.50P(X = 1) = 0.50 (from outcomes HT,TH\text{HT}, \text{TH}, 22 of 44 outcomes).

      • P(X=2)=0.25P(X = 2) = 0.25 (from outcome HH\text{HH}, 11 of 44 outcomes).

      • Numerical XX? Yes (0,1,20, 1, 2).

      • \n\nsigmap P(X) = 0.25 + 0.50 + 0.25 = 1.0? Yes.

      • 0≤P(X)≤10 \le P(X) \le 1? Yes.

      • Result: Valid probability distribution. Note that while underlying outcomes in the sample space are equally likely, the values of XX in the distribution table do not have to be equally likely (0.25,0.50,0.250.25, 0.50, 0.25).

    • Case 3: American Airlines Flights (n=5n = 5 Flights Selected)

      • Let XX = number of flights landing on time: X∈{0,1,2,3,4,5}X \in \{0, 1, 2, 3, 4, 5\}.

      • Probabilities sum to 1.01.0 and each individual probability is between 00 and 11.

      • Result: Valid probability distribution.

      • Variable Type: Discrete, because the values of XX represent countable whole numbers (0,1,2,3,4,50, 1, 2, 3, 4, 5).

    • Case 4: Inappropriate Attire Proposed Distribution

      • X=inappropriate attireX = \text{inappropriate attire}.

      • Result: Invalid probability distribution.

      • Reasoning: XX is non-numerical/categorical, and the probabilities do not sum to 11.

Probability Histograms

  • Definition: A graphical representation of a probability distribution.

  • Structure:

    • Identical in structure to relative frequency histograms.

    • Horizontal Scale: Displays the values of the numerical discrete random variable XX.

    • Vertical Scale: Displays probabilities P(X)P(X) rather than raw relative frequencies.

    • Example (Two Coin Flips): Bar heights correspond directly to values P(0)=0.25P(0) = 0.25, P(1)=0.50P(1) = 0.50, and P(2)=0.25P(2) = 0.25

Parameters of a Probability Distribution

  • Population Classification: A probability distribution models the theoretical population of all possible outcomes of a procedure (e.g., all possible die rolls or flight arrival outcomes). Therefore, measures of center and variation are parameters, not sample statistics.

  • Notation:

    • Population Mean: \n\nmu

    • Population Standard Deviation: \n\nsigma

  • Mathematical Formulas:

    • Mean (\n\nmu):         \n\nmu = \n\nsigmap [X \times P(X)]

    • Standard Deviation (\n\nsigma):         \n\nsigma = \sqrt{\n\nsigmap [(X - \n\nmu)^2 \times P(X)]}

Calculating Mean and Standard Deviation Using Technology

  • TI-83/84 Calculator Procedure (1-Var Stats):

    1. Press STAT →\rightarrow Edit...

    2. Enter values of the random variable XX into list L1 (0,1,2,3,4,50, 1, 2, 3, 4, 5).

    3. Enter corresponding probabilities P(X)P(X) into list L2.

    4. Press STAT →\rightarrow CALC →\rightarrow Select 1: 1-Var Stats.

    5. Set List: to L1 (2nd →\rightarrow 1).

    6. Set FreqList: to L2 (2nd →\rightarrow 2) to apply probability weighting.

    7. Select Calculate.

    • Older Calculator Models: Screen displays 1-Var Stats. Type L1, L2 using the comma key (1-Var Stats L1, L2) and press ENTER.

  • Detailed Example: American Airlines On-Time Flights (n=5n = 5 Flights)

    • Random Variable X∈{0,1,2,3,4,5}X \in \{0, 1, 2, 3, 4, 5\}.

    • Probabilities for low outcomes: P(0)P(0) is extremely small, P(1)=0.006P(1) = 0.006, P(2)P(2) is small. Probabilities are heavily weighted toward higher outcomes (X=3,4,5X = 3, 4, 5).

    • Intuition Check:

      • Expected Mean: Located near 3,4,or 53, 4, \text{or } 5 due to heavy probability weights at the top end.

      • Expected Standard Deviation: Anticipated around 1 or 21\,\text{or } 2 flights (typical distance of outcomes from the center).

    • Calculator Output:

      • Mean: \n\nmu = 4.0\,\text{on-time flights}.

      • Standard Deviation: \n\nsigma \approx 0.9\,\text{on-time flights}.

    • Practical Interpretation: In any random sample of 55 flights, an average of 4.04.0 flights are expected to be on time, with a standard deviation of 0.90.9 flights (meaning 44 on time and 11 late is typical).

    • Identification of Unusual Events (5%=0.055\% = 0.05 Cutoff Rule):

      • Getting 00 on-time flights: Unusual (P(0)<0.05P(0) < 0.05).

      • Getting 11 on-time flight (P(1)=0.006P(1) = 0.006): Unusual (P(1)<0.05P(1) < 0.05).

      • Getting 22 on-time flights: Usual (P(2)>0.05P(2) > 0.05).

Expected Value and Its Applications

  • Expected Value (EE or E(X)E(X)):

    • Definition: The expected value of a discrete random variable XX represents the theoretical mean value of outcomes resulting from infinitely repeated trials.

    • Mathematical Identity:         E = \n\nmu = \n\nsigmap [X \times P(X)]

    • Synonymous Terms: Expected Value of XX = E(X)E(X) = Population Mean \n\nmu

  • Hand Calculation Method vs. Calculator:

    • Formula Application Example (Two Coin Flips, Number of Heads):

      • X∈{0,1,2}X \in \{0, 1, 2\} with P(0)=0.25P(0) = 0.25, P(1)=0.50P(1) = 0.50, P(2)=0.25P(2) = 0.25.

      • E=(0×0.25)+(1×0.50)+(2×0.25)E = (0 \times 0.25) + (1 \times 0.50) + (2 \times 0.25)

      • E=0+0.50+0.50=1.0 headE = 0 + 0.50 + 0.50 = 1.0\,\text{head}

    • Interpretation: Flipping two fair coins yields an expected value of 1.0 head1.0\,\text{head}.

Real-World Application: Expected Value in Gambling (Roulette vs. Craps)

  • Scenario: A bettor enters the Golden Nugget casino in Las Vegas with a $5\$5 bill and evaluates two game options using expected profit calculations.

  • Option 1: Roulette ($5\$5 Bet on Number 7)

    • Outcome 1 (Loss): Lose $5\$5 (X=−5X = -5). Probability P(-5) = \n\nfrac{37}{38}.

    • Outcome 2 (Win): Net gain of $175\$175 (X=+175X = +175; gross payout is $180\$180 minus initial $5\$5 wager). Probability P(+175) = \n\nfrac{1}{38}.

    • Expected Value Calculation:         E = \left(-5 \times \n\nfrac{37}{38}\right) + \left(175 \times \n\nfrac{1}{38}\right)         E = \n\nfrac{-185 + 175}{38} = \n\nfrac{-10}{38} \approx -0.26\,\text{dollars}

    • Units & Meaning: Units remain in dollars (−$0.26-\$0.26). This represents an expected loss of 26 cents26\,\text{cents} (26 pennies26\,\text{pennies}) per game played.

  • Option 2: Craps ($5\$5 Bet)

    • Outcome 1 (Loss): Lose $5\$5 (X=−5X = -5). Probability P(-5) = \n\nfrac{251}{495}.

    • Outcome 2 (Win): Net profit of $5\$5 (X=+5X = +5). Probability P(+5) = \n\nfrac{234}{495}.

    • Expected Value Calculation:         E = \left(-5 \times \n\nfrac{251}{495}\right) + \left(5 \times \n\nfrac{234}{495}\right)         E = \n\nfrac{-1255 + 1170}{495} = \n\nfrac{-85}{495} \approx -0.07\,\text{dollars}

    • Units & Meaning: Expected loss of 7 cents7\,\text{cents} (−$0.07-\$0.07) per game played.

  • Comparative Decision Analysis:

    • Long-Run repeated play (100 rounds):

      • Craps is the mathematically superior choice in the long run.

      • Craps has a higher (less negative) expected value (−$0.07-\$0.07 vs. −$0.26-\$0.26).

      • Over 100100 games, expected cumulative loss in Craps is ≈$7.00\approx \$7.00, compared to an expected loss of ≈$26.00\approx \$26.00 in Roulette.

    • Single-Trial play (Only 1 wager of $5\$5):

      • Roulette may be preferred by a risk-averse player playing a single game due to the higher potential payout ($175\$175 profit vs. $5\$5 max profit in Craps).

      • Rational decision criteria shift depending on whether an action represents a single trial or long-run repeated trials (Law of Large Numbers).