Technological Determinism
Technological Determinism
Technology
Review
Communication Medium: An object or technology “in between” exchanges of information and symbols
Photography is a medium (communicating through still images)
Mediums are complex systems
Technology is part of that system
But history and context must also be part of the conversation
Technologies change more rapidly than industrial practice and culture
Understanding Media Technology
Technology is a complex term
Applied knowledge
Technology doesn’t require an object
Words are a technology of communication
Fordism is a technology of mass production
Objects of Technology
Example: Film as a piece of celluloid
Practices of Technology
Example: FIlm as the recording and distribution of stories and events within a specific production and cultural context
Objects of Technology
Traditional Media Technology
Built around analog systems of distribution and consumption
Media conveyed via electric signals
Digital Media
Media conveyed through binary code and interpreted by a CPU
A series of 1s and 0s
Practices of Technology: Traditional Media
Maintain Boundaries between mediums
Film remains film. TV is TV, a book is a book
Industries tend to be siloed
Emphasize Mass Production
Producing as much as possible for the largest audience
Expensive
Products of traditional media are difficult to produce for non-professionals with limited resources
Centralized Control
Few large companies control the output within most traditional media industries
Favors Synchronized Experiences
Large audiences gathered in a single space support the size and investment in traditional media products
Boundaries between media are blurred
Not clear when one medium ends and another begins
Niche targeting
Favors micro audiences
Less centralized control
Smaller, more manageable companies
Production comes from a variety of sources
Less expensive
Favors DIY and prosumer production technologies
More forgiving of a less polished end product
Asynchronous
Flexible distribution and consumption (time and place shifting)
Two-way communication with audiences
Active medium, requires or encourages interaction
Technology and Culture
From “new” to emergent
Established Media
Has a set of industrial logics and historical precedents
Usually regulated either by the state or internal organizations (or both)
Power comes from existing infrastructures and established relationships with government and audiences
Emergent Media
Has no established norms or rules
Unregulated and unpredictable; future uncertain
Power comes from the ability to disrupt established media systems
Path of Emergent Media
Invention and Development
Distribution and Commercialization
Regulation
Domestication
Invention and Development
A technology is researched and developed by experts
May exist for years before it is put to use
ARPANET
An early online network developed by the US Military during the Cold War
Distribution and Commercialization
Technology is sold or leased to private stakeholders
New markets slowly emerge
People begin to form best practices and norms
Bulletin Board Systems (BBS)
Early online forums set up by early internet users
Regulation
Grows in popularity
Becomes an established media industry, but often unwieldy
Public fears of potential societal influence and collapse
Communication and Decency Act
A 1996 piece of legislation
Attempted to limit porn seen by children on the internet
Overturned by supreme course in 1998
Domestication
Technologies become part of a person's everyday life
Usually find their place in the home
Becomes part of culture
AOL Instant Messenger
A messaging service used by millions of internet users in the late 90s and early 2000s
Defined internet culture for a generation
Views of Emergent Technology
Technological Determinism
Understands technological development as inevitable
Technology is THE source of social change
Technology can change society for better or for worse
Utopian Ideas
People see new technology as something that will change the world for the better
It will bring about global changes that help elevate us as a species
Dystopian
New technology will destroy the world and disrupt ways of life we values
Social Construction of Technology
Technology is not simply a product of objective scientific or technical factors
Takes on the characteristics of the society that produces and develops it
Case Study: AI As Emergent Technology Video
Regulation
Dystopian: AI will go rouge and take over companies and platforms
Utopian: Can be used as a tool to help humanity
Social Constructionist- talking about the people who are in control of it, not necessarily the technology