IGCSE ICT – Chapter 1 Summary (Types & Components of Computer Systems)

1. Hardware vs. Software

  • Hardware (physical components)

    • External examples – keyboard, mouse, camera, monitor, printer, plotter
    • Internal examples – motherboard, CPU\text{CPU}, RAM, ROM, graphics & sound cards, NIC, HDD & SSD
    • Analogy – pages & ink of a book
  • Software (programs / instructions)

    • Applications software – word-processing, spreadsheets, databases, CAD, video/audio editing, control & measurement, apps/applets
    • System software – OS, utilities, compilers, linkers, device drivers
    • Analogy – words printed on the book pages

2. Internal Hardware Overview

  • Motherboard
    • Printed-circuit hub; copper/aluminium tracks, sockets & slots
  • CPU / Microprocessor
    • ALU (arithmetic/logic) + CU (control) + registers
    • Executes program instructions
  • Graphics Card – GPU + RAM + heat-sink + display connectors
  • Sound Card – audio output (speakers/headphones), mic input, digital manipulation
  • Network Interface Card (NIC) – wired/wireless, unique MAC address
  • RAM (volatile) – temporary store for data/OS/programs in use
  • ROM (non-volatile) – permanent store (e.g.
    BIOS/boot file), cannot be altered
  • HDD – magnetic platters for OS, apps, files
  • SSD – solid-state replacement, same purpose as HDD

3. Software Categories

  • Applications Software

    • Word Processor – create/edit text; copy-paste, spell-check, image import
    • Spreadsheet – numerical grids, formulae, graphs, modelling/“what-if”
    • Database (DBMS) – tables, records, fields, queries, reports
    • Graphics-editing – bitmap pixel or vector object manipulation
    • Audio-editing – trim, convert formats, fade, mix, noise reduction
    • Video-editing – cut/arrange clips, colour correction, transitions, titles
    • CAD – 2D/3D, rotate views, dimensions, cost/structural analysis
    • Control & Measurement – sensors → computer, compare → actuators
    • Apps/Applets – single-task (embedded in HTML) or multi-task (smartphone)
  • System Software

    • Compiler – HLL \to machine code; source \to object code
    • Linker – combine object modules into single program
    • Device Driver – enables hardware ↔ OS; searched automatically on plug-in
    • Operating System (OS) – manages I/O, user interface, program loading, error handling, security
    • Utilities – antivirus, antispyware, backup, disk repair/defrag, file mgmt, screensaver

4. Analogue vs. Digital Data

  • Analogue – smooth, continuous \infty possible values (e.g.
    2.5, 4.6522.5,\ 4.652)
  • Digital – discrete 0,1{0,1}; computers only understand binary
  • Conversion
    • ADC – analogue \to digital
    • DAC – digital \to analogue (e.g.
      motor control)

5. Main Computer Components

  • Four key internals – CPU, HDD/SSD, RAM, ROM
  • Peripheral Devices
    • Input – keyboard, mouse, camera, mic, sensors, scanner
    • Output – monitor, printer, speakers, projector, plotter
    • Secondary Storage – HDD, SSD, pen-drive
  • Typical System Diagram – input ⇒ CPU/RAM ⇒ output + secondary storage

6. RAM vs. ROM Summary

FeatureRAMROM
Volatile?YesNo
R/W?Read & writeRead only
Purposestore data/OS/programs in useBIOS, config data
Upgradable?Can add to improve speedFixed size

7. Operating Systems & User Interfaces

  • OS tasks – device control, load/run apps, error handling, security, logs, user interface
  • User Interface Types
    • CLI – typed commands; flexible but steep learning, error-prone
    • GUI – WIMP/icons, mouse/touch; user-friendly; needs more memory/OS
    • Dialogue-based – voice commands (e.g.
      “Hey BMW…”); hands-free; noise issues
    • Gesture-based – hand/finger/foot motions detected by camera/sensor; natural but limited range/gestures

8. Computers – Types & Comparison

  • Desktop
    • + standard parts, cheap upgrades, better spec per , wired stable net
    • – not portable, wiring clutter, need to copy files or cloud
  • Laptop/Notebook
    • + portable, all-in-one, Wi-Fi, low power/heat
    • – theft risk, limited battery, small keyboard, upgrade limits
  • Smartphone
    • HD touch display, cameras, sensors (proximity, accelerometer), Bluetooth, flash/cloud, future OLED & Li-Fi
    • + pocket size, anywhere internet, sensor-based apps
    • – tiny screen/keyboard, small battery/memory, slower mobile data, theft
  • Tablet
    • Touch screen, virtual keyboard, apps, Wi-Fi/3G/4G/5G
    • + instant on, light, long battery, no heat
    • – cost, limited storage/ formats, paid data plans, typing slow
  • Phablet – 5.1\text{''} - 7\text{''} screen, hybrid of phone+tablet

9. ICT Applications of Mobile Devices

  • Entertainment streaming, gaming, photography/video, web & email, GPS, banking, VoIP, social media, smart-home control
  • Exercise 1a – identify microprocessor-controlled home devices (student task)

10. Emerging Technologies

  • Artificial Intelligence (AI)
    • Duplicates human decision-making; apps – language, face recognition, autonomous vehicles, robotic surgery
    • Positives – safety, quality; Negatives – job loss, dependency, skill loss
  • Extended Reality (XR)
    • AR – overlays digital info onto real world (e.g.
      Pokémon GO, AR shopping, rescue training)
    • VR – immerses user in 360^{\circ} digital world; uses headsets; apps – military, education, healthcare, entertainment, engineering, heritage

11. Ethical, Social & Practical Implications

  • AI ethical issues – Isaac Asimov laws, unemployment, autonomy risks
  • Privacy & data security with AR/VR recordings
  • Environmental impact – e-waste vs.
    tele-presence travel reduction

12. Numerical / Statistical References

  • RAM loses contents when power off \Rightarrow volatile
  • ROM retains data when power off \Rightarrow non-volatile
  • Smartphone screen sizes:
    • phone \le 5.1\text{''},phablet, phablet5.1\text{''}–7\text{''},tablet, tablet>7\text{''}
  • CPU microprocessor – control unit + ALU

13. Connections to Later Chapters

  • Chapter 2 – detailed input/output devices
  • Chapter 3 – storage media (magnetic, optical, solid-state)
  • Chapter 4 – networking (NIC/MAC, Wi-Fi, Bluetooth)
  • Chapter 7 – systems life cycle links to AI control
  • Chapter 8 – safety & security expand on OS & antivirus

14. Real-World Relevance & Examples

  • NIC hard-coded MAC address like digital fingerprint; used in network fault finding
  • BIOS stored on ROM performs POST then loads OS into RAM
  • Cloud storage synchronises smartphone photos with desktop automatically
  • Voice assistants (Alexa/Siri) – dialogue UI; car gesture control – rotate finger to change volume

15. Key Formulae & Definitions

  • Digital data ={0,1}
  • Data conversion: \text{ADC}:\ \text{analogue}\to\text{digital},\ \text{DAC}:\ \text{digital}\to\text{analogue}
  • XR ={\text{AR},\text{VR},\text{MR}}$$