DATA REP
All data is stored using binary (1s and 0s) no matter if it is a number photograph or paragraph
20 in binary:
128 64 32 16 8 4 2 1
0 0 0 1 0 1 0 0
FLOATING POINT REP
Very big numbers and real numbers
It is like standard scientific notation
93,000,000 in standard form =
In floating point rep =
The 93 is the mantissa
The 8 is the exponent
So in decimal
mantissa x
However in binary it would be
mantissa x
TEXT
ASCII(American standard code for information interchange)
ASCII originally uses 7 bits per character which gives it a possible 128 different characters
There were 96 displayable characters and 32 special characters known as control characters
A single code is used to represent each character which is stored in binary when data is displayed or printed the code is converted into an appropriate shape
Extended ASCII uses 8 bits per character, allowing it to have 256 different characters
The first 32 ASCII characters are non-printing control characters such as ‘return’ and ‘escape’
1 bit
1 byte = 8 bits
1 kilobyte = 1024 bytes
1 megabyte = 1024 kilobytes
1 gigabyte = 1024 megabytes
1 terabyte = 1024 gigabytes
1 petabyte= 1024 terabytes
Bit-Mapped
Can be edited at the pixel level, thus a designer may apply particular colour values to a selected pixel area to produce shading or texture affects
It is possible to create a wider range of irregular shapes and patterns by simply deleting or editing pixels anywhere on the image
Requires a large amount of storage space
Image becomes jagged when enlarged
Vector graphics
Requires little storage space
Do not lose image quality when scaled
Individual pixels can’t be edited