Persuasion Notes
Persuasion, Social Influence, & Compliance Gaining
Why Study Persuasion?
- Persuasion is both an art and a science.
- The scientific study of persuasion began in the 1940s.
- Much is known about how to persuade people.
- People can be difficult to persuade, leading to failures in:
- Political campaigns
- Advertising campaigns
- Public health awareness campaigns
Persuasion Is Not a Dirty Word
- Negative associations with persuasion include:
- Manipulation
- Deception
- Brainwashing
- Political spin
- The positive side of persuasion includes:
- Negotiating peace accords
- Charities and philanthropic activities
- Public safety campaigns
- Marches and demonstrations
Persuasion Is Pervasive
- The average person is exposed to 300 to 5,000 messages per day.
- The average American spends 7 hours and 11 minutes looking at a screen every day.
- U.S. children may view between 20,000 - 40,000 commercials each year.
Online Influence
- Americans spend an average of 5.4 hours per day on mobile phones and tablets.
- Texting, tweeting, posting, sharing, commenting, and blogging are national pastimes.
- SMIs have a direct connection with their followers.
- SMIs enjoy perceived authenticity.
- Types of SMIs:
- Mega-influencers:
- Have huge followings.
- Rely on sponsored content (endorsements).
- Micro-influencers:
- Followers are more engaged.
- Occupy a niche area.
Downsides to SMIs
- Followers may not realize that brand mentions are paid promotions.
- SMIs may offer bad advice because fame does not guarantee expertise.
- SMIs may be controversial due to gaffes, scandals, or legal problems.
Going Viral: Tipping Points
- Malcolm Gladwell: A small number of people can create a chain reaction of social influence.
- Key roles in creating tipping points:
- Mavens: Possess specialized expertise (e.g., fashionistas, tech gurus).
- Connecters: Have large social circles to connect with (e.g., Tweeters, bloggers).
- Salespeople: Talk up ideas in interpersonal settings.
Tipping Points - Continued
- Context: An idea must occur at the right place and time.
- Stickiness: An idea must be inherently attractive.
- Scalability: An idea must be easy to amplify or reproduce.
- Effortless transfer: An idea must be easy to share or circulate.
Nudges
- Thaler & Sunstein: How choices are presented can affect behavior.
- Examples:
- Offering children sliced, rather than whole apples.
- Green footprints leading to a recycling container.
- Listing sugar amounts on food packages.
Digital and Online Influence
- Electronic word of mouth (eWOM): Creating social media buzz.
- Sponsored content: Endorsements for mentioning a brand or product.
- Native advertising: Ads posing as news stories.
- Opinion mining and sentiment tracking: Identifying trending topics via number of tweets, likes, shares.
Digital and Online Influence - Continued
- Gamification: Using game theory to make a boring task into a game or competition.
- Crowdsourcing and crowdfunding: Enlisting help of others to raise money or complete a task.
- Persuasive technology: Smartwatches, fitness apps.
Other Contexts for Persuasion
- Scientists as persuaders: Influencing public opinion on climate change, childhood vaccines, GMOs.
- Artists as persuaders: Painting, cinema, photography, music can be highly influential.
- Nonobvious persuasion: Prayer, 12-step programs, panhandling.
- "Weird" persuasion: Lighting, background music, hand washing.
Interpersonal: The Most Effective Context
- Face-to-face influence is the most effective arena.
- Mass media has large reach but low impact.
- This is due to the availability of a full range of verbal and nonverbal cues.
- And the ability to adapt the message on the spot.
- It's harder to say "No" in person.
Benefits of Studying Persuasion
- Instrumental function
- Knowledge and awareness function
- Defensive function
- Debunking function
- Well-being and self-worth
Instrumental Function
- Communication competence includes:
- Effectiveness: Becoming a more effective communicator.
- Appropriateness: Communicating in acceptable, appropriate ways.
Knowledge and Awareness Function
- Knowing how persuasion works is useful.
- Habitual persuasion is often ineffective.
- Being mindful of persuasive strategies is beneficial.
Defensive Function
- Identifying deceptive, unethical strategies.
- Resisting influence attempts.
- Third-person effect:
- Underestimating persuasion's effect on oneself.
- Overestimating persuasion's effect on others.
Debunking Function
- Debunking bad advice regarding persuasion.
- "Common sense" assumptions about persuasion may be mistaken.
- Persuasion findings are often counterintuitive.
Well-Being and Self-Worth Function
- The ability to persuade others enhances one's own esteem.
- Influencing others is important in building and maintaining relationships.
Common Criticisms of Persuasion
- Is persuasion unethical or manipulative?
- Tool analogy of persuasion:
- A tool, like a hammer, is neither good nor bad.
- The purpose for which the tool is used is what matters.
- A persuader's motives can be ethical or unethical.
- Persuasion is neutral.
Common Criticisms of Persuasion - Continued
- Are persuasion findings inconsistent or contradictory?
- Persuasion is complex.
- Lots of moderating variables (e.g., "it depends…").
- Generalizations regarding persuasion are usually qualified.
- Meta-analysis has revealed generalizable results.
Ethics and Persuasion
- The use of persuasion is fraught with ethical concerns:
- Fear mongering
- Hate speech
- Fake news
- False advertising
- Scams and con artists
- Mudslinging and political attack ads
- Not studying persuasion won't make hucksters and charlatans go away.
- Studying persuasion is the best way to expose unethical influence.