NCEA Level 2 Physics Waves Study Notes

FUNDAMENTAL WAVE AND OPTICS FORMULAE

  • Lens and Mirror Equations (Descartes' Method)

    • Focal Length: 1f=1di+1do\frac{1}{f} = \frac{1}{d_i} + \frac{1}{d_o}
    • Where ff is focal length (m), dod_o is object distance (m), and did_i is image distance (m).
  • Magnification Formulae

    • Basic Magnification: m=hihom = \frac{h_i}{h_o}
    • Ratio of Distances: m=didom = \frac{d_i}{d_o}
    • Using Newton's Method components: m=fSo=Sifm = \frac{f}{S_o} = \frac{S_i}{f}
    • Where hih_i is image height (m) and hoh_o is object height (m).
  • Newton's Method (Focal Point Distances)

    • Equation: SiSo=f2S_i S_o = f^2
    • Where SoS_o is the object-focal distance (m) and SiS_i is the image-focal distance (m).
  • Refraction and Snell's Law

    • Law of Refraction: n1sin(θ1)=n2sin(θ2)n_1 \sin(\theta_1) = n_2 \sin(\theta_2)
    • Refractive Index Relationships: n2n1=v1v2=λ1λ2=sin(θ1)sin(θ2)\frac{n_2}{n_1} = \frac{v_1}{v_2} = \frac{\lambda_1}{\lambda_2} = \frac{\sin(\theta_1)}{\sin(\theta_2)}
    • Definition of Refractive Index: n=cvn = \frac{c}{v}
    • Speed of Light in a vacuum (cc): 3.00×108ms13.00 \times 10^8\,ms^{-1}
  • General Wave Equations

    • Velocity, Frequency, and Wavelength: v=fλv = f \lambda
    • Period and Frequency: f=1Tf = \frac{1}{T}
    • Velocity, Distance, and Time: v=dtv = \frac{d}{t}

THE NATURE OF LIGHT

  • Electromagnetic Wave Definition: Light is a transverse electromagnetic wave consisting of fluctuating electric and magnetic fields.

  • Wavelength Categorization: Behavior depends on wavelength, divided into 7 groups. Named examples include:

    • Radio/Communication: AM, FM, WiFi, Bluetooth, Radar.
    • Thermal/Control: Microwave ovens, TV remotes.
    • High Energy/Medical: Curing resin, Sterilisation, Radiotherapy, Imaging (PET scans).
  • Propagation Rules:

    • Velocity: Light travels at exactly 300,000,000ms1300,000,000\,ms^{-1} (3×108ms13 \times 10^8\,ms^{-1}) in a vacuum.
    • Medium Requirements: Unlike sound, light does not require a medium (matter) to travel through.

REFLECTION BASICS AND IMAGE NATURE

  • Law of Reflection: Waves reflect symmetrically. Mathematically, the angle of incidence equals the angle of reflection (θi=θr\theta_i = \theta_r). These angles are measured relative to the "Normal Line" (a line perpendicular to the surface).

  • Describing the Nature of Images: Images are characterized in three specific ways:

    • Size: Diminished (smaller than object), Same size, or Enlarged (larger than object).
    • Orientation: Upright (pointing the same way as the object) or Inverted (flipped upside down).
    • Type:
    • Real image: Rays actually meet at a point; the image can be projected onto a screen.
    • Virtual image: Rays do not meet but only appear to meet; the image cannot be projected.

CURVED MIRRORS AND RAY DIAGRAMS

  • Types of Mirrors:

    • Concave Mirrors: Converging mirrors that focus incoming parallel rays.
    • Convex Mirrors: Diverging mirrors that spread incoming rays apart.
    • Parabolic Mirrors: Specifically designed to focus rays to a single, precise point. Spherical mirrors do this only approximately.
  • Ray Diagram Components:

    • Principle Axis: The horizontal line passing through the center of the mirror/lens.
    • Focal Point (ff): The point where parallel rays converge or appear to diverge from.
    • Centre of Curvature (CC): Located at double the focal length (C=2fC = 2f).
  • Ray Construction Rules:

    • Ray 1: Drawn through or towards the focal point, then it reflects/refracts parallel to the principle axis.
    • Ray 2: Drawn parallel to the axis, then it reflects/refracts through or towards the focal point.
    • Ray 3: Drawn symmetrically through the middle (point where axis meets mirror/lens).
  • Image Characteristics by Mirror Type:

    • Convex Mirrors: Always produce Virtual, Upright, and Diminished images.
    • Concave Mirrors:
    • Object outside ff: Real, Inverted image.
    • Object at ff: No image formed (rays are parallel).
    • Object inside ff (between mirror and ff): Virtual, Upright, and Enlarged image.

MATHEMATICAL MODELLING OF MIRRORS AND LENSES

  • Descartes' Sign Convention:

    • Focal Length (ff): Positive for Concave mirrors/Convex lenses (Converging). Negative for Convex mirrors/Concave lenses (Diverging).
    • Image Distance (did_i): Positive for Real images (in front of mirror/behind lens). Negative for Virtual images (behind mirror/in front of lens).
  • Newton's Method Nuances:

    • Uses distances from the focal point (SoS_o and SiS_i) rather than the surface.
    • Negative values have no meaning in the Newton equation (SiSo=f2S_i S_o = f^2). To determine image nature, a ray diagram is required.
  • Magnification Interpretation:

    • Magnification (mm) is the image height/distance expressed as a fraction of the object height/distance.
    • Value examples: 0.250.25 (Diminished), 1.01.0 (Same size), 1.751.75 (Enlarged).

REFRACTION AND TOTAL INTERNAL REFLECTION

  • Refraction Definition: When light enters a different medium and changes speed, it changes direction. The extent of bending is determined by the refractive index (nn).

  • Total Internal Reflection (TIR):

    • Occurs when moving from a "slow" (high nn) medium to a "fast" (low nn) medium.
    • As the incident angle (θ1\theta_1) increases, the refracted ray bends further from the normal.
    • Critical Angle (θc\theta_c): The specific incident angle where the refracted ray travels exactly along the boundary (θ2=90\theta_2 = 90^{\circ}).
    • Calculation: sin(θc)=n2n1\sin(\theta_c) = \frac{n_2}{n_1}, or θc=sin1(n2n1)\theta_c = \sin^{-1}(\frac{n_2}{n_1}).
    • If θi>θc\theta_i > \theta_c, no refraction occurs; all light is reflected back into the first medium (TIR).
  • Apparent Depth:

    • Objects submerged in water appear shallower than they actually are.
    • Light rays speed up as they exit water to air, bending away from the normal.
    • Human eyes assume light travels in straight lines and require two eyes to perceive the depth where the projected rays meet.
  • Dispersion:

    • Refractive index is wavelength-dependent. Shorter wavelengths refract at greater angles.
    • "Violet refracts more violently."
    • White light striking a prism separates into a rainbow due to this effect.

WAVE MOTION AND CLASSIFICATION

  • Definition: A wave is a propagating disturbance that relocates energy without relocating matter.

  • Mechanical Waves: Require a medium (e.g., water, sound).

  • Electromagnetic Waves: Do not require a medium (e.g., light).

  • Wave Types:

    • Transverse Waves: Oscillate at 9090^{\circ} to the direction of travel (e.g., water, light). Features Peaks and Troughs.
    • Longitudinal Waves: Oscillate in the same direction as travel (e.g., sound). Features Compressions (Peaks) and Expansions (Troughs).
  • Sound Properties:

    • Represented as a transverse pressure wave for convenience.
    • Pitch corresponds to frequency. Frequency is inversely proportional to wavelength (f1λf \propto \frac{1}{\lambda}).
    • Speed depends on density: Air (340ms1340\,ms^{-1}), Water (1500ms11500\,ms^{-1}), Iron (3000ms13000\,ms^{-1}).

WAVEFRONT DYNAMICS AND INTERFERENCE

  • Wavefront Reflection and Refraction:

    • Wavefront lines represent wave peaks.
    • When drawing, the ray should be drawn first, with wavefronts kept perpendicular to the ray.
    • In refraction, the wavelength (distance between wavefronts) changes with velocity.
  • Diffraction: The bending of waves around boundaries.

    • Large wavelengths bend more than short wavelengths.
    • Passing through gaps: A small gap allows less light but creates more radial (circular) diffraction. A large gap allows more light but exhibits less diffraction at the center.
  • Phase and Superposition:

    • Phase: A way of comparing points in a wave cycle (360360^{\circ} or 2π2\pi per cycle).
    • Superposition: When waves occupy the same position, their amplitudes add together.
    • Constructive Interference: Waves combine to form a larger amplitude (In phase, peaks meet peaks).
    • Destructive Interference: Waves combine to form a smaller amplitude or cancel out (180180^{\circ} out of phase, peaks meet troughs).
  • Standing Waves: Produced when identical waves travelling in opposite directions overlap (e.g., a reflected wave).

    • Nodes: Points of destructive interference/cancellation (zero amplitude).
    • Antinodes: Points of constructive interference (maximum amplitude).
  • 2D Interference Patterns:

    • Two adjacent sources create Antinodal lines (constructive) and Nodal lines (destructive).
    • Path Difference: The difference in distance from a point to each source, expressed in wavelengths (λ\lambda).
    • Antinodal Line: Path difference is a whole number (0,1,2...0, 1, 2...\lambda).
    • Nodal Line: Path difference is a half-number (0.5,1.5,2.5...0.5, 1.5, 2.5...\lambda).
    • Example: Path difference of 17λ14.5λ=2.5λ|17\lambda - 14.5\lambda| = 2.5\lambda indicates a Nodal line.