T4-6
4.1 - Neuromuscular Function Assessment
4.1.1 - Motor Unit Diagram
- Key components of a motor unit include:
- Dendrite
- Cell Body
- Nucleus
- Axon
- Motor End Plate
- Synapse
- Muscle
4.1.2 - Role of Neurotransmitters
- Neurotransmitters: Chemicals for neuron communication at the synapse.
- Acetylcholine:
- Transfers action potential from motor unit to muscle cells, triggering contraction.
- Converts electrical impulses to chemical stimuli at the motor end plate.
- Increases membrane permeability to sodium ions, leading to calcium release in muscle cells.
- Cholinesterase:
- Enzyme breaking down acetylcholine.
- Stops muscle contraction by causing membrane depolarization.
4.1.3 - Sliding Filament Theory
- Muscle contraction is initiated by nervous impulses.
- Key Terms:
- Myofibrils: Units within muscle fibers containing actin and myosin.
- Myofilaments: Thick & thin filaments of actin and myosin.
- Sarcomere: Basic unit of muscle contraction.
- Actin: Thin protein filaments.
- Myosin: Thick protein filaments with heads that form cross-bridges with actin.
- H Zone: Zone of myosin only (no overlap with actin).
- A Band: Length of myosin, includes the overlap with actin.
- Z Line: Boundary of sarcomeres.
- Tropomyosin: Protein covering active sites on actin, preventing myosin binding.
- Troponin: Protein that binds with calcium to move tropomyosin aside, allowing contraction.
- Sarcoplasmic Reticulum: Stores calcium ions.
- Calcium Ions: Trigger contraction when released.
- ATP: Energy source for muscle contraction.
- Process:
- Calcium released upon nerve impulse stimulates contraction.
- Tropomyosin shifts, exposing actin’s active site.
- Myosin heads bind to active sites forming cross-bridges.
- ATP breakdown provides energy for the myosin heads to pull actin filaments inward, shortening the muscle.
- Muscle relaxation occurs when calcium ions are removed.
4.1.4 - Skeletal Muscle Fiber Types
- Slow-Twitch (Type I):
- Structure: High myoglobin, more mitochondria.
- Function: Endurance activities (aerobic).
- Fast-Twitch (Type IIa & IIb):
- Structure: Lower myoglobin, fewer mitochondria.
- Function: Short bursts of speed and power.
- Type IIa: Intermediate fiber, high glycogen stores.
- Type IIb: Primarily glycolytic, fatigue quickly, high glycogen content.
4.2 - Joint and Movement Type Assessment
4.2.1 - Types of Movement of Synovial Joints
- Flexion: Decreasing angle between body parts.
- Extension: Increasing angle between body parts.
- Abduction: Movement away from the median plane.
- Adduction: Movement towards the median plane.
- Pronation: Palms facing downwards.
- Supination: Palms facing upwards.
- Elevation: Raising a body part.
- Depression: Lowering a body part.
- Rotation: Turning around an axis.
- Circumduction: Circular movement of a limb.
- Dorsiflexion: Lifting the foot.
- Plantar Flexion: Pointing the toes.
- Eversion: Rolling the ankle outward.
- Inversion: Rolling the ankle inward.
4.2.2 - Types of Muscle Contraction
- Isotonic: Muscle changes length and causes movement.
- Concentric: Muscle shortens (e.g. bicep curl).
- Eccentric: Muscle lengthens (e.g. decelerating during a kick).
- Isometric: Muscle tension without length change (e.g. holding an object).
- Isokinetic: Movement at a constant speed (used in rehabilitation).
4.2.3 - Reciprocal Inhibition
- Agonist: The muscle primarily responsible for movement.
- Antagonist: The muscle that relaxes to allow movement to occur.
4.2.4 - Movements in Joint Action and Muscle Contraction
- Example:
- Bicep curl: Agonist is the bicep (contracts concentrically), antagonist is the tricep (relaxes eccentrically).
4.2.5 - Delayed Onset Muscle Soreness (DOMS)
- DOMS occurs after intense exercise, especially eccentric actions.
- Caused by:
- Micro-tears in muscle
- Inflammatory response
- Overstretching
- Overtraining
- Symptoms appear 24-72 hours post-exercise.
- Prevention:
- Decrease intensity during early training.
- Gradual increase in intensity.
- Proper warm-ups and cool-downs.
4.3 - Fundamentals of Biomechanics Assessment
4.3.1 - Key Terms in Biomechanics
- Force: Interaction between two objects.
- Speed: Rate of motion.
- Velocity: Speed with directional component.
- Displacement: Distance moved in a particular direction.
- Acceleration: Rate of change in velocity.
- Momentum: Mass in motion.
- Impulse: Product of force and time.
- Scalars: Measurements with magnitude only.
- Vectors: Measurements with both magnitude and direction.
4.3.2 - Graph Analysis
- Velocity-Time Graph: Shows constant acceleration, constant velocity, and deceleration.
- Distance-Time Graph: Displays distance covered over time intervals.
- Force-Time Graph: Details the impulse of a force, showcasing changes during a performance.
4.3.3 - Center of Mass
- Definition: The point where mass is evenly distributed. Factors:
- Men generally have a higher center than women.
- Center can be outside the body during certain movements (e.g., Fosbury Flop).
4.3.4 - Body Position in Sports
- Center changes based on position during movements, impacting stability and performance. Examples:
- Activity with center of mass within: Running.
- Activity with center of mass outside: High Jump.
4.3.5- 4.3.6 - Levers in the Body
- First Class Lever: Load, fulcrum, force (e.g., neck extension).
- Second Class Lever: Force, load, fulcrum (e.g., calf raises).
- Third Class Lever: Fulcrum, force, load (e.g., bicep curl).
- Lever diagram includes triceps-elbow, calf-ankle, and biceps-elbow examples.
4.3.7 - Newton’s Laws of Motion
- Inertia: Objects at rest stay at rest unless acted on.
- Acceleration: Mass and acceleration influence force ().
- Action-Reaction: For every action, there is an equal and opposite reaction.
4.3.8 - Laws of Motion in Sports
- Newton’s laws describe motion in activities like sprint starts and jumps.
- Impulse-momentum relationship and conservation of momentum are crucial for performance.
4.3.9 - Angular Momentum Concept
- Angular Momentum: Measure of rotation.
- .
4.3.10 - Angular Momentum in Sports
- Changes in body position affect moment of inertia and angular velocity, exemplified by gymnasts.
4.3.11 - Factors in Projectile Motion
- Includes: speed, height, and angle of release.
4.3.12 - Bernoulli Principle
- Describes effects of airflow on projectile motion.
- States that higher airflow leads to lower pressure and results in lift on spinning objects (e.g., golf ball).
5.1 - Characteristics and Classification of Skill
5.1.1 - Definition of Skill
- Skill is the execution of learned movements directed at a goal (McMorris 2004).
5.1.2 - Types of Skill
- Cognitive: Problem-solving abilities.
- Perceptual: Interpreting sensory information.
- Motor: Execution of physical skills.
- Perceptual Motor: Combination of thought/interpretation and movement.
5.1.3 - Motor Skill Classifications
- (i) Gross-Fine: Whole body vs. specific movements (e.g., kicking vs. writing).
- (ii) Open-Closed: Environment influenced vs. stationary actions (e.g., football vs. free throw).
- (iii) Discrete-Serial-Continuous: Defined start/end, sequence, or cyclical (e.g., jump, dance).
- (iv) Externally-Internally Paced: Timing dictated by environment vs. performer (e.g., javelin vs. swimming).
- (v) Interaction Continuum: Individual, coactive, interactive.
5.1.4 - Skill Profiles in Sports
- Compare sporting skills across classifications.
5.1.5 - Ability Definition
- Ability is a capacity that relates to performing various skills.
5.1.6 - Fleishman’s Abilities
- Distinction between physical proficiency abilities (related to fitness) and perceptual-motor abilities (skill-related).
5.1.7 - Technique Definition
- Technique: the specific method of performing a skill.
5.1.8 - Relationship Between Ability, Skill, and Technique
- .
5.1.9 - Skilled vs. Novice Performers
- Comparison factors: consistency, accuracy, control, learning stage, efficiency, goal direction, and fluency.
5.2 - Information Processing
5.2.1 - Information Processing Model
- Model: Input-Decision Making-Output.
5.2.2 - Welford’s Model
- Steps: Sensory input, perception, short/long-term memory, decision-making, effector control, feedback.
5.2.3 - Sensory Input Components
- Exteroceptors: External environment info.
- Proprioceptors: Body position and movement.
- Interoceptors: Internal body signals.
5.2.4 - Signal Detection Process
- Steps: Detection-Comparison-Recognition (DCR). Influenced by noise, stimulus intensity, and sensory efficiency.
5.2.5 - Memory Characteristics
- Short-Term Sensory Store: Immediate input, <1 second duration.
- Short-Term Memory: Holds 5-9 items for seconds.
- Long-Term Memory: Unlimited capacity, retains information for long periods.
5.2.6 - Selective Attention and Memory
- Selective Attention filters relevant information to avoid overload, crucial for performance.
5.2.7 - Memory Improvement Techniques
- Methods: rehearsal, coding, clarity, chunking, organization, brevity.
5.2.8 - Response Time Definition
- .
5.2.9 - Response Time Influencing Factors
- Factors: sex, age, fitness, fatigue, personality, number of stimuli, intensity of stimuli, length of neural pathways. Hick’s Law applies.
5.2.10 - Psychological Refractory Period Evaluation
- PRP: Delay caused by responding to multiple stimuli; emphasizes single task processing.
5.2.11 - Motor Programme Definition
- Motor programmes are entire movement patterns stored in memory.
5.2.12 - Open vs. Closed Loop
- Open Loop: Fast actions with no feedback (e.g. serves).
- Closed Loop: Continuous feedback and adjustments (e.g. cycling, running).
5.2.13 - Feedback Role
- Types: intrinsic, extrinsic, results knowledge, performance knowledge.
5.2.14 - Feedback Learning Process Role
- Importance: reinforces learning, motivates, adapts performance, provides constructive criticism.
5.3 - Principle of Skill Learning
5.3.1 - Learning vs. Performance
- Learning: Permanent improvement from practice.
- Performance: Temporary and fluctuating outcomes.
5.3.2 - Learning Phases
- Cognitive/Verbal: Initial stage, basic comprehension.
- Associative/Motor: Refinement and increased consistency.
- Autonomous: Highly skilled with less conscious control.
5.3.3 - Learning Curves
- Types: positive acceleration, negative acceleration, linear, plateau.
5.3.4 - Factors in Learning Rates
- Individual differences, age, motivation, task difficulty, environment impact.
5.3.5 - Transfer Concept
- Ability to apply learned skills to new contexts.
5.3.6 - Transfer Types
- Positive, negative, zero, skill to skill, practice to performance, ability to skill, bilateral, stage to stage, principles to skills.
5.3.7 - Practice Types
- Types: distributed, massed, fixed, variable, mental practice.
5.3.8 - Presentation Types
- Whole, whole-part-whole, progressive part, part methods.
5.3.9 - Teaching Styles Spectrum
- Styles: command, reciprocal, problem-solving.
6.1 - Statistical Analysis
6.1.1 - Error Bars
- Graphically represent variability in data.
6.1.2 - Mean and Standard Deviation Calculation
- Students should calculate using calculators or spreadsheets.
6.1.3 - Standard Deviation Significance
- Summarizes spread of data.
- 68% values within ±1 SD; 95% within ±2 SD in normal distribution.
6.1.4 - Standard Deviation in Data Comparison
- Small SD implies tightly grouped data, large SD suggests wider spread.
6.1.5 - Coefficient of Variation
- Ratio of SD to mean, expressed as a percentage.
6.1.6 - T-Test Application
- Used to compare means, with different forms (paired/unpaired).
6.1.7 - Correlation vs. Causation
- Correlation doesn't imply one variable causes changes in another.
6.2 - Study Design
6.2.1 - Importance of Fitness Test Validity
- Specificity: Test relevance to the sport.
- Accuracy: Close to true measurement.
- Reliability: Consistency across multiple trials.
- Validity: Accurate measurement of intended fitness components.
6.2.2 - Study Design Importance
- Proper design proves causality through control groups and methods.
6.2.3 - PAR-Q Importance
- Assesses readiness for a general training program.
6.2.4 - Test Evaluation
- Evaluate field, lab, submaximal, maximal tests, comparing advantages and disadvantages.
6.3 - Components of Fitness
6.3.1 - Health vs. Performance-Related Fitness
- Health-related: body composition, cardiorespiratory fitness, flexibility, endurance, strength.
- Performance-related: agility, balance, coordination, power, reaction time, speed.
6.3.2 - Major Components of Fitness
- Defined and sport examples provided for each fitness component.
6.3.3 - Fitness Tests Evaluation
- Evaluate various tests on validity, reliability, and limitations for different fitness components (cardiovascular capacity, flexibility, endurance, agility, etc.).
6.4 - Principles of Training
6.4.1 - General Training Program Elements
- Warm-up, endurance training, cool-down, flexibility, resistance training, recreational activities.
6.4.2 - Key Principles of Training Design
- Progressive Overload: Incrementally increase exercise load.
- Specificity: Tailoring training to specific performance aspects.
- Reversibility: Fitness loss occurs when training stops.
- Periodisation: Structuring training year into phases.
- Variety: Include diverse activities to maintain engagement.
6.4.3 - Monitoring Exercise Intensity
- Methods: heart rate measurement, Karvonen method, Rating of Perceived Exertion (Borg Scale).