Moral Distress in The Last of Us: Notes

Moral Distress in The Last of Us

Abstract

  • Moral agency is developed through evaluations of social and contextual information.

  • In fixed-narrative games like The Last of Us (TLOU), player moral agency is compromised by:

    • Excessive violence

    • Restraints in player control

    • Moral dilemmas

  • Players use moral disengagement and rationalization to reduce emotional and moral distress.

  • TLOU's character realism, ubiquity of violence, and inability of players to make in-game moral decisions may make coping mechanisms ineffectual.

  • Study findings suggest players expanded their moral agency through mentalizing character perspectives, thus:

    • Reducing emotional distress

    • Increasing empathy and prosocial beliefs

  • This process was facilitated by TLOU’s character realism and simulation of social practice within player-character interactivity.

  • Deontological and utilitarian moral perspectives illustrate how people interpret moral behaviors and practice moral agency.

    • Deontological: Moral virtues like