Moral Distress in The Last of Us: Notes
Moral Distress in The Last of Us
Abstract
Moral agency is developed through evaluations of social and contextual information.
In fixed-narrative games like The Last of Us (TLOU), player moral agency is compromised by:
Excessive violence
Restraints in player control
Moral dilemmas
Players use moral disengagement and rationalization to reduce emotional and moral distress.
TLOU's character realism, ubiquity of violence, and inability of players to make in-game moral decisions may make coping mechanisms ineffectual.
Study findings suggest players expanded their moral agency through mentalizing character perspectives, thus:
Reducing emotional distress
Increasing empathy and prosocial beliefs
This process was facilitated by TLOU’s character realism and simulation of social practice within player-character interactivity.
Deontological and utilitarian moral perspectives illustrate how people interpret moral behaviors and practice moral agency.
Deontological: Moral virtues like