Chapter 1: Introduction
Jailbreak Incident
Discussion about a jailbreak that did not actually happen; the party broke in but did not break anyone out.
The group spoke to Liz after the jailbreak incident, who expressed indifference stating that her "debt's paid" and dismissed the group.
Daily Activities and Exploration
The last day in Blackthorn consisted of completing various jobs to earn spheres (currency) before heading to Rathalas.
Miko visited Dalinar, who mentioned an upcoming expedition to see Eschenai after the next high storm. Miko was asked to join this expedition.
Rallen went to see Batani, intending to make money but ended up breaking his arm.
Roland conversed with Tessana for healing post-injury and had multiple characters working on crafting armor and training during the high storm.
Travel Plans
Discussion on logistics about whether it is faster to boat or walk to Rathalas; it was determined that walking would take less time.
The group earned 30 spheres each for their role as guards in a caravan traveling to Rathalas.
They set off, traveling with a patrol from the Kol'in to the edge of Alathkar. From there, they would have to continue on foot.
Setting Off and Side Conversations
The journey began with various humorous interactions among the characters, showcasing their unique personalities.
The introduction of Liar's Dice as a game they could potentially play during travel.
The leader of the caravan was identified as Moash, who was leading a group of newer guards, many of whom were former bridgemen.
Chapter 2: Know Some Things
Camping and Encounters
The group decided to camp the night, where they encountered a weathered old man and sought permission to camp near him.
They engaged in conversation, during which Miko learned about potential bandit activity coming from Rathalas.
Information Gathering
The man claimed to have knowledge of bandits who may attack patrols, raising questions about safety and their direction.
A roll for deduction or insight revealed that the old man likely had experience with banditry but was not currently one himself.
Miko attempted to persuade the old man for more information regarding the bandit activity, and they discussed connections to potential work in Rathalas.
Political Context and Connections
The discussion included the murder of a queen by an Iriyale shardbearer, indicating political upheaval in Rathalas and the rise of a bandit cult.
It was revealed that discussions surrounding symbols and tattoos on the foreheads of cultists may be a way to identify bandit allegiances.
Chapter 3: Know The Guy
Conversation Dynamics
The group debated accepting the old man into their circle, considering his background and potential danger.
Tensions arose as characters disagreed on whether to trust the old man, leading to discussions about the complex morality of the characters' choices.
Plan Development and Recruitment
The party discussed the need for strategy and recruitment for their journey ahead, highlighting potential conflicts of character and ethical dilemmas.
Chapter 4: A You Know
Humor and Banter
Characters engaged in humorous banter about their plans and their pasts, interspersed with jokes and character backstory reveals.
Tensions continue between characters as they navigate their feelings about the old man, trust, and morality.
Group Dynamics
The group engaged in discussions about character motivations, showcasing their distinct personalities and how they relate to one another.
Chapter 5: Know A Guy
Planning for Rathalas
The main focus shifted to the logistics of infiltrating Rathalas as the party considered different pathways and strategic approaches, highlighting a blend of humor and suspense.
Characters’ Past Relationships
Certain characters shared their backstories, adding depth to their personalities and motivations before entering Rathalas. The characters’ dynamics reflect the challenges of trusting one another in pursuit of their goals.
Chapter 6: Assuming I'll
Infiltration Tactics
The logic regarding bandit recruitment, disguises, and potential aliases was introduced, defining character roles within the infiltration plan. Aliases were humorously suggested by each character.
Stealth Check Mechanic
Characters planned to sneak into Rathalas using previously established names and roles, and mentioned stealth mechanics for character actions as they approached the city.