Comprehensive Physics Notes – Measurement Techniques, Motion, Mass & Weight, Density, and Forces

Physical Quantities and Measurement Techniques

Units, Standards & SI System
  • Measurement begins with an agreed unit (standard); instruments carry scales calibrated in that unit.
  • Three fundamental mechanical quantities: length (m), mass (kg), time (s).
  • SI is decimal/metric; prefixes change size by factors of 10±n10^{\pm n} (e.g. 1km=103m1\,\mathrm{km}=10^3\,\mathrm{m}).
Powers of Ten & Standard Form
  • Large/small numbers written as a×10na\times10^n with 1\le a < 10.
    • 4000=4×1034000 = 4\times10^3, 0.004=4×1030.004 = 4\times10^{-3}.
  • Powers are positive for multiplication by 10, negative for division by 10; 100=110^0=1.
Significant Figures (s.f.)
  • Digits believed to be correct plus one doubtful digit.
  • Rules: 2.5 (2 s.f.), 0.0385 (3 s.f.), 4.55×1044.55\times10^4 (3 s.f.).
  • Rounding: if next digit <5 round down; ≥5 round up.
  • Result of a calculation should not contain more s.f. than the data.
Measuring Length
  • Rulers/Tapes read eye on mark; avoid parallax.
  • Sub-multiples: 1dm=101m,  1cm=102m,  1mm=103m,  1μm=106m,  1nm=109m1\,\mathrm{dm}=10^{-1}\,\mathrm{m},\;1\,\mathrm{cm}=10^{-2}\,\mathrm{m},\;1\,\mathrm{mm}=10^{-3}\,\mathrm{m},\;1\,\mu\mathrm{m}=10^{-6}\,\mathrm{m},\;1\,\mathrm{nm}=10^{-9}\,\mathrm{m}.
  • Multiples: 1km=103m,  1Gm=109m1\,\mathrm{km}=10^3\,\mathrm{m},\;1\,\mathrm{Gm}=10^9\,\mathrm{m}.
  • Average small lengths: measure several wavelengths etc., divide by count.
Measuring Area
  • Rectangle: A=l×bA = l\times b; Square 1 cm side = 1cm2=104m21\,\mathrm{cm^2}=10^{-4}\,\mathrm{m^2}.
  • Triangle: A=12base×heightA=\tfrac12\,\text{base}\times\text{height}.
  • Circle: A=πr2A=\pi r^2, circumference C=2πrC=2\pi r (π227=3.14\pi\approx\tfrac{22}{7}=3.14).
Measuring Volume
  • Rectangular block: V=l×b×hV=l\times b\times h.
  • Cylinder: V=πr2hV=\pi r^2 h.
  • 1cm3=1mL,  1000cm3=1dm3=1L1\,\mathrm{cm^3}=1\,\mathrm{mL},\;1000\,\mathrm{cm^3}=1\,\mathrm{dm^3}=1\,\mathrm{L}; 1cm3=106m31\,\mathrm{cm^3}=10^{-6}\,\mathrm{m^3}.
  • Use measuring cylinder: read bottom of meniscus; mercury read top (inverse curve).
Measuring Time
  • Base unit second now defined from caesium-133 transitions.
  • Devices based on periodic processes: balance wheel, quartz crystal, pendulum, photogates, ticker-timer, datalogger.
  • For accuracy: choose timer with resolution << interval; time many oscillations and average.
Systematic & Parallax Errors
  • Zero error adds/subtracts constant (e.g. ruler with gap before 0).
  • Hold ruler vertical; keep eye perpendicular to scale.
Vernier Calipers
  • Vernier 9 mm long split into 10 → 0.09cm0.09\,\mathrm{cm} per div., hence precision 0.01cm0.01\,\mathrm{cm}.
  • Reading = main-scale + vernier coincidence. Example: 1.36 cm.
Micrometer Screw Gauge
  • Shaft scale 0.5mm0.5\,\mathrm{mm} pitch; drum 50 divisions → 0.01mm=1μm0.01\,\mathrm{mm}=1\,\mu\mathrm{m} precision.
  • Reading = shaft + drum; zero error must be corrected.
Scalars vs Vectors
  • Scalar: magnitude only (distance, speed, mass, energy, temperature).
  • Vector: magnitude & direction (displacement, velocity, force, weight, acceleration, momentum, field strengths).
  • Represent vector by arrow; add using parallelogram or F<em>x2+F</em>y2\sqrt{F<em>x^2+F</em>y^2} for perpendicular components.

Motion

Speed & Velocity
  • speed=distancetime\text{speed}= \dfrac{\text{distance}}{\text{time}}.
  • Average speed =total distancetotal time=\dfrac{\text{total distance}}{\text{total time}}.
  • Velocity = rate of change of displacement (vector).
Acceleration
  • a=Δvta = \dfrac{\Delta v}{t}, units m/s2\mathrm{m/s^2}.
  • Positive for speeding up; negative (retardation) for slowing.
Graphical Analysis
  • Speed–time graph: gradient → acceleration; area under curve → distance.
  • Distance–time graph: gradient → speed.
    • Steeper = faster; horizontal = rest.
  • Constant acceleration → straight line on vtv–t; changing acceleration → curve.
Kinematic Equations (constant a)
  1. v=u+atv=u+at
  2. s=12(u+v)ts=\tfrac12(u+v)t
  3. v2=u2+2asv^2=u^2+2as (derived, transcript section imminent).
Free Fall & g
  • Near Earth, g9.8m/s2g\approx9.8\,\mathrm{m/s^2} downward.
  • In vacuum all objects accelerate equally (Galileo, coin–feather tube).
  • Use a=±ga=\pm g in equations; positive downward.
Distance–time for Free Fall
  • Parabolic curve; slope (speed) increases uniformly.
Projectiles
  • Horizontal & vertical motions independent; same vertical acceleration as dropped body.

Mass & Weight

Definitions
  • Mass (m): quantity of matter; inertia; unit kg.
  • Weight (W): gravitational force on mass; vector; unit N.
  • Relation: W=mgW = mg.
Gravitational Field Strength
  • g=Wmg = \dfrac{W}{m}, units Nkg1\mathrm{N\,kg^{-1}}; numerically equal to ms2\mathrm{m\,s^{-2}}.
  • Varies slightly over Earth; Moon 1.6Nkg1\approx1.6\,\mathrm{N\,kg^{-1}}.
Inertia
  • Resistance to change of motion; proportional to mass.
Measuring Mass & Weight
  • Beam/lever/electronic balance: compares weight against known masses (works anywhere because WmW\propto m).
  • Spring balance / force meter measures weight directly in N.

Density

Formula & Units
  • ρ=mV\rho = \dfrac{m}{V}.
  • SI: kgm3\mathrm{kg\,m^{-3}}; practical: gcm3\mathrm{g\,cm^{-3}} (1gcm3=103kgm31\,\mathrm{g\,cm^{-3}} = 10^3\,\mathrm{kg\,m^{-3}}).
Typical Values
  • Aluminium 2.7; Water 1.0; Iron 7.9; Lead 11.3; Gold 19.3 gcm3\mathrm{g\,cm^{-3}}. Air 1.3 kgm3\mathrm{kg\,m^{-3}}.
Measuring Density
  • Regular solid: measure l,b,hl,b,h via ruler; weigh on balance.
  • Irregular solid: find mass; volume by displacement:
    • Method 1: difference in cylinder readings.
    • Method 2: overflow can + measuring cylinder.
  • Liquid: measure mass of empty beaker, then filled; volume via burette/measuring cylinder.
  • Gas (air): evacuate flask, weigh full/empty; determine volume with water fill.
Floatation Principle
  • Object sinks if ρ<em>object>ρ</em>fluid\rho<em>{object} > \rho</em>{fluid}; rises/floats otherwise.

Forces

Types & Free-Body Diagrams
  • Contact: friction, tension, normal reaction, thrust, upthrust.
  • Action-at-distance: gravitational, electrostatic, magnetic.
  • Represent each by arrow; resultant obtained by vector addition.
Elastic Deformation
  • Hooke’s Law: within limit of proportionality FxF \propto xF=kxF = kx.
  • Spring constant k: k=Fxk=\dfrac{F}{x}; units Nm1\mathrm{N\,m^{-1}}.
  • Load–extension graph: straight line through origin up to point E; beyond E, material yields; permanent set OS remains on unloading.
  • Limit of proportionality: point where linearity ceases.
Resultant Forces
  • Colinear forces: algebraic sum (consider direction).
  • Perpendicular forces: R=F<em>x2+F</em>y2R=\sqrt{F<em>x^2+F</em>y^2}; direction tanθ=F<em>y/F</em>x\tan\theta=F<em>y/F</em>x.
  • Parallelogram law: diagonal gives resultant.
Newton’s Laws
  1. First Law: body remains at rest or moves with constant velocity unless acted on by resultant force.
  2. Second Law: F=ma\vec F = m\vec a (resultant force equals rate of change of momentum; simplified for constant mass).
    • 1N=1kgms21\,\mathrm{N}=1\,\mathrm{kg\,m\,s^{-2}} defined as force giving 1kg1\,\mathrm{kg} an acceleration 1ms21\,\mathrm{m\,s^{-2}}.
  3. Third Law: For every action force there is an equal and opposite reaction acting on a different body.
Friction & Drag
  • Opposes relative motion; converts kinetic energy to heat.
  • Static friction (max) > dynamic/sliding friction.
  • Drag in fluids increases with speed; acts opposite motion.
Terminal Velocity
  • Falling object: weight WW downward, drag DD upward increasing with speed.
  • When D=WD=W, resultant 00 → constant speed vtv_t.
  • Dense small object: large v<em>tv<em>t; parachutist with canopy: small v</em>tv</em>t.
Driving Safety
  • Stopping distance == thinking + braking distances.
    • Thinking \propto speed vv because d=vtd=vt.
    • Braking distance increases with v2v^2 for constant braking force.
  • Factors increasing stopping distance: higher speed, tiredness, alcohol/drugs, poor visibility (reaction time); wet/icy roads, worn brakes/tyres, heavy load (braking force).
Circular Motion (intro)
  • Object moving at speed vv in circle radius rr experiences inward (centripetal) force.
  • Magnitude F=mv2rF=\dfrac{mv^2}{r} (equation to be derived later).
  • FF increases with bigger mm, higher vv, smaller rr.
  • Examples: satellites (gravity supplies FF), hammer throw (string tension), car cornering (friction between tyres & road).

Worked-Example Highlights

  • Copper Density: ρ=9gcm3\rho=9\,\mathrm{g\,cm^{-3}}; mass of 5cm35\,\mathrm{cm^3} is 45g45\,\mathrm{g}; volume of 63g63\,\mathrm{g} is 7cm37\,\mathrm{cm^3}.
  • Spring Constant: 2.0 N stretches 0.01m0.01\,\mathrm{m}k=200Nm1k=200\,\mathrm{N\,m^{-1}}; x=0.08mx=0.08\,\mathrm{m}F=16NF=16\,\mathrm{N}.
  • Block on Table: friction 5N5\,\mathrm{N}; increase push to 9 N → resultant 4 N; a=2ms2a=2\,\mathrm{m\,s^{-2}} for 2 kg block.

Ethical / Practical Notes
  • Safety in labs: eye protection when stretching springs; soft landing for falling masses; secure runways for trolleys.
  • Real-world implications: road-safety campaigns stress reaction time and tyre condition; engineering structures use density & vector resultants; sports (skydiving, athletics) rely on motion & forces understanding.

Formulae Collection (LaTeX)

Speed v=st\text{Speed } v = \dfrac{s}{t}
Average speed=ΣsΣt\text{Average speed}=\dfrac{\Sigma s}{\Sigma t}
a=vuta = \dfrac{v-u}{t}
v=u+atv = u + at
s=12(u+v)ts = \tfrac12 (u+v)t
F=maF = ma
W=mgW = mg
g=Wmg = \dfrac{W}{m}
ρ=mV\rho = \dfrac{m}{V}
F=kxF = kx
Fcentripetal=mv2rF_{\text{centripetal}} = \dfrac{mv^2}{r}


Concept Web (Connections)
  • Motion graphs feed into forces via F=maF=ma (slope gives aa).
  • Mass links inertia (1st law) & weight (mgmg).
  • Density underpins buoyancy & choice of materials.
  • Significant figures critical in reporting all measurements.