Operant Conditioning

Operant Conditioning

Overview

  • Operant: An observable behavior that an organism uses to navigate its environment.

  • Operant Conditioning: A learning process where the probability of a response is influenced by its consequences, specifically the stimuli that follow the response.

B.F. Skinner

Contributions

  • B.F. Skinner: A prominent figure in behaviorism known for his experiments with rats.

  • Law of Effect: Suggests that behaviors producing desirable outcomes are learned and reinforced.

The Skinner Box

  • A device used by Skinner to study operant conditioning, allowing for the observation of behaviors in response to reinforcements.

Reinforcement

Definition

  • Reinforcer: A stimulus that follows a response and strengthens the likelihood of that response occurring again.

Types of Reinforcement

Positive Reinforcement
  • Presentation of a stimulus after a behavior that increases the likelihood of that behavior recurring.

  • Example: Receiving payment for high grades.

  • Explanation: Adding a reward (money) increases the chance of behavior (studying) repeating.

Negative Reinforcement
  • Removal of an aversive stimulus following a behavior that increases the likelihood of that behavior occurring again.

  • Example: Taking Advil to eliminate headache pain.

  • Explanation: Removing pain increases the likelihood of taking medication in the future.

Reinforcement Schedules

Continuous Reinforcement

  • Every correct response is reinforced, beneficial in the early learning stages and shaping new behaviors.

Shaping

  • A technique that reinforces successive approximations towards a desired behavior.

  • Example: Training a parrot to say "Hello, Polly" by rewarding it for sounds closer to the target phrase.

Progressive Approximations

  • Gradually rewarding the subject for behaviors increasingly closer to the target—eventually reinforcing the final desired action.

Punishment

Definition

  • An aversive stimulus occurring after a behavior that reduces the likelihood of that behavior recurring.

Types of Punishment

Positive Punishment
  • Adding a negative consequence following an undesired behavior to decrease that behavior.

  • Example: A teacher assigning extra homework for lateness.

Negative Punishment
  • Removing a desirable stimulus after a behavior to decrease the likelihood of that behavior.

  • Example: Losing phone privileges for breaking a rule.

Reinforcement/Punishment Matrix

  • Clarifies the consequences of behaviors:

    • Positive Reinforcement: Adds a stimulus (e.g., money).

    • Negative Reinforcement: Removes an aversive stimulus (e.g., pain).

    • Positive Punishment: Adds a negative consequence (e.g., extra homework).

    • Negative Punishment: Removes a positive stimulus (e.g., phone).

Reinforcement vs. Punishment

  • Consistent administration of punishment is crucial for effectiveness; intermittent punishment may reinforce undesired behaviors.

Differences Between Punishment and Negative Reinforcement

  • Punishment aims to decrease behavior, while negative reinforcement seeks to increase behavior by removing unpleasant stimuli.

Intermittent Reinforcement

  • Rewards are given only for some correct responses, making it the most effective method to maintain learned behaviors.

Schedules of Intermittent Reinforcement

Interval Schedule
  • Rewards given after a specific time interval.

Ratio Schedule
  • Rewards given after a specific number of responses.

Types of Intermittent Reinforcement

  1. Fixed Interval Schedule (FI): Reinforces the first correct response after a set time.

    • Example: Getting paid every two weeks.

  2. Variable Interval Schedule (VI): Reinforcement after an unpredictable amount of time.

    • Example: Receiving pop quizzes.

  3. Fixed Ratio Schedule (FR): Reinforces responses after a specific number of correct responses.

    • Example: Loyalty cards giving free drinks after a set number purchased.

  4. Variable Ratio Schedule (VR): Reinforces after an unpredictable number of responses.

    • Example: Gambling with variable wins on a slot machine.