BCBA Exam Review Study Guide - 6th Edition
A. Behaviorism and Philosophical Foundations
A-1 Identify the goals of behavior analysis as a science (i.e., description, prediction, control)
Basic Concepts Regarding the Observation of Behavior and Events
Description: This involves facts about the event or behavior that are observable and examinable. It focuses on the topography and environment surrounding the behavior.
Example: Asking what the behavior looks like, or what happens before, during, and after the occurrence.
Example: Describing your night to a friend by telling them where you went, who was there, and what you ate.
Example: Defining hand flapping as "repeated movements of the hands up and down lasting longer than ".
Prediction: Repeated observations show that two events correlate with each other. This level of science suggests possible causal relations, but it does not establish a functional relation because no variables are manipulated. You can predict events occurring based on these correlations.
Example: You leave at to get to work because traffic does not get bad until .
Example: Thinking that if you present your client with a task demand, they will attempt to elope from the room.
Control: This is the highest level of scientific understanding. It is reached when a functional relation is demonstrated between the Independent Variable (IV) and the Dependent Variable (DV). At this level, you have control over whether the behavior occurs or not.
Example: Reinforcement (IV) reliably increases behavior (DV). There is control.
Example: Your boyfriend always eats your French fries. If you add pepper to your fries, your boyfriend won’t touch them. You add pepper, and he doesn’t eat your fries.
A-2 Explain the Philosophical Assumptions Underlying the Science of Behavior Analysis
Selectionism: This is the assumption that behaviors are selected (either kept or discarded) based on environmental factors. There are three types:
Phylogenic: Selection by the natural evolution of the species.
Ontogenic: Selection due to an individual's interaction with their environment.
Cultural: Behavior that is passed from one person to the next through imitation or modeling.
Determinism: The assumption that the universe is lawful and orderly. Things do not happen accidentally; everything happens for a reason.
Example: There is an explanation for a vase falling off a shelf even though no one was around.
Empiricism: The practice of objective observation of events based on data, rather than thoughts or feelings.
Example: Recording duration data to empirically determine the length of a behavior.
Parsimony: The principle that the simplest and most logical explanations should always be considered first.
Example: There is a simple explanation for why your mom did not call you back last night.
Pragmatism: The practice of analyzing outcomes and procedures based on results. It asks: Were the results useful? Interventions should produce meaningful outcomes and be evaluated based on those outcomes.
Example: Treatment plans should be data-based and individualized. Do not just use what worked in the past; evaluate the interventions based on the specific client.
Philosophical Doubt: The practice of questioning established outcomes and results. It involves questioning everything while looking for better explanations whenever possible.
A-3 Explain Behavior from the Perspective of Radical Behaviorism
Origin: Created by B.F. Skinner. It was developed after methodological behaviorism.
Core Philosophy: Radical Behaviorism acknowledges private, internal events as behavior. These private, internal events share the same characteristics as public events (behavior).
Private Events: Include emotions, thoughts, and feelings. These are considered behaviors.
Public Events: Behaviors that are observable and measurable.
Clinical Note: We do not use private events in ABA because we cannot observe and measure them.
Mentalisms: These include hypothetical constructs, explanatory fictions, and circular reasoning.
Hypothetical Constructs: An unobserved process that is said to be present.
Explanatory Fiction: A fictional variable used to explain behavior.
Example: "He was tired today, so he could not complete his work."
Circular Reasoning: Faulty logic where the effect is the cause and the cause is the effect.
Example: "He misbehaves because of autism. He has autism so he misbehaves."
A-4 Distinguish Among Behaviorism, the Experimental Analysis of Behavior, Applied Behavior Analysis, and Professional Practice
Behaviorism: The guiding philosophy of behavior science. It posits that there is an explanation for behavior as a result of interactions between individuals and the environment.
Example: The client did not tantrum because they were "mad." The tantrum was a result of interaction between the environment and the individual.
Experimental Analysis of Behavior (EAB): The study of behavior principles to be later used outside of the experimental setting. It is not applied research.
Example: Working in a lab with rats to do operant behavior research without applying that research outside the lab.
Applied Behavior Analysis (ABA): Applying behavior principles to research in offices, clinics, schools, etc., on human subjects.
Example: Studying the effects of punishment on your RBTs.
Example: Examining the effects of extinction on your client’s screaming.
Practice Guided by Behavior Analysis: The actual interventions used in the real world that result from behaviorism, EAB, and ABA.
Example: Implementing a specific treatment plan in a clinic.
A-5 Identify and Describe Dimensions of Applied Behavior Analysis
Applied: Changes are positive and socially significant in the person’s life. The change is meaningful.
Example: Someone learns to dress themselves.
Analytic: A functional relation is demonstrated between what is changed in the environment and the behavior targeted for change. It assesses if we are controlling the behavior.
Example: A DRA intervention controls the occurrence and non-occurrence of certain behaviors.
Behavioral: The behavior in question must be observable and measurable.
Example: Observing and then measuring someone's writing behavior.
Conceptually Systematic: Interventions should be consistent with established behavior principles.
Example: Designing an imitation intervention so that it is consistent with basic behavior principles.
Effective: There must be a significant and socially important level of change to the behavior.
Example: Increasing a client’s ability to dress themselves to the point of full independence.
Generality: The target behavior change should persist not only in the learning environment but outside of it as well. It should persist across environments, people, and times.
Technological: An intervention should be described clearly enough to be replicable by anyone who reads it.
Example: A BCBA transferring a case to a new BCBA; the new professional should be able to implement the interventions exactly as current the one does.
B. Concepts and Principles
B-1 Identify and Distinguish Among Behavior, Response, and Response Class
Behavior: Anything an organism does. Behavior includes actions that change the environment in some way.
Examples: Talking, eating, writing, reading.
Dead Man’s Test: If a dead man could do it, it isn’t behavior.
Pivotal Behaviors: Behaviors that lead to new, untrained behaviors.
Examples: Functional communication training (FCT), joint attention.
Behavior Cusps: Behaviors that allow the learner to contact new reinforcers or additional parts of the environment.
Examples: Reading, learning to use transportation.
Response: A single instance of a behavior.
Example: Answering in response to ""; screaming to gain a snack.
Response Class: A group or set of responses that serve the same function or have the same impact on the environment.
Example: Writing, saying, or showing in response to "".
Example: Screaming, hitting, or head banging to gain a snack.
B-2 Identify and Distinguish Between Stimulus and Stimulus Class
Stimulus: A change in the environment that evokes a functional reaction.
Example: The entire class is talking loudly until the teacher walks in.
Example: You are looking forward to a date until you receive a text message cancelling it.
Stimulus Class: A group or set of stimuli that share similar characteristics.
Physical/Formal/Feature: Stimuli look or sound alike (e.g., red objects, types of vegetables).
Functional: Stimuli affect behavior the same way.
Example: Different types of music that all make you dance.
Example: Stimuli that signal "stop" (stop sign, holding a hand up, saying "stop").
Temporal: Categorized by when the stimulus occurs in relation to a behavior (e.g., antecedents or consequences to the same behavior).
Arbitrary: Antecedent stimuli that evoke the same response but do not resemble each other.
Example: Kit Kats and Dr. Pepper both evoke the response "they contain sugar".
Probing: Asking a client to perform a task to assess whether they can currently perform that task.
B-3 Identify and Distinguish Between Respondent and Operant Conditioning
Respondent Conditioning: A neutral stimulus (NS) is paired with an unconditioned (US) or conditioned stimulus (CS) and acquires the properties of that stimulus needed to elicit behavior.
Also known as: Classical or Pavlovian Conditioning.
Formula: Stimulus-Response ().
Mechanism: Elicits a Reflex.
Example: Reading a magazine (NS) while hearing a loud bang () which increases heart rate (). Later, seeing the magazine () increases heart rate ().
Operant Conditioning: Consequences affect the future probability of a behavior occurring or not occurring through reinforcement and punishment.
Formula: Stimulus-Response-Stimulus ().
Mechanism: Evokes a Response.
Example: Selecting blue when told "pick blue," receiving a Skittle, and selecting blue more frequently in the future.
Example: Calling your mom on Sunday, she picks up, and you continue to call every Sunday.
B-4 and B-5 Reinforcement and Punishment Contingencies
Reinforcement: Behavior INCREASES.
Punishment: Behavior DECREASES.
Positive Reinforcement: A stimulus is presented following a response that increases or maintains that response in the future.
Example: A token is given following a target behavior, increasing it later.
Negative Reinforcement: A stimulus is removed following a response that increases or maintains that response in the future.
Example: Taking Advil removes a headache, leading to more Advil use in the future.
Positive Punishment: A stimulus is added following a response that decreases that response.
Negative Punishment: A stimulus is removed following a response that decreases that response.
Contingency: An "If-then" statement (e.g., IF you do homework, THEN you get a reward).
Automaticity: Behavior is modified by consequences whether the person is aware of the consequence or not.
B-6 Identify and Distinguish Between Automatic and Socially Mediated Contingencies
Automatic: Produces consequences without needing another individual to change the environment.
Example: Sensory/automatic function, scratching an itch, "stimming".
Socially Mediated: The consequence is delivered through another individual.
Example: A teacher rewarding a student; a parent punishing a child.
B-7 and B-8 Unconditioned, Conditioned, and Generalized Reinforcers/Punishers
Unconditioned Reinforcement: Primary reinforcers requiring no learning history (e.g., food, water, sleep, sex).
Conditioned Reinforcement: A neutral stimulus becomes a reinforcer through learning history (e.g., token boards, money).
Generalized Reinforcer: A reinforcer paired with many other reinforcers and used in various contexts (e.g., social praise, attention).
Unconditioned Punishment: Primary punishers requiring no learning history (e.g., pain, excessive heat, electric shock).
Conditioned Punishment: A neutral stimulus becomes a punisher through learning (e.g., time out, reprimands).
Generalized Punisher: A punisher paired with other punishers and used in many contexts.
B-9 Identify and Distinguish Among Simple Schedules of Reinforcement
Continuous Reinforcement (CRF): Reinforcement provided for each occurrence (). Typically used to learn new behavior.
Intermittent Reinforcement (INT): Reinforcement provided for some occurrences. Typically used to maintain established behavior.
Fixed Ratio (FR): Reinforce at a set number of responses (e.g., ).
Variable Ratio (VR): Reinforce after a varying number of responses.
Fixed Interval (FI): Reinforce the first response after a set amount of time.
Variable Interval (VI): Reinforce the first response after a varying amount of time.
B-10 Identify and Distinguish Among Complex Schedules of Reinforcement
Concurrent Schedule: Two or more basic schedules for two or more behaviors at the same time. Relates to Matching Law/Choice (choosing the best/quickest reinforcement).
Multiple Schedule: Two or more basic schedules in an alternating sequence (can be random) with an SD signaling the active schedule.
Mixed Schedule: Two or more basic schedules in an alternating sequence with NO SD signaling the schedule.
Chained (Successive) Schedule: Two or more basic schedule requirements that must occur in a specific row. SD is present.
Example: Sprint for (), then walk for () to receive reinforcement.
B-11 Identify and Distinguish Between Operant and Respondent Extinction
Operant Extinction: Withholding a consequence from a previously reinforced behavior.
Respondent Extinction: Unpairing a conditioned stimulus with the stimulus it was previously paired with.
Example: If a picture of a Corvette was paired with pepper to make you sneeze, presenting the Corvette without the pepper over time will stop the sneezing response.
Extinction Burst: A predictable, temporary increase in the intensity/frequency of behavior.
Spontaneous Recovery: A sudden reemergence of a previously extinct behavior.
Resurgence: An extinct behavior reemerges once a replacement behavior is put on extinction.
Response Blocking: Physically blocking a learner from emitting a problem behavior; not an effective means of extinction.
B-12 and B-13 Stimulus Control and Discrimination
Stimulus Control: Behavior occurs or doesn't occur only in the presence (or more/less often) of a stimulus.
Example: Stopping at red lights; drinking more when a certain college friend is in town.
Stimulus Discrimination: Identifying the difference between stimuli. This is achieved through differential reinforcement (reinforcing target behavior, putting others on extinction).
Example: Reinforcing the client when they touch "red" and using extinction when they touch green.
B-14 and B-15 Generalization and Maintenance
Stimulus Generalization: The same response occurs across multiple similar stimuli.
Example: A child screams when seeing a white rat and also when seeing a white stuffed animal.
Response Generalization: A person performs a variety of different functional responses in the presence of the same stimuli.
Example: Saying "Hi," "What's up," or waving to a friend.
Maintenance: A learned response persists after teaching has stopped.
Mediation Strategies: Use multiple settings/people/stimuli, variety of schedules, teach self-management, and reinforce generalization when it occurs.
B-16 and B-17 Motivating Operations (MO)
MO Definition: Alters the value of a consequence and the frequency of behavior reinforced by that consequence.
Value Altering Effect:
Establishing Operation (EO): Increases effectiveness of a reinforcer (Deprivation).
Abolishing Operation (AO): Decreases effectiveness of a reinforcer (Satiation).
Behavior Altering Effect:
Evocative: Increases current frequency of behavior.
Abative: Decreases current frequency of behavior.
Difference with Stimulus Control: MOs change the value; stimulus control signals the availability of reinforcement.
B-18 Rule-Governed and Contingency Shaped Behavior
Rule-Governed: Behavior under the control of a verbal three-term contingency (e.g., not eating expired food because you know it makes you sick).
Contingency Shaped: Behavior under the direct control of consequences (e.g., arriving at because you found fresh coffee there yesterday).
B-19 and B-20 Verbal Behavior and Multiple Control
Mand: Request evoked by an MO; reinforced by the item requested.
Tact: Labeling something evoked by a non-verbal SD; social reinforcement.
Impure Tact: Evoked by both an MO and nonverbal stimulus.
Echoic: Repeating what is heard; verbal SD with point-to-point correspondence and formal similarity.
Intraverbal: Responding in conversation; verbal SD with no point-to-point correspondence.
Textual: Reading text; verbal SD with point-to-point but no formal similarity.
Transcription: Writing down spoken words; point-to-point but no formal similarity.
Autoclitic: Modifies other verbal behavior (e.g., "I think…").
Convergent Multiple Control: One response controlled by more than one antecedent.
Divergent Multiple Control: One antecedent evokes multiple responses.
B-21 Emergent Relations
Stimulus Equivalence: Untrained relationships formed between stimuli.
Reflexivity: (Match exact sample).
Symmetry: If , then (e.g., word "dog" to picture of dog).
Transitivity: If and , then (e.g., word "dog" to real dog).
B-22 Behavioral Momentum
High-Probability (High-p) Request Sequence: Presenting multiple easy requests before a difficult one. Targets response persistence and resistance to change.
Premack Principle: Using access to a high-preferred activity as a reinforcer for a low-preferred behavior.
B-23 Matching Law
Definition: Responses are proportionate to the amount of reinforcement available across choices.
Example: If a child is praised every for play and every for work, they will spend double the time playing.
B-24 Imitation and Observational Learning
Imitation: Learner copies a model immediately. Evoked by nonverbal SD.
Observational Learning: Learner acquires patterns by observing others without immediate replication; involves understanding consequences.
C. Measurement, Data Display, and Interpretation
C-1 Operational Definitions of Behavior
Requirements: Must be objective, clear, and complete. Must be directly observable and measurable.
Content: Topography (what it looks like) and function (Escape, Attention, Tangible, Automatic).
Constraint: Do not use subjective language like "felt angry."
C-2 Direct, Indirect, and Product Measures
Direct: Observing behavior as it happens (e.g., frequency data).
Indirect: Interviews, checklists, rating scales (subjective).
Product (Permanent Product): Measuring the outcome an event had on the environment (e.g., a completed test, a hole in the wall).
C-3 through C-6 Measurement Procedures
Count: Number of occurrences.
Rate: Frequency per unit of time (e.g., ).
Percentage: Number per (derivative measure).
Duration: How long a behavior lasts.
Latency: Time from SD to start of response.
Interresponse Time (IRT): Time from end of one response to start of the next ().
Continuous Measurement: Records every instance (Rate, Duration, Latency, IRT).
Discontinuous Measurement: Samples behavior.
Partial Interval: Response if behavior occurs at all during interval.
Whole Interval: Response only if behavior occurs for the entire interval.
Momentary Time Sampling: Response if behavior occurs at the exact end of the interval.
PLACHECK: Counting engaged participants at the end of an interval.
C-7 and C-8 Efficiency, Validity, and Reliability
Trials to Criterion: Opportunities needed to reach mastery (e.g., to get ).
Cost-Benefit: Comparing intervention benefits against time, resource, and ethical costs.
Accuracy: Data reflects the true value.
Validity: Data measures the intended behavior.
Reliability: Same results are produced repeatedly.
C-10 and C-11 Graphing and Interpretation
Line Graph: Most common; shows time () vs behavior ().
Cumulative Record: Data path always increases; steeper slope means higher response rate.
Scatterplot: Shows distribution of data points across time of day.
Standard Celeration Chart: Semi-logarithmic; used for fluency.
Visual Analysis Elements:
Level: Position relative to (High, Moderate, Low).
Variability: Range/variation around the average.
Trend: Direction (Increasing, Decreasing, No Trend).
D. Experimental Design
D-1 and D-2 Variables and Validity
Independent Variable (IV): The variable manipulated (e.g., salt in a recipe).
Dependent Variable (DV): The variable being measured (e.g., the soup).
Internal Validity: Certainty that the IV caused the change in DV.
External Validity: Generalizability of results.
Threats to Internal Validity: History, Maturation, Testing, Instrumentation, Regression to the Mean, Attrition.
D-4 through D-7 Experimental Designs
Single-Subject Features: Baseline, Prediction, Verification, Replication. Individuals serve as their own control.
A-B-A (Reversal): Baseline, Treatment, Withdrawal. Shows experimental control but has ethical/reversibility issues.
Multiple Baseline: Analyzes IV across settings, behaviors, or participants. No withdrawal needed.
Alternating Treatment: Rapid, random alternation of two or more conditions.
Changing Criterion: Successive phases with different criteria for a single behavior.
Analyses:
Comparative: Comparing two treatments.
Component: Analyzing parts of a treatment package (Drop-out or Add-in).
Parametric: Finding the most effective value/dosage of a treatment.
E. Ethics
Core Principles: Beneficence, compassion, dignity, respect, and integrity.
Competence: Stay current with research and seek mentorship for new areas.
Confidentiality: Comply with HIPAA/FERPA; use encrypted platforms.
Public Statements: Must be accurate; avoid unverified claims or sharing client info on social media.
Relationships: Avoid multiple relationships that compromise objectivity. Practice cultural humility and self-reflect on personal biases.
Discontinuation: Occurs when goals are met or progress stalls; requires a transition plan.
F. Assessment
Record Review: Educational (IEPs), Medical (medications, ruling out pain), and Historical (prior ABA) records.
Preference Assessments:
Free Operant: Timing engagement in a natural setting.
Forced Choice: Selecting between two items.
MSWO: Selecting from an array; items are not replaced once chosen.
Functional Analysis (FA) Conditions: Alone (Automatic), Attention, Escape, and Play (Control).
FBA Levels: Indirect (Interviews), Direct (ABC data), and FA (Manipulation).
G. Behavior-Change Procedures
Differential Reinforcement:
DRI: Incompatible behavior.
DRA: Alternative behavior.
DRO: Omitting the behavior (Other behavior).
DRL/DRH: Lower or Higher rates.
Prompting Hierarchy: Most-to-Least, Least-to-Most, Graduated Guidance, Prompt Delay.
Chaining:
Forward: Reinforce step , prompt the rest.
Backward: Prompt until the last step, then reinforce that.
Total Task: Teach only necessary steps.
Group Contingencies:
Dependent: "Hero" (one person for everyone).
Independent: Everyone earns their own.
Interdependent: Everyone must meet the goal for anyone to get reinforced.
Shaping: Differential reinforcement of successive approximations across or within topographies.
Punishment Types: Time-out (Exclusionary/Non-exclusionary), Response Cost, Overcorrection (Positive practice, Negative practice, Restitution).
H. Selecting and Implementing Interventions
Goal Setting: Must be objective, observable, measurable, and clear.
Fair-Pair Rule: Always replace a decreased behavior with a functionally equivalent one.
Interobserver Agreement (IOA) Formulas:
Total Count:
Mean Count-per-interval: Average of interval IOAs.
Exact Count:
Trial-by-Trial:
I. Supervision and Management
Issues: Treatment drift (deviation from design), Observer drift (change in measurement standard), Reactivity (behaving differently when watched).
Supervision Approach: Competency-based (Describe, Written plan, Model, Role play, Observe, Feedback). Use function-based assessment to solve supervisee performance issues.
Fidelity: Implementation as written is essential for client outcomes.
Equity: Individualize support based on culture and learning style; recognize personal bias using objective data.