BCBA Exam Review Study Guide - 6th Edition

A. Behaviorism and Philosophical Foundations

A-1 Identify the goals of behavior analysis as a science (i.e., description, prediction, control)

  • Basic Concepts Regarding the Observation of Behavior and Events

    • Description: This involves facts about the event or behavior that are observable and examinable. It focuses on the topography and environment surrounding the behavior.

      • Example: Asking what the behavior looks like, or what happens before, during, and after the occurrence.

      • Example: Describing your night to a friend by telling them where you went, who was there, and what you ate.

      • Example: Defining hand flapping as "repeated movements of the hands up and down lasting longer than 5seconds5\,seconds".

    • Prediction: Repeated observations show that two events correlate with each other. This level of science suggests possible causal relations, but it does not establish a functional relation because no variables are manipulated. You can predict events occurring based on these correlations.

      • Example: You leave at 7am7\,am to get to work because traffic does not get bad until 745am745\,am.

      • Example: Thinking that if you present your client with a task demand, they will attempt to elope from the room.

    • Control: This is the highest level of scientific understanding. It is reached when a functional relation is demonstrated between the Independent Variable (IV) and the Dependent Variable (DV). At this level, you have control over whether the behavior occurs or not.

      • Example: Reinforcement (IV) reliably increases behavior (DV). There is control.

      • Example: Your boyfriend always eats your French fries. If you add pepper to your fries, your boyfriend won’t touch them. You add pepper, and he doesn’t eat your fries.

A-2 Explain the Philosophical Assumptions Underlying the Science of Behavior Analysis

  • Selectionism: This is the assumption that behaviors are selected (either kept or discarded) based on environmental factors. There are three types:

    • Phylogenic: Selection by the natural evolution of the species.

    • Ontogenic: Selection due to an individual's interaction with their environment.

    • Cultural: Behavior that is passed from one person to the next through imitation or modeling.

  • Determinism: The assumption that the universe is lawful and orderly. Things do not happen accidentally; everything happens for a reason.

    • Example: There is an explanation for a vase falling off a shelf even though no one was around.

  • Empiricism: The practice of objective observation of events based on data, rather than thoughts or feelings.

    • Example: Recording duration data to empirically determine the length of a behavior.

  • Parsimony: The principle that the simplest and most logical explanations should always be considered first.

    • Example: There is a simple explanation for why your mom did not call you back last night.

  • Pragmatism: The practice of analyzing outcomes and procedures based on results. It asks: Were the results useful? Interventions should produce meaningful outcomes and be evaluated based on those outcomes.

    • Example: Treatment plans should be data-based and individualized. Do not just use what worked in the past; evaluate the interventions based on the specific client.

  • Philosophical Doubt: The practice of questioning established outcomes and results. It involves questioning everything while looking for better explanations whenever possible.

A-3 Explain Behavior from the Perspective of Radical Behaviorism

  • Origin: Created by B.F. Skinner. It was developed after methodological behaviorism.

  • Core Philosophy: Radical Behaviorism acknowledges private, internal events as behavior. These private, internal events share the same characteristics as public events (behavior).

  • Private Events: Include emotions, thoughts, and feelings. These are considered behaviors.

  • Public Events: Behaviors that are observable and measurable.

  • Clinical Note: We do not use private events in ABA because we cannot observe and measure them.

  • Mentalisms: These include hypothetical constructs, explanatory fictions, and circular reasoning.

    • Hypothetical Constructs: An unobserved process that is said to be present.

    • Explanatory Fiction: A fictional variable used to explain behavior.

      • Example: "He was tired today, so he could not complete his work."

    • Circular Reasoning: Faulty logic where the effect is the cause and the cause is the effect.

      • Example: "He misbehaves because of autism. He has autism so he misbehaves."

A-4 Distinguish Among Behaviorism, the Experimental Analysis of Behavior, Applied Behavior Analysis, and Professional Practice

  • Behaviorism: The guiding philosophy of behavior science. It posits that there is an explanation for behavior as a result of interactions between individuals and the environment.

    • Example: The client did not tantrum because they were "mad." The tantrum was a result of interaction between the environment and the individual.

  • Experimental Analysis of Behavior (EAB): The study of behavior principles to be later used outside of the experimental setting. It is not applied research.

    • Example: Working in a lab with rats to do operant behavior research without applying that research outside the lab.

  • Applied Behavior Analysis (ABA): Applying behavior principles to research in offices, clinics, schools, etc., on human subjects.

    • Example: Studying the effects of punishment on your RBTs.

    • Example: Examining the effects of extinction on your client’s screaming.

  • Practice Guided by Behavior Analysis: The actual interventions used in the real world that result from behaviorism, EAB, and ABA.

    • Example: Implementing a specific treatment plan in a clinic.

A-5 Identify and Describe Dimensions of Applied Behavior Analysis

  • Applied: Changes are positive and socially significant in the person’s life. The change is meaningful.

    • Example: Someone learns to dress themselves.

  • Analytic: A functional relation is demonstrated between what is changed in the environment and the behavior targeted for change. It assesses if we are controlling the behavior.

    • Example: A DRA intervention controls the occurrence and non-occurrence of certain behaviors.

  • Behavioral: The behavior in question must be observable and measurable.

    • Example: Observing and then measuring someone's writing behavior.

  • Conceptually Systematic: Interventions should be consistent with established behavior principles.

    • Example: Designing an imitation intervention so that it is consistent with basic behavior principles.

  • Effective: There must be a significant and socially important level of change to the behavior.

    • Example: Increasing a client’s ability to dress themselves to the point of full independence.

  • Generality: The target behavior change should persist not only in the learning environment but outside of it as well. It should persist across environments, people, and times.

  • Technological: An intervention should be described clearly enough to be replicable by anyone who reads it.

    • Example: A BCBA transferring a case to a new BCBA; the new professional should be able to implement the interventions exactly as current the one does.

B. Concepts and Principles

B-1 Identify and Distinguish Among Behavior, Response, and Response Class

  • Behavior: Anything an organism does. Behavior includes actions that change the environment in some way.

    • Examples: Talking, eating, writing, reading.

    • Dead Man’s Test: If a dead man could do it, it isn’t behavior.

    • Pivotal Behaviors: Behaviors that lead to new, untrained behaviors.

      • Examples: Functional communication training (FCT), joint attention.

    • Behavior Cusps: Behaviors that allow the learner to contact new reinforcers or additional parts of the environment.

      • Examples: Reading, learning to use transportation.

  • Response: A single instance of a behavior.

    • Example: Answering 44 in response to "2+22+2"; screaming to gain a snack.

  • Response Class: A group or set of responses that serve the same function or have the same impact on the environment.

    • Example: Writing, saying, or showing 44 in response to "2+22+2".

    • Example: Screaming, hitting, or head banging to gain a snack.

B-2 Identify and Distinguish Between Stimulus and Stimulus Class

  • Stimulus: A change in the environment that evokes a functional reaction.

    • Example: The entire class is talking loudly until the teacher walks in.

    • Example: You are looking forward to a date until you receive a text message cancelling it.

  • Stimulus Class: A group or set of stimuli that share similar characteristics.

    • Physical/Formal/Feature: Stimuli look or sound alike (e.g., red objects, types of vegetables).

    • Functional: Stimuli affect behavior the same way.

      • Example: Different types of music that all make you dance.

      • Example: Stimuli that signal "stop" (stop sign, holding a hand up, saying "stop").

    • Temporal: Categorized by when the stimulus occurs in relation to a behavior (e.g., antecedents or consequences to the same behavior).

    • Arbitrary: Antecedent stimuli that evoke the same response but do not resemble each other.

      • Example: Kit Kats and Dr. Pepper both evoke the response "they contain sugar".

  • Probing: Asking a client to perform a task to assess whether they can currently perform that task.

B-3 Identify and Distinguish Between Respondent and Operant Conditioning

  • Respondent Conditioning: A neutral stimulus (NS) is paired with an unconditioned (US) or conditioned stimulus (CS) and acquires the properties of that stimulus needed to elicit behavior.

    • Also known as: Classical or Pavlovian Conditioning.

    • Formula: Stimulus-Response (SRS-R).

    • Mechanism: Elicits a Reflex.

    • Example: Reading a magazine (NS) while hearing a loud bang (USUS) which increases heart rate (URUR). Later, seeing the magazine (CSCS) increases heart rate (CRCR).

  • Operant Conditioning: Consequences affect the future probability of a behavior occurring or not occurring through reinforcement and punishment.

    • Formula: Stimulus-Response-Stimulus (SRSS-R-S).

    • Mechanism: Evokes a Response.

    • Example: Selecting blue when told "pick blue," receiving a Skittle, and selecting blue more frequently in the future.

    • Example: Calling your mom on Sunday, she picks up, and you continue to call every Sunday.

B-4 and B-5 Reinforcement and Punishment Contingencies

  • Reinforcement: Behavior INCREASES.

  • Punishment: Behavior DECREASES.

  • Positive Reinforcement: A stimulus is presented following a response that increases or maintains that response in the future.

    • Example: A token is given following a target behavior, increasing it later.

  • Negative Reinforcement: A stimulus is removed following a response that increases or maintains that response in the future.

    • Example: Taking Advil removes a headache, leading to more Advil use in the future.

  • Positive Punishment: A stimulus is added following a response that decreases that response.

  • Negative Punishment: A stimulus is removed following a response that decreases that response.

  • Contingency: An "If-then" statement (e.g., IF you do homework, THEN you get a reward).

  • Automaticity: Behavior is modified by consequences whether the person is aware of the consequence or not.

B-6 Identify and Distinguish Between Automatic and Socially Mediated Contingencies

  • Automatic: Produces consequences without needing another individual to change the environment.

    • Example: Sensory/automatic function, scratching an itch, "stimming".

  • Socially Mediated: The consequence is delivered through another individual.

    • Example: A teacher rewarding a student; a parent punishing a child.

B-7 and B-8 Unconditioned, Conditioned, and Generalized Reinforcers/Punishers

  • Unconditioned Reinforcement: Primary reinforcers requiring no learning history (e.g., food, water, sleep, sex).

  • Conditioned Reinforcement: A neutral stimulus becomes a reinforcer through learning history (e.g., token boards, money).

  • Generalized Reinforcer: A reinforcer paired with many other reinforcers and used in various contexts (e.g., social praise, attention).

  • Unconditioned Punishment: Primary punishers requiring no learning history (e.g., pain, excessive heat, electric shock).

  • Conditioned Punishment: A neutral stimulus becomes a punisher through learning (e.g., time out, reprimands).

  • Generalized Punisher: A punisher paired with other punishers and used in many contexts.

B-9 Identify and Distinguish Among Simple Schedules of Reinforcement

  • Continuous Reinforcement (CRF): Reinforcement provided for each occurrence (FR1FR1). Typically used to learn new behavior.

  • Intermittent Reinforcement (INT): Reinforcement provided for some occurrences. Typically used to maintain established behavior.

  • Fixed Ratio (FR): Reinforce at a set number of responses (e.g., FR3FR3).

  • Variable Ratio (VR): Reinforce after a varying number of responses.

  • Fixed Interval (FI): Reinforce the first response after a set amount of time.

  • Variable Interval (VI): Reinforce the first response after a varying amount of time.

B-10 Identify and Distinguish Among Complex Schedules of Reinforcement

  • Concurrent Schedule: Two or more basic schedules for two or more behaviors at the same time. Relates to Matching Law/Choice (choosing the best/quickest reinforcement).

  • Multiple Schedule: Two or more basic schedules in an alternating sequence (can be random) with an SD signaling the active schedule.

  • Mixed Schedule: Two or more basic schedules in an alternating sequence with NO SD signaling the schedule.

  • Chained (Successive) Schedule: Two or more basic schedule requirements that must occur in a specific row. SD is present.

    • Example: Sprint for 30seconds30\,seconds (FI30FI30), then walk for 90seconds90\,seconds (FI90FI90) to receive reinforcement.

B-11 Identify and Distinguish Between Operant and Respondent Extinction

  • Operant Extinction: Withholding a consequence from a previously reinforced behavior.

  • Respondent Extinction: Unpairing a conditioned stimulus with the stimulus it was previously paired with.

    • Example: If a picture of a Corvette was paired with pepper to make you sneeze, presenting the Corvette without the pepper over time will stop the sneezing response.

  • Extinction Burst: A predictable, temporary increase in the intensity/frequency of behavior.

  • Spontaneous Recovery: A sudden reemergence of a previously extinct behavior.

  • Resurgence: An extinct behavior reemerges once a replacement behavior is put on extinction.

  • Response Blocking: Physically blocking a learner from emitting a problem behavior; not an effective means of extinction.

B-12 and B-13 Stimulus Control and Discrimination

  • Stimulus Control: Behavior occurs or doesn't occur only in the presence (or more/less often) of a stimulus.

    • Example: Stopping at red lights; drinking more when a certain college friend is in town.

  • Stimulus Discrimination: Identifying the difference between stimuli. This is achieved through differential reinforcement (reinforcing target behavior, putting others on extinction).

    • Example: Reinforcing the client when they touch "red" and using extinction when they touch green.

B-14 and B-15 Generalization and Maintenance

  • Stimulus Generalization: The same response occurs across multiple similar stimuli.

    • Example: A child screams when seeing a white rat and also when seeing a white stuffed animal.

  • Response Generalization: A person performs a variety of different functional responses in the presence of the same stimuli.

    • Example: Saying "Hi," "What's up," or waving to a friend.

  • Maintenance: A learned response persists after teaching has stopped.

  • Mediation Strategies: Use multiple settings/people/stimuli, variety of schedules, teach self-management, and reinforce generalization when it occurs.

B-16 and B-17 Motivating Operations (MO)

  • MO Definition: Alters the value of a consequence and the frequency of behavior reinforced by that consequence.

  • Value Altering Effect:

    • Establishing Operation (EO): Increases effectiveness of a reinforcer (Deprivation).

    • Abolishing Operation (AO): Decreases effectiveness of a reinforcer (Satiation).

  • Behavior Altering Effect:

    • Evocative: Increases current frequency of behavior.

    • Abative: Decreases current frequency of behavior.

  • Difference with Stimulus Control: MOs change the value; stimulus control signals the availability of reinforcement.

B-18 Rule-Governed and Contingency Shaped Behavior

  • Rule-Governed: Behavior under the control of a verbal three-term contingency (e.g., not eating expired food because you know it makes you sick).

  • Contingency Shaped: Behavior under the direct control of consequences (e.g., arriving at 8am8\,am because you found fresh coffee there yesterday).

B-19 and B-20 Verbal Behavior and Multiple Control

  • Mand: Request evoked by an MO; reinforced by the item requested.

  • Tact: Labeling something evoked by a non-verbal SD; social reinforcement.

  • Impure Tact: Evoked by both an MO and nonverbal stimulus.

  • Echoic: Repeating what is heard; verbal SD with point-to-point correspondence and formal similarity.

  • Intraverbal: Responding in conversation; verbal SD with no point-to-point correspondence.

  • Textual: Reading text; verbal SD with point-to-point but no formal similarity.

  • Transcription: Writing down spoken words; point-to-point but no formal similarity.

  • Autoclitic: Modifies other verbal behavior (e.g., "I think…").

  • Convergent Multiple Control: One response controlled by more than one antecedent.

  • Divergent Multiple Control: One antecedent evokes multiple responses.

B-21 Emergent Relations

  • Stimulus Equivalence: Untrained relationships formed between stimuli.

  • Reflexivity: A=AA=A (Match exact sample).

  • Symmetry: If A=BA=B, then B=AB=A (e.g., word "dog" to picture of dog).

  • Transitivity: If A=BA=B and B=CB=C, then A=CA=C (e.g., word "dog" to real dog).

B-22 Behavioral Momentum

  • High-Probability (High-p) Request Sequence: Presenting multiple easy requests before a difficult one. Targets response persistence and resistance to change.

  • Premack Principle: Using access to a high-preferred activity as a reinforcer for a low-preferred behavior.

B-23 Matching Law

  • Definition: Responses are proportionate to the amount of reinforcement available across choices.

    • Example: If a child is praised every 5minutes5\,minutes for play and every 10minutes10\,minutes for work, they will spend double the time playing.

B-24 Imitation and Observational Learning

  • Imitation: Learner copies a model immediately. Evoked by nonverbal SD.

  • Observational Learning: Learner acquires patterns by observing others without immediate replication; involves understanding consequences.

C. Measurement, Data Display, and Interpretation

C-1 Operational Definitions of Behavior

  • Requirements: Must be objective, clear, and complete. Must be directly observable and measurable.

  • Content: Topography (what it looks like) and function (Escape, Attention, Tangible, Automatic).

  • Constraint: Do not use subjective language like "felt angry."

C-2 Direct, Indirect, and Product Measures

  • Direct: Observing behavior as it happens (e.g., frequency data).

  • Indirect: Interviews, checklists, rating scales (subjective).

  • Product (Permanent Product): Measuring the outcome an event had on the environment (e.g., a completed test, a hole in the wall).

C-3 through C-6 Measurement Procedures

  • Count: Number of occurrences.

  • Rate: Frequency per unit of time (e.g., 10peanutsperminute10\,peanuts\,per\,minute).

  • Percentage: Number per 100100 (derivative measure).

  • Duration: How long a behavior lasts.

  • Latency: Time from SD to start of response.

  • Interresponse Time (IRT): Time from end of one response to start of the next (R1R2R1 \rightarrow R2).

  • Continuous Measurement: Records every instance (Rate, Duration, Latency, IRT).

  • Discontinuous Measurement: Samples behavior.

    • Partial Interval: Response if behavior occurs at all during interval.

    • Whole Interval: Response only if behavior occurs for the entire interval.

    • Momentary Time Sampling: Response if behavior occurs at the exact end of the interval.

    • PLACHECK: Counting engaged participants at the end of an interval.

C-7 and C-8 Efficiency, Validity, and Reliability

  • Trials to Criterion: Opportunities needed to reach mastery (e.g., 10trials10\,trials to get 6correct6\,correct).

  • Cost-Benefit: Comparing intervention benefits against time, resource, and ethical costs.

  • Accuracy: Data reflects the true value.

  • Validity: Data measures the intended behavior.

  • Reliability: Same results are produced repeatedly.

C-10 and C-11 Graphing and Interpretation

  • Line Graph: Most common; shows time (xaxisx-axis) vs behavior (yaxisy-axis).

  • Cumulative Record: Data path always increases; steeper slope means higher response rate.

  • Scatterplot: Shows distribution of data points across time of day.

  • Standard Celeration Chart: Semi-logarithmic; used for fluency.

  • Visual Analysis Elements:

    • Level: Position relative to yaxisy-axis (High, Moderate, Low).

    • Variability: Range/variation around the average.

    • Trend: Direction (Increasing, Decreasing, No Trend).

D. Experimental Design

D-1 and D-2 Variables and Validity

  • Independent Variable (IV): The variable manipulated (e.g., salt in a recipe).

  • Dependent Variable (DV): The variable being measured (e.g., the soup).

  • Internal Validity: Certainty that the IV caused the change in DV.

  • External Validity: Generalizability of results.

  • Threats to Internal Validity: History, Maturation, Testing, Instrumentation, Regression to the Mean, Attrition.

D-4 through D-7 Experimental Designs

  • Single-Subject Features: Baseline, Prediction, Verification, Replication. Individuals serve as their own control.

  • A-B-A (Reversal): Baseline, Treatment, Withdrawal. Shows experimental control but has ethical/reversibility issues.

  • Multiple Baseline: Analyzes IV across settings, behaviors, or participants. No withdrawal needed.

  • Alternating Treatment: Rapid, random alternation of two or more conditions.

  • Changing Criterion: Successive phases with different criteria for a single behavior.

  • Analyses:

    • Comparative: Comparing two treatments.

    • Component: Analyzing parts of a treatment package (Drop-out or Add-in).

    • Parametric: Finding the most effective value/dosage of a treatment.

E. Ethics

  • Core Principles: Beneficence, compassion, dignity, respect, and integrity.

  • Competence: Stay current with research and seek mentorship for new areas.

  • Confidentiality: Comply with HIPAA/FERPA; use encrypted platforms.

  • Public Statements: Must be accurate; avoid unverified claims or sharing client info on social media.

  • Relationships: Avoid multiple relationships that compromise objectivity. Practice cultural humility and self-reflect on personal biases.

  • Discontinuation: Occurs when goals are met or progress stalls; requires a transition plan.

F. Assessment

  • Record Review: Educational (IEPs), Medical (medications, ruling out pain), and Historical (prior ABA) records.

  • Preference Assessments:

    • Free Operant: Timing engagement in a natural setting.

    • Forced Choice: Selecting between two items.

    • MSWO: Selecting from an array; items are not replaced once chosen.

  • Functional Analysis (FA) Conditions: Alone (Automatic), Attention, Escape, and Play (Control).

  • FBA Levels: Indirect (Interviews), Direct (ABC data), and FA (Manipulation).

G. Behavior-Change Procedures

  • Differential Reinforcement:

    • DRI: Incompatible behavior.

    • DRA: Alternative behavior.

    • DRO: Omitting the behavior (Other behavior).

    • DRL/DRH: Lower or Higher rates.

  • Prompting Hierarchy: Most-to-Least, Least-to-Most, Graduated Guidance, Prompt Delay.

  • Chaining:

    • Forward: Reinforce step 11, prompt the rest.

    • Backward: Prompt until the last step, then reinforce that.

    • Total Task: Teach only necessary steps.

  • Group Contingencies:

    • Dependent: "Hero" (one person for everyone).

    • Independent: Everyone earns their own.

    • Interdependent: Everyone must meet the goal for anyone to get reinforced.

  • Shaping: Differential reinforcement of successive approximations across or within topographies.

  • Punishment Types: Time-out (Exclusionary/Non-exclusionary), Response Cost, Overcorrection (Positive practice, Negative practice, Restitution).

H. Selecting and Implementing Interventions

  • Goal Setting: Must be objective, observable, measurable, and clear.

  • Fair-Pair Rule: Always replace a decreased behavior with a functionally equivalent one.

  • Interobserver Agreement (IOA) Formulas:

    • Total Count: smallerlarger×100\frac{\text{smaller}}{\text{larger}} \times 100

    • Mean Count-per-interval: Average of interval IOAs.

    • Exact Count: Exact IntervalsTotal Intervals×100\frac{\text{Exact Intervals}}{\text{Total Intervals}} \times 100

    • Trial-by-Trial: Agreement TrialsTotal Trials×100\frac{\text{Agreement Trials}}{\text{Total Trials}} \times 100

I. Supervision and Management

  • Issues: Treatment drift (deviation from design), Observer drift (change in measurement standard), Reactivity (behaving differently when watched).

  • Supervision Approach: Competency-based (Describe, Written plan, Model, Role play, Observe, Feedback). Use function-based assessment to solve supervisee performance issues.

  • Fidelity: Implementation as written is essential for client outcomes.

  • Equity: Individualize support based on culture and learning style; recognize personal bias using objective data.