Learning
π§ 6.1 What Is Learning?
Definition of learning
Learning = a relatively permanent change in behavior or knowledge that results from experience.
Learned vs. unlearned behaviors
Behavior | Meaning | Example |
Reflex | Automatic response to a specific stimulus | Knee-jerk response |
Instinct | Inborn, complex behavior | Sea turtle moving toward ocean |
Learned behavior | Develops through experience | Learning to ride a bike |
Key idea: Reflexes and instincts are innate; learning requires experience.
Three major types of learning
1. Classical conditioning
Learning an association between two stimuli
Example: A sound becomes associated with food.
2. Operant conditioning
Learning an association between a behavior and its consequence
Example: Studying β good grade β more studying.
3. Observational learning
Learning by watching and imitating others
Example: A child learns how to tie shoes by watching a parent.
Associative learning
Learning that involves connecting events or stimuli that occur together.
Classical conditioning:
Stimulus β response
Operant conditioning:
Behavior β consequence
π 6.2 Classical Conditioning

Ivan Pavlov
Ivan Pavlov discovered classical conditioning while studying digestion in dogs. He noticed that dogs began responding to cues that predicted food.
The basic process
Before conditioning
π Food β πΆ Salivation
UCS β UCR
π Bell β No salivation
NS β No CR
During conditioning
π Bell + π Food β πΆ Salivation
After conditioning
π Bell β πΆ Salivation
CS β CR
The bell started as a neutral stimulus (NS) but became a conditioned stimulus (CS) after being repeatedly paired with food.
β Terms to memorize
UCS β Unconditioned Stimulus: naturally triggers a response
Example: food
UCR β Unconditioned Response: natural, unlearned response
Example: salivation to food
NS β Neutral Stimulus: initially does not produce the relevant response
Example: bell before conditioning
CS β Conditioned Stimulus: previously neutral stimulus that has become associated with the UCS
Example: bell after conditioning
CR β Conditioned Response: learned response to the CS
Example: salivation to the bell
Classical conditioning vocabulary
Acquisition
Initial period when the association is being learned.
Extinction
The conditioned response decreases when the CS is repeatedly presented without the UCS.
Spontaneous recovery
An extinguished conditioned response can temporarily return after a rest period.
Generalization
Similar stimuli produce a similar response.
Example: A dog conditioned to one bell responds to similar sounds.
Discrimination
Learning to distinguish between different stimuli.
Example: Responding only to one specific tone.
Higher-order conditioning
An established CS is used to condition a new stimulus.
Real-world example
Someone receiving chemotherapy may become nauseated when entering the doctorβs office because the office has become associated with the chemotherapy.
Chemotherapy β nausea
Doctorβs office + chemotherapy β nausea
Eventually:
Doctorβs office β nausea
This demonstrates classical conditioning.
π 6.3 Operant Conditioning

B. F. Skinner
Operant conditioning = learning in which a behavior is influenced by its consequences.
Basic idea
Behavior β Consequence β Future behavior
If the consequence encourages behavior:
β¬ Behavior increases
If the consequence discourages behavior:
β¬ Behavior decreases
β Reinforcement vs. Punishment
Reinforcement
Always increases a behavior.
Punishment
Always decreases a behavior.
The words positive and negative do NOT mean good and bad.
Positive = add something
Negative = remove something
The 4 types
Type | What happens? | Effect |
Positive reinforcement | Add something pleasant | β¬ Behavior |
Negative reinforcement | Remove something unpleasant | β¬ Behavior |
Positive punishment | Add something unpleasant | β¬ Behavior |
Negative punishment | Remove something pleasant | β¬ Behavior |
Examples
Positive reinforcement:
Student gets a candy for completing homework.
β Homework increases.
Negative reinforcement:
Buckle your seatbelt β annoying car alarm stops.
β Seatbelt use increases.
Positive punishment:
Speeding β receive a ticket.
β Speeding decreases.
Negative punishment:
Teen breaks a rule β phone is taken away.
β Rule-breaking decreases.
β Biggest test trap
Negative reinforcement β punishment
Negative reinforcement increases behavior.
Punishment decreases behavior.
β° Reinforcement Schedules
A reinforcement schedule determines when a behavior is rewarded.
Continuous reinforcement
Reward every time the behavior occurs.
Example:
Every time a dog sits β receives a treat.
Fixed-ratio
Reward after a set number of responses.
Example:
Get paid after making every 10 sales.
Think: fixed = number
Variable-ratio
Reward after an unpredictable number of responses.
Example:
Slot machines
Think: variable = unpredictable number
Fixed-interval
Reward after a set amount of time.
Example:
Weekly quiz
Think: fixed = predictable time
Variable-interval
Reward after an unpredictable amount of time.
Example:
Checking your phone for a new message.
Think: variable = unpredictable time
Easy memory trick
Ratio = number of behaviors
Interval = amount of time
Fixed = predictable
Variable = unpredictable
π§ 6.4 Observational Learning

Observational learning = learning by watching the behavior of another person and potentially imitating it.
Albert Bandura
Bandura demonstrated the importance of observational learning through the Bobo doll experiment.
Children watched adults interact with a Bobo doll. Children who observed aggressive behavior were more likely to reproduce aggressive behaviors themselves.
Modeling
A model is someone whose behavior is observed and potentially imitated.
Examples:
Children copying parents
Students copying teachers
Athletes copying coaches
Learning a dance from watching someone perform it
β Four steps of observational learning
1. Attention
You must pay attention to the behavior.
2. Retention
You must remember the behavior.
3. Reproduction
You must be capable of performing the behavior.
4. Motivation
You need a reason or motivation to perform the behavior.
Easy memory trick:
A β R β R β M
Attention β Retention β Reproduction β Motivation
πΊ Cognitive Learning
Learning isnβt always immediately visible.
Latent learning
Learning occurs but isnβt demonstrated until there is a reason to show it.
Example:
A student learns where everything is in a school but doesnβt demonstrate that knowledge until someone asks for directions.
Cognitive map
A mental representation of the layout of an environment.
Example:
You develop a mental map of your school and know how to get from the classroom to the cafeteria.
π§βπ¬ Important Researchers
Researcher | Main contribution |
Ivan Pavlov | Classical conditioning |
John B. Watson | Behaviorism; conditioning and Little Albert |
B. F. Skinner | Operant conditioning |
Albert Bandura | Observational learning/modeling |
Edward Thorndike | Law of effect |
π₯ Classical vs. Operant Conditioning
Classical Conditioning | Operant Conditioning |
Pavlov | Skinner |
Association between stimuli | Association between behavior + consequence |
Response is often automatic | Behavior is generally voluntary |
Stimulus comes before response | Consequence follows behavior |
Bell β salivation | Study β good grade |
UCS, UCR, CS, CR | Reinforcement and punishment |
Quick way to remember
Classical = βSomething happens to me.β
Operant = βI do something, then something happens.β
π Observational Learning vs. Conditioning
Observational Learning | Conditioning |
Watch someone else | Learn through associations/consequences |
Modeling | Direct experience is central |
Bandura | Pavlov/Skinner |
Can occur without directly performing the behavior | Classical/operant learning traditionally emphasizes direct experience |
π Chapter 6 β Must-Know Terms
Learning β change in behavior/knowledge resulting from experience
Instinct β innate complex behavior
Reflex β automatic response to a stimulus
Associative learning β connecting events/stimuli
Classical conditioning β association between stimuli
Operant conditioning β behavior influenced by consequences
Observational learning β learning by watching others
Acquisition β initial learning
Extinction β weakening of a learned response
Spontaneous recovery β return of an extinguished response
Generalization β responding similarly to similar stimuli
Discrimination β distinguishing between stimuli
Reinforcement β increases behavior
Punishment β decreases behavior
Positive β add something
Negative β remove something
Modeling β imitating another personβs behavior
Latent learning β learning that isnβt immediately demonstrated
Cognitive map β mental representation of an environment