CMN117

Course Logistics

  • Weekly structure: 5050-minute block → 1010-minute break → another 5050-minute block.
    • Alternative offered: work straight through and finish about “twenty-two” (≈ 2:202{:}20 p.m.).
  • Entire semester runs for 1212 weeks.
  • Students are free to slip outside for water/air at any time, especially because of the heat.

Assessment Overview

  • Divided into three parts.
  • Core purpose: show that you can…
    • Understand a chosen genre.
    • Write for a real-world reader/market rather than only for personal experimentation.
    • Demonstrate knowledge of standard tropes, techniques, expectations, and aesthetics.
  • Encouraged to tackle a genre you dislike or have never tried—good practice and often pleasantly surprising.

Student Introductions & Genre Preferences

  • Education major → likes manga/graphic novels (faster to read).
  • Ruby Winell: double major creative writing/history; loves fantasy.
  • Eli Roche: Bachelor of Creative Industries (creative production + “playing with genre”); favourite = hard sci-fi (e.g.
    Greg Egan).
  • Andrew Ross: enjoys fantasy, thriller, mysteries.
  • Bryce Kelly: sci-fi fan (Ted Chiang short stories) + heavy recent diet of historical non-fiction (Master and Commander era). Wants to write in that blended space.
  • Jenna Nicholsholt: sci-fi & historical non-fiction.
  • Mia Painter: Psychology major (elective); enjoys thrillers.
  • Oliver Hoeksema: Arts (creative writing & drama); favourite = psychological thriller.
  • Lecturer also flags separate “graphic/illustrated book” course for those interested.

Defining “Genre” (& Pronunciation!)

  • Pronunciation debate: “ˈʒɒn-rə” (French-leaning) vs. Anglicised “john-rah.”
  • Working definition offered in class discussion:
    • A set of expectations about aesthetic, conventions, tropes, and reader experience.
    • Example given: fantasy + adventure often carry the hero’s journey and medieval flavour.

Genre-Specific Conventions & Reader Expectations

Fantasy

  • Escapism; transport to “far-away moments.”
  • Must balance worldbuilding without “info-dumping.”
  • Medieval-sounding lexicon (scabbard, tavern, etc.) adds authority and “age.”
  • Hero’s Journey is common.

Thriller

  • Central pleasure: figuring out the story alongside the protagonist; detective-like engagement.
  • Often alternates timelines (past/present) to fuel suspense.
  • Page-turner effect: reader worries they “missed something,” keeps flipping pages.
  • Not necessarily gory (example author: Lisa Chu).

Romance

  • Emotional interiority from page one—reader “inside the character’s head.”
  • Spectrum from formulaic HEA (Happy Ever After) to “brutally real” heartbreak endings.
  • Typical tropes: protagonist usually female; male POV romance is rarer; power-position love interests; wardrobe details in early paragraphs.
  • Mentioned contemporary author: Colleen Hoover—popular but predictable for some readers.

Crime / Mystery

  • “Dead-body-in-the-first-two-pages” rule of thumb.
  • Action first; minimal flowery description.
  • Gunshot/opening violence anchors the narrative.
  • Missing child = high-stakes hook.

Hard Sci-Fi

  • Scientific rigour; authors like Greg Egan.
  • Appeals to students who enjoy extrapolation & precise world rules.

Historical Fiction / Non-Fiction

  • Settings such as Master and Commander (Napoleonic naval life).
  • Readers expect factual grounding, period language, and real geopolitical backdrops.

Psychological Thriller

  • Emphasis on character’s mental state; twists hinge on perception vs. reality.

Western, Horror, LA-Noir, Comedic History

  • Mentioned as potential experimentation avenues.

Exercise 1 – Identifying Genre from Amazon Excerpts

  • Lecturer projected random blurbs (covers hidden).
  • Students deduced genre clues:
    • Historical epic → references to “rise of empires,” legendary artifacts.
    • Literary fiction vs. romance → presence of clothing description and introspective tone.
    • Crime sample → immediate gunshot, investigation, missing boy, terse prose.
    • Fantasy sample → archaic diction, prologue-style scene-setting, hint of epic quest.
  • Purpose: train eye for signal words, settings, stakes, character archetypes.

Exercise 2 – Writing a One-Paragraph Hook

  • Task: write one paragraph that instantly signals a chosen (or unfamiliar) genre.
  • Suggested to try Western, horror, crime, etc.
  • Required elements:
    • Clear conventions.
    • Implicit promise of genre-specific plot/atmosphere.
    • Marketability—“sell your book in the first paragraph.”
  • Peer readings included:
    • Cliché-leaning but effective crime opening.
    • LA-noir internal-monologue (“oxygen leaks from holes burned through my lungs”).
    • High-fantasy chase with griffin, nymph-stolen horse, enchanted rope, silver sword.
    • Urban-fantasy nightmare sequence with lightning, screaming alleys, sudden calm.

Craft & Technique Tips Raised

  • Balance dialogue vs. description: Too much → script-like; too little → unnatural pacing.
  • Replace “he gasped” tags by showing physiological/emotional states.
  • Worldbuilding: weave details through action; avoid 3030-page lore dumps.
  • Action openings (esp. crime) vs. slower atmospheric openings (fantasy) — each valid but must match genre promise.
  • Small sensory hint early in horror/thriller “normal” chapter can foreshadow later chaos (preferred by some readers).

Media Adaptation Chat (Dune & Avatar)

  • Student had stalled reading Frank Herbert’s Dune Messiah but loved the film adaptation; cinematic spectacle sometimes eclipses dense prose.
  • Discussion on how movies drop introspection yet add visual “wow” factor → genre expectations shift across media.
  • Franchise note: Herbert wrote 77 books; ultimate protagonist may be Paul’s son, so first films are only setup.
  • Speculation that the studio may stop after next film rather than adapt entire saga.

Practical Rules & Heuristics Mentioned

  • Crime: “dead body within first chapter” rule.
  • If your setting is contemporary but you need a slight medieval feel, sprinkle archaic vocabulary (scabbard, squire, rampart).
  • Always anchor reader quickly:
    setting+stakes+character voiceimmediate genre recognition\text{setting} + \text{stakes} + \text{character voice} \Rightarrow \text{immediate genre recognition}
  • Trying new genres enhances versatility; may reveal unexpected passions.

Ethical / Philosophical Underpinnings

  • Writing “for the market” vs. pure artistic impulse — class leans on responsibility to reader expectations.
  • When deploying tropes, be conscious of avoiding lazy stereotypes; use conventions as scaffolding, not as crutches.

Connections to Earlier Skills / Courses

  • Graphic/illustrated writing course cross-referenced for students interested in visual storytelling.
  • Notion of “hero’s journey” ties back to foundational narrative theory (Campbell, Vogler) likely covered in earlier lectures.

Numerical & Time References

  • Class block timing: 50+10+5050+10+50 minutes.
  • Semester length: 1212 weeks.
  • Dead-body crime guideline: within first 22 pages/first chapter.

Quick Reference Cheat-Sheet

  • Fantasy: worldbuilding + archaic tone; avoid info-dumps.
  • Thriller: puzzle structure; alternating timelines; momentum > gore.
  • Romance: emotional interiority; predictability ranges; HEA common.
  • Crime: open with crime scene; terse prose; investigator focus.
  • Hard Sci-Fi: strict science; extrapolative logic.
  • Hist-Fic: verisimilitude; period detail; real events backdrop.
  • Psych Thriller: unreliable perceptions; mental stakes > physical.

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